v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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Related changes
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List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
14 May 2024
18:09 | Creature diffhist +96 Zippy talk contribs Updated sprites. |
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m 08:49 | Roc 2 changes history +283 [Noobrist (2×)] | |||
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08:49 (cur | prev) -55 Noobrist talk contribs Cleaned up my earlier edit about the military vs trained megabeast bug a bit. | |||
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08:38 (cur | prev) +338 Noobrist talk contribs Edited likely outdated info on rocs attacking friendly forces due to being megabeasts. (Specifically, I left the old info in bracketes and annotated that it was outdated) |
13 May 2024
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03:27 | Status icon 4 changes history +176 [Zippy (4×)] | |||
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03:27 (cur | prev) 0 Zippy talk contribs | ||||
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03:25 (cur | prev) 0 Zippy talk contribs | ||||
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03:18 (cur | prev) +79 Zippy talk contribs | ||||
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03:13 (cur | prev) +97 Zippy talk contribs Added sprite. |
02:36 | Thirst diffhist -17 Zippy talk contribs |
8 May 2024
6 May 2024
21:29 | Ceramic industry diffhist -16 Zippy talk contribs Replaced image. |
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07:03 | Armor 3 changes history +41 [Zippy; Moradin (2×)] | |||
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07:03 (cur | prev) +3 Zippy talk contribs →Some more workarounds regarding Size, Permit, and Layering | ||||
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01:33 (cur | prev) 0 Moradin talk contribs →Process for equipping a new piece of clothing | |||
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00:56 (cur | prev) +38 Moradin talk contribs →Process for equipping a new piece of clothing: Improved wording. |
5 May 2024
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19:09 | Armor 3 changes history +97 [Moradin (3×)] | |||
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19:09 (cur | prev) +35 Moradin talk contribs →Equipping clothing | |||
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19:08 (cur | prev) +57 Moradin talk contribs →Equipping clothing: Reworded to make the concept clearer (and also make it gender-neutral). | ||||
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01:09 (cur | prev) +5 Moradin talk contribs →Shield |
18:48 | Creature diffhist +181 Zippy talk contribs →Underground Tribes |
1 May 2024
29 April 2024
m 02:40 | Farming diffhist +27 Zippy talk contribs × |
02:14 | Upload log Zippy talk contribs uploaded a new version of File:V50 food preview.png (More foods.) |
28 April 2024
23:16 | Food diffhist -77 Zippy talk contribs Replaced image. |
23:15 | Upload log Zippy talk contribs uploaded File:V50 food preview.png |
22:13 | Template:Current/version diffhist 0 Quietust talk contribs as of 5 days ago |
05:05 | Creature diffhist +5 Zippy talk contribs Added more experiment sprites via .gif image. |
27 April 2024
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09:11 | Glass industry 2 changes history +781 [Riskywhat (2×)] | |||
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09:11 (cur | prev) +124 Riskywhat talk contribs →Creating sand tiles | ||||
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09:10 (cur | prev) +657 Riskywhat talk contribs →Collecting sand |
m 03:00 | Stone diffhist +14 DPhKraken talk contribs →Other stone: Forgot about Kaolinite's usage |
24 April 2024
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19:01 | Farm size calculations 5 changes history -50 [Norb (2×); Quietust (3×)] | |||
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19:01 (cur | prev) -40 Norb talk contribs Sorry for edit spam, I couldn't create a talk page. I think the current text is misleading, because the 5 plants per harvest refers to the averages in the table above. Yes, it is possible to get a 5 stack with a mid-level farmer sometimes, but to reach the average of 300 plump helmets per year, an average of 5 per stack is needed. | ||||
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13:41 (cur | prev) +3 Quietust talk contribs Fix numbers - Legendary+5 averages at 3.1666666, and straight Legendary would average at 3.13333 (not 3.12) | ||||
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13:37 (cur | prev) -21 Quietust talk contribs Checked 50.12 disassembly, and it's still using the same yield formula of rand(5) / rand(10) / rand(15) / rand(20) / rand(25) && !rand(3) along with 25%/50%/75%/100% fert | ||||
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13:36 (cur | prev) +47 Quietust talk contribs →The math: a Legendary planter can still get 5, but it's unlikely because each skill roll only has a 50% chance to increase the yield | ||||
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09:50 (cur | prev) -39 Norb talk contribs According to the numbers in the farming page and here, to get 5 plants per harvest even a legendary planter needs fertilization. |
20 April 2024
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22:15 | Bookkeeper 2 changes history 0 [Tyedye54321; Cali] | |||
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22:15 (cur | prev) -10 Cali talk contribs Undo revision 299155 by Tyedye54321 (talk) While you may think this should be two words, the game lists it as one word Tag: Undo | ||||
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20:50 (cur | prev) +10 Tyedye54321 talk contribs book keeper |
21:16 | Roc diffhist +2 Ludicer talk contribs |
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07:25 | Fat 2 changes history -8 [Ludicer (2×)] | |||
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07:25 (cur | prev) 0 Ludicer talk contribs →Adventure Mode Use | ||||
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07:24 (cur | prev) -8 Ludicer talk contribs →Creatures |