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  • ...much food. Be sure to have some [[barrel]]s or [[large pot]]s reserved for drinks rather than stuffed with [[plump helmet]]s. Thirty tiles of farm plots are * drinks (all 21+)
    16 KB (2,671 words) - 16:14, 22 December 2022
  • ===Drinks=== ...less work they will do, so make sure they have a steady supply of alcohol. Drinks also increase dwarves' [[Thought|happiness]]. If no alcohol is available, d
    8 KB (1,251 words) - 13:32, 5 May 2014
  • ..., and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. ...unately, with the addition of fruit gathering, keeping a wide selection of drinks in stock is fairly easy.
    4 KB (694 words) - 00:21, 21 December 2022
  • A dwarf eats about 2 meals a season, and drinks about 4 drinks in that same time. For 7, that's about 30 meals (7 dwarves x 2 seasons x 2 ::''(* A single dwarf eats about 2x/season, and drinks about 4x/season. With 7 dwarves that's ~approximately~ 14 meals per season
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...ible, and still others are inedible, producing only non-food products. All drinks may be cooked into meals. Plants, drinks and products have their values multiplied by how many items are created fro
    8 KB (1,041 words) - 04:04, 8 September 2017
  • ...cient when it comes to filtering the massive amounts of booze that a dwarf drinks, leading to liver failure to be the leading cause of death among dwarven ki ...friend, a bloody and wide eyed bartender. The difference here is that the drinks are undercooked and made from cats.
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...ould require a substrate, rather than just being seeds etc. Seeds, syrups, drinks and other such objects can contribute to the likes/dislike checks as they d | Liking drinks is flawed, since they like the drink more if the entire drink stack is larg
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ..., and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. ...unately, with the addition of fruit gathering, keeping a wide selection of drinks in stock is fairly easy.
    4 KB (694 words) - 03:11, 20 December 2022
  • ==Creatures who can steal drinks==
    1 KB (185 words) - 03:59, 20 December 2022
  • * 1 grower/brewer/cook. He's responsible for making prepared meals and drinks. ...mer/Herbalist: This dwarf will gather the plant material you need to brew drinks. Leftover skill raises should be invested in a valuable, hard to raise tr
    30 KB (5,064 words) - 20:24, 23 June 2017
  • ==Creatures who can steal drinks==
    1 KB (185 words) - 00:47, 21 December 2022
  • ...e before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s. Seeds can be stored in [[bag]]s, whereas
    18 KB (2,989 words) - 14:21, 24 June 2022
  • | Consuming alcoholic drinks ...ter increases by 1 each [[time|tick]], and is reset to 0 when the creature drinks [[alcohol]]. The following messages are added after "needs alcohol to get t
    69 KB (10,637 words) - 04:01, 20 December 2022
  • | style="text-align:right;" | {{DFtext|Ask about available services, drinks, rooms, etc.}} ...in a structure, but only works with tavern keepers. Allows you to purchase drinks and rent rooms in a tavern.{{version|0.42.01}}
    12 KB (2,021 words) - 04:01, 20 December 2022
  • 19 KB (3,145 words) - 01:42, 16 October 2023
  • ...ble, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    48 KB (7,148 words) - 02:35, 29 April 2024
  • ...n that first makes 10 barrels and then continues the brew order to brew 10 drinks. See also: [[Steel#Automated steel production]].
    14 KB (2,318 words) - 23:27, 20 December 2023
  • .... That's gonna be a brillant deal! Those merchants got planty of delicious drinks..."<br /> ''Broker'' - "Damn! Drinks!" - to the merchants packing their goods "Hey, wait a bit! We've got a lot
    17 KB (2,977 words) - 18:21, 16 February 2018
  • ...fortress of 100 dwarves will thus consume 800 meals (food-units) and 1600 drinks (booze-units) in a single year. Plan your stockpiles accordingly.{{verify}}
    7 KB (1,163 words) - 17:40, 5 November 2012
  • | Consuming alcoholic drinks ...ter increases by 1 each [[time|tick]], and is reset to 0 when the creature drinks [[alcohol]]. The following messages are added after "needs alcohol to get t
    73 KB (11,308 words) - 18:52, 26 April 2024

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