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  • Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the cre {{gamedata|title=Giant Growth|
    8 KB (1,200 words) - 18:56, 26 April 2024
  • '''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|d '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a m
    22 KB (2,972 words) - 02:52, 20 December 2022
  • * [[Raw adamantine]] ...h is impossibly lightweight, strong, and sharp. Adamantine is refined from raw adamantine, and can be woven into [[cloth]] or [[smelter|smelted]] into waf
    11 KB (1,757 words) - 12:47, 8 May 2014
  • [[File:angel_preview.png|right]]'''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|d '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a m
    23 KB (3,029 words) - 17:59, 19 April 2024
  • * [[Raw adamantine]] ...is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into w
    12 KB (1,916 words) - 02:09, 13 March 2024
  • ...re not held in dwarf-made wooden cages, and also ''raw'' clear glass and ''raw'' crystal glass, even though these are made using [[pearlash]], and ash-[[g ...g, crafting, intelligence, bravery, skill, or hygiene, they make up for in raw, unwashed numbers, and once-mighty dwarven civilizations may crumble to the
    13 KB (2,046 words) - 00:56, 11 January 2024
  • {{gamedata|{{/raw/premium}}|title=[[/raw/premium|init_default.txt (Premium)]]|whitespace=pre-wrap}} {{gamedata|{{/raw/classic}}|title=[[/raw/classic|init_default.txt (Classic)]]|whitespace=pre-wrap}}
    838 bytes (123 words) - 19:46, 28 September 2023
  • They also accept ''raw'' clear glass and ''raw'' crystal glass, even though they are made using [[pearlash]]. Despite the *Wooden bins of [[rope reed]] raw [[cloth]] (depending on how many bins of these you have already). Buy a few
    6 KB (1,036 words) - 12:44, 5 November 2020
  • ...y important to have in small quantities. A bit of sand can be used to make raw glass, which is occasionally demanded by dwarves in a [[strange mood]], but ...g, crafting, intelligence, bravery, skill, or hygiene, they make up for in raw, unwashed numbers, and once-mighty dwarven civilizations may crumble to the
    18 KB (2,871 words) - 03:24, 1 May 2024
  • They also accept ''raw'' clear glass and ''raw'' crystal glass, despite the fact that they are made using [[pearlash]]. {{gamedata}}
    4 KB (579 words) - 12:45, 5 November 2020
  • Books are named from the two text files found in /raw/objects/text. Those files are 'book_art.txt' and 'book_instruction.txt' {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_QUIRE}}}}
    20 KB (3,119 words) - 16:46, 18 October 2023
  • ...s]] use). Humans lack the special damage resistance of [[dwarves]] and the raw speed of [[elves]], but they are one [[size]] category larger than [[dwarve ...only add the tag [CIV_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should only do t
    6 KB (999 words) - 13:05, 5 November 2020
  • However, presently dwarves will rather starve than eat a seed raw. ! Seed type || Graphic || Edible Raw || Cookable || Farmable || Vermin Edible || Oil Seed || Raws/Menu Order ||
    25 KB (3,547 words) - 17:53, 18 April 2024
  • ...nasi_green_peas_-_2714.jpg|thumb|250px|right|Some seeds are edible, either raw or cooked.]]'''Seeds''' are used in [[farming]] to grow [[crop]]s. They can However, presently dwarves will rather starve than eat a seed raw.
    15 KB (2,292 words) - 03:55, 20 December 2022
  • * [[Raw adamantine]] '''Adamantine''' is processed from raw adamantine into strands which can then be made into various items; these it
    9 KB (1,490 words) - 20:18, 24 October 2018
  • {{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}} {{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}
    4 KB (614 words) - 03:19, 20 December 2022
  • ...nly add the tag [SITE_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should never do {{gamedata}}
    6 KB (1,033 words) - 07:41, 25 March 2024
  • {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    1 KB (202 words) - 17:56, 8 May 2024
  • {{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}} {{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}
    4 KB (647 words) - 01:03, 5 April 2024
  • {{gamedata|{{raw|v0.34:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|v0.34:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    942 bytes (138 words) - 11:57, 30 May 2019

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