|This article is about the current version of DF.|
Filth is one of the more obscure materials present within the game code. It comes in two varieties: solid brown and liquid yellow filth. Randomly generated creatures such as forgotten beasts may occasionally be composed of grime and filth, and it is currently unknown where filth can be encountered otherwise.
[MATERIAL:FILTH_B] - reconstructed from data extracted from memory [STATE_COLOR:ALL:BROWN] [STATE_NAME_ADJ:ALL_SOLID:filth] [STATE_NAME_ADJ:SOLID_PRESSED:pressed filth] [BASIC_COLOR:6:0] [BUILD_COLOR:6:0:0] [TILE_COLOR:7:7:1] [SPEC_HEAT:4181] [HEATDAM_POINT:10180] [SOLID_DENSITY:1200]
|This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.|
It is true that dwarves do not poop, but they do have other means of....er....removing their waste. A famous dwarven doctor, Urist McIliedHeIsNotFamous, discovered that the average dwarf has an extremely efficient digestive system. Any tiny amount of waste that passed digesting, will then be turned into, you guessed it, beard hair.
[MATERIAL:FILTH_Y] - reconstructed from data extracted from memory [STATE_COLOR:ALL:YELLOW] [STATE_NAME_ADJ:ALL_SOLID:frozen filth] [STATE_NAME_ADJ:LIQUID:filth] [STATE_NAME_ADJ:GAS:boiling filth] [STATE_NAME_ADJ:SOLID_POWDER:frozen filth powder] [STATE_NAME_ADJ:SOLID_PASTE:filth slush] [BASIC_COLOR:6:1] [BUILD_COLOR:6:0:1] [TILE_COLOR:7:7:1] [SPEC_HEAT:4181] [HEATDAM_POINT:10180] [MELTING_POINT:10000] [BOILING_POINT:10180] [SOLID_DENSITY:920] [LIQUID_DENSITY:1000]
|More: Gems • Metals • Stones|
|See also: Material science|