v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], ...fortress is in. Additionally, there are several [[creature token|creature token]]s in the [[raws]] that deal with creature spawning:
    145 KB (21,226 words) - 18:48, 5 May 2024
  • Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], ...fortress is in. Additionally, there are several [[creature token|creature token]]s in the [[raws]] that deal with creature spawning:
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...ute and skill gain and rust rates are moddable in the raws as a [[creature token]]. ...value as well as the median for that caste (that is the middle value in {{token|PHYS_ATT_RANGE}}, for example 1000 for most attributes for dwarves).
    50 KB (5,933 words) - 20:37, 1 January 2023
  • ...ute and skill gain and rust rates are moddable in the raws as a [[creature token]]. ...value as well as the median for that caste (that is the middle value in {{token|PHYS_ATT_RANGE}}, for example 1000 for most attributes for dwarves).
    51 KB (6,004 words) - 22:05, 22 April 2024
  • The "any" materials can't be "[[Inorganic material definition token#SPECIAL|special]]", but there don't appear to be other restrictions. recommend large worlds w/ min history, no civs, no vamps/secrets/interactions/weather, & max num of procgen beasts (titans, demons, night creatures, etc.
    22 KB (3,060 words) - 07:54, 8 December 2023
  • ...odding guide|modding]], it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
    3 KB (562 words) - 03:40, 20 December 2022
  • ...odding guide|modding]], it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
    3 KB (566 words) - 19:13, 25 July 2023
  • ...that has a civilization with the [[Entity_token#Gameplay|ADVENTURE_TIER]] token (which are elf, dwarf, and human in unmodded raws) but as of the current ve Any race with the [[Entity_token#Gameplay|ADVENTURE_TIER]] token is playable in adventure mode. In an unmodded game, this means [[Dwarves]],
    84 KB (14,686 words) - 13:21, 3 December 2023
  • The syndromes on this page can be applied through [[Interaction examples|interactions]], as creature actions, curses, blessings, or secrets, or through substance ...] [[Syndrome#SYN_CONTACT|on contact]], and make it continuously [[Creature token#SECRETION|secreted]] by one of the creature's internal organs. See [[Syndro
    8 KB (1,202 words) - 04:01, 20 December 2022
  • ...these abilities, and exact data is difficult to extrapolate due to summon interactions being both new and difficult to reverse engineer. ...; in the vanilla game, the (three currently) available creatures with this token are humanoid arachnid people: the [[bark scorpion man]], the [[brown reclus
    25 KB (3,597 words) - 03:10, 20 December 2022
  • The syndromes on this page can be applied through [[Interaction examples|interactions]], as creature actions, curses, blessings, or secrets, or through substance ...] [[Syndrome#SYN_CONTACT|on contact]], and make it continuously [[Creature token#SECRETION|secreted]] by one of the creature's internal organs. See [[Syndro
    8 KB (1,200 words) - 18:56, 26 April 2024
  • ...anything on that tile. Creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens can't be spawned in the object testing arena, unles ...|u}} in the creation menu. In vanilla games, the available effects are the interactions of [[necromancer]]s, [[undead|animated corpse]]s, [[mummy|disturbed dead]],
    10 KB (1,614 words) - 20:02, 28 March 2024
  • ...anything on that tile. Creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens can't be spawned in the object testing arena, unles ...|u}} in the creation menu. In vanilla games, the available effects are the interactions of [[necromancer]]s, [[undead|animated corpse]]s, [[mummy|disturbed dead]],
    10 KB (1,590 words) - 19:08, 16 October 2023
  • ...these abilities, and exact data is difficult to extrapolate due to summon interactions being both new and difficult to reverse engineer. ...en; in an modded game, the (three currently) available creatures with this token are humanoid arachnid people: the [[bark scorpion man]], the [[brown reclus
    25 KB (3,629 words) - 10:02, 28 April 2024
  • ...(mostly without new [[Position token|mechanics]]) in entities ([[Unit type token#MESSENGER|chamberlains]] etc.) *Various religious interactions (shrine building, sermons, persecution) in world generation, lots of religi
    10 KB (1,626 words) - 06:55, 29 February 2024
  • Most fleshy [[creature]]s have [[Tissue definition token|layers]] of [[fat]] to store energy in. When [[butcher]]ed, the creature wi * [[Material definition token]]
    3 KB (411 words) - 04:08, 21 March 2024
  • ...items are considered [[Construction|constructions]], and as such, have no interactions available. These items are removed using the {{Menu icon|m|x|sep=-}} Remove *[[Building token]]
    7 KB (1,408 words) - 20:09, 9 April 2023
  • ...his will be tweaked in coming releases. Interactions that use the effect {{token|MATERIAL_EMISSION|in}} will train the thrower and [[archer]] skills, so spi
    3 KB (539 words) - 04:03, 20 December 2022
  • ...ources, governing systems with individuals or groups exercising authority, interactions with the [[surroundings|environment]], and the creation of complex relation * [[Entity token]]
    11 KB (1,773 words) - 00:20, 25 January 2023
  • ...make them susceptible to simple traps (even if they possess the TRAPAVOID token). ...ing a 'deadly dust' creature rather than its extract is possible, but such interactions have rather short range (2 tiles at least) and may ignore invaders passing
    43 KB (6,759 words) - 05:58, 13 July 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)