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  • ==Drinks== Drinks can be more problematic than food, since they require more preparation (exc
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ==Drinks== Drinks can be more problematic than food, since they require more preparation (exc
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ==Drinks== Drinks can be more problematic than food, since they require more preparation (exc
    86 KB (14,760 words) - 04:47, 17 March 2024
  • If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] There are two ways to make drinks for your residents.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...to visitors in tavern [[locations]]. At the moment, there is no charge for drinks, but this may be changed in the future with the reintroduction of the dwarv == Serving Drinks ==
    1 KB (236 words) - 04:02, 20 December 2022
  • ...to visitors in tavern [[locations]]. At the moment, there is no charge for drinks, but this may be changed in the future with the reintroduction of the dwarv == Serving Drinks ==
    1 KB (239 words) - 14:25, 29 January 2024
  • ...ze lately"). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum ...arves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress.
    14 KB (1,914 words) - 16:38, 31 March 2024
  • DRINKS = 26 ;how many drinks to take, each one buys 4 drinks, one of each type ;Drinks
    58 KB (7,542 words) - 12:24, 29 July 2021
  • Ask about available services, drinks, rooms, etc. Drinks
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...than unassigned dwarves, and both performers and tavern keepers will serve drinks in mugs to tavern-goers if your tavern has mugs in a [[container]]* and a d ...ainers are solely for the use of the tavern keeper and performers to serve drinks.)
    11 KB (1,894 words) - 00:42, 19 January 2023
  • ...than unassigned dwarves, and both performers and tavern keepers will serve drinks in mugs to tavern-goers if your tavern has mugs in a [[container]]* and a d ...ainers are solely for the use of the tavern keeper and performers to serve drinks.)
    13 KB (2,129 words) - 08:23, 21 March 2024
  • ...ze lately"). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum ...arves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress.
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ...ze lately"). Every dwarf likewise has [[preference]]s for various types of drinks, starting hidden and then appearing as each type of drink becomes known to ...arves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress.
    8 KB (1,260 words) - 14:32, 2 May 2014
  • ===28 Drinks Later=== * Dwarves may eat only animal based products. Plant-based drinks are alright.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ===28 Drinks Later=== ...ased products. You need lots of protein for these überdwarves. Plant-based drinks are alright.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...much food. Be sure to have some [[barrel]]s or [[large pot]]s reserved for drinks rather than stuffed with [[plump helmet]]s. Thirty tiles of farm plots are * drinks (all 21+)
    16 KB (2,669 words) - 03:54, 20 December 2022
  • === Drinks === Spawning drinks on the ground will create an undrinkable puddle. You may wish to select an
    10 KB (1,414 words) - 21:57, 1 May 2024
  • ===28 Drinks Later=== ...ased products. You need lots of protein for these überdwarves. Plant-based drinks are alright.
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ===28 Drinks Later=== ...ased products. You need lots of protein for these überdwarves. Plant-based drinks are alright.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...much food. Be sure to have some [[barrel]]s or [[large pot]]s reserved for drinks rather than stuffed with [[plump helmet]]s. Thirty tiles of farm plots are * drinks (all 21+)
    13 KB (1,987 words) - 16:41, 26 July 2021
  • ...much food. Be sure to have some [[barrel]]s or [[large pot]]s reserved for drinks rather than stuffed with [[plump helmet]]s. Thirty tiles of farm plots are * drinks (all 21+)
    16 KB (2,671 words) - 16:14, 22 December 2022
  • ===Drinks=== ...less work they will do, so make sure they have a steady supply of alcohol. Drinks also increase dwarves' [[Thought|happiness]]. If no alcohol is available, d
    8 KB (1,251 words) - 13:32, 5 May 2014
  • ..., and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. ...unately, with the addition of fruit gathering, keeping a wide selection of drinks in stock is fairly easy.
    4 KB (694 words) - 00:21, 21 December 2022
  • A dwarf eats about 2 meals a season, and drinks about 4 drinks in that same time. For 7, that's about 30 meals (7 dwarves x 2 seasons x 2 ::''(* A single dwarf eats about 2x/season, and drinks about 4x/season. With 7 dwarves that's ~approximately~ 14 meals per season
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...ible, and still others are inedible, producing only non-food products. All drinks may be cooked into meals. Plants, drinks and products have their values multiplied by how many items are created fro
    8 KB (1,041 words) - 04:04, 8 September 2017
  • ...cient when it comes to filtering the massive amounts of booze that a dwarf drinks, leading to liver failure to be the leading cause of death among dwarven ki ...friend, a bloody and wide eyed bartender. The difference here is that the drinks are undercooked and made from cats.
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...ould require a substrate, rather than just being seeds etc. Seeds, syrups, drinks and other such objects can contribute to the likes/dislike checks as they d | Liking drinks is flawed, since they like the drink more if the entire drink stack is larg
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ..., and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. ...unately, with the addition of fruit gathering, keeping a wide selection of drinks in stock is fairly easy.
    4 KB (694 words) - 03:11, 20 December 2022
  • ==Creatures who can steal drinks==
    1 KB (185 words) - 03:59, 20 December 2022
  • * 1 grower/brewer/cook. He's responsible for making prepared meals and drinks. ...mer/Herbalist: This dwarf will gather the plant material you need to brew drinks. Leftover skill raises should be invested in a valuable, hard to raise tr
    30 KB (5,064 words) - 20:24, 23 June 2017
  • ==Creatures who can steal drinks==
    1 KB (185 words) - 00:47, 21 December 2022
  • ...e before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s. Seeds can be stored in [[bag]]s, whereas
    18 KB (2,989 words) - 14:21, 24 June 2022
  • | Consuming alcoholic drinks ...ter increases by 1 each [[time|tick]], and is reset to 0 when the creature drinks [[alcohol]]. The following messages are added after "needs alcohol to get t
    69 KB (10,637 words) - 04:01, 20 December 2022
  • | style="text-align:right;" | {{DFtext|Ask about available services, drinks, rooms, etc.}} ...in a structure, but only works with tavern keepers. Allows you to purchase drinks and rent rooms in a tavern.{{version|0.42.01}}
    12 KB (2,021 words) - 04:01, 20 December 2022
  • 19 KB (3,145 words) - 01:42, 16 October 2023
  • ...ble, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    48 KB (7,148 words) - 02:35, 29 April 2024
  • ...n that first makes 10 barrels and then continues the brew order to brew 10 drinks. See also: [[Steel#Automated steel production]].
    14 KB (2,318 words) - 23:27, 20 December 2023
  • .... That's gonna be a brillant deal! Those merchants got planty of delicious drinks..."<br /> ''Broker'' - "Damn! Drinks!" - to the merchants packing their goods "Hey, wait a bit! We've got a lot
    17 KB (2,977 words) - 18:21, 16 February 2018
  • ...fortress of 100 dwarves will thus consume 800 meals (food-units) and 1600 drinks (booze-units) in a single year. Plan your stockpiles accordingly.{{verify}}
    7 KB (1,163 words) - 17:40, 5 November 2012
  • | Consuming alcoholic drinks ...ter increases by 1 each [[time|tick]], and is reset to 0 when the creature drinks [[alcohol]]. The following messages are added after "needs alcohol to get t
    73 KB (11,308 words) - 18:52, 26 April 2024
  • ...g room, [[health care|medical care]], and providing them with a variety of drinks and [[prepared meal|well-cooked meals]]. A [[tantrum spiral|chain reaction]
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...e edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    8 KB (1,188 words) - 19:17, 1 August 2019
  • ...e before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s or [[large pot]]s. Seeds are stored in [[b ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ..., a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks. ...since dwarven [[thought]]s and [[preference]]s often mention high-quality drinks.
    1 KB (208 words) - 14:35, 8 December 2011
  • *{{K|f}}: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...at happens when the game starts, and how to use designations, get food and drinks, make crafts, defence and a few more important topics.
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...e edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals. All drinks require a spare [[barrel]] for storage, and some other products also requir
    8 KB (1,138 words) - 19:18, 1 August 2019
  • ...fortress of 100 dwarves will thus consume 800 meals (food-units) and 1600 drinks (booze-units) in a single year. Plan your stockpiles accordingly.
    8 KB (1,253 words) - 02:22, 2 July 2012
  • ...ere before being processed by [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel|barrels]]. Seeds can be stored in [[bag|bags] ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ..., and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. If you are having difficulty brewing drinks, then check that:
    3 KB (454 words) - 01:01, 3 November 2013
  • If a dwarf drinks the same old booze over and over, he will eventually get a bad thought from {{Category|Drinks}}
    7 KB (1,146 words) - 18:49, 16 April 2019

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