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  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress; [[gem]]s are covered in their own article. ...]], [[Metal|Metals & Alloys]], [[Vein|Veins & Clusters]], and [[Smelting]] pages, or the article on any particular stone, metal or ore.
    17 KB (2,234 words) - 19:47, 25 May 2023
  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress (note that it does not include [[gem]]s). ...ting. Note that many "low value" materials are still ''very'' useful in a Dwarf Fortress. "Colors" are useful for color coding or creative aesthetic uses.
    16 KB (2,296 words) - 23:37, 20 May 2013
  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress; [[gem]]s are covered in their own article. ...]], [[Metal|Metals & Alloys]], [[Vein|Veins & Clusters]], and [[Smelting]] pages, or the article on any particular stone, metal or ore.
    14 KB (1,833 words) - 04:02, 20 December 2022
  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress; it does not include [[gem]]s. ...ting. Note that many "low-value" materials are still ''very'' useful in a Dwarf Fortress. "Colors" are useful for color coding or creative aesthetic uses.
    14 KB (1,804 words) - 17:32, 8 December 2011
  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress; it does not include [[gem]]s. ...ting. Note that many "low-value" materials are still ''very'' useful in a Dwarf Fortress. "Colors" are useful for color coding or [[style project|creative
    14 KB (1,819 words) - 19:21, 11 April 2014
  • ...r that, as well as a general introduction to the new player, see [[The Non-Dwarf's Guide to Rock]]'' ...round item left over from [[mining]], it refers to the specific object of raw material that is carried to a workshop of some type, or can be used as-is f
    20 KB (2,860 words) - 04:00, 20 December 2022
  • ...r that, as well as a general introduction to the new player, see [[The Non-Dwarf's Guide to Rock]]'' ...round item left over from [[mining]], it refers to the specific object of raw material that is carried to a workshop of some type, or can be used as-is f
    27 KB (3,690 words) - 03:00, 27 April 2024
  • PAGES to view other pages.
    795 KB (120,124 words) - 03:34, 25 February 2020
  • battlefield. Rognar smiled. It was a great day to be a dwarf. dwarf thought before he flung himself into the black air of the chasm
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...helpful and copy it to the other one either, that's what the modding help pages are for.) to view other pages)
    311 KB (47,240 words) - 11:27, 4 October 2011
  • pages) to view other pages
    123 KB (19,038 words) - 13:55, 10 November 2022
  • PAGES Fresh Raw Hide
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...fic citations and quotes being a notable exception). Edits made on public pages are exactly that, "public", so no "ownership" is attached to any text. Edit ...ena]] wiki article. To learn more about the military and how it works in ''Dwarf Fortress'', go to the [[DF2010:Military]] article.
    105 KB (15,535 words) - 16:20, 15 May 2024
  • The pages are blank. It has no pages.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • to view other pages) to view other pages
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...yers and [[modding|modders]] alike, of which this page serves as a list. ''Dwarf Fortress'' is a difficult game to play, and any help that can be had in the ...|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainl
    22 KB (3,393 words) - 17:16, 10 April 2023
  • ...yers and [[modding|modders]] alike, of which this page serves as a list. ''Dwarf Fortress'' is a difficult game to play, and any help that can be had in the ...|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainl
    22 KB (3,312 words) - 08:45, 18 November 2023
  • {{For/see|a list of Dwarf Fortress mods|[[List of mods]]}} ...g [[mod]]s, refers to modifying the behavior of the base game (vanilla). ''Dwarf Fortress'' is remarkably moddable.
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...scussion page]]! Above all else, always remember the [[Main:Dwarf Fortress|Dwarf Fortress]] motto: "Losing is [[fun]]!" ...atment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • :''This is a quickstart guide for [[dwarf fortress mode]] for those who have never played before and quickly want to ...[[#Situational Awareness|you'll remember how you lost]].'' In a big way, ''Dwarf Fortress'' follows the principle of learning from one's mistakes.}}
    94 KB (16,288 words) - 19:50, 3 January 2023
  • {{For/see|a list of Dwarf Fortress mods|[[List of mods]]}} '''Modding''' refers to modifying the game's files. ''Dwarf Fortress'' is remarkably moddable.
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...scussion page]]! Above all else, always remember the [[Main:Dwarf Fortress|Dwarf Fortress]] motto: "Losing is [[fun]]!" ...atment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki.
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...'reaction identifier'' may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix * Any custom (raw-defined) building, such as:
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...need to be modified to list new details from this version. It also lists pages about entirely new subjects introduced in this version, such as [[burrow]]s === [[raw file|Raws]] ===
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...g an expedition]]. Unzip the Bentgirder package to the same directory as ''Dwarf Fortress'', and play along with this tutorial. ...you're using a graphical tile set, you will need to copy over the modified raw files. If you're using the [[Lazy Newb Pack]] there's an automatic save upd
    44 KB (7,730 words) - 22:36, 15 September 2019
  • '''Stockpiles''' are where [[dwarf|dwarves]] store items of various types, usually in a safer, closer or more One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This w
    35 KB (5,825 words) - 19:58, 21 October 2023
  • [[File:v50_stockpile_gui_preview.png|right]]'''Stockpiles''' are where [[dwarf|dwarves]] store items of various types, usually in a safer, closer or more One method to ensure a workshop has raw material on hand is to place a small stockpile of its input materials next
    34 KB (5,560 words) - 18:23, 16 March 2024
  • '''Stockpiles''' are where [[dwarf|dwarves]] store items of various types, usually in a safer, closer or more One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This w
    30 KB (4,990 words) - 14:26, 24 June 2022
  • '''Stockpiles''' are where [[dwarf|dwarves]] will store items of various types, usually in a safer, closer or ...Because that crafter is busy, that hauling job will be taken by another [[dwarf]]. This speeds up a queue of jobs, as other dwarves perform the time-consum
    22 KB (3,621 words) - 14:25, 24 June 2022
  • '''Stockpiles''' are where [[dwarf|dwarves]] will store items of various types. Dwarves with the corresponding ...Because that crafter is busy, that hauling job will be taken by another [[dwarf]]. This speeds up a queue of jobs, as other dwarves perform the time-consum
    21 KB (3,445 words) - 14:21, 24 June 2022
  • ...'reaction identifier'' may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix * Any custom (raw-defined) building, such as:
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...Fortress'' players and modders, and this page serves as a list of them. ''Dwarf Fortress'' is a difficult game to play, and any help that can be had in the The [[Utilities#Lazy Newb Pack|Lazy Newb Pack]] is an effort to make ''Dwarf Fortress'' more accessible for new players by bundling and configuring util
    15 KB (2,352 words) - 18:51, 15 February 2023
  • The reaction identifier may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix ...you should set the subtype to NONE. Subtypes are defined within the local raw data files and their exact names can be referenced by looking at the corres
    27 KB (4,390 words) - 23:00, 8 April 2014
  • This page has been updated to 4.41; the rest of the pages are in varying states of update. Information might be outdated. Refer to th The Long Night is a total overhaul mod which takes the game Dwarf Fortress and transplants it into a post-apocalyptic scifi future where the
    35 KB (5,764 words) - 12:20, 6 December 2023
  • ...ort. Having a way to segregate your dwarves so that they don't run into a dwarf on a rampage can save whole forts, much less individual lives. Doors can a To have a dwarf ready to pull a lever in case of an ambush it's best to place them near the
    21 KB (3,495 words) - 02:43, 18 January 2023
  • ...ort. Having a way to segregate your dwarves so that they don't run into a dwarf on a rampage can save whole forts, much less individual lives. Doors can a To have a dwarf ready to pull a lever in case of an ambush it's best to place them near the
    21 KB (3,516 words) - 02:21, 13 January 2023
  • ...scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. .... When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all your dwarves will sta
    13 KB (2,202 words) - 20:39, 29 July 2021
  • ...[scheduling]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. .... When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all your dwarves will sta
    18 KB (2,893 words) - 00:47, 21 December 2022
  • ...[scheduling]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. .... When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all your dwarves will sta
    18 KB (2,893 words) - 03:58, 20 December 2022
  • ...oll through your list of dwarves. The current skill level for the selected dwarf appears in a column on the right. Use {{k|→}} and {{k|←}} to move betwe You can also hit {{k|v}} to learn more about that dwarf's likes and dislikes. In the future, this information might influence your
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...the information available on this page is already stated on more specific pages. ...s|gathering]] is more of a flavour than a sensible choice. The higher your dwarf's [[herbalist]] skill, the more food you get per time spent. Unskilled gath
    22 KB (3,752 words) - 00:53, 14 October 2023
  • # Assign starting [[skill]]s to each dwarf. ...of stone layers, though these usually expand beyond a single biome. Your [[dwarf|dwarves]] will find different resources depending on which biomes they sele
    31 KB (5,144 words) - 04:58, 1 March 2024
  • {{FAQ2|Time|How quickly does time pass in ''Dwarf Fortress''?}} {{FAQ2|Swimmer|How long does it take for a dwarf/goblin/creature to drown?}}
    18 KB (2,876 words) - 00:28, 21 December 2022
  • {{FAQ2|Time|How quickly does time pass in ''Dwarf Fortress''?}} {{FAQ2|Swimmer|How long does it take for a dwarf/goblin/creature to drown?}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • ...on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will not be included on this page. ...part of the reaction itself). There are currently three types of fuel in ''Dwarf Fortress'':
    18 KB (2,964 words) - 03:42, 20 December 2022
  • ...thin plants and creatures) as well as in [[:Category:material template raw pages|material templates]]. ...ial as being "blood" in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood.").
    32 KB (4,815 words) - 16:17, 2 April 2024
  • ...on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will not be included on this page. ...s part of the reaction itself). There are currently three types of fuel in Dwarf Fortress.
    17 KB (2,916 words) - 08:49, 27 June 2014
  • ...on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will not be included on this page. ...part of the reaction itself). There are currently three types of fuel in ''Dwarf Fortress'':
    18 KB (2,962 words) - 21:04, 29 April 2023
  • # Assign starting [[skill]]s to each dwarf. ...of stone layers, though these usually expand beyond a single biome. Your [[dwarf|dwarves]] will find different resources depending on which biomes they sele
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...the information available on this page is already stated on more specific pages. ...s|gathering]] is more of a flavour than a sensible choice. The higher your dwarf's [[herbalist]] skill, the more food you get per time spent. Unskilled gath
    19 KB (3,285 words) - 09:43, 26 December 2022

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