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  • ...e is intended to show the value, costs, steps required, and ultimately the profit of smelting and making something with each bar. It will be especially usefu ! Metal
    936 bytes (152 words) - 11:03, 18 May 2015

Page text matches

  • bars... metal of metal
    931 KB (148,541 words) - 18:41, 1 December 2023
  • Metal Crafting Pit Metal Crafting Workshop
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...hen be accepted, rejected, or further amended by the trader. If the Trader Profit is listed in green rather than yellow or red the trade will always be accep ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next year's caravan and, in the case of the d
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ..., [[carpentry]] for wood, and one of the four [[metal]] related labors for metal). A depot is a 5x5 tile square, so if placing it outside you might need to ...it}} should be at least 500☼). To get away with giving the merchants less profit on a deal, see [[Trade#Merchant_mood|here]].
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ..., as this will make a gift of the selected items. The amount of acceptable profit is determined by the trader's [[Broker skills|skills]] and the merchant's m ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next year's caravan and, in the case of the d
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ..., as this will make a gift of the selected items. The amount of acceptable profit is determined by the broker's [[Broker skills|skills]] and the merchant's m ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next year's caravan and, in the case of the d
    20 KB (3,317 words) - 23:59, 21 May 2024
  • ...furniture]] for your fort or as trade goods. Specific information on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will [[Image:MetalIndustry3.jpg|thumb|right|500px|Metal Industry summarized Flowchart.]] [[File:mineral_flowchart.png|thumb|310px|r
    18 KB (2,964 words) - 03:42, 20 December 2022
  • ...furniture]] for your fort or as trade goods. Specific information on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will [[Image:MetalIndustry3.jpg|thumb|right|500px|Metal Industry summarized Flowchart.]] [[File:mineral_flowchart.png|thumb|310px|r
    18 KB (2,962 words) - 21:04, 29 April 2023
  • ...furniture]] for your fort or as trade goods. Specific information on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will [[Image:MetalIndustry3.jpg|thumb|right|500px|Metal Industry Flowchart.]]
    17 KB (2,916 words) - 08:49, 27 June 2014
  • ..., as this will make a gift of the selected items. The amount of acceptable profit is determined by the trader's [[Broker skills|skills]] and the merchant's m ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next years caravan and, in the case of the dw
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ..., as this will make a gift of the selected items. The amount of acceptable profit is determined by the broker's [[Broker skills|skills]] and the merchant's m ...traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next years caravan and, in the case of the dw
    23 KB (3,927 words) - 03:23, 29 May 2017
  • METAL Metal Bars
    248 KB (37,728 words) - 00:28, 8 August 2013
  • *'''Shallow Metals''' (That's Metals, plural, not Metal. You want more than one.) *'''Deep Metal(s)'''
    94 KB (16,288 words) - 19:50, 3 January 2023
  • * For obtaining stone, metal, etc. a mine may be built, but must have separate entrance from other build * BONUS: Only BONE crossbows, bolts and spears. Metal is for losers.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • * For obtaining stone, metal, etc. a mine may be built, but must have separate entrance from other build * BONUS: Only BONE crossbows, bolts and spears. Metal is for losers.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...nd most of them require just 1 unit of any building material (wood, stone, metal). Dig your stairwell down one level (with {{K-|m|t}}), if you haven't alrea ...to make a profit off of you. While they're happy with about 200%, the more profit they make on your site, the more goods they will bring next time, so it can
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...ok ugly otherwise), and shields and trap components are better made out of metal. Of course, now there is the possibility of rock-less maps apparently, so w ...most buildings they can be made from raw rock, cut stone blocks, logs, or metal bars. There's little reason to build one from anything but regular rock tho
    76 KB (13,750 words) - 14:55, 24 November 2021
  • METAL Metal Bars
    311 KB (47,240 words) - 11:27, 4 October 2011
  • METAL Unrecognized Metal Token:
    237 KB (33,753 words) - 21:06, 23 June 2017
  • * For obtaining stone, metal, etc. a mine may be built, but must have separate entrance from other build * BONUS: Only BONE crossbows, bolts and spears. Metal is for losers.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ==Mineral production (profit!)== ...rs at a [[smelter]], so, on average, you will produce 1⅓ bars of the basic metal* for every tile of ore mined, or 4/ for small clusters of rare ore.
    11 KB (1,892 words) - 18:41, 15 March 2024
  • ==Mineral production (profit!)== ...rs at a [[smelter]], so, on average, you will produce 1⅓ bars of the basic metal* for every tile of ore mined, or 4/ for small clusters of rare ore.
    11 KB (1,815 words) - 03:43, 20 December 2022
  • * For obtaining stone, metal, etc. a mine may be built, but must have separate entrance from other build * BONUS: Only BONE crossbows, bolts and spears. Metal is for losers.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...scious dwarf, wild GCS attempts a bite to the head, but fails to penetrate metal armor, dwarf gains armor user skill. Repeat a hundred times. You may want t You can also try a dwarf without full armor and only a metal helm, but in that case I no longer guarantee the safety of your dwarf.
    10 KB (1,624 words) - 00:36, 21 December 2022
  • ...nscious dwarf, wild GCS attempts a bite to the head but fails to penetrate metal armor. Dwarf gains armor user skill. Repeat a hundred times. You may want t You can also try a dwarf without full armor and only a metal helm, but in that case I no longer guarantee the safety of your dwarf.
    12 KB (1,928 words) - 19:22, 24 July 2014
  • ...scious dwarf, wild GCS attempts a bite to the head, but fails to penetrate metal armor, dwarf gains armor user skill. Repeat a hundred times. You may want t You can also try a dwarf without full armor and only a metal helm, but in that case I no longer guarantee the safety of your dwarf.
    10 KB (1,624 words) - 03:39, 20 December 2022
  • Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect b ...p weaponsmithing is time-consuming and always requires [[weapons-grade]] [[metal]] and [[fuel]] (or [[magma]]), and weapon [[artifact]]s can be some of the
    29 KB (4,808 words) - 10:31, 27 April 2024
  • Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect b *[[Carpenter]]s: Like blacksmiths, but they use [[wood]] instead of metal. Only source of quality [[bed]]s and some newer items, like [[display case]
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...l protection, but can suffice early on if a military presence is critical. Metal makes for much more effective armor, and well-crafted [[steel]] gear can ma ...several ways. Early on, decently-skilled stone crafters can provide enough profit to get some important early items from caravans; for more mature fortresses
    11 KB (1,764 words) - 04:39, 3 March 2024
  • goblin had thrown down his pole and now wielded a metal chain. As the Deeper was always the answer. The precious metal was down there somewhere, it was up to Kogan's elite prospectors to sniff i
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...fter. Turning off restrictions on economic stone will allow you to make a metal ANYTHING from that ore stone, but statues get the highest multiplier, so th ...ck into jail again, and strong dwarves can tear [[Restraint|rope]] apart. Metal [[Restraint|chain]]s are the best way to handle Justice, since the dwarf is
    32 KB (5,458 words) - 20:14, 23 June 2017
  • Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect b -High skill ''[[Metal crafter]]s''. Do you want to fill the next caravan with *silver mugs* ? Now
    14 KB (2,243 words) - 20:10, 2 January 2018
  • == Infinite metal == ...of metal produces 25 bolts, and a single bolt can be melted to 0.1 bars of metal, you can create unlimited [[adamantine]] wafers in your fortress using a [[
    18 KB (2,976 words) - 08:48, 21 May 2024
  • == Infinite metal == ...of metal produces 25 bolts, and a single bolt can be melted to 0.1 bars of metal, you can create unlimited adamantine wafers in your fortress using a [[Stup
    18 KB (3,023 words) - 03:22, 20 December 2022
  • .... Creatures catch on fire when appropriate. Items become damaged. Very hot metal objects can melt, and they can melt over characters carrying them, using th ...n is tanned, it could be turned into multiple pieces of leather, more like metal bars, with many being required for the larger goods like armor.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • favorite metal in it. Don't look here. metal bars
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...g an anvil on embark. It's extremely expensive at 1000☼, but to start a [[metal]] industry, you will either have to start with one or request and purchase ...spend a few years getting your fortress established before worrying about metal production, drop it and bring more raw commodities.</p>
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...his method works well for [[furniture]], [[wear|cast-off]] [[clothing]], [[metal]] and [[stone]]. A quantum minecart stop can be combined with some sort of ...of metal produces 25 bolts and a single bolt can be melted to 0.1 bars of metal, you can create unlimited adamantine wafers in your fortress using a [[Stup
    20 KB (3,391 words) - 15:50, 6 August 2021
  • ...eep your dwarves safe. Wood, leather, and bone provide minimal protection. Metal is key, but note that armor is meaningless against [[Titan]]s, as a blow fr *[[Fuel industry]]: The production of fuel to support the metal, glass and ceramics industries either with charcoal or coal.
    7 KB (1,105 words) - 03:35, 20 December 2022
  • ...oom entirely. This behavior can be prevented, to a degree, by limiting the profit they receive from your trades and by limiting the rate at which your own we ...to sell food and booze, however, your [[barrel]]s will need to be made of metal. Living [[animal]]s are acceptable, as long as the [[cage]] or [[trap]] is
    6 KB (1,093 words) - 12:45, 5 November 2020
  • ...ning experience each time. As a slightly less [[exploit]]y option, melting metal bars also provides furnace operating experience, though the bars will need *Quantitatively turns a profit. The inferior trade goods can be dumped on the next caravan for more usefu
    23 KB (3,688 words) - 22:41, 8 April 2014
  • ...e is intended to show the value, costs, steps required, and ultimately the profit of smelting and making something with each bar. It will be especially usefu ! Metal
    936 bytes (152 words) - 11:03, 18 May 2015
  • ...ward the genealogy is scattered and unsure, engraved upon bars of soap and metal beds across the world. Many believe that the first child of the Mountain Ki ...ar building talents. Dwarves are known world over for their proficiency in metal working and weapon crafting as well as mechanical skill, however it is thei
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...can be performed by forging and melting items that do not incur a loss of metal in the process. This method is more of a direct training scheme for the var *Quantitatively turns a profit. The inferior trade goods can be dumped on the next caravan for more usefu
    27 KB (4,342 words) - 03:17, 20 December 2022
  • ...can be performed by forging and melting items that do not incur a loss of metal in the process. This method is more of a direct training scheme for the var *Quantitatively turns a profit. The inferior trade goods can be dumped on the next caravan for more usefu
    26 KB (4,186 words) - 20:00, 7 January 2024
  • ...ion points than are available), and weapons and armor made from most every metal available, including some you cannot normally use. However, they will not h ...and you are free to take them back, effectively allowing you to make 100% profit, if you know what you're doing.
    32 KB (5,187 words) - 07:06, 21 May 2024
  • ...e [http://en.wikipedia.org/wiki/Slade] Slade to be a hard rock and a heavy metal. ...to pave the floors with. They will be duplicated and can be mined out for profit.
    7 KB (1,169 words) - 14:24, 3 May 2024
  • ...e [http://en.wikipedia.org/wiki/Slade] Slade to be a hard rock and a heavy metal. ...to pave the floors with. They will be duplicated and can be mined out for profit.
    7 KB (1,161 words) - 14:24, 3 May 2024
  • * '''Metals''': Ore for every metal except zinc present. ...r the web fastest. Dye the cloth blue and make socks out of it for maximum profit.
    20 KB (3,233 words) - 03:17, 29 March 2020
  • ...ials to build it out of. Like most workshops, it can be built out of wood, metal, or stone, and it only takes one unit of materials. Our woodcutter has been ...it {{k|t}} to attempt to trade. The helpful number below show the traders profit and the weight of the items being traded.
    44 KB (7,730 words) - 22:36, 15 September 2019

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