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- Buildjob: Rack, Mat, Copper Buildjob: Stand, Mat, Copper237 KB (33,753 words) - 21:06, 23 June 2017
- |x2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[M ...e]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]18 KB (2,212 words) - 02:40, 2 July 2012
- |×2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[M ...e]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]20 KB (2,409 words) - 19:00, 8 May 2024
- |x2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[M ...e]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]18 KB (2,267 words) - 20:35, 3 February 2014
- |×2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[M ...e]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]20 KB (2,466 words) - 03:36, 20 December 2022
- Buildjob: Rack, Mat, Copper Buildjob: Stand, Mat, Copper248 KB (37,728 words) - 00:28, 8 August 2013
- |[[File:marble_sprite.png]] / {{Raw Tile|▓|7:7:1}} {{Raw Tile|•|7:1}} || white ||[[File:MarbleSwatch.png|64px|center]] || [[Marble]] || Yes || || [[Calciu |{{Raw Tile|•|7:1}} White27 KB (3,690 words) - 03:00, 27 April 2024
- ...ll equip the best item available (e.g., steel rather than iron rather than copper). ...is ONLY effective if you also have no unique artifact armor made out of a white metal (such as an Aluminum Breastplate, Platinum Helm, or Silver Low Boot).31 KB (5,121 words) - 17:27, 27 November 2023
- * 1 [[copper]] [[bar]] ...preference]] or satisfy a [[demand]]. It does, however, possess a striking white color very similar to [[marble]].2 KB (262 words) - 16:07, 7 May 2024
- ...LDER]] items (i.e. mined-out stones) made of the material (used for native copper/silver/gold/platinum to make them be called "nuggets" instead of "boulders" ...[[hatch cover]]s, [[bin]]s, [[barrel]]s, and [[cage]]s. Defaults to 7:7:1 (white).30 KB (4,452 words) - 03:41, 20 December 2022
- | Overrides the name of mined out stones (used for native copper/silver/gold/platinum to make them be called "nuggets"). ...[[hatch cover]]s, [[bin]]s, [[barrel]]s, and [[cage]]s. Defaults to 7:7:1 (white).23 KB (3,482 words) - 20:09, 10 March 2014
- ...LDER]] items (i.e. mined-out stones) made of the material (used for native copper/silver/gold/platinum to make them be called "nuggets" instead of "boulders" ...[[hatch cover]]s, [[bin]]s, [[barrel]]s, and [[cage]]s. Defaults to 7:7:1 (white).32 KB (4,815 words) - 16:17, 2 April 2024
- | Overrides the name of mined out stones (used for native copper/silver/gold/platinum to make them be called "nuggets"). ...[[hatch cover]]s, [[bin]]s, [[barrel]]s, and [[cage]]s. Defaults to 7:7:1 (white).21 KB (3,318 words) - 20:10, 10 March 2014
- |{{Raw Tile|•|7:1}} White |[[Cassiterite]], [[Native copper]]20 KB (2,860 words) - 04:00, 20 December 2022
- ...woods can be used to make red ([[goblin-cap]]), crimson ([[blood thorn]]), white ([[tower-cap]], [[feather tree]]), yellow ([[fungiwood]]), teal ([[spore tr Metals with low melting points like [[copper]] and its [[alloy]]s are not [[magma-safe]] and should not be used to make17 KB (2,483 words) - 21:36, 22 July 2023
- ...e:coins_preview.png|right]]The game's '''currency''' is measured in "☼" (''White Sun With Rays'', unicode character U+263C, key combination Alt + NumPad-15) ...th the [[dwarven economy]], until it was removed - in previous versions, [[copper]], [[silver]], and [[gold]] coins had monetary value in addition to their i5 KB (849 words) - 15:52, 20 February 2024
- ...woods can be used to make red ([[goblin-cap]]), crimson ([[blood thorn]]), white ([[tower-cap]], [[feather tree]]), yellow ([[fungiwood]]), teal ([[spore tr Metals with low melting points like [[copper]] and its [[alloy]]s are not [[magma-safe]] and should not be used to make17 KB (2,463 words) - 20:29, 28 July 2021
- ...woods can be used to make red ([[goblin-cap]]), crimson ([[blood thorn]]), white ([[tower-cap]], [[feather tree]]), yellow ([[fungiwood]]), teal ([[spore tr Metals with low melting points like [[copper]] and its [[alloy]]s are not [[magma-safe]] and should not be used to make17 KB (2,425 words) - 10:00, 31 July 2021
- ...p, existing sites will be shown as red rectangles or {{DFtext|░|5:1}}s; or white rectangles or magenta {{DFtext|░|6:0}}s for sites of the currently select ...hat metal you use to make picks, at least when it comes to mining, so even copper is perfectly good.86 KB (14,760 words) - 04:47, 17 March 2024
- ...ckstart-noble-selection.png|right|thumb|Nobles screen. The red stuff turns white once an office is assigned.]] ...hat metal you use to make picks, at least when it comes to mining, so even copper is perfectly good.94 KB (16,288 words) - 19:50, 3 January 2023
- ...:Coin-bag.png|200px|right]]The game's '''currency''' is measured in "☼" (''White Sun With Rays'', unicode character U+263C, key combination Alt + NumPad-15) ...th the [[dwarven economy]], until it was removed - in previous versions, [[copper]], [[silver]], and [[gold]] coins had monetary value in addition to their i5 KB (851 words) - 19:45, 12 December 2023
- ...ckstart-noble-selection.png|right|thumb|Nobles screen. The red stuff turns white once an office is assigned.]] ...hat metal you use to make picks, at least when it comes to mining, so even copper is perfectly good.54 KB (9,560 words) - 12:51, 18 May 2013
- ...woods can be used to make red ([[goblin-cap]]), crimson ([[blood thorn]]), white ([[tower-cap]], [[feather tree]]), yellow ([[fungiwood]]), teal ([[spore tr Metals with low melting points like [[copper]] and its [[alloy]]s are not [[magma-safe]] and should not be used to make17 KB (2,483 words) - 03:25, 20 December 2022
- ...ckstart-noble-selection.png|right|thumb|Nobles screen. The red stuff turns white once an office is assigned.]] ...hat metal you use to make picks, at least when it comes to mining, so even copper is perfectly good.82 KB (14,401 words) - 12:46, 20 June 2018
- ...e mouth with your large copper dagger, tearing the left cheek!" "The large copper dagger has lodged firmly in the wound!" {{bugl|11470|cat=nocat}}: Slow white stork woman causing mayor to be stuck in office59 KB (10,061 words) - 07:47, 24 April 2024
- The game's currency is measured in "☼" (''White Sun With Rays'', unicode character U+263C), called "dwarfbucks" or "db's" b ...conomy]], but the economy is not currently enabled. In previous editions [[copper]], [[silver]], and [[gold]] coins had monetary value in addition to their i3 KB (563 words) - 08:06, 22 November 2014
- ...ones. To do that you can purchase goods from a merchant to the sum of your copper coins, then sell them back. Check the merchant's chest to see how much gold * White: unhurt and feeling fine74 KB (13,058 words) - 16:34, 13 October 2021
- Buildjob: Rack, Mat, Copper Buildjob: Stand, Mat, Copper311 KB (47,240 words) - 11:27, 4 October 2011
- * {{DFtext|copper shield|7:1}} You can tell at a glance which [[town]]s have shops by looking for white roads in towns (rather than the yellow roads that are houses most of the ti43 KB (7,415 words) - 07:36, 17 May 2023
- | [[Tower-cap]] || 600 || 30 || style="background: {{fgcolor|7:1}};"| White || style="text-align:center;"|[[File:tower-cap_trunk_sprite.png]] [[File:to ...nd]] || 795 || 39.75 || style="background: {{fgcolor|6:0}}; color: #fff;"| Copper || style="text-align:center;"|[[File:almond_trunk_sprite.png]] [[File:almon27 KB (3,787 words) - 21:37, 22 February 2024
- | copper minecart ...second stop is labeled in white, while the other two lines are grey. The white text is a selection indicator, and can be moved up and down by pressing {{k93 KB (15,231 words) - 15:00, 15 December 2023
- | {{Tile|S|7:1}} [[Great white shark]] | {{Tile|α|7:0}} [[White-spotted puffer]]26 KB (3,515 words) - 06:27, 14 February 2024
- * {{DFtext|copper shield|7:1}} You can tell at a glance which [[town]]s have shops by looking for white roads in towns (rather than the yellow roads that are houses most of the ti43 KB (7,414 words) - 02:51, 20 December 2022
- | {{Tile|S|7:1}} [[Great white shark]] | {{Tile|α|7:0}} [[White-spotted puffer]]18 KB (2,532 words) - 20:05, 3 May 2023
- | [[Tower-cap]] || 600 || 30 || style="background: {{fgcolor|7:1}};"| White ...nd]] || 795 || 39.75 || style="background: {{fgcolor|6:0}}; color: #fff;"| Copper20 KB (2,724 words) - 14:32, 3 February 2023
- ...ain type (like a [[table]]) or [[furniture]] of a certain material (like [[copper]] items). Sometimes they specify both, for example "green glass window in ...rd '[DEMAND]' next to a noble's name is gray, he is making no demands. If white, his current demands have been fulfilled or surpassed. If brown (or yellow2 KB (360 words) - 15:38, 30 June 2021
- ...drop rough [[gem]]s 100% of the time. Graphically, miners will often wear white tunics to resemble their occupation. ...s for adventurers. [[Immigrants]] can come to the fort with low-quality [[copper]] or [[bronze]] pickaxes, so consider replacing them with better-quality ma4 KB (595 words) - 14:54, 29 January 2024
- ...epresented by different colored smiling faces, a [[cat]] and [[dog]] are a white "c" and brown "d", while a [[giant cave spider]] is a grey "S". ...suitable metals to use. Bronze requires two ores or bars of [[tin]] and [[copper]]. The metal [[adamantine]], found deep below, is extremely light but very34 KB (5,290 words) - 18:36, 29 August 2023
- [CURRENCY:COPPER:1] ...ad, as fast as elves, as sturdy as dwarves (hard to knock over), they have white blood, can eat bones, are immune to fear, stun, and never get tired, see tw38 KB (6,028 words) - 11:06, 16 January 2022
- |{{Raw Tile|•|7:1}} White |[[Cassiterite]], [[Native copper]]12 KB (1,543 words) - 20:13, 19 October 2016
- ...ain type, like a [[table]], or [[furniture]] of a certain material, like [[copper]] items. Sometimes they specify both, for example "green glass window in d ...rd '[DEMAND]' next to a noble's name is gray, he is making no demands. If white, his current demands have been fulfilled or surpassed. If brown (or yellow2 KB (294 words) - 16:57, 2 June 2014
- ...efore the mandate expires. If red, the mandate will expire very soon. If white, then it is an export ban. ...rtain type, like [[armor|greaves]], or goods of a certain material, like [[copper]] items.8 KB (1,289 words) - 16:52, 12 February 2012
- ...ude dark blues, black, any number of shades of gray, silver, white, brown, copper, rust, and even [[Main:fire|flaming orange-red]].6 KB (981 words) - 03:08, 20 December 2022
- |{{Raw Tile|•|7:1}} White |[[Cassiterite]], [[Native copper]]12 KB (1,496 words) - 20:13, 19 October 2016
- ...[[alunite]] is at top right, with a small cluster of [[native aluminum]] (white ^'s) below it. This area is well above average - some areas this size have6 KB (1,014 words) - 14:17, 13 June 2014
- ...in type, like [[armor|chain mail]], or goods of a certain material, like [[copper]] items. ...efore the mandate expires. If red, the mandate will expire very soon. If white, then it is an export ban.6 KB (1,044 words) - 16:14, 26 April 2024
- ...[[alunite]] is at top right, with a small cluster of [[native aluminum]] (white ^'s) below it. This area is well above average - some areas this size have6 KB (1,022 words) - 22:14, 24 February 2014
- ...ssess '''ichor''', which is functionally identical to blood save for being white-colored. ...b]]s, [[cuttlefish]], [[nautilus]]es, [[octopus]]es and [[squid]]s possess copper-based dark blue blood.6 KB (932 words) - 03:10, 20 December 2022
- ..._sand|"Black sand"]], [[DF2014:Red_sand|"Red sand"]], [[DF2014:White_sand|"White sand"]], or [[DF2014:Yellow_sand|"Yellow sand"]]. Any sandy [[DF2014:Soil| ...ects made from most [[stone]], making it equivalent to cheap metals like [[copper]] and [[zinc]].10 KB (1,708 words) - 09:11, 27 April 2024
- * {{key|w}} [[Wound|Wounds]] - Shows the creature's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" a * '''Currency''' The amount of [[copper]], [[silver]], and [[gold]] [[coin|coins]] you have9 KB (1,431 words) - 16:44, 8 December 2011