v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • == [[Multithreading]] == Would it be OK to create [[Multithreading]] page describing why (preferably with citations)
    46 KB (7,450 words) - 16:46, 1 May 2024
  • Enable multithreading (experimental!) [MULTITHREADING:
    931 KB (148,541 words) - 18:41, 1 December 2023
  • * '''Multithreading''' - experimental multithreading, [MULTITHREADING:NO] in d_init.txt.
    18 KB (2,767 words) - 11:44, 19 November 2023
  • Moreover, there is now a(n experimental) multithreading option in the game settings that makes the game even faster! * Experimental multithreading is available from game settings.
    1 KB (176 words) - 11:03, 27 September 2023
  • MULTITHREADING
    167 KB (29,989 words) - 20:11, 23 August 2023
  • ...ould be asking if there's any indication from Toady that he's implementing multithreading in the upcoming release? If he's looking for a way to improve performance,
    12 KB (2,025 words) - 20:07, 12 April 2012
  • {{Suggestion|Multithreading support|Most modern computers have at least dual core processers and dwarf
    85 KB (14,095 words) - 20:41, 24 July 2010
  • | Updated to SDL2, performance optimization, experimental multithreading (field of view calculations became a separate thread).
    25 KB (3,070 words) - 13:35, 17 April 2024
  • * Fixed multithreading crash related to announcements
    3 KB (388 words) - 19:22, 12 February 2024
  • ...ranite26/ProgramingSuggestion |Programing]]''' ''(Algorithms, Pathfinding, Multithreading, Open Source, Code, API)''
    5 KB (719 words) - 19:02, 2 March 2009