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Stress

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Revision as of 19:14, 26 June 2015 by Loci (talk | contribs) (basic thought intro)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and "Over the long term, Urist McStressed has been under a great deal of stress" will show on the personality trait tab.

Dwarves under stress for long periods of time will develop worse symptoms of stress level: "Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him". In the short term, excessive levels of stress will lead to temporary emotional breakdowns - throwing tantrums, slipping into depression, or stumbling around obliviously. In the long term, excessive levels of stress will lead to insanity.

Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.

Stress levels are given as a number, where a negative number is good, and a positive number is bad.


Stress factors

Stress is affected by the emotions a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as thoughts in the dwarf's profile, though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's personality.

Being out in the sun seems to affect dwarves quite strongly in terms of stress.

Moving past corpses seems to trigger unhappy "horrified" thoughts which are wrongly labelled "seeing XXX die". If you see such a thought, make sure to clean up corpses and place in a (deep) dump.