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Difference between revisions of "String dump"

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(Created string dump for new version)
m (attempt to fix mistranslation)
 
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 +
{{migrated article}}
 
{{av}}
 
{{av}}
 +
{{Quality|Tattered}}
 +
This '''string dump''' is generated with this shell script (using the Windows and OS X versions of DF 0.40.24):
 +
<pre>
 +
strings df_osx/dwarfort.exe > strings_osx.txt
 +
strings df_win/Dwarf\ Fortress.exe > strings_win.txt
 +
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt
 +
</pre>
  
 
+
A working windows option is also available:
= About =
+
https://learn.microsoft.com/en-us/sysinternals/downloads/strings
This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool [http://technet.microsoft.com/en-us/sysinternals/bb897439.aspx strings v2.52.]
 
  
 
== String Dump ==
 
== String Dump ==
 
{{minorspoiler}}
 
{{minorspoiler}}
<pre>
+
{{gamedata}}
Fatal Error
+
[[ru:String dump]]
Out of memory - aborting
+
 
WinMain() error
+
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
DDRAW.DLL
+
| <strong>Here are all uppercased expressions which were not present in the previous string dump</strong>
TRANS_NAME
+
|-
FIRST_NAME
+
|UTF-16LE
PRO_POS
+
NO_EXCLUSIVE
PRO_OBJ
+
SEMIANNUAL
PRO_SUB
+
NEAREST
PRO_REF
+
LANCZOS
invalid string position
+
SOFTWARE
string too long
+
H*0"ZOW
vector<T> too long
+
V_:X1:
Activity
+
SIDEBURNS
Training Session
+
MOUSTACHE
Activity Event
+
PETITIONS
embraces
+
ANY_WOOD_MATERIAL
The
+
ANY_GEM_MATERIAL
empty
+
ANY_STONE_MATERIAL
empties
+
NOT_ARTIFACT
pick up
+
IS_CRAFTED_ARTIFACT
picks up
+
TOOLTIP
Go to Combat Training
+
PROCEDURAL_CREATURE_GRAPHICS
Organize Combat Training
+
PCG_LAYERING
Lead Combat Training
+
SLAIN_SPEECH
Wait for Combat Training
+
SELECT_CREATURE
Go to
+
CUT_CREATURE
Demonstration
+
LOG_CURRENT_ENTRY
Organize
+
SLAIN_CASTE_SPEECH
Lead
+
WEREBEAST_ANTEATER
Wait for
+
WEREBEAST_ANTELOPE
Watch
+
WEREBEAST_ELK
Go to Individual Combat Drill
+
WEREBEAST_FOX
Individual Combat Drill
+
WEREBEAST_GECKO
/Resting
+
WEREBEAST_GILA_MONSTER
Go to Sparring Match
+
WEREBEAST_COYOTE
Spar
+
WEREBEAST_DEER
Go to Sparring Practice
+
WEREBEAST_DONKEY
Watch Sparring Practice
+
WEREBEAST_ELEPHANT
Archery Practice
+
WEREBEAST_HEDGEHOG
and
+
WEREBEAST_HORSE
We should have made it there by now.
+
WEREBEAST_HYENA
We should be making better progress.
+
WEREBEAST_IGUANA
We are going the wrong way.
+
WEREBEAST_GIRAFFE
We have arrived at our destination.
+
WEREBEAST_GOAT
The oppressor has been overthrown!
+
WEREBEAST_GOPHER
We must not abandon
+
WEREBEAST_HARE
We must go back.
+
WEREBEAST_BEAVER
Empty announcement
+
WEREBEAST_BISON
Your
+
WEREBEAST_BUFFALO
spinning
+
WEREBEAST_BULL
flying
+
WEREBEAST_APE
, but it is deflected by
+
WEREBEAST_ARMADILLO
by the
+
WEREBEAST_BADGER
in the
+
WEREBEAST_BEAR
from behind
+
WEREBEAST_CHAMELEON
from the side
+
WEREBEAST_CHINCHILLA
with
+
WEREBEAST_CIVET
, but the attack is deflected by
+
WEREBEAST_COATI
, lightly tapping the target!
+
WEREBEAST_CAPYBARA
, but there is no force!
+
WEREBEAST_CAMEL
, but it passes right through!
+
WEREBEAST_CAT
, but the attack passes right through!
+
WEREBEAST_CAVY
, but it glances away!
+
WEREBEAST_PORCUPINE
, but the attack glances away!
+
WEREBEAST_RABBIT
and the severed part sails off in an arc!
+
WEREBEAST_RACCOON
the
+
WEREBEAST_RAT
the part
+
WEREBEAST_PANDA
is smashed into the body, an unrecognizable mass!
+
WEREBEAST_PANGOLIN
splits in gore!
+
WEREBEAST_PANTHER
collapses!
+
WEREBEAST_PIG
the injured part
+
WEREBEAST_SKUNK
is ripped into loose shreds!
+
WEREBEAST_SLOTH
is torn apart!
+
WEREBEAST_SQUIRREL
and it is mostly cut away from the rest of the torso!
+
WEREBEAST_TAPIR
is cloven asunder!
+
WEREBEAST_RHINOCEROS
explodes into gore!
+
WEREBEAST_SHEEP
collapses into a lump of gore!
+
WEREBEAST_SHREW
is crushed!
+
WEREBEAST_SKINK
passing through a hole in the
+
WEREBEAST_LIZARD
main part
+
WEREBEAST_LLAMA
jamming the
+
WEREBEAST_LORIS
part
+
WEREBEAST_MAMMOTH
out of the wound
+
WEREBEAST_JACKAL
through the
+
WEREBEAST_KANGAROO
tearing
+
WEREBEAST_KOALA
tearing apart
+
WEREBEAST_LEMUR
shattering
+
WEREBEAST_MOOSE
chipping
+
WEREBEAST_MONKEY
fracturing
+
WEREBEAST_MOUSE
denting
+
WEREBEAST_OPOSSUM
bruising
+
WEREBEAST_MARMOT
the
+
WEREBEAST_MOLE
apart
+
WEREBEAST_MONGOOSE
and
+
WEREBEAST_MONITOR_LIZARD
tearing apart
+
WEREBEAST_WOMBAT
shattering
+
WEREBEAST_ZEBRA
tearing
+
WEREBEAST_TORTOISE
chipping
+
WEREBEAST_WARTHOG
fracturing
+
WEREBEAST_WEASEL
denting
+
WEREBEAST_WOLF
bruising
+
BEAST_AMORPHOUS
breaking away
+
BEAST_AMORPHOUS_SHELL_BACK
most of
+
BEAST_SNAKE
half of
+
BEAST_WORM_SHORT_SHELL_BACK
a piece of
+
BEAST_WORM_SHORT_TRUNK
the rest of
+
BEAST_WORM_SHORT_ANTENNAE
through a hole in the
+
BEAST_INSECT
through the
+
BEAST_INSECT_MANDIBLES
and spilling
+
BEAST_INSECT_HORNS
your
+
BEAST_INSECT_WINGS_LACY_BACK
fetid
+
BEAST_INSECT_WINGS_FEATHERED_FRONT
rotten
+
BEAST_WORM_SHORT_WINGS_LACY_BACK
decomposing
+
BEAST_WORM_SHORT_WINGS_LACY_FRONT
rancid
+
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
stinking
+
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
filthy
+
BEAST_WORM_SHORT_WINGS_BAT_BACK
reeking
+
BEAST_WORM_SHORT_EYE_ONE
foul
+
BEAST_WORM_SHORT_EYE_TWO
a major artery
+
BEAST_WORM_SHORT_EYE_THREE
an artery
+
BEAST_SPIDER
has been opened by the attack
+
BEAST_SPIDER_MANDIBLES
many nerves
+
BEAST_SPIDER_HORNS
a motor nerve
+
BEAST_SPIDER_WINGS_LACY_FRONT
a sensory nerve
+
BEAST_SPIDER_WINGS_FEATHERED_FRONT
have
+
BEAST_SPIDER_WINGS_BAT_FRONT
been severed
+
BEAST_SPIDER_EYE_ONE
a ligament
+
BEAST_SPIDER_EYE_TWO
has been
+
BEAST_INSECT_WINGS_BAT_FRONT
torn
+
BEAST_INSECT_EYE_ONE
sprained
+
BEAST_INSECT_EYE_TWO
bruised
+
BEAST_INSECT_EYE_THREE
a tendon
+
BEAST_INSECT_PROBOSCIS
strained
+
BEAST_INSECT_SHELL_BACK
attack is interrupted!
+
BEAST_INSECT_TRUNK
have
+
BEAST_INSECT_ANTENNAE
has
+
BEAST_SNAKE_EYE_ONE
become enraged!
+
BEAST_SNAKE_EYE_TWO
has lodged firmly in the wound!
+
BEAST_SNAKE_EYE_THREE
latch on firmly
+
BEAST_SNAKE_SHELL_BACK
latches on firmly
+
BEAST_SNAKE_TRUNK
to
+
BEAST_SNAKE_ANTENNAE
latch on firmly!
+
BEAST_WORM_LONG
latches on firmly!
+
BEAST_WORM_LONG_MANDIBLES
are
+
BEAST_SNAKE_MANDIBLES
propelled away by the force of the blow!
+
BEAST_SNAKE_HORNS
been knocked unconscious!
+
BEAST_SNAKE_WINGS_LACY_BACK
been stunned again!
+
BEAST_SNAKE_WINGS_LACY_FRONT
been stunned!
+
BEAST_SNAKE_WINGS_FEATHERED_BACK
having more trouble breathing!
+
BEAST_SNAKE_WINGS_FEATHERED_FRONT
having trouble breathing!
+
BEAST_SNAKE_WINGS_BAT_BACK
feel
+
BEAST_SNAKE_WINGS_BAT_FRONT
looks
+
BEAST_WORM_LONG_EYE_TWO
even more sick!
+
BEAST_WORM_LONG_EYE_THREE
sick!
+
BEAST_WORM_LONG_SHELL_BACK
is injected into the
+
BEAST_WORM_LONG_TRUNK
crumbles over the
+
BEAST_WORM_LONG_ANTENNAE
splatters over the
+
BEAST_WORM_SHORT
flows over the
+
BEAST_WORM_SHORT_MANDIBLES
pours over the
+
BEAST_WORM_SHORT_HORNS
is sucked out of the wound!
+
BEAST_WORM_LONG_HORNS
Press
+
BEAST_WORM_LONG_WINGS_LACY_BACK
for more
+
BEAST_WORM_LONG_WINGS_LACY_FRONT
to close window
+
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
item
+
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
The dead walk.  Hide while you still can!
+
BEAST_WORM_LONG_WINGS_BAT_BACK
A vile force of darkness has arrived!
+
BEAST_WORM_LONG_WINGS_BAT_FRONT
The enemy have come and are laying siege to the fortress.
+
BEAST_WORM_LONG_EYE_ONE
An army is invading!
+
BEAST_HUMANOID_HORNS
army is located out of bounds: teleporting
+
BEAST_HUMANOID_WINGS_LACY_BACK
FORCED_ADMINISTRATOR
+
BEAST_HUMANOID_WINGS_LACY_FRONT
overlord
+
BEAST_HUMANOID_WINGS_FEATHERED_BACK
overlords
+
BEAST_HUMANOID_WINGS_BAT_BACK
Empty biased index vector
+
BEAST_HUMANOID_EYE_ONE
Biased index vector computation error
+
BEAST_HUMANOID_EYE_TWO
data
+
BEAST_HUMANOID_EYE_THREE
data/save
+
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
data/save/current
+
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
data/save/current/art_image-
+
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
.dat
+
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
art_image-
+
BEAST_BIPEDAL_DINOSAUR_TRUNK
data/save/current/
+
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
data/save/
+
BEAST_HUMANOID
is
+
BEAST_HUMANOID_MANDIBLES
are
+
BEAST_FRONT_GRASP_OCT
prostrating
+
BEAST_FRONT_GRASP_MANDIBLES
themselves
+
BEAST_FRONT_GRASP_HORNS
before
+
BEAST_FRONT_GRASP_WINGS_LACY_BACK
torturing
+
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
committing a depraved act upon
+
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
devouring
+
BEAST_FRONT_GRASP_WINGS_BAT_BACK
admiring
+
BEAST_FRONT_GRASP_EYE_ONE
burning
+
BEAST_HUMANOID_TAIL_ONE
shooting
+
BEAST_HUMANOID_TAIL_TWO
surrounded by
+
BEAST_HUMANOID_TAIL_THREE
massacring
+
BEAST_HUMANOID_SHELL_BACK
fighting with
+
BEAST_HUMANOID_TRUNK
greeting
+
BEAST_HUMANOID_ANTENNAE
refusing
+
BEAST_FRONT_GRASP
speaking with
+
BEAST_FRONT_GRASP_HEX
embracing
+
BEAST_SCORPION_WINGS_LACY_FRONT
striking down
+
BEAST_SCORPION_WINGS_FEATHERED_BACK
raising
+
BEAST_SCORPION_WINGS_FEATHERED_FRONT
hiding
+
BEAST_SCORPION_WINGS_BAT_BACK
praying to
+
BEAST_SCORPION_WINGS_BAT_FRONT
contemplating
+
BEAST_SCORPION_EYE_ONE
cooking
+
BEAST_SCORPION_EYE_TWO
engraving
+
BEAST_SCORPION_EYE_THREE
impaled on
+
BEAST_SPIDER_EYE_THREE
being flayed by
+
BEAST_SPIDER_SHELL_FRONT
hanging from
+
BEAST_SPIDER_TRUNK
being mutilated by
+
BEAST_SPIDER_ANTENNAE
praying
+
BEAST_SCORPION
weeping
+
BEAST_SCORPION_MANDIBLES
cringing
+
BEAST_SCORPION_HORNS
screaming
+
BEAST_SCORPION_WINGS_LACY_BACK
being tortured
+
BEAST_BIPEDAL_DINOSAUR_HORNS
committing a depraved act
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
making a submissive gesture
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
in a fetal position
+
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
smeared out into a spiral
+
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
falling
+
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
dead
+
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
laughing
+
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
being shot
+
BEAST_SCORPION_TAIL_ONE
making a plaintive gesture
+
BEAST_SCORPION_TAIL_TWO
melting
+
BEAST_SCORPION_TAIL_THREE
burning
+
BEAST_SCORPION_SHELL_FRONT
looks
+
BEAST_SCORPION_TRUNK
look
+
BEAST_SCORPION_ANTENNAE
dejected
+
BEAST_BIPEDAL_DINOSAUR
terrified
+
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
offended
+
BEAST_QUADRUPED_SLINKY_EYE_THREE
confused
+
BEAST_QUADRUPED_SLINKY_TAIL_ONE
suffering
+
BEAST_QUADRUPED_SLINKY_TAIL_TWO
withering away
+
BEAST_QUADRUPED_SLINKY_TAIL_THREE
striking a menacing pose
+
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
striking a triumphant pose
+
BEAST_QUADRUPED_SLINKY_TRUNK
laboring
+
BEAST_QUADRUPED_SLINKY_ANTENNAE
traveling
+
BEAST_WALRUS
contemplating
+
BEAST_QUADRUPED_SLINKY_HORNS
cooking
+
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
engraving
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
unnaturally contorted
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
being flayed
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
being mutilated
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
two
+
BEAST_QUADRUPED_SLINKY_EYE_ONE
three
+
BEAST_QUADRUPED_SLINKY_EYE_TWO
four
+
BEAST_WALRUS_EYE_THREE
five
+
BEAST_WALRUS_TAIL_ONE
Untitled
+
BEAST_WALRUS_TAIL_TWO
, the deity of
+
BEAST_WALRUS_TAIL_THREE
, depicted as a
+
BEAST_WALRUS_SHELL_BACK
skeletal
+
BEAST_WALRUS_TRUNK
rotting
+
BEAST_WALRUS_ANTENNAE
ghostly
+
BEAST_SMALL_AMORPHOUS
female
+
BEAST_WALRUS_MANDIBLES
male
+
BEAST_WALRUS_WINGS_LACY_BACK
bad cast
+
BEAST_WALRUS_WINGS_LACY_FRONT
errorlog.txt
+
BEAST_WALRUS_WINGS_FEATHERED_BACK
gamelog.txt
+
BEAST_WALRUS_WINGS_FEATHERED_FRONT
negative
+
BEAST_WALRUS_WINGS_BAT_BACK
zero
+
BEAST_WALRUS_EYE_ONE
three
+
BEAST_WALRUS_EYE_TWO
four
+
BEAST_QUADRUPED_BULKY
five
+
BEAST_QUADRUPED_BULKY_HEX
seven
+
BEAST_QUADRUPED_BULKY_OCT
eight
+
BEAST_QUADRUPED_BULKY_MANDIBLES
nine
+
BEAST_QUADRUPED_BULKY_HORNS
eleven
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
twelve
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
thirteen
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
fourteen
+
BEAST_FRONT_GRASP_EYE_TWO
fifteen
+
BEAST_FRONT_GRASP_EYE_THREE
sixteen
+
BEAST_FRONT_GRASP_TAIL_ONE
seventeen
+
BEAST_FRONT_GRASP_TAIL_TWO
eighteen
+
BEAST_FRONT_GRASP_TAIL_THREE
nineteen
+
BEAST_FRONT_GRASP_SHELL_BACK
billion
+
BEAST_FRONT_GRASP_TRUNK
million
+
BEAST_FRONT_GRASP_ANTENNAE
thousand
+
BEAST_QUADRUPED_BULKY_TAIL_THREE
hundred
+
BEAST_QUADRUPED_BULKY_SHELL_FRONT
twenty
+
BEAST_QUADRUPED_BULKY_TRUNK
thirty
+
BEAST_QUADRUPED_BULKY_ANTENNAE
forty
+
BEAST_QUADRUPED_SLINKY
fifty
+
BEAST_QUADRUPED_SLINKY_HEX
sixty
+
BEAST_QUADRUPED_SLINKY_OCT
seventy
+
BEAST_QUADRUPED_SLINKY_MANDIBLES
eighty
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
ninety
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
Negative
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
Zeroth
+
BEAST_QUADRUPED_BULKY_EYE_ONE
First
+
BEAST_QUADRUPED_BULKY_EYE_TWO
Second
+
BEAST_QUADRUPED_BULKY_EYE_THREE
Third
+
BEAST_QUADRUPED_BULKY_TAIL_ONE
Fourth
+
BEAST_QUADRUPED_BULKY_TAIL_TWO
Fifth
+
BEAST_SMALL_WORM_SHORT_EYE_TWO
Sixth
+
BEAST_SMALL_WORM_SHORT_EYE_THREE
Seventh
+
BEAST_SMALL_WORM_SHORT_SHELL_BACK
Eighth
+
BEAST_SMALL_WORM_SHORT_TRUNK
Ninth
+
BEAST_SMALL_WORM_SHORT_ANTENNAE
Tenth
+
BEAST_SMALL_INSECT
Eleventh
+
BEAST_SMALL_INSECT_MANDIBLES
Twelfth
+
BEAST_SMALL_INSECT_HORNS
Thirteenth
+
BEAST_SMALL_WORM_SHORT_MANDIBLES
Fourteenth
+
BEAST_SMALL_WORM_SHORT_HORNS
Fifteenth
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
Sixteenth
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
Seventeenth
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
Eighteenth
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
Nineteenth
+
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
The impertinent lava has defaced a
+
BEAST_SMALL_WORM_SHORT_EYE_ONE
The impertinent magma has defaced a
+
BEAST_SMALL_INSECT_TRUNK
sculpture has melted!
+
BEAST_SMALL_INSECT_ANTENNAE
Digging designation cancelled: warm stone located.
+
BEAST_SMALL_SPIDER
Digging designation cancelled: damp stone located.
+
BEAST_SMALL_SPIDER_MANDIBLES
---------
+
BEAST_SMALL_SPIDER_HORNS
TAN_MAT
+
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
Shop
+
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
Trade Depot
+
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
Nest
+
BEAST_SMALL_INSECT_WINGS_LACY_BACK
Nest Box
+
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
Hive
+
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
Wagon
+
BEAST_SMALL_INSECT_EYE_ONE
Carpenter's Workshop
+
BEAST_SMALL_INSECT_EYE_TWO
Farmer's Workshop
+
BEAST_SMALL_INSECT_EYE_THREE
Ashery
+
BEAST_SMALL_INSECT_PROBOSCIS
Mason's Workshop
+
BEAST_SMALL_INSECT_SHELL_BACK
Craftsman
+
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
's Workshop
+
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
Jeweler's Workshop
+
BEAST_SMALL_SNAKE_EYE_ONE
Metalsmith's Forge
+
BEAST_SMALL_SNAKE_EYE_TWO
Magma Forge
+
BEAST_SMALL_SNAKE_EYE_THREE
Bowyer's Workshop
+
BEAST_SMALL_SNAKE_SHELL_BACK
Mechanic's Workshop
+
BEAST_SMALL_SNAKE_TRUNK
Siege Workshop
+
BEAST_SMALL_SNAKE_ANTENNAE
Butcher's Shop
+
BEAST_SMALL_AMORPHOUS_SHELL_BACK
Leather Works
+
BEAST_SMALL_SNAKE
Tanner's Shop
+
BEAST_SMALL_SNAKE_MANDIBLES
Dyer's Shop
+
BEAST_SMALL_SNAKE_HORNS
Clothier's Shop
+
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
Fishery
+
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
Still
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
Loom
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
Quern
+
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
Millstone
+
BEAST_SMALL_WORM_LONG_EYE_ONE
Kennels
+
BEAST_SMALL_WORM_LONG_EYE_TWO
Kitchen
+
BEAST_SMALL_WORM_LONG_EYE_THREE
Tool
+
BEAST_SMALL_WORM_LONG_SHELL_BACK
Workshop
+
BEAST_SMALL_WORM_LONG_TRUNK
Zone
+
BEAST_SMALL_WORM_LONG_ANTENNAE
Farm Plot
+
BEAST_SMALL_WORM_SHORT
Smelter
+
BEAST_SMALL_WORM_LONG
Glass Furnace
+
BEAST_SMALL_WORM_LONG_MANDIBLES
Wood Furnace
+
BEAST_SMALL_WORM_LONG_HORNS
Kiln
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
Magma Smelter
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
Magma Glass Furnace
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
Magma Kiln
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
Furnace
+
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
Lever
+
BEAST_SMALL_HUMANOID
Pressure Plate
+
BEAST_SMALL_HUMANOID_MANDIBLES
Cage Trap
+
BEAST_SMALL_HUMANOID_HORNS
Stone-Fall Trap
+
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
Weapon Trap
+
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
Track Stop
+
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
Trap
+
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
Catapult
+
BEAST_SMALL_HUMANOID_EYE_ONE
Ballista
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
Siege Engine
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
Door
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
Floor Hatch
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
Wall Grate
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
Floor Grate
+
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
Vertical Bars
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
Floor Bars
+
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
Floodgate
+
BEAST_SMALL_FRONT_GRASP
Restraint
+
BEAST_SMALL_FRONT_GRASP_HEX
Cage
+
BEAST_SMALL_FRONT_GRASP_OCT
Support
+
BEAST_SMALL_FRONT_GRASP_MANDIBLES
Gear Assembly
+
BEAST_SMALL_FRONT_GRASP_HORNS
Rollers
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
Horizontal Axle
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
Vertical Axle
+
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
Upright Spear/Spike
+
BEAST_SMALL_HUMANOID_EYE_TWO
Archery Target
+
BEAST_SMALL_HUMANOID_EYE_THREE
Screw Pump
+
BEAST_SMALL_HUMANOID_TAIL_ONE
Water Wheel
+
BEAST_SMALL_HUMANOID_TAIL_TWO
Windmill
+
BEAST_SMALL_HUMANOID_TAIL_THREE
Burial Receptacle
+
BEAST_SMALL_HUMANOID_SHELL_BACK
Seat
+
BEAST_SMALL_HUMANOID_TRUNK
Animal Trap
+
BEAST_SMALL_HUMANOID_ANTENNAE
Table
+
BEAST_SMALL_SCORPION_HORNS
Cabinet
+
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
Weapon Rack
+
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
Armor Stand
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
Container
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
Traction Bench
+
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
Dirt Road
+
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
Paved Road
+
BEAST_SMALL_SCORPION_EYE_ONE
Bridge
+
BEAST_SMALL_SPIDER_EYE_ONE
Well
+
BEAST_SMALL_SPIDER_EYE_TWO
Statue
+
BEAST_SMALL_SPIDER_EYE_THREE
Slab
+
BEAST_SMALL_SPIDER_SHELL_FRONT
Glass Window
+
BEAST_SMALL_SPIDER_TRUNK
Gem Window
+
BEAST_SMALL_SPIDER_ANTENNAE
Stockpile
+
BEAST_SMALL_SCORPION
Wall
+
BEAST_SMALL_SCORPION_MANDIBLES
Floor
+
BEAST_SMALL_BIPEDAL_DINOSAUR
Up Stair
+
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
Down Stair
+
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
Up/Down Stair
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
Ramp
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
Fortification
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
Track (N)
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
Track (S)
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
Track (E)
+
BEAST_SMALL_SCORPION_EYE_TWO
Track (W)
+
BEAST_SMALL_SCORPION_EYE_THREE
Track (NS)
+
BEAST_SMALL_SCORPION_TAIL_ONE
Track (NE)
+
BEAST_SMALL_SCORPION_TAIL_TWO
Track (NW)
+
BEAST_SMALL_SCORPION_TAIL_THREE
Track (SE)
+
BEAST_SMALL_SCORPION_SHELL_FRONT
Track (SW)
+
BEAST_SMALL_SCORPION_TRUNK
Track (EW)
+
BEAST_SMALL_SCORPION_ANTENNAE
Track (NSE)
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
Track (NSW)
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
Track (NEW)
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
Track (SEW)
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
Track (NSEW)
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
Track/Ramp (N)
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
Track/Ramp (S)
+
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
Track/Ramp (E)
+
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
Track/Ramp (W)
+
BEAST_SMALL_QUADRUPED_SLINKY_OCT
Track/Ramp (NS)
+
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
Track/Ramp (NE)
+
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
Track/Ramp (NW)
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
Track/Ramp (SE)
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
Track/Ramp (SW)
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
Track/Ramp (EW)
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
Track/Ramp (NSE)
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
Track/Ramp (NSW)
+
BEAST_SMALL_WALRUS_EYE_ONE
Track/Ramp (NEW)
+
BEAST_SMALL_WALRUS_EYE_TWO
Track/Ramp (SEW)
+
BEAST_SMALL_WALRUS_EYE_THREE
Track/Ramp (NSEW)
+
BEAST_SMALL_WALRUS_TAIL_ONE
Construction
+
BEAST_SMALL_WALRUS_TAIL_TWO
Vacant Shop
+
BEAST_SMALL_WALRUS_TAIL_THREE
General Store
+
BEAST_SMALL_WALRUS_SHELL_BACK
Crafts Market
+
BEAST_SMALL_WALRUS_TRUNK
Clothing Shop
+
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
Exotic Clothing Shop
+
BEAST_SMALL_WALRUS
Lever
+
BEAST_SMALL_WALRUS_MANDIBLES
Custom Workshop
+
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
Door
+
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
Floor Hatch
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
Wall Grate
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
Floor Grate
+
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
Vertical
+
BEAST_SMALL_FRONT_GRASP_TRUNK
Bars
+
BEAST_SMALL_FRONT_GRASP_ANTENNAE
Floor Bars
+
BEAST_SMALL_QUADRUPED_BULKY
Floodgate
+
BEAST_SMALL_QUADRUPED_BULKY_HEX
Rope
+
BEAST_SMALL_QUADRUPED_BULKY_OCT
Chain
+
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
Aquarium
+
BEAST_SMALL_QUADRUPED_BULKY_HORNS
Terrarium
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
Shared
+
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
Rough
+
BEAST_SMALL_FRONT_GRASP_EYE_ONE
Archery Target
+
BEAST_SMALL_FRONT_GRASP_EYE_TWO
Gear Assembly
+
BEAST_SMALL_FRONT_GRASP_EYE_THREE
Rollers
+
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
Horizontal
+
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
Axle
+
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
Pillar
+
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
Support
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
Retracted
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
Upright
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
Spikes
+
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
Spears
+
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
Spears/Spikes
+
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
Weapon
+
BEAST_SMALL_QUADRUPED_SLINKY
Casket
+
BEAST_SMALL_QUADRUPED_SLINKY_HEX
Sarcophagus
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
Coffin
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
Chair
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
Throne
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
Animal Trap
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
Table
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
Cabinet
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
Weapon Rack
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
Armor Stand
+
BEAST_SMALL_WALRUS_ANTENNAE
Chest
+
DELIVER_MESSAGES
Coffer
+
VERMIN_ALT
Bag
+
SWARM_LARGE
Dirt
+
SWARM_MEDIUM
Road
+
SWARM_SMALL
Bridge
+
LIGHT_VERMIN
Statue
+
LIGHT_VERMIN_ALT
Slab
+
LIGHT_SWARM_LARGE
Glass
+
LIGHT_SWARM_MEDIUM
Window
+
LIGHT_SWARM_SMALL
Armor
+
TRACTION_BENCH_ROPE
Weapon
+
TRACTION_BENCH_CHAIN
Animal
+
STONECUTTER
Food
+
STONE_CARVER
Furniture
+
CUT_STONE
Corpse
+
CARVE_STONE
Refuse
+
ENGRAVE_STONE
Stone
+
MODSKILL03
Ammo
+
MODSKILL04
Coins
+
MODSKILL05
Bar/Block
+
MODSKILL06
Gem
+
MODSKILL07
Finished Goods
+
MODSKILL08
Leather
+
MODSKILL09
Cloth
+
MODSKILL10
Wood
+
MODSKILL01
Stockpile #
+
MODSKILL02
(CLT)
+
HOSPITAL
*CLT*
+
NO_DESTINATION
have hatched.
+
FEY_MOOD
You've caught a
+
MIGRANT
Your trap was robbed of the
+
NO_JOB
BALLISTA
+
MINOR_INJURY
closes.
+
MAJOR_INJURY
You hear
+
SECRETIVE_MOOD
distant
+
FELL_MOOD
nearby
+
MACABRE_MOOD
grinding.
+
TANTRUM
close.
+
DEPRESSION
opens.
+
MADNESS
open.
+
SPARRING
has designed a masterpiece!
+
ENDGAME_EVENT_1B
has constructed a masterpiece!
+
RECITING_POETRY
preparetomb() HAS NULL owner
+
UNDERGROUND
preparetomb() HAS LIVE owner
+
NAUSEA
A masterwork of
+
FEVERED
has been lost!
+
YIELDING
Home
+
PLAYING_MAKE_BELIEVE
Plot
+
TELLING_A_STORY
Mead Hall
+
JOB_FAILED
Temple
+
HOLDINGS
Throneroom
+
LABOR_CHANGE
Entrance
+
MILITARY
Treasury
+
STRESS
Mechanism Room
+
ART_DEFACEMENT
Guard post
+
WEREBEAST_ARRIVAL
Noble quarters
+
BEAST_AMBUSH
Activity Zone
+
HASTY_MONARCH
Captive Room
+
SATISFIED_MONARCH
Tower Top
+
DIPLOMAT_LEFT_UNHAPPY
Courtyard
+
FOOD_WARNING
Secret Library
+
EMBARK_MESSAGE
Library
+
FIRST_CARAVAN_ARRIVAL
Market Stall
+
MONARCH_ARRIVAL
Campground
+
INTESTINES
Command Tent
+
STOMACH
Tent
+
PANCREAS
Command Tent (Bld)
+
SPLEEN
Tent (Bld)
+
KIDNEY
Dungeon Cell
+
GIZZARD
Animal Pit
+
KEYBOARD_CURSOR
Cloth Pit
+
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
Tanning Pit
+
SHOW_RAMP_ARROWS
Cloth Clothing Pit
+
MULTITHREADING
Leather Clothing Pit
+
CULL_DEAD_UNITS_AT
Bone Carving Pit
+
MAXIMUM_EMBARK_DIM
Gem Cutting Pit
+
MUSIC_FILE
Weaponsmithing Pit
+
SOUND_FILE
Bowmaking Pit
+
AUTHOR
Blacksmithing Pit
+
AMBIENCE_VOLUME
Armorsmithing Pit
+
SFX_VOLUME
Metal Crafting Pit
+
MASTER_VOLUME
Leatherworking Pit
+
MUSIC_VOLUME
Carpentry Pit
+
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
Stoneworking Pit
+
INTERFACE_SCALING_PERCENTAGE
Forging Pit
+
AVERAGE_TIME_BETWEEN_SONGS
Fighting Pit
+
BASIC_FONT
Animal Workshop
+
INTERFACE_SCALING_TO_DESIRED_GRID
Cloth Workshop
+
INTERFACE_SCALING_DESIRED_GRID_WIDTH
Tanning Workshop
+
MAXIMUM_INTERFACE_PERCENTAGE
Cloth Clothing Workshop
+
USE_CLASSIC_ASCII
Leather Clothing Workshop
+
SELECT_INTERACTION
Bone Carving Workshop
+
CUT_INTERACTION
Gem Cutting Workshop
+
HAS_ANY_CAN_SWIM
Weaponsmithing Workshop
+
CUT_ITEM
Bowmaking Workshop
+
SELECT_ITEM
Blacksmithing Workshop
+
GIZZARD_STONE
Armorsmithing Workshop
+
KEYBOARD_CURSOR_RIGHT_FAST
Metal Crafting Workshop
+
KEYBOARD_CURSOR_UPLEFT_FAST
Leatherworking Shop
+
KEYBOARD_CURSOR_UPRIGHT_FAST
Carpentry Workshop
+
KEYBOARD_CURSOR_DOWNLEFT_FAST
Stoneworking Workshop
+
KEYBOARD_CURSOR_DOWNRIGHT_FAST
Forging Workshop
+
KEYBOARD_CURSOR_UP_Z
Depot
+
KEYBOARD_CURSOR_DOWN_Z
Invalid Type
+
KEYBOARD_CURSOR_UP_Z_AUX
Building Level Map Overflow
+
KEYBOARD_CURSOR_RIGHT
OBJECT
+
KEYBOARD_CURSOR_UPLEFT
BUILDING_WORKSHOP
+
KEYBOARD_CURSOR_UPRIGHT
BUILDING_FURNACE
+
KEYBOARD_CURSOR_DOWNLEFT
Unrecognized Building Definition Type:
+
KEYBOARD_CURSOR_DOWNRIGHT
REACTION_CLASS
+
KEYBOARD_CURSOR_UP_FAST
HAS_MATERIAL_REACTION_PRODUCT
+
KEYBOARD_CURSOR_DOWN_FAST
HAS_ITEM_REACTION_PRODUCT
+
KEYBOARD_CURSOR_LEFT_FAST
UNROTTEN
+
CURSOR_UP_Z_FAST
CONTAINS_LYE
+
CURSOR_DOWN_Z_FAST
POTASHABLE
+
KEYBOARD_CURSOR_UP
NOT_WEB
+
KEYBOARD_CURSOR_DOWN
WEB_ONLY
+
KEYBOARD_CURSOR_LEFT
EMPTY
+
CONTEXT_SCROLL_UP
NOT_CONTAIN_BARREL_ITEM
+
CONTEXT_SCROLL_DOWN
GLASS_MATERIAL
+
CONTEXT_SCROLL_PAGEUP
BUILDMAT
+
CONTEXT_SCROLL_PAGEDOWN
FIRE_BUILD_SAFE
+
HOTKEY_BUILDING_FARMING
MAGMA_BUILD_SAFE
+
HOTKEY_BUILDING_FURNITURE
CAN_USE_ARTIFACT
+
HOTKEY_BUILDING_PORTALS
WORTHLESS_STONE_ONLY
+
HOTKEY_BUILDING_CAGES_CHAINS
ANY_PLANT_MATERIAL
+
HOTKEY_BUILDING_MILITARY
ANY_SILK_MATERIAL
+
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
ANY_YARN_MATERIAL
+
KEYBOARD_CURSOR_DOWN_Z_AUX
ANY_SOAP_MATERIAL
+
D_TOGGLE_RAMP_INDICATORS
ANY_LEATHER_MATERIAL
+
D_TOGGLE_FLUID_NUMBERS
ANY_BONE_MATERIAL
+
D_DESIGNATE_DIG
ANY_STRAND_TISSUE
+
D_DESIGNATE_CHOP
ANY_SHELL_MATERIAL
+
D_DESIGNATE_GATHER
ANY_TOOTH_MATERIAL
+
D_DESIGNATE_SMOOTH
ANY_HORN_MATERIAL
+
D_DESIGNATE_ITEMS
ANY_PEARL_MATERIAL
+
D_DESIGNATE_TRAFFIC
USE_BODY_COMPONENT
+
DESIGNATE_MINE_MODE_ORE_GEM
NO_EDGE_ALLOWED
+
DESIGNATE_MINE_MODE_GEM
NOT_ENGRAVED
+
DESIGNATE_PRIORITY_UP
METAL_ORE
+
DESIGNATE_PRIORITY_DOWN
MIN_DIMENSION
+
DESIGNATE_MARKER_TO_STANDARD
HAS_TOOL_USE
+
DESIGNATE_STANDARD_TO_MARKER
BUILD_ITEM
+
DESIGNATE_RECTANGLE
CREATURE_MAT
+
DESIGNATE_FREE_DRAW
PLANT_MAT
+
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
NAME
+
DESIGNATE_MINE_MODE_ALL
NAME_COLOR
+
DESIGNATE_MINE_MODE_AUTO
BUILD_LABOR
+
ARENA_FLUIDS_REMOVE
WORK_LOCATION
+
ARENA_CREATE_TREE
BUILD_KEY
+
D_STOCKS
NEEDS_MAGMA
+
ARENA_CREATE_CREATURE
BLOCK
+
ARENA_CREATURE_RESET
TILE
+
ARENA_FLUIDS
COLOR
+
ARENA_FLUIDS_WATER
Unrecognized Building Definition (Workshop) Token:
+
ARENA_FLUIDS_MAGMA
Unrecognized Building Definition (Furnace) Token:
+
ARENA_FLUIDS_SNOW
Or
+
ARENA_FLUIDS_MUD
, Etc.
+
D_LABOR
Any Labor
+
D_WORLD
This is the
+
D_JUSTICE
currency of
+
D_DESIGNATE_ERASE
from the year
+
SELECT_WORD
from an unknown year
+
CUT_WORD
under
+
CUT_TRANSLATION
under an obscure ruler
+
CUT_SYMBOL
from a period of no rule
+
NAME_BUILDING_HOSPITAL
RANDOM
+
SELECT_TRANSLATION
NONE
+
CARTILAGE
strike
+
FEATHER
strikes
+
ANTLER
NO_SUB
+
NERVOUS_TISSUE
You pull
+
MEAT_CATEGORY
pulls
+
CUT_INORGANIC
on the embedded
+
SELECT_INORGANIC
miss
+
SELECT_PLANT
misses
+
CUT_PLANT
lock
+
STEAM_DESCRIPTION
locks
+
STEAM_TITLE
place
+
STEAM_FILE_ID
places
+
CONFLICTS_WITH_ID
a chokehold on
+
STEAM_CHANGELOG
take
+
STEAM_METADATA
takes
+
STEAM_KEY_VALUE_TAG
down by the
+
STEAM_TAG
throw
+
REQUIRES_ID
throws
+
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
pinch
+
EARLIEST_COMPATIBLE_NUMERIC_VERSION
pinches
+
REQUIRES_ID_AFTER_ME
gouge
+
REQUIRES_ID_BEFORE_ME
gouges
+
DISPLAYED_VERSION
bend
+
NUMERIC_VERSION
bends
+
ANOTHER_YEAR_CARD_3
release
+
ANOTHER_YEAR_CARD_2
releases
+
ANOTHER_YEAR_CARD_1
loosen
+
FIRST_YEAR_CARD_4
loosens
+
STRIKE_THE_EARTH_CARD_2
the joint lock of
+
STRIKE_THE_EARTH_CARD_1
on
+
ANOTHER_YEAR_CARD_5
the choke hold of
+
ANOTHER_YEAR_CARD_4
break
+
VILE_FORCE_OF_DARKNESS_CARD_4
breaks
+
VILE_FORCE_OF_DARKNESS_CARD_3
the grip of
+
VILE_FORCE_OF_DARKNESS_CARD_2
struggle
+
VILE_FORCE_OF_DARKNESS_CARD_1
struggles
+
FIRST_YEAR_CARD_3
in vain against the grip of
+
FIRST_YEAR_CARD_2
shake
+
FIRST_YEAR_CARD_1
shakes
+
VILE_FORCE_OF_DARKNESS_CARD_5
around by the
+
FORGOTTEN_BEAST_CARD_1
is ripped away and remains in
+
HILL_DWARF_CARD_5
mouth
+
HILL_DWARF_CARD_4
grip
+
HILL_DWARF_CARD_3
lose
+
FORGOTTEN_BEAST_CARD_5
loses
+
FORGOTTEN_BEAST_CARD_4
hold of the
+
FORGOTTEN_BEAST_CARD_3
strangle
+
FORGOTTEN_BEAST_CARD_2
pass
+
EXPANSIVE_CAVERN_CARD_2
passes
+
EXPANSIVE_CAVERN_CARD_1
out.
+
CRAFTSDWARFSHIP
adjust
+
WINTER_ENTOMBS_YOU
adjusts
+
HILL_DWARF_CARD_2
grab
+
HILL_DWARF_CARD_1
grabs
+
EXPANSIVE_CAVERN_CARD_4
has moved out of range!
+
EXPANSIVE_CAVERN_CARD_3
of
+
DRINK_AND_INDUSTRY
push
+
FORGOTTEN_BEAST
pushes
+
HILL_DWARF
let
+
DEATH_SPIRAL
lets
+
STRIKE_THE_EARTH
drop away as
+
ANOTHER_YEAR
attack
+
FIRST_YEAR
attacks
+
VILE_FORCE_OF_DARKNESS
catch
+
SELECT_MUSIC
catches
+
CUT_MUSIC
strike at
+
EXPANSIVE_CAVERN
strikes at
+
KOGANUSAN
but the shot is
+
LOST_FORT
deftly
+
MEGABEAST_ATTACK
just barely
+
FIRST_CAVERN_OPENED
easily
+
SECOND_YEAR_PLUS
parried
+
CAVERNS_OPENED
by
+
JUST_EMBARKED
but the shot is blocked!
+
TAVERN_DANCE_PRESENT
attack
+
TAVERN_MUSIC_PRESENT
attacks
+
FORGOTTEN_BEAST_ATTACK
but
+
MOUNTAINHOME_CARD_1
scramble
+
CRAFTSDWARFSHIP_CARD_5
scrambles
+
CRAFTSDWARFSHIP_CARD_4
roll
+
CRAFTSDWARFSHIP_CARD_3
rolls
+
MOUNTAINHOME_CARD_5
jump
+
MOUNTAINHOME_CARD_4
jumps
+
MOUNTAINHOME_CARD_3
away
+
MOUNTAINHOME_CARD_2
away from
+
WINTER_ENTOMBS_YOU_CARD_2
silently
+
WINTER_ENTOMBS_YOU_CARD_1
but the shot is blocked
+
STRIKE_THE_EARTH_CARD_4
block
+
STRIKE_THE_EARTH_CARD_3
blocks
+
CRAFTSDWARFSHIP_CARD_2
effortlessly
+
CRAFTSDWARFSHIP_CARD_1
narrowly
+
WINTER_ENTOMBS_YOU_CARD_4
deflected
+
WINTER_ENTOMBS_YOU_CARD_3
bat
+
START_CENTER
bats
+
MAP_LEVEL
aside
+
REPEAT_LAST_MAP_LEVEL
out of the air
+
DISPLAY_NAME
leap at
+
IS_DIVINE_MATERIAL
leaps at
+
WOVEN_ITEM
charge at
+
CUT_REACTION
charges at
+
SELECT_REACTION
looks
+
CUT_SOUND
surprised by the ferocity of
+
SELECT_SOUND
onslaught!
+
DEFAULT_SOUND_AMBUSH
collide
+
DEFAULT_SOUND_ADAMANTINE
collides
+
DEFAULT_SOUND_BABY_BORN
knocked over
+
DEFAULT_SOUND_ARTIFACT_CREATED
and tumble
+
DEFAULT_SOUND_DEMON_ATTACK
and tumbles
+
DEFAULT_SOUND_CAVERN_BREAK
backward
+
DEFAULT_SOUND_SIEGE
bounce
+
DEFAULT_SOUND_MEGABEAST
bounces
+
DEFAULT_SOUND_WEDDING
You tangle together and fall over!
+
DEFAULT_SOUND_STRANGE_MOOD
They tangle together and fall over!
+
DEFAULT_SOUND_HOWL_1
You tangle together and tumble forward!
+
DEFAULT_SOUND_ALERT
They tangle together and tumble forward!
+
DEFAULT_SOUND_HOWL_3
corrected null contaminant
+
DEFAULT_SOUND_HOWL_2
specks
+
DEFAULT_SOUND_HOWL_5
dusting
+
DEFAULT_SOUND_HOWL_4
coating
+
DEFAULT_SOUND_GIANT_STEP_2
spatter
+
DEFAULT_SOUND_GIANT_STEP_1
smear
+
DEFAULT_SOUND_GIANT_STEP_3
covering
+
SAVAGE_AREA
true
+
ANNOUNCEMENT
Squad Order
+
DOUBLE
I am a parent.
+
MOON_WAXING_CRESCENT
Children.
+
MOON_FULL_MOON
I have fallen for
+
MOON_WANING_GIBBOUS
Oh,
+
MOON_WAXING_HALF_MOON
Is that a weapon?
+
MOON_WAXING_GIBBOUS
Is this an attack?
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
Who's skulking around there?
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
Somebody up to no good...
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
A battle!
+
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
There's fighting!
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
I have mastered
+
BUILDING_PLACEMENT_ROLLERS_SPEED_1
I shall name you
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
This is a true masterpiece.
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
This is a masterpiece.
+
BUILDING_PLACEMENT_ROLLERS_SPEED_4
is dead?
+
BUILDING_PLACEMENT_ROLLERS_SPEED_5
I can't believe
+
BUILDING_PLACEMENT_ROLLERS_SPEED_2
is dead.
+
BUILDING_PLACEMENT_ROLLERS_SPEED_3
It feeds on blood.
+
ZONE_TYPE_ACTIVE
It is drinking the blood of the living.
+
ZONE_PREVIOUS
The battle rages...
+
BUTTON_ZONE_REMOVE
This is a fight!
+
ZONE_TYPE_INACTIVE
In the midst of conflict...
+
ZONE_ERASE_INACTIVE
Has the tide turned?
+
ZONE_ERASE_ACTIVE
How fragile we are...
+
ZONE_NEXT
How fleeting life is...
+
ZONE_REPAINT
Gruesome wounds!
+
ZONE_REMOVE_EXISTING
So easily broken...
+
ZONE_PICK_ANIMALS
Those injuries...
+
ZONE_SUSPEND
Can it all end so quickly?
+
ZONE_SUSPEND_INACTIVE
Our time in
+
ZONE_GATHER_SHRUB_INACTIVE
is so brief...
+
ZONE_GATHER_SHRUB_ACTIVE
Death is all around us.
+
ZONE_GATHER_TREE_INACTIVE
Death...
+
ZONE_GATHER_TREE_ACTIVE
is really dead.
+
ZONE_PIT_INACTIVE
, slayer of
+
ZONE_PIT_ACTIVE
killed
+
ZONE_GATHER_FALLEN_INACTIVE
, slayer.
+
ZONE_GATHER_FALLEN_ACTIVE
has killed.
+
ZONE_LOCATION_ASSIGN
Slayer.
+
ZONE_LOCATION_DETAILS
I am separated from
+
ZONE_POND_INACTIVE
Oh, where is
+
ZONE_POND_ACTIVE
I am together with my
+
ZONE_SHOOT_LEFT_ACTIVE
I am reunited with my
+
ZONE_SHOOT_RIGHT_ACTIVE
This is my fight too.
+
ZONE_ASSIGN_UNIT
I cannot just stand by.
+
ZONE_SQUAD_LIST
I have a part in this.
+
ZONE_SHOOT_LEFT_INACTIVE
in a time before time
+
ZONE_SHOOT_RIGHT_INACTIVE
in the future
+
ZONE_SHOOT_UP_ACTIVE
just now
+
ZONE_SHOOT_DOWN_ACTIVE
a few minutes ago
+
ZONE_SQUAD_SLEEP_ACTIVE
not a quarter hour ago
+
ZONE_SQUAD_TRAIN_ACTIVE
not a half hour ago
+
ZONE_SHOOT_UP_INACTIVE
not one hour ago
+
ZONE_SHOOT_DOWN_INACTIVE
a few hours ago
+
ZONE_SQUAD_SLEEP_INACTIVE
not one day ago
+
ZONE_SQUAD_TRAIN_INACTIVE
a few days ago
+
ZONE_SQUAD_INDIV_EQ_ACTIVE
several days ago
+
ZONE_SQUAD_SQUAD_EQ_ACTIVE
a week ago
+
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
a few weeks ago
+
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
a month ago
+
ZONE_SQUAD_INDIV_EQ_INACTIVE
a few months ago
+
ZONE_SQUAD_SQUAD_EQ_INACTIVE
months ago
+
ASSIGN_TRADE_CULLING_MANDATES_ON
a year ago
+
ASSIGN_TRADE_CULLING_MANDATES_OFF
a few years ago
+
ZONE_TOMB_PET_BURIAL_ACTIVE
several years ago
+
ZONE_TOMB_PET_BURIAL_INACTIVE
many years ago
+
ASSIGN_TRADE_SORT_BY_VALUE_ON
long ago
+
ASSIGN_TRADE_SORT_BY_VALUE_OFF
long, long ago
+
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
I slew
+
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
somebody
+
MOON_NEW_MOON
a creature
+
MOON_SNOW
creatures
+
MOON_WANING_HALF_MOON
a member
+
MOON_WANING_CRESCENT
the forces
+
CALENDAR_MONTH
many foes
+
BORDER_TOP_LEFT
was slain
+
MOON_RAIN
by a
+
ANNOUNCEMENT_ALERT
by the forces of
+
BORDER_BOTTOM_RIGHT
died
+
BORDER_TOP_INTERSECTION
many died
+
BORDER_TOP_RIGHT
the forces of
+
BORDER_BOTTOM_LEFT
attacked
+
BORDER_RIGHT_INTERSECTION
in
+
HOVER_RECTANGLE
It is scorching hot!
+
BORDER_BOTTOM_INTERSECTION
It is freezing cold!
+
BORDER_LEFT_INTERSECTION
Is that
+
BUILDING_PLACEMENT_INACTIVE_BUTTON
falling outside?
+
BUILDING_PLACEMENT_ACTIVE_BUTTON
Looks like rain outside.
+
HOVER_CLOSE
Looks to be snowing outside.
+
HOVER_TAB
Look at the fog out there!
+
BUILDING_PLACEMENT_BRIDGE_W
There is fog outside.
+
BUILDING_PLACEMENT_BRIDGE_E
There is a mist outside.
+
BUILDING_PLACEMENT_BRIDGE_N
Seems a pleasant enough
+
BUILDING_PLACEMENT_BRIDGE_S
night
+
BUILDING_PLACEMENT_WE
dawn
+
BUILDING_PLACEMENT_SCREW_PUMP_N
sunset
+
BUILDING_PLACEMENT_BRIDGE_RETRACT
out there.
+
BUILDING_PLACEMENT_NS
I wonder what the weather is like outside.
+
BUILDING_PLACEMENT_SCREW_PUMP_E
What is this? 
+
BUILDING_PLACEMENT_N
It is raining.
+
BUILDING_PLACEMENT_SCREW_PUMP_S
It is snowing.
+
BUILDING_PLACEMENT_SCREW_PUMP_W
Curse this fog!  I cannot see a thing.
+
BUILDING_PLACEMENT_E
I hope this fog lifts soon.
+
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
I hope this mist passes.
+
BUILDING_PLACEMENT_S
Look at those clouds!
+
BUILDING_PLACEMENT_W
The weather does not look too bad today.
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
The weather looks to be fine today.
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
The stars are bold tonight.
+
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
It is a starless night.
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
It is hot.
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
It is cold.
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
What a wind!
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
  And what a wind!
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
It is a nice temperature today.
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
suspicion
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
alarm
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
shock
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
horror
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
grief
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
triumph
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
rage
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
grim
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
satisfaction
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
fear
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
sadness
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
love
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
bliss
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
vengefulness
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
terror
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
([LIP])
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
([lip])
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
I don't remember clearly.
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
What happened?
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
I am your loyal
+
BUTTON_WORLD
  The task is accomplished.
+
WORK_ORDERS_CREATE_NEW
has been driven from
+
BUTTON_INFO_JUSTICE_ACTIVE
  The need for my task seems to have passed.
+
BUTTON_SQUADS
  The enemy will be driven off.
+
WORK_ORDERS_CHECKING
  There will be no rest for the enemy.
+
WORK_ORDERS_READY
  I am a little confused.
+
WORK_ORDERS_ACTIVE
  I am sort of confused.
+
WORK_ORDERS_WAITING
I am confused.
+
WORK_ORDERS_PRIORITY_UP
I am very confused.
+
WORK_ORDERS_PRIORITY_DOWN
Commendable!  Your loyalty and bravery cannot be denied.
+
WORK_ORDERS_VALIDATED
.  What do you command?
+
WORK_ORDERS_NOT_VALIDATED
I cannot accept this honor.  I am sorry.
+
WORK_ORDERS_REMOVE
Gladly.  I will be your
+
WORK_ORDERS_ADD_ITEM_CONDITION
I am sorry.  I do not think there is room for me.
+
WORK_ORDERS_CONDITIONS
You are not worthy of such an honor yet.  I am sorry.
+
WORK_ORDERS_DETAILS
Gladly.  You are now one of my
+
WORK_ORDERS_CHANGE_MAT
I am sorry.  There is no room for you here.
+
WORK_ORDERS_CHANGE_ADJ
You can no longer be a
+
WORK_ORDERS_ADD_ORDER_CONDITION
I would be honored if you would become a
+
WORK_ORDERS_CHANGE_TYPE
.  Will you have me as
+
WORK_ORDERS_ENTER_AMOUNT
I would be honored to serve as a
+
WORK_ORDERS_INCREASE_AMOUNT
.  Will you have me?
+
WORK_ORDERS_ADD_SUGGESTED_CONDITION
Come with me and I'll bring you to safety.
+
WORK_ORDERS_CHANGE_FREQUENCY
Please help me!
+
WORK_ORDERS_ADJECTIVE_SELECTED
Salutations
+
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
Greetings
+
WORK_ORDERS_DECREASE_AMOUNT
Hello
+
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
An honor as always.  How can I be of service?
+
NOBLES_BEDROOM_MISSING
.  It is good to see you.
+
NOBLES_BEDROOM_PARTIAL
is dumbstruck for a moment.
+
NOBLES_ASSIGN_SYMBOL
A legend?  Here?  I can scarcely believe it. 
+
NOBLES_BEDROOM_NA
I am honored to be in your presence. 
+
NOBLES_OFFICE_MISSING
It is an honor. 
+
NOBLES_OFFICE_PARTIAL
Your name precedes you.  Thank you for all that you have done. 
+
NOBLES_BEDROOM_GOOD
It is good to finally meet you! 
+
NOBLES_OFFICE_NA
Welcome home, my child.
+
NOBLES_DINING_MISSING
Welcome to the
+
NOBLES_DINING_PARTIAL
How are you, my
+
NOBLES_OFFICE_GOOD
It's great to have a friend like you!
+
NOBLES_DINING_NA
And what exactly do you want?
+
NOBLES_TOMB_MISSING
Are you ready to learn?
+
NOBLES_TOMB_PARTIAL
Been in any good scraps today?
+
NOBLES_DINING_GOOD
Let's not hurt anybody.
+
NOBLES_TOMB_NA
Make any good deals lately?
+
NOBLES_DEMANDS_NA
Long live the cause!
+
NOBLES_DEMANDS_TIME_GOOD
Thank you for keeping us safe.
+
NOBLES_TOMB_GOOD
Don't let the enemy rest.
+
NOBLES_ADD
Don't try to throw your weight around.
+
NOBLES_DEMANDS_TIME_WARN_3
I have nothing for you.
+
NOBLES_MANDATES_NA
I value your loyalty.
+
NOBLES_DEMANDS_TIME_WARN_1
It really is a pleasure to speak with you again.
+
NOBLES_DEMANDS_TIME_WARN_2
It is amazing how far you've come.  Welcome home.
+
NOBLES_MANDATES_TIME_WARN_2
It's good to see you have companions to travel with on your adventures.
+
NOBLES_MANDATES_TIME_WARN_3
I know you can handle yourself, but be careful out there.
+
NOBLES_MANDATES_TIME_GOOD
Hopefully your friends can dissuade you from this foolishness.
+
NOBLES_MANDATES_TIME_WARN_1
Traveling alone in the wilds?!  You know better than that.
+
NOBLES_FURN_PARTIAL
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
NOBLES_FURN_GOOD
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
NOBLES_FURN_NA
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
NOBLES_FURN_MISSING
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
NOBLES_ACCOUNTING_3_INACTIVE
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
NOBLES_ACCOUNTING_4_INACTIVE
Don't travel alone at night, or the bogeyman will get you.
+
NOBLES_ACCOUNTING_1_INACTIVE
I hate you.
+
NOBLES_ACCOUNTING_2_INACTIVE
Vile creature!
+
STOCKPILE_CONNECTIONS_GIVE_LINK
The enemy!
+
STOCKPILE_CONNECTIONS_TAKE_LINK
Murderer!
+
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
I must obey the master!
+
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
Gwargh!
+
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
Ahhh...
+
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
Monstrosity!
+
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
Get away from me!
+
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
Don't talk to me.
+
BUTTON_STOCKPILE_NEW
Behold, mortal.  I am
+
BUTTON_STOCKPILE_REMOVE
a divine being
+
BUTTON_STOCKPILE_INACTIVE
.  I know why you have come.
+
BUTTON_STOCKPILE_ACTIVE
Well, let's see...
+
STOCKPILE_TAKE_FROM_ANYWHERE
  we've got
+
STOCKPILE_TAKE_FROM_LINKS_ONLY
deaths
+
STOCKPILE_SET_CONNECTIONS
the death
+
STOCKPILE_CONNECTIONS_REMOVE
law-breaking
+
STOCKPILE_REPAINT
the fighting
+
STOCKPILE_ERASE_INACTIVE
armies on the march
+
STOCKPILE_TYPE_INACTIVE
the army on the march
+
STOCKPILE_TYPE_ACTIVE
abductions
+
STOCKPILE_TOOL_SETTINGS
the abduction
+
STOCKPILE_TOOLS_ENTER_AMOUNT
occupations
+
STOCKPILE_ERASE_ACTIVE
the occupation
+
STOCKPILE_REMOVE_EXISTING
beasts
+
STOCKPILE_ON
the beast
+
STOCKPILE_PARTIAL
criminals
+
STOCKPILE_TOOLS_INCREASE_AMOUNT
bandits
+
STOCKPILE_TOOLS_DECREASE_AMOUNT
skulking vermin
+
CUSTOM_STOCKPILE_ORGANIC_OFF
bone-chilling horror
+
CUSTOM_STOCKPILE_INORGANIC_ON
ruffians
+
STOCKPILE_OFF
open war
+
CUSTOM_STOCKPILE_ORGANIC_ON
brewing trouble with our neighbors
+
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
I've forgotten what trouble it was...
+
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
Wait here until I return.
+
CUSTOM_STOCKPILE_INORGANIC_OFF
Let's continue onward together.
+
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
Can you tell me the way to
+
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
Can you tell me where I can find
+
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
Please guide me to
+
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
We can no longer travel together.
+
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
  I'm giving up on this hopeless venture.
+
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
  I'm returning on my own.
+
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
  I hope you find what you are seeking here.
+
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
Now we will live under
+
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
They must be stopped by any means at our disposal.
+
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
It's not my problem.
+
CUSTOM_STOCKPILE_CORPSES_ON
It was inevitable.
+
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
This is the life for me.
+
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
I don't know anything else about them.
+
BUTTON_INFO_TASKS
We are in the right in all matters.
+
BUTTON_INFO_PLACES
It's for the best.
+
CUSTOM_STOCKPILE_CORPSES_OFF
I don't care one way or another.
+
BUTTON_INFO_CREATURES
I hate them.
+
BUTTON_INFO_NOBLES
I am afraid of them.
+
BUTTON_INFO_OBJECTS
They are terrific.
+
BUTTON_INFO_LABOR
Now we will have to build our own future.
+
BUTTON_INFO_WORK_ORDERS
Are we close?
+
BUTTON_INFO_TASKS_ACTIVE
You are bound to obey me.
+
BUTTON_INFO_PLACES_ACTIVE
How are you enjoying the adventure?
+
BUTTON_INFO_JUSTICE
Where should I take you?
+
BUTTON_INFO_CREATURES_ACTIVE
Soon the world will be set right.
+
BUTTON_INFO_NOBLES_ACTIVE
We shall bring
+
BUTTON_INFO_OBJECTS_ACTIVE
home safely.
+
BUTTON_INFO_LABOR_ACTIVE
I've forgotten what I was going to say...
+
BUTTON_INFO_WORK_ORDERS_ACTIVE
Tell me about
+
BURROW_DELETE
the deaths
+
BURROW_ADD_UNIT
the law-breaking
+
BURROW_SUSPEND_INACTIVE
the abductions
+
BURROW_REPAINT
the beasts
+
HAULING_VEHICLE_GOOD
the criminals
+
HAULING_VEHICLE_MOVING
the bandits
+
HAULING_ADD_STOP
the skulking vermin
+
HAULING_ADD_VEHICLE
the bone-chilling horror
+
HAULING_STOP_LINKS
the ruffians
+
HAULING_STOP_CONDITIONS
the open war
+
HAULING_VEHICLE_TROUBLED
the brewing trouble
+
HAULING_STOP_ITEMS
How have things been?
+
HAULING_DELETE_ROUTE
How's life here?
+
HAULING_DELETE_STOP
It has been the same as ever.
+
HAULING_RENAME_ROUTE
The group
+
HAULING_RENAME_STOP
must be driven off or subjugated.
+
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
could afford to learn a lesson or two, though open conflict would be unwise.
+
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
  In any case, peace is no longer an option.
+
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
  This war must end with our victory.
+
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
  Their tribute is not enough.
+
HAULING_STOP_CONDITIONS_NEW
  We can no longer pay them homage.
+
HAULING_STOP_CONDITIONS_INCREASE
  I tire of this pointless skirmishing.
+
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
+
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
is not at war with us
+
HAULING_STOP_CONDITIONS_S
is at war with us.
+
HAULING_STOP_CONDITIONS_W
is paying us tribute
+
HAULING_STOP_CONDITIONS_DECREASE
accepts our tribute
+
HAULING_STOP_CONDITIONS_N
is skirmishing with us.
+
HAULING_STOP_CONDITIONS_GUIDE
is unknown us.
+
HAULING_STOP_CONDITIONS_RIDE
and there is friendship between our peoples.
+
HAULING_STOP_CONDITIONS_E
and there is no hard feeling between our peoples.
+
HAULING_STOP_CONDITIONS_PUSH_OFF
but there is ill-will between our peoples.
+
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
The trouble started because of
+
HAULING_STOP_CONDITIONS_ANY_ITEMS
a dispute over
+
HAULING_STOP_CONDITIONS_AT_MOST
the treatment of animals
+
HAULING_STOP_CONDITIONS_AT_LEAST
the treatment of plants
+
UNIT_SELECTOR_UNASSIGNED
torture
+
BURROW_WORKSHOPS_EVERYWHERE
a formalized agreement
+
HAULING_STOP_CONDITIONS_DELETE
truthfulness
+
UNIT_SELECTOR_ASSIGNED
the devouring of the bodies of sapient beings
+
SQUADS_POSITIONS
the display of war and hunting trophies
+
SQUADS_SELECTED
the adversary's inability to communicate and form treaties
+
BURROW_WORKSHOPS_BURROW_ONLY
prior aggression by the adversary
+
SQUADS_RECENTER
a first contact that went horribly wrong
+
SQUADS_MOVE_ORDER
the adversary's refusal to form treaties
+
SQUADS_PATROL_ORDER
the adversary's abuse of the aggressor's fallen
+
SQUADS_NOT_SELECTED
an incident involving a lost diplomat
+
SQUADS_KILL_ORDER
a disagreement over prior treaties
+
SQUADS_CANCEL_ORDER
an incident involving a trade caravan
+
SQUADS_CHANGE_ALERT
territory
+
SQUADS_DEFEND_BURROW_ORDER
water rights
+
SQUADS_TRAIN_ORDER
grazing rights
+
SQUADS_LEFT_ACTIVE
fishing rights
+
SQUADS_RIGHT_ACTIVE
rights-of-way
+
SQUADS_INSPECT
livestock ownership
+
SQUADS_DISBAND
general ill feelings over past historical events
+
SQUADS_EQUIPMENT_WEAPON_GOOD
a previous war
+
SQUADS_EQUIPMENT_SHIELD_GOOD
a previous battle
+
SQUADS_LEFT_INACTIVE
a previous duel
+
SQUADS_RIGHT_INACTIVE
a previous conquest
+
SQUADS_EQUIPMENT_HELMET_GOOD
an abduction
+
SQUADS_EQUIPMENT_GLOVES_GOOD
an act of theft
+
SQUADS_EQUIPMENT_ARMOR_GOOD
an attack by a beast
+
SQUADS_EQUIPMENT_PANTS_GOOD
a journey
+
NOBLES_ACCOUNTING_2_ACTIVE
a previous insurrection
+
NOBLES_ACCOUNTING_3_ACTIVE
There is also
+
NOBLES_ACCOUNTING_5_INACTIVE
a family matter
+
NOBLES_ACCOUNTING_1_ACTIVE
the issue of their godlessness
+
LABOR_KITCHEN_COOK_CANNOT
the issue of their worship of
+
LABOR_KITCHEN_COOK_ALLOWED
the issue of their oneness with
+
NOBLES_ACCOUNTING_4_ACTIVE
the natural issue of their worship of
+
NOBLES_ACCOUNTING_5_ACTIVE
the natural issue of their oneness with
+
LABOR_KITCHEN_BREW_ALLOWED
Be careful, for their leader
+
LABOR_KITCHEN_BREW_RESTRICTED
is my
+
LABOR_KITCHEN_COOK_RESTRICTED
It does not help matters that their leader
+
LABOR_KITCHEN_BREW_CANNOT
I don't really know.
+
LABOR_STONE_USE_ALLOWED
They do not feel challenged at all.
+
LABOR_STONE_USE_RESTRICTED
They still hold this area, but they do not feel certain.
+
LABOR_STONE_USE_MAGMA_SAFE
Their strength has been challenged, and their hold has loosened.
+
LABOR_STONE_USE_MAGMA_UNSAFE
Their strength has been broken.
+
LABOR_WORKER_ASSIGNED
They consider you an infamous villain among those opposing them.
+
LABOR_WORKER_UNASSIGNED
They consider you a leader of the opposition.
+
WORKER_ONLY_DO_ASSIGNED_JOBS
They consider you a key figure in the opposition.
+
WORKER_DO_ANY_AVAILABLE_JOB
You are considered an integral part of the opposition.
+
LABOR_EDIT_WORK_DETAIL
You are considered part of the opposition.
+
WORK_DETAIL_MINERS
There are guards patrolling
+
LABOR_WORKER_ASSIGNED_EVERYBODY
There are guards in
+
LABOR_WORKER_ASSIGNED_NOBODY
the mead hall
+
WORK_DETAIL_PLANTERS
a cottage
+
WORK_DETAIL_FISHERMEN
the keep
+
WORK_DETAIL_WOODCUTTERS
the great tower
+
WORK_DETAIL_HUNTERS
a house
+
WORK_DETAIL_PLANT_GATHERERS
a hillock
+
WORK_DETAIL_HAULERS
a tree
+
WORK_DETAIL_STONECUTTERS
an abandoned shop
+
WORK_DETAIL_ENGRAVERS
a food imports store
+
WORK_DETAIL_CUSTOM_2
a clothing imports store
+
WORK_DETAIL_CUSTOM_3
a general imports store
+
WORK_DETAIL_ORDERLIES
a cloth shop
+
WORK_DETAIL_CUSTOM_1
a leather shop
+
WORK_DETAIL_CUSTOM_6
a woven clothing shop
+
WORK_DETAIL_CUSTOM_7
a leather clothing shop
+
WORK_DETAIL_CUSTOM_4
a bone carver's shop
+
WORK_DETAIL_CUSTOM_5
a gem cutter's shop
+
LOCATION_RESERVED_DECREASE_AMOUNT
a weaponsmith's shop
+
LOCATION_RESERVED_ENTER_AMOUNT
a bowyer's shop
+
WORK_DETAIL_CUSTOM_8
a blacksmith's shop
+
LOCATION_RESERVED_INCREASE_AMOUNT
a armorsmith's shop
+
LOCATION_OCCUPATION_PERFORMER
a metal craft shop
+
LOCATION_OCCUPATION_MERCENARY
a leather goods shop
+
LOCATION_ASSIGN_OCCUPATION
a carpenter's shop
+
LOCATION_OCCUPATION_TAVERN_KEEPER
a stone furniture shop
+
LOCATION_OCCUPATION_SCRIBE
a metal furniture shop
+
LOCATION_OCCUPATION_DOCTOR
a tavern
+
LOCATION_OCCUPATION_MONSTER_SLAYER
the imported goods market
+
LOCATION_OCCUPATION_SCHOLAR
the imported food market
+
LOCATION_PERMISSION_ON_RESIDENTS
the imported clothing market
+
LOCATION_PERMISSION_ON_CITIZENS
the meat market
+
LOCATION_POSITION_TEMPLE
the fruit and vegetable market
+
LOCATION_PERMISSION_ON_VISITORS
the cheese market
+
LOCATION_PERMISSION_OFF_RESIDENTS
the processed goods market
+
LOCATION_PERMISSION_OFF_CITIZENS
There is a long-ranging patrol
+
LOCATION_PERMISSION_ON_MEMBERS
I have no idea.
+
LOCATION_PERMISSION_OFF_VISITORS
  I'd watch out for them. 
+
BURROW_RECENTER
There are no fewer than
+
BURROW_SUSPEND_ACTIVE
other groups vying for control.
+
LOCATION_PERMISSION_OFF_MEMBERS
are vying for control.
+
LOCATION_OCCUPATION_REMOVE_WORKER
I haven't heard anything like that.
+
BUTTON_DIG
No fewer than
+
BUTTON_LOWER_MENU
groups fled.
+
ARENA_FLUIDS_MUD_SELECTED
One group organized itself. 
+
ARENA_ENTER_AMOUNT
A few separate groups were organized. 
+
BUTTON_BUILDING_REMOVE
fled before the attack.
+
BUTTON_ZONE_INACTIVE
Nobody I remember.
+
BUTTON_BUILDING_INACTIVE
You sound like a troublemaker.
+
BUTTON_BUILDING_ACTIVE
has occupied
+
BUTTON_BURROW_ACTIVE
rules
+
BUTTON_HAULING_INACTIVE
I am
+
BUTTON_ZONE_ACTIVE
is a group of
+
BUTTON_BURROW_INACTIVE
  I rule
+
BUTTON_DIG_DIG_INACTIVE
from this capital as well
+
BUTTON_DIG_STAIRS_ACTIVE
  Not that it matters, as
+
BUTTON_HAULING_ACTIVE
abides here in magnificence
+
BUTTON_DIG_DIG_ACTIVE
  Not that it matters, as the seat of
+
BUTTON_DIG_RAMP_INACTIVE
is here, and
+
BUTTON_DIG_CHANNEL_ACTIVE
the blood-drinker allows no chattel to rise
+
BUTTON_DIG_STAIRS_INACTIVE
the law is absolute
+
BUTTON_DIG_RAMP_ACTIVE
  The seat of
+
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
is also located here
+
BUTTON_DIG_MODE_ALL_ACTIVE
I was reunited with
+
BUTTON_DIG_CHANNEL_INACTIVE
was reunited with
+
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
through my efforts
+
BUTTON_DIG_MODE_AUTO_INACTIVE
and it is all thanks to
+
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
I found myself dead.
+
BUTTON_DIG_MODE_ALL_INACTIVE
I found
+
BUTTON_DIG_MODE_AUTO_ACTIVE
dead.
+
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
I died.
+
BUTTON_PRIORITY_1_ACTIVE
died.
+
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
perpetrated
+
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
a production order violation
+
BUTTON_PRIORITY_2_INACTIVE
a export prohibition violation
+
BUTTON_PRIORITY_3_ACTIVE
a job order violation
+
BUTTON_PRIORITY_1_INACTIVE
a conspiracy to slow labor
+
BUTTON_PRIORITY_2_ACTIVE
a murder
+
BUTTON_PRIORITY_4_INACTIVE
disorderly conduct
+
BUTTON_PRIORITY_5_ACTIVE
building destruction
+
BUTTON_PRIORITY_3_INACTIVE
vandalism
+
BUTTON_PRIORITY_4_ACTIVE
a theft
+
BUTTON_PRIORITY_6_INACTIVE
a robbery
+
BUTTON_PRIORITY_7_ACTIVE
blood-drinking
+
BUTTON_PRIORITY_5_INACTIVE
demanded submission from
+
BUTTON_PRIORITY_6_ACTIVE
escalated a conflict with
+
BUTTON_DES_BLUEPRINT_INACTIVE
agreed to
+
BUTTON_DES_TO_BLUEPRINT_ACTIVE
offer of tribute from
+
BUTTON_PRIORITY_7_INACTIVE
refused
+
BUTTON_DES_BLUEPRINT_ACTIVE
demand of tribute from
+
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
accepted a peace offer from
+
BUTTON_DES_CHOP_ACTIVE
to stop the conflict between
+
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
refused an offer of peace from
+
BUTTON_DES_TO_BLUEPRINT_INACTIVE
regarding the conflict between
+
BUTTON_DES_GATHER_INACTIVE
informed
+
BUTTON_DES_SMOOTH_ACTIVE
that tribute would no longer be offered
+
BUTTON_DES_CHOP_INACTIVE
claimed
+
BUTTON_DES_GATHER_ACTIVE
in the name of
+
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
became
+
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
ruler
+
BUTTON_DES_SMOOTH_INACTIVE
, replacing
+
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
  I hear
+
BUTTON_DES_SMOOTH_TRACK_INACTIVE
has a real mean streak.
+
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
  Best keep your head down.
+
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
I hear that there is an insurrection against
+
BUTTON_DES_SMOOTH_TRACK_ACTIVE
I hear that
+
SQUADS_EQUIPMENT_AMMO_GOOD
lost
+
SQUADS_EQUIPMENT_BACKPACK_GOOD
after an insurrection
+
SQUADS_EQUIPMENT_SHOES_GOOD
waited out an insurrection in
+
SQUADS_EQUIPMENT_QUIVER_GOOD
crushed an insurrection in
+
SQUADS_EQUIPMENT_SHIELD_WARNING
We reclaimed
+
SQUADS_EQUIPMENT_ARMOR_WARNING
I hear that a group calling itself
+
SQUADS_EQUIPMENT_FLASK_GOOD
reclaimed
+
SQUADS_EQUIPMENT_WEAPON_WARNING
on behalf of
+
SQUADS_EQUIPMENT_GLOVES_WARNING
We founded
+
SQUADS_EQUIPMENT_SHOES_WARNING
founded
+
SQUADS_EQUIPMENT_PANTS_WARNING
after a long journey from the lands of
+
SQUADS_EQUIPMENT_HELMET_WARNING
I hear that a group from
+
SQUADS_EQUIPMENT_BACKPACK_WARNING
left to reclaim the ruins
+
SQUADS_EQUIPMENT_FLASK_WARNING
left to found a new settlement
+
SQUADS_EQUIPMENT_QUIVER_WARNING
This place has been conquered
+
SQUADS_EQUIPMENT_AMMO_WARNING
has been conquered
+
SQUADS_EQUIPMENT_ARMOR_MISSING
We formed
+
SQUADS_EQUIPMENT_PANTS_MISSING
in order to find better lives
+
SQUADS_EQUIPMENT_WEAPON_MISSING
moved on in search of a better future
+
SQUADS_EQUIPMENT_SHIELD_MISSING
after the horrible mismanagement of
+
SQUADS_EQUIPMENT_SHOES_MISSING
We had to pull out of
+
SQUADS_EQUIPMENT_QUIVER_MISSING
gave up on their occupation of
+
SQUADS_EQUIPMENT_HELMET_MISSING
We banded up as
+
SQUADS_EQUIPMENT_GLOVES_MISSING
and escaped
+
SQUADS_EQUIPMENT_FLASK_MISSING
I hear that refugees calling themselves
+
BUTTON_FREE_PAINT_ACTIVE
fled
+
SQUADS_EQUIPMENT_AMMO_MISSING
from
+
SQUADS_EQUIPMENT_BACKPACK_MISSING
just before an army
+
BUTTON_PAINT_RECTANGLE_INACTIVE
led by
+
BUTTON_CLICK_ACTIVE
descended upon the place.
+
BUTTON_FREE_PAINT_INACTIVE
I heard that
+
BUTTON_PAINT_RECTANGLE_ACTIVE
I heard that there was an incident.
+
BUTTON_FREE_PAINT_BORDER_INACTIVE
was kidnapped
+
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
Goodbye.
+
BUTTON_CLICK_INACTIVE
lives in
+
BUTTON_FREE_PAINT_BORDER_ACTIVE
If you want to find a relative,
+
BUILDING_SHEET_FARM_INACTIVE_OPTION
If you want to offer your condolences,
+
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
should talk to
+
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
should travel to
+
BUILDING_SHEET_FARM_ACTIVE_OPTION
We weren't personally acquainted.
+
RECENTER_SURFACE
You may enjoy these times of peace, but remain vigilant.
+
RECENTER_DEEPEST
My condolences.
+
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
What will you do about it?
+
RECENTER_HOTKEYS
What should I do about it?
+
RECENTER_REMOVE_OR_CLEAR
Come, join me on my adventures!
+
ARENA_INCREASE_TEAM
Join me and we'll bring
+
RECENTER_RECENTER
this poor soul
+
RECENTER_SET_LOCATION
back home!
+
ARENA_DECREASE_SKILL
Join me and we can shake off the yoke of
+
ARENA_INCREASE_EQUIPMENT
the oppressors
+
ARENA_DECREASE_TEAM
the weary shoulders of the people of
+
ARENA_INCREASE_SKILL
this place
+
ARENA_CONDITION_UNASSIGNED
forever!
+
ARENA_FLUIDS_WATER_UNSELECTED
I'm with you on this.
+
ARENA_DECREASE_EQUIPMENT
Thank you!
+
ARENA_CONDITION_ASSIGNED
This must be stopped by any means at our disposal.
+
ARENA_FLUIDS_MAGMA_SELECTED
It is terrifying.
+
ARENA_FLUIDS_REMOVE_UNSELECTED
I don't know anything about that.
+
ARENA_FLUIDS_WATER_SELECTED
I hate it.
+
ARENA_FLUIDS_MAGMA_UNSELECTED
I am afraid of it.
+
ARENA_FLUIDS_SNOW_SELECTED
That is sad but not unexpected.
+
ARENA_FLUIDS_MUD_UNSELECTED
That is terrible.
+
ARENA_FLUIDS_REMOVE_SELECTED
That's terrific!
+
ARENA_FLUIDS_SNOW_UNSELECTED
Nevermind.
+
INVENTORY_ASSIGNED_SYMBOL
I'd like to stay here another day if you don't mind.
+
UNIT_SHEET_CUSTOMIZE
Please let me shelter here for the night.
+
INVENTORY_ASSIGNED_CLOTHING
Uh...  what was that?
+
INVENTORY_ASSIGNED_TOOL
Of course.  My pleasure.
+
UNIT_SHEET_CAMERA_ACTIVE
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
+
PETS_LIVESTOCK_ASSIGN_TRAINER
Ah, I'm sorry.  Permission is not mine to give.
+
UNIT_SHEET_EXPEL
Here's something you might be interested in...
+
UNIT_SHEET_CAMERA_INACTIVE
I'm in charge of
+
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
now.  Make way for
+
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
I've forgotten my bold pronouncement...
+
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
Let's trade.
+
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
this hall
+
PETS_LIVESTOCK_AVAILABLE_AS_PET
this keep
+
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
this temple
+
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
this tower
+
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
this market
+
PETS_LIVESTOCK_GELD_ACTIVE
this tomb
+
BUILDING_SHEET_ASSIGN_WORKER
this dungeon
+
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
these sewers
+
PETS_LIVESTOCK_GELD_INACTIVE
these catacombs
+
ASSIGN_TRADE_SELECTED
this spire
+
ASSIGN_TRADE_NOT_SELECTED
This is my new home.
+
BUILDING_SHEET_CLEAR_WORKER
Intruder!  Intruder!
+
BUILDING_SHEET_REMOVE
Would you agree to become
+
ASSIGN_TRADE_PROHIBITED
someone
+
BUTTON_FILTER_NAME
, taking over my duties and responsibilities?
+
ASSIGN_TRADE_IN_DEPOT
Would you please adopt
+
ASSIGN_TRADE_BEING_BROUGHT
this poor nameless child
+
PETITIONS_LIGHT
I accept this honor.
+
GRID_CELL_INACTIVE
I am sorry, but I am otherwise disposed.
+
SIEGE_LIGHT
I will accept the child into my home.
+
DIPLOMACY_LIGHT
It has always been my dream to start a family.
+
LEGENDS_TAB_PAGE_LEFT
This must be the will of
+
LEGENDS_TAB_PAGE_RIGHT
I'm sorry, but I'm unable to help.
+
GRID_CELL_ACTIVE
Why are you traveling?
+
GRID_CELL_BUTTON
Do they have a firm grip on these lands?
+
EMBARK_EXPAND_Y_ACTIVE
Where are their forces?  Are there patrols or guards?
+
EMBARK_EXPAND_Y_INACTIVE
Does anybody else still have a stake in these lands?
+
EMBARK_SELECTED
Did anybody flee the attack?
+
EMBARK_NOT_SELECTED
Tell me about the local ruler.
+
HELP_BORDER
Does this settlement engage in trade?  Tell me about those places.
+
HELP_CORNER
Look at the sky!  Are we in the Underworld?
+
EMBARK_CONTRACT_Y_ACTIVE
What an odd glow!
+
EMBARK_CONTRACT_Y_INACTIVE
At least it doesn't rain down here.
+
HELP_REVEAL
Is it raining?
+
LIQUID_NUMBERS_ON
I have confidence in your abilities.
+
HELP_CLOSE
What a strange place!
+
HELP_HIDE
It is invigorating to be out in the wilds!
+
RAMP_ARROWS_OFF
It is good to be outdoors.
+
ZOOM_IN_ON
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
+
LIQUID_NUMBERS_OFF
How I long for civilization...
+
RAMP_ARROWS_ON
I would prefer to be indoors.
+
ZOOM_OUT_OFF
How sinister the glow...
+
BUTTON_RECTANGLE
I would prefer to be outdoors.
+
ZOOM_IN_OFF
It is good to be indoors.
+
ZOOM_OUT_ON
It sure is dark down here.
+
BUTTON_RECTANGLE_DARK
Where am I?
+
BUTTON_ADD
Tell me about this area.
+
BUTTON_RECTANGLE_SELECTED
Let us stop this pointless fighting!
+
BUTTON_RECTANGLE_LIGHT
I accept your offer.
+
BUTTON_ADD_INVALID
I have no reason to accept this.
+
BUTTON_SUBTRACT
Gladly.  May this new age of harmony last a thousand year.
+
BUTTON_ADD_HOVER
Never.
+
BUTTON_ADD_PRESSED
I agree to submit to your request.
+
BUTTON_DES_CLAIM_ACTIVE
I will not bow before you.
+
BUTTON_DES_CLAIM_INACTIVE
offers to pay homage to
+
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
will no longer pay homage to
+
BUTTON_DES_ITEM_BUILDING
Let there be peace between
+
BUTTON_DES_DUMP_ACTIVE
must pay homage to
+
BUTTON_DES_DUMP_INACTIVE
or suffer the consequences.
+
BUTTON_DES_FORBID_ACTIVE
Drop
+
BUTTON_DES_FORBID_INACTIVE
the object I can't remember
+
BUTTON_DES_MELT_ACTIVE
Where is
+
BUTTON_DES_MELT_INACTIVE
You must yield!
+
BUTTON_DES_UNDUMP_ACTIVE
The bond is broken!  Return to the Underworld and trouble us no more!
+
BUTTON_DES_UNDUMP_INACTIVE
You are bound to me!
+
BUTTON_DES_HIDE_ACTIVE
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
+
BUTTON_DES_HIDE_INACTIVE
You look like a mighty warrior indeed.
+
BUTTON_DES_UNMELT_ACTIVE
Tell me about your family.
+
BUTTON_DES_UNMELT_INACTIVE
Of course.
+
BUTTON_DES_TRAFFIC
Yes, let's go.
+
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
Sorry, I'm otherwise occupied.
+
BUTTON_DES_UNHIDE_ACTIVE
You'll have to talk to somebody older.
+
BUTTON_DES_UNHIDE_INACTIVE
Really?  Please come closer.
+
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
Fantastic!  Please come closer and ask again.
+
BUTTON_DES_TRAFFIC_LOW_ACTIVE
Really?  Alright.
+
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
Of course.  Let's do business.
+
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
Come see me in my store sometime.
+
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
Come see me at the trade depot sometime.
+
BUTTON_DES_ERASE
Come see me in the market sometime.
+
BUTTON_DES_TRAFFIC_LOW_INACTIVE
You should probably try a shopkeeper.
+
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
This is
+
BUTTON_SETTINGS
No such place exists.
+
BUTTON_HELP
is well-traveled and would probably have that information.
+
BUTTON_OPEN_RIGHT
  However, the
+
BUTTON_CLOSE_LEFT
not be able to guide you personally.  It is the best I can do.
+
BUTTON_STRESS_2
I don't know myself, and I don't even know anybody that could tell you.
+
BUTTON_STRESS_3
Probably on the move or deep underground, but I can't be sure.
+
BUTTON_STRESS_0
I'm returning to my home in
+
BUTTON_STRESS_1
I'm going to
+
BUTTON_STRESS_6
to take up my position
+
BUTTON_PLAY_ACTIVE
as
+
BUTTON_STRESS_4
to move into my new home with
+
BUTTON_STRESS_5
spouse
+
BUTTON_PAUSE_INACTIVE
wife
+
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
husband
+
BUTTON_PLAY_INACTIVE
to start a new life
+
BUTTON_PAUSE_ACTIVE
in search of a thrilling adventure
+
BUILDING_INFO_DOOR_PERMITTED
in search of excitement
+
BUILDING_INFO_ACTIVE
in search of adventure
+
BUILDING_INFO_DOOR_FORBIDDEN
in search of work
+
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
, and wealth and pleasures beyond measure!
+
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
.  Perhaps I'll finally make my fortune!
+
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
and maybe something to drink as well!
+
BUILDING_INFO_INACTIVE
I'm on an important mission.
+
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
I'm returning from my patrol.
+
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
I'm just out for a stroll.
+
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
I was just out for some water.
+
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
I was out visiting the temple.
+
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
I was just out at the tavern.
+
BUILDING_INFO_ANIMAL_TRAP_FISH
I'm walking my patrol.
+
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
I'm going out for some water.
+
BUILDING_INFO_ANIMAL_TRAP_MEAT
I'm going to visit the temple.
+
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
I'm going out to the tavern.
+
BUILDING_INFO_ANIMAL_TRAP_NONE
I'm not planning a journey.
+
INVENTORY_ASSIGNED_SQUAD
trades directly with no fewer than
+
BUILDING_INFO_ANIMAL_TRAP_GEM
other major settlements.
+
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
  The largest of these is
+
BUTTON_PICTURE_BOX_SELECTED
engages in trades with
+
BUTTON_PICTURE_BOX_HIGHLIGHTED
There are
+
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
villages which utilize the market here.
+
BUTTON_PICTURE_BOX
The villages
+
BUTTON_PICTURE_BOX_DARK
The village
+
BUTTON_FILTER
is the only other settlement to utilize the market here.
+
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
utilize the market here.
+
BUTTON_PICTURE_BOX_LIGHT
This place is insulated from the rest of the world, at least in terms of trade.
+
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
The people of
+
BUTTON_CATEGORY_RECTANGLE_ON
go to
+
BUTTON_CATEGORY_RECTANGLE_SELECTED
to trade.
+
BUTTON_CATEGORY_RECTANGLE
other villages which utilize the market there.
+
CALENDAR_DAY_PAST
is the only other settlement to utilize the market there.
+
CALENDAR_DAY_CURRENT
also utilize the market there.
+
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
There's nothing organized here.
+
BUTTON_CATEGORY_RECTANGLE_OFF
Where?
+
BORDER_TOP
That's me.  I'm right here.
+
BORDER_BOTTOM
Yes, master.  Ask and I shall obey.
+
CALENDAR_DAY_FUTURE
Ask me when I've returned to my home!
+
BORDER_MIDDLE_INTERSECTION
I'd rather not say.
+
HOVER_RECTANGLE_JOIN_W_SW
mother
+
HOVER_RECTANGLE_JOIN_W_S
father
+
BORDER_LEFT
parent
+
BORDER_RIGHT
daughter
+
HOVER_TAB_INACTIVE
child
+
HOVER_TAB_INSIDE_CORNER_TOP
grandmother
+
HOVER_RECTANGLE_JOIN_E_S
grandfather
+
HOVER_RECTANGLE_JOIN_E_SE
grandparent
+
BOTTOM_BUTTON_BORDER_W
grandchild
+
BOTTOM_BUTTON_BORDER_N
brother
+
HOVER_TAB_INSIDE_CORNER_BOTTOM
sister
+
BOTTOM_BUTTON_BORDER_NW
sibling
+
BOTTOM_BUTTON_BORDER_E
aunt
+
LEGENDS_TAB_CLOSE_INACTIVE
uncle
+
BOTTOM_BUTTON_BORDER_INTERIOR
niece
+
BOTTOM_BUTTON_BORDER_NE
nephew
+
EMBARK_EXPAND_X_INACTIVE
cousin
+
EMBARK_CONTRACT_X_ACTIVE
, is it really you?
+
LEGENDS_TAB_CLOSE_ACTIVE
Dear
+
EMBARK_EXPAND_X_ACTIVE
Is it really you?
+
INTERIOR_BORDER_N_S_W_E
get your
+
INTERIOR_BORDER_N_W_E
your very own
+
EMBARK_CONTRACT_X_INACTIVE
real
+
BUTTON_RECTANGLE_DIVIDER
authentic
+
INTERIOR_BORDER_N_S
clear
+
INTERFACE_BACKGROUND
all the way
+
INTERIOR_BORDER_S_W_E
distant
+
INTERIOR_BORDER_W_E
faraway
+
SORT_DESCENDING_ACTIVE
fair
+
SORT_DESCENDING_INACTIVE
the great
+
SORT_ASCENDING_ACTIVE
here
+
SORT_ASCENDING_INACTIVE
right here
+
SCROLLBAR_UP_HOVER
!  Today only
+
SCROLLBAR_UP_PRESSED
!  Limited supply
+
SORT_TEXT_ACTIVE
!  Best price in town
+
SORT_TEXT_INACTIVE
were
+
SCROLLBAR_TOP_SCROLLER
was
+
SCROLLBAR_TOP_SCROLLER_HOVER
tanned
+
SCROLLBAR_DOWN_HOVER
made
+
SCROLLBAR_DOWN_PRESSED
right here in
+
SCROLLBAR_BLANK_SCROLLER
town
+
SCROLLBAR_BLANK_SCROLLER_HOVER
the surrounding area
+
SCROLLBAR_BOTTOM_SCROLLER
just outside town
+
SCROLLBAR_BOTTOM_SCROLLER_HOVER
a village nearby
+
BUTTON_SUBTRACT_INVALID
the settlements
+
BUTTON_EXPANDER_CLOSED
out to the
+
BUTTON_SUBTRACT_HOVER
west
+
BUTTON_SUBTRACT_PRESSED
east
+
TAB_SELECTED
north
+
SHORT_TAB
south
+
BUTTON_EXPANDER_OPEN
northwest
+
SHORT_SUBTAB_SELECTED
northeast
+
SHORT_SUBSUBTAB
southwest
+
SHORT_TAB_SELECTED
southeast
+
SHORT_SUBTAB
some of my kind
+
HORIZONTAL_OPTION_ACTIVE
some of our kind
+
HORIZONTAL_OPTION_INACTIVE
out to the
+
SHORT_SUBSUBTAB_SELECTED
Are you interested in
+
HORIZONTAL_OPTION_LEFT_ORNAMENT
Might I interest you in
+
HORIZONTAL_OPTION_RIGHT_ORNAMENT
Great
+
BUILDING_JOBS_REPEAT
Splendid
+
HORIZONTAL_OPTION_REMOVE
Good
+
HORIZONTAL_OPTION_CONFIRM
Decent
+
BUILDING_JOBS_DO_NOW_ACTIVE
Fantastic
+
BUILDING_JOBS_SUSPENDED
Excellent
+
BUILDING_JOBS_REPEAT_ACTIVE
there
+
BUILDING_JOBS_DO_NOW
right there
+
BUILDING_JOBS_REMOVE
my friend
+
BUILDING_JOBS_REMOVE_WORKER
my good
+
BUILDING_JOBS_SUSPENDED_ACTIVE
woman
+
BUILDING_JOBS_PRIORITY_UP
person
+
BUILDING_SHORT_ITEM_TASK
Stop!  This isn't happening!
+
BUILDING_ITEM_TASK
We yield!  We yield!
+
BUILDING_JOBS_ACTIVE
I yield!  I yield!
+
BUILDING_JOBS_QUOTA
We will fight no more.
+
BUILDING_ITEM_ANIMAL
I will fight no more.
+
BUILDING_ITEM_BAIT
Never!
+
BUILDING_ITEM_INCORPORATED
You first, coward!
+
BUILDING_ITEM_TRADE
Okay!  I'll do it.
+
BUILDING_ITEM_OTHER
spits out
+
STOCKS_RECENTER
drops
+
BUILDING_ITEM_LOADED
Over my dead body!
+
BUILDING_ITEM_DEAD
I am compelled to continue!
+
STOCKS_FORBID_ACTIVE
That's too suspicious!
+
STOCKS_DUMP
Somebody help!
+
STOCKS_VIEW_ITEM
Ah...  uh...
+
STOCKS_FORBID
The horror...
+
STOCKS_MELT_ACTIVE
Ha ha ha!  Yes!
+
STOCKS_HIDE
Rawr!!!
+
STOCKS_DUMP_ACTIVE
Hmmm...
+
STOCKS_MELT
Waaaaa...
+
SHORT_FORBID_ACTIVE
How incredibly satisfying!
+
SHORT_DUMP
Oh joyous occasion!
+
STOCKS_HIDE_ACTIVE
The love overwhelms me!
+
SHORT_FORBID
Such sweet bliss!
+
SHORT_MELT_ACTIVE
Every last one of you will pay with your lives!
+
SHORT_HIDE
Ahhhhhhh!  No!
+
SHORT_DUMP_ACTIVE
That's incredibly suspicious!
+
SHORT_MELT
What's going on?!
+
SLIDER
What's that?!
+
SLIDER_HOVER
The horror consumes me!
+
SHORT_HIDE_ACTIVE
I cannot be overwhelmed by grief!
+
SLIDER_BACKGROUND
Fantastic!
+
SCROLLBAR_SMALL_SCROLLER_HOVER
I am so angry!
+
SCROLLBAR_OFFCENTER_SCROLLER
Yes!  It is done.
+
SCROLLBAR
I must not succumb to fear!
+
SCROLLBAR_SMALL_SCROLLER
I feel such unbearable sadness...
+
TRAPCOMP_GRAPHICS_UPRIGHT_8T
That was very satisfying!
+
TRAPCOMP_GRAPHICS_UPRIGHT_9T
I am so happy!
+
TRAPCOMP_GRAPHICS_UPRIGHT_6T
I feel such love!
+
TRAPCOMP_GRAPHICS_UPRIGHT_7T
How blissful!
+
TRAPCOMP_GRAPHICS_UPRIGHT_2B
I will take revenge!
+
TRAPCOMP_GRAPHICS_UPRIGHT_3B
I must press on!
+
TRAPCOMP_GRAPHICS_UPRIGHT_10T
That's suspicious!
+
TRAPCOMP_GRAPHICS_UPRIGHT_1B
That's alarming!
+
TRAPCOMP_GRAPHICS_UPRIGHT_6B
Most shocking!
+
TRAPCOMP_GRAPHICS_UPRIGHT_7B
This is truly horrifying.
+
TRAPCOMP_GRAPHICS_UPRIGHT_4B
I am almost overcome by grief.
+
TRAPCOMP_GRAPHICS_UPRIGHT_5B
This is great!
+
TRAPCOMP_GRAPHICS_UPRIGHT_10B
I am about to lose it!
+
AMMO_GRAPHICS
It is done.
+
TRAPCOMP_GRAPHICS_UPRIGHT_8B
Begone fear!
+
TRAPCOMP_GRAPHICS_UPRIGHT_9B
I cannot give in to sadness.
+
AMMO_GRAPHICS_STRAIGHT_WOOD
I am very satisfied.
+
AMMO_GRAPHICS_DIAGONAL_DEFAULT
This is a joyous time.
+
AMMO_GRAPHICS_STRAIGHT_DEFAULT
This is love.
+
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
How blissful I am.
+
AMMO_GRAPHICS_DIAGONAL_WOOD
I will have my revenge.
+
SIEGEAMMO_GRAPHICS
I am not scared!
+
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
How suspicious...
+
WEAPON_GRAPHICS
That was alarming.
+
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
I will master myself.
+
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
This cannot horrify me.
+
WEAPON_GRAPHICS_MATERIAL
I must let grief pass me by.
+
WEAPON_GRAPHICS_WOOD
I feel like a victor.
+
WEAPON_GRAPHICS_DEFAULT
I'm a little angry.
+
WEAPON_GRAPHICS_UPRIGHT_1T
It has come to pass.
+
WEAPON_GRAPHICS_UPRIGHT_2T
This doesn't scare me.
+
WEAPON_GRAPHICS_WOOD_GROWN
I feel somewhat sad.
+
WEAPON_GRAPHICS_WEAPON_TRAP
That was satisfying.
+
WEAPON_GRAPHICS_UPRIGHT_5T
This is nice.
+
WEAPON_GRAPHICS_UPRIGHT_6T
Is this love?
+
WEAPON_GRAPHICS_UPRIGHT_3T
This could be bliss.
+
WEAPON_GRAPHICS_UPRIGHT_4T
This might require an answer.
+
WEAPON_GRAPHICS_UPRIGHT_9T
I feel no terror.
+
WEAPON_GRAPHICS_UPRIGHT_10T
Takes all kinds these days.
+
WEAPON_GRAPHICS_UPRIGHT_7T
What is it this time...
+
WEAPON_GRAPHICS_UPRIGHT_8T
That did not shock me.
+
WEAPON_GRAPHICS_UPRIGHT_3B
I am not upset by this.
+
WEAPON_GRAPHICS_UPRIGHT_4B
Grief?  I feel nothing.
+
WEAPON_GRAPHICS_UPRIGHT_1B
There is no need for celebration.
+
WEAPON_GRAPHICS_UPRIGHT_2B
I have no feelings of rage.
+
WEAPON_GRAPHICS_UPRIGHT_7B
I guess it could be considered grimly satisfying.
+
WEAPON_GRAPHICS_UPRIGHT_8B
This does not scare me.
+
WEAPON_GRAPHICS_UPRIGHT_5B
I am not feeling sad right now.
+
WEAPON_GRAPHICS_UPRIGHT_6B
That was not satisfying.
+
FOOD_CONTAINER_GRAPHICS
I suppose this would be a joyous occasion.
+
TOOL_GRAPHICS
There is no love.
+
WEAPON_GRAPHICS_UPRIGHT_9B
I do not see the bliss in this.
+
WEAPON_GRAPHICS_UPRIGHT_10B
There is no need to feel vengeful.
+
LIST_ICON
I laugh in the face of death!
+
TOOL_GRAPHICS_HIVE_BLD
Help!  Save me!
+
ADD_TOOL_GRAPHICS
I must withdraw!
+
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
Fool!
+
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
What is this madness?  Calm yourself!
+
TOOL_GRAPHICS_HIVE_BLD_IN_USE
(to
+
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
PLACE
+
SCROLLBAR_SKY
the wilds
+
SCROLLBAR_GROUND
something
+
SCROLLBAR_CENTER_SCROLLER
CONTEXT
+
SCROLLBAR_CENTER_SCROLLER_HOVER
ENTITY
+
SHAPE_GRAPHICS_LARGE_GEM
HIST_FIG
+
SCROLLBAR_UNDERGROUND
ABSTRACT_BUILDING
+
BUTTON_FILTER_NO_MAG_RIGHT
SITE
+
CUSTOM_FURNACE_GRAPHICS
SUBREGION
+
SHAPE_GRAPHICS_SMALL_GEM
FAMILY_RELATIONSHIP
+
CUSTOM_WORKSHOP_GRAPHICS
NUMBER
+
STATUE_CREATURE_GRAPHICS
ORDINAL
+
STATUE_ITEM_GRAPHICS
UNIT_NAME
+
STATUE_SHAPE_GRAPHICS
RACE
+
STATUE_CREATURE_CASTE_GRAPHICS
INDEF_FAMILY_RELATIONSHIP
+
CHEESE_GRAPHICS
SPHERE
+
BOULDER_GRAPHICS
DEF_SPHERE
+
CHEESE_GRAPHICS_ALT
ARCH_ELEMENT
+
ROUGH_GEM_GRAPHICS
JUSTIFICATION
+
WOOD_GRAPHICS
SQUAD
+
BARS_GRAPHICS
FORMATION
+
FOOD_GRAPHICS
ACTIVITY
+
GLOVES_GRAPHICS
BREED
+
ARMOR_GRAPHICS
BATTLEFIELD
+
PANTS_GRAPHICS
INTERACTION_INSTANCE
+
HELM_GRAPHICS
WRITTEN_CONTENT
+
SHIELD_GRAPHICS
IDENTITY
+
SHOES_GRAPHICS
INCIDENT
+
TOY_GRAPHICS
CRIME
+
SHOES_GRAPHICS_METAL
REGION_WEATHER
+
SHIELD_GRAPHICS_WOODEN
CREATION_ZONE
+
TRAPCOMP_GRAPHICS_WEAPON_TRAP
VEHICLE
+
TRAPCOMP_GRAPHICS_UPRIGHT_1T
ARMY
+
TRAPCOMP_GRAPHICS
ARMY_CONTROLLER
+
TRAPCOMP_GRAPHICS_UPRIGHT_4T
ARMY_TRACKING_INFO
+
TRAPCOMP_GRAPHICS_UPRIGHT_5T
CULTURAL_IDENTITY
+
TRAPCOMP_GRAPHICS_UPRIGHT_2T
AGREEMENT
+
TRAPCOMP_GRAPHICS_UPRIGHT_3T
SPEAKER
+
FORTIFICATION_OPEN_NE
AUDIENCE
+
FORTIFICATION_OPEN_SW
A night creature has infiltrated our communities and now makes prey of us.
+
FORTIFICATION_OPEN_WE
An evil lurks within.
+
FORTIFICATION_OPEN_NW
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
+
FORTIFICATION_WOOD_OPEN_NSWE
A great beast threatens to bring ruin upon our people.
+
FORTIFICATION_WOOD_OPEN_NSW
We have been under siege by an ancient force of nature.
+
FORTIFICATION_OPEN_SE
It is time to send our cursed enemy back to the underworld.
+
FORTIFICATION_WOOD
Our people have been tormented by a fearsome foe.
+
FORTIFICATION_WOOD_OPEN_SWE
A beast horrible beyond imagining threatens us.
+
FORTIFICATION_WOOD_OPEN_NS
A creature of the night has our people cowering in fear.
+
FORTIFICATION_WOOD_OPEN_NSE
The forces of darkness have descended upon us.
+
FORTIFICATION_WOOD_OPEN_NWE
A terror most foul from the evil depths nigh the underworld plagues us.
+
FORTIFICATION_WOOD_OPEN_NE
A vile monster from the bowels of the earth has been preying on our people.
+
FORTIFICATION_WOOD_OPEN_SW
A beast from underground has been assailing us.
+
FORTIFICATION_WOOD_OPEN_WE
At times, creeping things slither out from below ground.
+
FORTIFICATION_WOOD_OPEN_NW
We are besieged by a terrifying monster from the harshest wilderness.
+
FORTIFICATION_ICE_OPEN_NSWE
A savage beast from the thick of the wilds hunts us at will.
+
FORTIFICATION_ICE_OPEN_NSW
A ferocious wild animal has been set on us by nature.
+
FORTIFICATION_WOOD_OPEN_SE
A ferocious unnatural beast has become the bane of our people.
+
FORTIFICATION_ICE
A beast from the wilds has been harassing our people.
+
FORTIFICATION_ICE_OPEN_SWE
Vanquishing a great beast on our behalf would bring us all much glory.
+
FORTIFICATION_ICE_OPEN_NS
Mastering the forces of nature would glorify us in the eyes of the world.
+
FORTIFICATION_ICE_OPEN_NSE
Demons from the underworld must not be permitted to walk freely upon the land.
+
FORTIFICATION_ICE_OPEN_NWE
Not far from here, a fearsome creature has made its home.
+
FORTIFICATION_ICE_OPEN_NE
Terrible monstrosities live deep under the ground.
+
FORTIFICATION_ICE_OPEN_SW
The world is safer for travelers when night creatures no longer stalk the darkness.
+
FORTIFICATION_ICE_OPEN_WE
A force of evil has arisen in the world.
+
FORTIFICATION_ICE_OPEN_NW
Something truly horrifying has vomited itself forth from the depths of the world.
+
FLOW_DUST
A great monster from the underground is said to have emerged from the darkness.
+
FLOW_WATER_MIST
A vile beast from the caverns now walks the land.
+
FORTIFICATION_ICE_OPEN_SE
A lurking pest has come up from the underground.
+
FLOW_MIASMA
At the end of the world dwell the fiercest beasts of legend.
+
FLOW_VAPOR
Creatures grow mighty out in the wildest regions.
+
FLOW_DRAGONFIRE
You might win fame by putting down a wild beast of great renown.
+
FLOW_LAVA_MIST
Sometimes animals just get out of control.
+
FLOW_BOILING
Seek this place if you wish to confront
+
FLOW_ITEM
This insidious evil is
+
UNIT_SELECTOR_PASTURE
Seek this place if you hunt
+
FLOW_FIRE
The creature is
+
FLOW_SMOKE
Slave
+
CREATURE_IS_TRAVELING
Prisoner
+
BUILDING_ICON_WORKSHOPS
  Body corrupted beyond reckoning,
+
UNIT_SELECTOR_PIT
assumes a beastly form to terrorize us.
+
UNIT_SELECTOR_POND
  Knowing no mercy,
+
BUILDING_ICON_WALLS_FLOORS
devoured
+
BUILDING_ICON_MACHINES_FLUIDS
devoured our livestock
+
BUILDING_ICON_FURNITURE
stole
+
BUILDING_ICON_DOORS_HATCHES
stole our treasures
+
BUILDING_ICON_MILITARY
destroyed
+
BUILDING_ICON_TRADE_DEPOT
a mead hall
+
BUILDING_ICON_CAGES_RESTRAINT
a keep
+
BUILDING_ICON_TRAPS
a temple
+
BUILDING_ICON_WORKSHOP_METALSMITH
a tower
+
BUILDING_ICON_WORKSHOPS_FURNACES
a market
+
BUILDING_ICON_WORKSHOP_CARPENTER
a tomb
+
BUILDING_ICON_WORKSHOP_MASON
an underworld spire
+
BUILDING_ICON_WORKSHOPS_CLOTHING
a dungeon
+
BUILDING_ICON_WORKSHOPS_FARMING
the sewers
+
BUILDING_ICON_WORKSHOP_CRAFTS
the catacombs
+
BUILDING_ICON_WORKSHOP_JEWELER
destroyed our homes
+
BUILDING_ICON_WORKSHOP_SIEGE
profaned
+
BUILDING_ICON_WORKSHOP_ASHERY
disturbed
+
BUILDING_ICON_WORKSHOP_BOWYER
profaned our homes
+
BUILDING_ICON_WORKSHOP_MECHANIC
  This bloodsucking fiend
+
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
  This vile fiend
+
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
even
+
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
murdered
+
TOOL_GRAPHICS_CONTAINER_LIQUID
has even killed
+
TOOL_GRAPHICS_STONE
has killed
+
TOOL_GRAPHICS_METAL
lust for murder
+
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
, among them
+
TOOL_GRAPHICS_WOOD
calms down.]
+
TOOL_GRAPHICS_STONE_VARIANT
  There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
+
TOOL_GRAPHICS_METAL_VARIANT
  None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
+
TOOL_GRAPHICS_GLASS
pauses to regain
+
TOOL_GRAPHICS_WOOD_VARIANT
composure.]
+
TOOL_GRAPHICS_SPIKES
  It pains me all the more, for the foul villain
+
TOOL_GRAPHICS_RINGS
was once
+
TOOL_GRAPHICS_GLASS_VARIANT
my own
+
TOOL_GRAPHICS_DAMAGE
, now twisted into monstrosity
+
TOOL_GRAPHICS_BANDS
, now cursed
+
TOOL_GRAPHICS_BLOOD
  Save us from this
+
TOOL_GRAPHICS_STUDS
traitor
+
TOOL_GRAPHICS_ENGRAVING
  Beware!  It it said that only
+
TOOL_GRAPHICS_MUD
  It is said that
+
TOOL_GRAPHICS_SHAPE
harms the creature.
+
TOOL_GRAPHICS_VOMIT
  Other arms may not cut so deeply.
+
TOOL_GRAPHICS_WATER
Our people have been pestered by skulking villains.
+
TILE_GRAPHICS
A marauding warband is threatening our people.
+
CUSTOM_SYMBOL
Malicious outlaws have brought terror to our doorsteps.
+
TILE_GRAPHICS_RECTANGLE
Particular outlaws have been causing us much hardship.
+
GRASS_STAIR_DOWN
A sprawling criminal organization has left our people living in fear.
+
STONE_STAIR_UPDOWN
A scheming criminal gang has eluded capture for far too long.
+
GRASS_STAIR_UPDOWN
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
GRASS_STAIR_UP
There are foul goings-on
+
DIRT_STAIR_UPDOWN
over at
+
DIRT_STAIR_UP
  They have a
+
STONE_STAIR_UP
called
+
STONE_STAIR_DOWN
somewhere
+
SAND_STAIR_UP
around here
+
SAND_STAIR_DOWN
A bandit gang
+
DIRT_STAIR_DOWN
led by
+
SAND_STAIR_UPDOWN
calling itself
+
SAND_Y_STAIR_DOWN
has been harassing people on the street!
+
SAND_W_STAIR_UPDOWN
has been harassing people over in
+
SAND_Y_STAIR_UPDOWN
The army of
+
SAND_Y_STAIR_UP
is marching here!
+
SAND_R_STAIR_UPDOWN
is marching on
+
SAND_R_STAIR_UP
There's absolutely nothing interesting around here.
+
SAND_W_STAIR_UP
I am a
+
SAND_W_STAIR_DOWN
of the
+
SAND_B_STAIR_UP
, as are you
+
SAND_B_STAIR_DOWN
forgetful guard
+
SAND_R_STAIR_DOWN
I am a slave of
+
SAND_B_STAIR_UPDOWN
I am a prisoner of
+
PALETTE_STAIR_DOWN
Please help me to escape from this place.
+
SMOOTH_FLOOR
But mostly I just like to drink.
+
PALETTE_STAIR_UPDOWN
How I long for some excitement in my life...
+
PALETTE_STAIR_UP
I've always dreamed of seeing far-away places.
+
FORTIFICATION_OPEN_NSWE
I would give anything to be away from here.  I can't stand the boredom!
+
FORTIFICATION_OPEN_NSW
Can you lead me to battle and a warrior's death?
+
WORKSHOP_FLOOR
is overcome for a moment.
+
FORTIFICATION_OPEN_SWE
]  No...  I don't want to talk about it.
+
FORTIFICATION_OPEN_NS
There is a great keep there
+
FORTIFICATION_OPEN_NSE
named
+
FORTIFICATION_OPEN_NWE
There is a temple
+
BUILDING_ICON_TRAP_STONE
there
+
BUILDING_ICON_TRAP_WEAPON
There is a tomb
+
BUILDING_ICON_ANIMAL_TRAP
housing
+
BUILDING_ICON_PRESSURE_PLATE
is there.
+
BUILDING_ICON_ARCHERY_TARGET
It is a place of great evil.
+
BUILDING_ICON_WEAPON_RACK
looks around nervously and leans forward, speaking quietly.
+
BUILDING_ICON_TRAP_CAGE
  It is rumored that the dead rise and stalk the living!
+
BUILDING_ICON_WEAPON
That place is blessed.
+
BUILDING_ICON_CATAPULT
Savage beasts call it their home.
+
BUILDING_ICON_WAGON
!  It's terrifying.
+
BUILDING_ICON_ARMOR_STAND
have been known to hunt out there.
+
BUILDING_ICON_BALLISTA
roam freely out there.
+
PLANNED_CONSTRUCTION_FLOOR
I don't know very much about it.
+
PLANNED_CONSTRUCTION_STAIR_UP
I am the
+
PLANNED_CONSTRUCTION_FORTIFICATION
STRANGUS
+
PLANNED_CONSTRUCTION_WALL
AUGIS
+
PLANNED_CONSTRUCTION_RAMP
STORKIS
+
PLANNED_CONSTRUCTION_TRACK_N
[PRO_SUB]
+
PLANNED_CONSTRUCTION_STAIR_DOWN
[PRO_OBJ]
+
PLANNED_CONSTRUCTION_STAIR_UPDOWN
[PRO_POS]
+
PLANNED_CONSTRUCTION_TRACK_E
I've defeated many fearsome opponents!
+
PLANNED_CONSTRUCTION_TRACK_NS
We are in
+
PLANNED_CONSTRUCTION_TRACK_S
  [You receive a detailed description.]
+
PLANNED_CONSTRUCTION_TRACK_W
is in
+
PLANNED_CONSTRUCTION_TRACK_SE
I've heard of a place called
+
PLANNED_CONSTRUCTION_TRACK_SW
The surrounding area is called
+
PLANNED_CONSTRUCTION_TRACK_NE
Search first in
+
PLANNED_CONSTRUCTION_TRACK_NW
a dark tower
+
PLANNED_CONSTRUCTION_TRACK_NSW
the dungeon
+
PLANNED_CONSTRUCTION_TRACK_NWE
here
+
PLANNED_CONSTRUCTION_TRACK_WE
Search first in the mead hall to the
+
PLANNED_CONSTRUCTION_TRACK_NSE
Search first in a cottage to the
+
PLANNED_CONSTRUCTION_TRACK_RN
Search first in the keep to the
+
PLANNED_CONSTRUCTION_TRACK_RS
, for I speak of our master
+
PLANNED_CONSTRUCTION_TRACK_SWE
Search first in the great tower to the
+
PLANNED_CONSTRUCTION_TRACK_NSWE
Search first in a house to the
+
PLANNED_CONSTRUCTION_TRACK_RNS
Search first in a hillock to the
+
PLANNED_CONSTRUCTION_TRACK_RNE
Search first in a tree to the
+
PLANNED_CONSTRUCTION_TRACK_RW
to the
+
PLANNED_CONSTRUCTION_TRACK_RE
Search first by the well to the
+
PLANNED_CONSTRUCTION_TRACK_RSW
Must be right around here somewhere.
+
PLANNED_CONSTRUCTION_TRACK_RWE
I'm not sure exactly where to look.
+
PLANNED_CONSTRUCTION_TRACK_RNW
Hey...  that sounds like a great idea!
+
PLANNED_CONSTRUCTION_TRACK_RSE
Surely any place is better than this.  Let's set off immediately!
+
PLANNED_CONSTRUCTION_TRACK_RNWE
Nothing beats the open road.  Let us be off!
+
PLANNED_CONSTRUCTION_TRACK_RSWE
I've always wanted to travel the world.  Let us be off!
+
PLANNED_CONSTRUCTION_TRACK_RNSE
Excitement!  Adventure!  I am thrilled to join you.
+
PLANNED_CONSTRUCTION_TRACK_RNSW
I will agree to guide you if you lead me to glory and death.
+
ZONE_INACTIVE_N_W
I will agree to travel with you if you lead me to glory and death.
+
ZONE_INACTIVE_N_E
Take me away from here.
+
PLANNED_CONSTRUCTION_TRACK_RNSWE
Let us leave as soon as possible.
+
ZONE_INACTIVE_N_S_W_E
This is a cause worthy of struggle.
+
ZONE_INACTIVE_N
I'm sorry.  My duty is here.
+
ZONE_INACTIVE_E
It is I that would lead you, but I have no need of your protection.
+
ZONE_INACTIVE_S_E
Ha!  Such enthusiasm from one such as yourself.
+
ZONE_INACTIVE_S_W
With a band so large, what share of the glory would I have?
+
ZONE_INACTIVE_N_S
I'm sorry.  I can't go with you.
+
ZONE_INACTIVE_W_E
I have no interest in your objectives.
+
ZONE_INACTIVE_W
I am unfit to brave danger with you.
+
ZONE_INACTIVE_S
I would...  rather not.
+
ZONE_INACTIVE_N_S_W
Greet listener
+
ZONE_INACTIVE_N_S_E
greet
+
ZONE_INACTIVE_N_W_E
hello
+
ZONE_INACTIVE_S_W_E
Nevermind
+
BUILDING_ICON_FURNACE_GLASS
nevermind
+
BUILDING_ICON_FURNACE_KILN
Summarize the many troubles
+
BUILDING_ICON_FURNACE_WOOD
trouble
+
BUILDING_ICON_FURNACE_SMELTER
Demand an item (barter screen)
+
BUILDING_ICON_WORKSHOP_CLOTHES
demand
+
BUILDING_ICON_WORKSHOP_DYER
object
+
BUILDING_ICON_WORKSHOP_LEATHER
Ask favor, place request, make demand or issue order (new menu)
+
BUILDING_ICON_WORKSHOP_LOOM
favor
+
BUILDING_ICON_WORKSHOP_BUTCHER
request
+
BUILDING_ICON_WORKSHOP_TANNER
order
+
BUILDING_ICON_FARM_PLOT
Claim this site for yourself (group naming menu)
+
BUILDING_ICON_WORKSHOP_STILL
claim
+
BUILDING_ICON_WORKSHOP_FARMER
Claim this site for yourself and
+
BUILDING_ICON_WORKSHOP_QUERN
Ask for directions (new menu)
+
BUILDING_ICON_WORKSHOP_FISHERY
directions
+
BUILDING_ICON_WORKSHOP_KITCHEN
where
+
BUILDING_ICON_HIVE
Bring up specific incident or rumor (new menu)
+
BUILDING_ICON_BED
incident
+
BUILDING_ICON_WORKSHOP_KENNEL
rumor
+
BUILDING_ICON_NEST_BOX
tell
+
BUILDING_ICON_BOX
Ask about
+
BUILDING_ICON_CABINET
death
+
BUILDING_ICON_CHAIR
crime
+
BUILDING_ICON_TABLE
fight
+
BUILDING_ICON_STATUE
conflict
+
BUILDING_ICON_TRACTION_BENCH
army
+
BUILDING_ICON_COFFIN
march
+
BUILDING_ICON_SLAB
abduction
+
BUILDING_ICON_OFFERING_PLACE
kidnap
+
BUILDING_ICON_INSTRUMENT
occupation
+
BUILDING_ICON_BOOKCASE
beast
+
BUILDING_ICON_DISPLAY_FURNITURE
criminal
+
BUILDING_ICON_WALL
bandit
+
BUILDING_ICON_FLOOR
skulking
+
BUILDING_ICON_DOOR
vermin
+
BUILDING_ICON_HATCH
ruffian
+
BUILDING_ICON_BRIDGE
Inquire about any troubles
+
BUILDING_ICON_ROAD_PAVED
troubles
+
BUILDING_ICON_RAMP
Request a guide to
+
BUILDING_ICON_STAIRS
Ask for directions to
+
BUILDING_ICON_GRATE_WALL
Ask for the whereabouts of
+
BUILDING_ICON_GRATE_FLOOR
Ask listener to wait here
+
BUILDING_ICON_ROAD_DIRT
wait
+
BUILDING_ICON_FORTIFICATION
stay
+
BUILDING_ICON_WINDOW_GLASS
Ask listener to follow you
+
BUILDING_ICON_WINDOW_GEM
follow
+
BUILDING_ICON_BARS_VERTICAL
come
+
BUILDING_ICON_BARS_FLOORS
Cancel the agreement
+
BUILDING_ICON_TRACK_STOP
cancel
+
BUILDING_ICON_LEVER
leave
+
BUILDING_ICON_SUPPORT
Complain about the agreement
+
BUILDING_ICON_TRACK
complain
+
BUILDING_ICON_SCREW_PUMP
Bring up the journey together
+
BUILDING_ICON_WATER_WHEEL
journey
+
BUILDING_ICON_WELL
agreement
+
BUILDING_ICON_FLOODGATE
Tell listener that nothing has changed
+
BUILDING_ICON_AXLE_HORIZONTAL
nothing
+
BUILDING_ICON_AXLE_VERTICAL
Give an order based on
+
BUILDING_ICON_WINDMILL
's relationship with
+
BUILDING_ICON_GEAR_ASSEMBLY
Go into
+
BUILDING_ICON_RESTRAINT
diplomacy
+
BUILDING_ICON_CAGE
relations
+
BUILDING_ICON_WORKSHOP_MILLSTONE
land
+
BUILDING_ICON_ROLLERS
Summarize the hold of
+
ZONE_DINING_HALL
on its territory
+
ZONE_OFFICE
patrol
+
ZONE_GENERAL
guards
+
ZONE_BEDROOM
forces
+
ZONE_DORMITORY
Summarize the local disposition of the forces of
+
ZONE_DUNGEON
other
+
ZONE_ARCHERY_RANGE
rebels
+
ZONE_BARRACKS
opposition
+
ZONE_FISHING
stakeholders
+
ZONE_GATHER
Summarize your views on the opposition to
+
ZONE_TOMB
overview
+
ZONE_WATER_SOURCE
Describe the refugees created by the attack of
+
ZONE_PIT
accuse
+
ZONE_SAND
troublemaker
+
ZONE_DUMP
Accuse the speaker of being a troublemaker
+
ZONE_PEN
Summarize your views on
+
ZONE_HOSPITAL
Summarize the conflict in which
+
ZONE_ANIMAL_TRAINING
you slew
+
ZONE_CLAY
(This occurred
+
ZONE_MEETING
at this location
+
ZONE_LIBRARY
rescue
+
ZONE_GUILDHALL
reunion
+
ZONE_MULTI
reunited
+
ZONE_TAVERN
Bring up your reunion with
+
ZONE_TEMPLE
Bring up the reunion of
+
ZONE_TEMPLE_COMPLEX
Bring up your death
+
ZONE_GRAND_GUILDHALL
Bring up the death of
+
ZONE_SHRINE
Bring up
+
GUTS_S_1
production order violation
+
GUTS_S_2
production
+
GUTS_N_1
violation
+
GUTS_N_2
export prohibition violation
+
GUTS_E_1
export
+
GUTS_E_2
prohibition
+
GUTS_W_1
job order violation
+
GUTS_W_2
conspiracy to slow labor
+
GUTS_SW_1
conspiracy
+
GUTS_SW_2
slow
+
GUTS_NW_1
labor
+
GUTS_NW_2
crime of murder
+
GUTS_SE_1
murder
+
GUTS_SE_2
disorderly
+
GUTS_NE_1
conduct
+
GUTS_NE_2
building
+
STOCKPILE_N
destruction
+
STOCKPILE_S
crime of theft
+
STOCKPILE_FLOOR
theft
+
STOCKPILE_N_UP
crime of robbery
+
STOCKPILE_E_UP
robbery
+
STOCKPILE_E
crime of blood-drinking
+
STOCKPILE_W_UP
blood
+
STOCKPILE_W
drinking
+
STOCKPILE_ANIMALS
submission
+
STOCKPILE_BLANK
demand of submission from
+
STOCKPILE_CORPSES
attack on
+
STOCKPILE_BARS
escalated attack on
+
STOCKPILE_GEMS
succession
+
STOCKPILE_FINISHED_GOODS
leader
+
ZONE_INACTIVE_SELECTED_N_W
Spread rumor of
+
ZONE_INACTIVE_SELECTED_N_E
ascension
+
ZONE_INACTIVE
presence
+
ZONE_INACTIVE_SELECTED_N_S_W_E
presence
+
ZONE_INACTIVE_SELECTED_N
's presence
+
ZONE_INACTIVE_SELECTED_E
tribute
+
ZONE_INACTIVE_SELECTED_S_E
's acceptance of
+
ZONE_INACTIVE_SELECTED_S_W
's offer of tribute
+
ZONE_INACTIVE_SELECTED_N_S
's refusal of
+
ZONE_INACTIVE_SELECTED_W_E
's demand for tribute
+
ZONE_INACTIVE_SELECTED_W
peace
+
ZONE_INACTIVE_SELECTED_S
's offer of peace
+
ZONE_INACTIVE_SELECTED_N_S_W
's cessation of tribute to
+
ZONE_INACTIVE_SELECTED_N_S_E
's claim
+
ZONE_INACTIVE_SELECTED_N_W_E
harassment
+
ZONE_INACTIVE_SELECTED_S_W_E
's harassment
+
ZONE_ACTIVE_N_W
withdrawal
+
ZONE_ACTIVE_N_E
's withdrawal from
+
ZONE_INACTIVE_SELECTED
refugees
+
ZONE_ACTIVE_N_S_W_E
flight
+
ZONE_ACTIVE_N
's flight
+
ZONE_ACTIVE_E
's abandonment
+
ZONE_ACTIVE_S_E
insurrection
+
ZONE_ACTIVE_S_W
Spread rumor of the insurrection
+
ZONE_ACTIVE_N_S
against
+
ZONE_ACTIVE_W_E
Spread rumor of the
+
ZONE_ACTIVE_W
overthrow
+
ZONE_ACTIVE_S
revolution
+
ZONE_ACTIVE_N_S_W
overthrow
+
ZONE_ACTIVE_N_S_E
failure
+
ZONE_ACTIVE_N_W_E
failed insurrection
+
ZONE_ACTIVE_S_W_E
crushed
+
ZONE_SELECTED_N_W
defeat
+
ZONE_SELECTED_N_E
insurrection crushed
+
ZONE_ACTIVE
reclaim
+
ZONE_SELECTED_N_S_W_E
's reclamation
+
ZONE_SELECTED_N
founding
+
ZONE_SELECTED_E
's foundation
+
ZONE_SELECTED_S_E
's march
+
ZONE_SELECTED_S_W
to reclaim
+
ZONE_SELECTED_N_S
to found a site in
+
ZONE_SELECTED_W_E
invasion
+
ZONE_SELECTED_W
toward
+
ZONE_SELECTED_S
Spread rumor of the occupation of
+
ZONE_SELECTED_N_S_W
Spread rumor of your reunion with
+
ZONE_SELECTED_N_S_E
Spread rumor of the reunion of
+
ZONE_SELECTED_N_W_E
death
+
ZONE_SELECTED_S_W_E
Spread rumor of your abduction
+
ZONE_GENERAL_N_W
Spread rumor of the abduction of
+
ZONE_GENERAL_N_E
Trade
+
ZONE_SELECTED
trade
+
ZONE_GENERAL_N_S_W_E
barter
+
ZONE_GENERAL_N
deal
+
ZONE_GENERAL_E
sell
+
ZONE_GENERAL_S_E
Exchange, give or take personal items
+
ZONE_GENERAL_S_W
exchange
+
ZONE_GENERAL_N_S
give
+
ZONE_GENERAL_W_E
take
+
ZONE_GENERAL_W
Ask listener to join you (new menu)
+
ZONE_GENERAL_S
join
+
ZONE_GENERAL_N_S_W
Ask about the structure you are in
+
ZONE_GENERAL_N_S_E
structure
+
ZONE_GENERAL_N_W_E
Inquire about listener's profession
+
ZONE_GENERAL_S_W_E
profession
+
WORKSHOP_JEWELER
work
+
WORKSHOP_METALSMITH
Ask about listener's family
+
WORKSHOP_MASON
family
+
WORKSHOP_CRAFTS
Ask for permission to stay for a day
+
WORKSHOP_MECHANIC
sleep
+
WORKSHOP_SIEGE
permission
+
WORKSHOP_MAGMAFORGE
rest
+
WORKSHOP_BOWYER
Ask for a cease to hostilities
+
WORKSHOP_LEATHER
cease
+
WORKSHOP_TANNER
stop
+
WORKSHOP_SIEGE_OVERLAY
Ask the listener for the location of
+
WORKSHOP_BUTCHER
the object
+
WORKSHOP_STILL
location
+
WORKSHOP_LOOM
Agree to have
+
WORKSHOP_CLOTHES
accept homage from
+
WORKSHOP_FISHERY
agree
+
WORKSHOP_KITCHEN
Refuse to have
+
WORKSHOP_ASHERY
refuse
+
WORKSHOP_KENNEL
Agree to make peace between
+
WORKSHOP_KENNEL_OVERLAY
Refuse to make peace between
+
TRADE_DEPOT_OVERLAY
pay homage to
+
FURNACE_WOOD
Offer to have
+
WORKSHOP_DYER
offer
+
TRADE_DEPOT
homage
+
FURNACE_KILN
Cancel tribute from
+
FURNACE_SMELTER_LAVA
Offer peace between
+
FURNACE_SMELTER
Demand that
+
FURNACE_GLASS
Demand that the listener drop
+
WORKSHOP_CUSTOM_OVERLAY
drop
+
WORKSHOP_CARPENTER_OVERLAY
Demand that the listener yield
+
FURNACE_GLASS_LAVA
yield
+
FURNACE_KILN_LAVA
surrender
+
WORKSHOP_CRAFTS_OVERLAY
Welcome yourself to your new home
+
WORKSHOP_JEWELER_OVERLAY
welcome
+
WORKSHOP_FARMER_OVERLAY
home
+
WORKSHOP_MASON_OVERLAY
Raise alarm
+
WORKSHOP_BOWYER_OVERLAY
intruder
+
WORKSHOP_MECHANIC_OVERLAY
Brag about your past violent acts
+
WORKSHOP_METALSMITH_OVERLAY
brag
+
WORKSHOP_MAGMAFORGE_OVERLAY
boast
+
WORKSHOP_TANNER_OVERLAY
transfer
+
WORKSHOP_CLOTHES_OVERLAY
position
+
WORKSHOP_BUTCHER_OVERLAY
Offer listener your position as
+
WORKSHOP_LEATHER_OVERLAY
adopt
+
WORKSHOP_LOOM_OVERLAY
Ask listener to adopt
+
WORKSHOP_KITCHEN_OVERLAY
Accept the position
+
WORKSHOP_FISHERY_OVERLAY
Refuse the position
+
WORKSHOP_STILL_OVERLAY
Agree to the adoption
+
FURNACE_WOOD_OVERLAY
Refuse the adoption
+
FURNACE_SMELTER_OVERLAY
Ask listener why they are traveling
+
WORKSHOP_ASHERY_OVERLAY
travel
+
WORKSHOP_DYER_OVERLAY
Ask how strong this group's hold over its lands is
+
FURNACE_SMELTER_LAVA_OVERLAY
hold
+
FURNACE_GLASS_LAVA_OVERLAY
withdraw
+
FURNACE_GLASS_OVERLAY
Ask about the position of this group's forces
+
FURNACE_KILN_OVERLAY
guard
+
FARMPLOT_PLANTED
armies
+
BALLISTA_N
scout
+
FURNACE_KILN_LAVA_OVERLAY
Ask about other groups with a stake in this site
+
FARMPLOT
groups
+
BALLISTA_E
exile
+
CATAPULT_N
Ask if anybody fled from this site
+
BALLISTA_S
flee
+
BALLISTA_W
fled
+
STOCKPILE_SHEETS
Ask about the local ruler
+
STOCKPILE_ICON_BLANK
Ask about this site's neighbors and trade partners
+
STOCKPILE_WEAPONS
neighbors
+
STOCKPILE_ICON_ARMOR
village
+
STOCKPILE_ICON_BARS
Comment on weather
+
STOCKPILE_ICON_AMMO
weather
+
STOCKPILE_ICON_ANIMALS
Offer encouragement
+
STOCKPILE_ICON_CORPSES
encourage
+
STOCKPILE_ICON_FINISHED_GOODS
Comment on natural surroundings
+
STOCKPILE_ICON_CLOTH
nature
+
STOCKPILE_ICON_COINS
Ask about the surrounding area
+
STOCKPILE_ICON_GEMS
surroundings
+
STOCKPILE_ICON_LEATHER
area
+
STOCKPILE_ICON_FOOD
Invoke true name to banish listener
+
STOCKPILE_ICON_FURNITURE
invoke
+
STOCKPILE_ICON_STONE
name
+
STOCKPILE_ICON_WEAPONS
banish
+
STOCKPILE_ICON_REFUSE
Invoke true name to compel service from listener
+
STOCKPILE_ICON_SHEETS
service
+
STOCKPILE_ICON_ALL
Accuse listener of being a night creature
+
STOCKPILE_ICON_SIGNLESS_BLANK
creature
+
STOCKPILE_ICON_WOOD
Say goodbye
+
STOCKPILE_ICON_CUSTOM
goodbye
+
STOCKPILE_ICON_SIGNLESS_ARMOR
done
+
STOCKPILE_ICON_SIGNLESS_BARS
quit
+
STOCKPILE_ICON_SIGNLESS_AMMO
Bypass greeting (new menu)
+
STOCKPILE_ICON_SIGNLESS_ANIMALS
bypass
+
STOCKPILE_ICON_SIGNLESS_CORPSES
skip
+
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
Change the subject (new menu)
+
STOCKPILE_ICON_SIGNLESS_CLOTH
change
+
STOCKPILE_ICON_SIGNLESS_COINS
subject
+
STOCKPILE_ICON_SIGNLESS_GEMS
back
+
STOCKPILE_ICON_SIGNLESS_LEATHER
Return to current topic (new menu)
+
STOCKPILE_ICON_SIGNLESS_FOOD
return
+
STOCKPILE_ICON_SIGNLESS_FURNITURE
Refuse to share this information
+
STOCKPILE_ICON_SIGNLESS_STONE
Say that you have no family
+
STOCKPILE_ICON_SIGNLESS_WEAPONS
Say that you don't remember
+
STOCKPILE_ICON_SIGNLESS_REFUSE
Ask what happened
+
STOCKPILE_ICON_SIGNLESS_SHEETS
what
+
STOCKPILE_ICON_SIGNLESS_ALL
happened
+
UNIT_STATUS
Ask listener to join you and be rescued
+
STOCKPILE_ICON_SIGNLESS_WOOD
Give report pertaining to service as a
+
STOCKPILE_ICON_SIGNLESS_CUSTOM
duty
+
WAGON_S
report
+
WAGON_W
Praise listener for completing the task
+
WAGON_BLD
praise
+
WAGON_N
task
+
WAGON_GOODS_N
Request duty or advice pertaining to service as a
+
WAGON_GOODS_S
advice
+
WAGON_E
Refuse invitation to become a
+
WAGON_GOODS_BLD
decline
+
WORKSHOP_QUERN
Accept invitation to become a
+
WORKSHOP_MILLSTONE
accept
+
WAGON_GOODS_E
Refuse request to become a
+
WAGON_GOODS_W
Accept as a
+
WORKSHOP_CARPENTER
Revoke listener's status as a
+
WORKSHOP_FARMER
revoke
+
WORKSHOP_MILLSTONE_TURNING
Invite listener to become a
+
WORKSHOP_CUSTOM
invite
+
UPRIGHT_WEAPON_RETRACTED_5
Ask to become a
+
UPRIGHT_WEAPON_RETRACTED_6
Ask to be rescued
+
UPRIGHT_WEAPON_RETRACTED_3
Reply to greeting
+
UPRIGHT_WEAPON_RETRACTED_4
reply
+
UPRIGHT_WEAPON_RETRACTED_9
Refuse conversation
+
UPRIGHT_WEAPON_RETRACTED_10
Reply to greeting (impersonation)
+
UPRIGHT_WEAPON_RETRACTED_7
impersonate
+
UPRIGHT_WEAPON_RETRACTED_8
State
+
AXLE_HORIZONTAL_NS_1
's location
+
AXLE_HORIZONTAL_NS_2
to be
+
DEBRIS_1
suggest
+
DEBRIS_2
Suggest talking to
+
GEAR_ASSEMBLY_1
to offer condolences
+
GEAR_ASSEMBLY_2
Suggest traveling to
+
AXLE_HORIZONTAL_WE_1
to find a relative
+
AXLE_HORIZONTAL_WE_2
State that you weren't acquainted
+
AXLE_HORIZONTAL_NS_FITTINGS_1
Tell listener to enjoy peace and remain vigilant
+
AXLE_HORIZONTAL_NS_FITTINGS_2
enjoy
+
AXLE_VERTICAL_1
vigilant
+
AXLE_VERTICAL_2
Offer condolences
+
GEAR_ASSEMBLY_SOUTH_AXLE_1
condolences
+
GEAR_ASSEMBLY_SOUTH_AXLE_2
sorry
+
AXLE_HORIZONTAL_WE_FITTINGS_1
Ask listener's course of action
+
AXLE_HORIZONTAL_WE_FITTINGS_2
action
+
WINDMILL_N_1
Request suggestion for course of action
+
WINDMILL_N_2
Ask listener to join you on adventures
+
AXLE_VERTICAL_FITTINGS_1
adventure
+
AXLE_VERTICAL_FITTINGS_2
Ask listener to guide you to a location
+
WINDMILL_W_1
guide
+
WINDMILL_W_2
site
+
WINDMILL_S_1
place
+
WINDMILL_S_2
Respond to join request
+
WINDMILL_NW_1
respond
+
WINDMILL_NW_2
Ask listener to join you in a rescue
+
WINDMILL_E_1
Ask listener to join you in an insurrection
+
WINDMILL_E_2
State opinion that it must be stopped with violent force
+
WINDMILL_SW_1
force
+
WINDMILL_SW_2
State opinion that it is not your problem
+
WINDMILL_NE_1
State opinion that it was inevitable
+
WINDMILL_NE_2
inevitable
+
WATER_WHEEL_NS_1
State opinion that this is the life for you
+
WATER_WHEEL_NS_2
life
+
WINDMILL_SE_1
State opinion that it is sad but not unexpected
+
WINDMILL_SE_2
expected
+
SCREWPUMP_E_1
State opinion that it is terrible
+
SCREWPUMP_E_2
terrible
+
WATER_WHEEL_WE_1
State opinion that it is terrifying
+
WATER_WHEEL_WE_2
terrifying
+
SCREWPUMP_N_1
State that you don't know anything about it
+
SCREWPUMP_N_2
State that you are right in all matters
+
SCREWPUMP_W_1
right
+
SCREWPUMP_W_2
State that it is terrific
+
SCREWPUMP_AXLE_1
terrific
+
SCREWPUMP_AXLE_2
State that it is for the best
+
SCREWPUMP_S_1
best
+
SCREWPUMP_S_2
State that you don't care
+
SOIL_WALL_N_3
State your general hatred
+
SOIL_WALL_N_4
hate
+
SOIL_WALL_N_1
State your general fear
+
SOIL_WALL_N_2
afraid
+
SOIL_WALL_S_3
fright
+
SOIL_WALL_S_4
Grant sleep permission
+
SOIL_WALL_S_1
grant
+
SOIL_WALL_S_2
Deny sleep permission
+
CATAPULT_E
deny
+
LEVER_SET
Comply with order
+
CATAPULT_S
comply
+
CATAPULT_W
Agree to follow
+
TRACK_STOP_STONE_WE
Apologize for being otherwise occupied
+
TRACK_STOP_STONE_SE
apologize
+
LEVER_PULLED
occupied
+
TRACK_STOP_STONE_NS
Refer listener to somebody older
+
TRACK_STOP_STONE_NW
refer
+
TRACK_STOP_STONE_NSW
older
+
TRACK_STOP_STONE_SW
Ask listener to come closer
+
TRACK_STOP_STONE_NE
closer
+
TRACK_STOP_STONE_NWE
Do business
+
TRACK_STOP_STONE_NSWE
business
+
TRACK_STOP_STONE_NSE
Initiate bartering
+
TRACK_STOP_STONE_SWE
Ask listener to come to the trade depot later
+
TRACK_STOP_STONE_E
later
+
TRACK_STOP_STONE_W
Ask listener to come to your store later
+
TRACK_STOP_STONE_S
Ask listener to come to the market later
+
TRACK_STOP_STONE_N
Tell listener to try a shopkeeper
+
TRACK_STOP_WOOD_SE
shopkeeper
+
TRACK_STOP_WOOD_SW
Tell listener about
+
TRACK_STOP_WOOD_NS
Provide directions to
+
TRACK_STOP_WOOD_WE
Recommend
+
TRACK_STOP_WOOD_NSW
as a guide
+
TRACK_STOP_WOOD_NSE
Profess total ignorance
+
TRACK_STOP_WOOD_NE
Tell the listener that
+
TRACK_STOP_WOOD_NW
is dead
+
TRACK_STOP_WOOD_NSWE
dead
+
TRACK_STOP_WOOD_S
Provide the whereabouts of
+
TRACK_STOP_WOOD_SWE
Explain your current journey
+
TRACK_STOP_WOOD_NWE
explain
+
TRACK_STOP_WOOD_W
Say something about this site's trade partners
+
TRAP_CAGE
Say something about the local area
+
TRACK_STOP_WOOD_N
Tell the listener that they've found you
+
TRACK_STOP_WOOD_E
found
+
TRAP_STONE
Grovel before your new master
+
TRAP_STONE_TOP
grovel
+
TRAP_CAGE_TOP
master
+
TRAP_CAGE_UNLOADED
Ask listener to wait until you've returned home
+
TRAP_WEAPON_UNLOADED
Say something about your family
+
TRAP_WEAPON_GENERIC_PIKE
Announce that you are hunting in your lair
+
TRAP_STONE_UNLOADED
hunt
+
TRAP_WEAPON
lair
+
TRAP_WEAPON_GENERIC_SWORD
Express astonishment at seeing
+
TRAP_WEAPON_GENERIC_AXE
surprise
+
TRAP_WEAPON_GENERIC_SPEAR
astonished
+
TRAP_WEAPON_GENERIC_WHIP
Hawk your wares
+
TRAP_WEAPON_GENERIC_DAGGER
hawk
+
TRAP_WEAPON_GENERIC_CROSSBOW
Yield in terror
+
TRAP_WEAPON_GENERIC_MACE
Yield
+
TRAP_WEAPON_GENERIC_HAMMER
Agree to cease hostilities
+
TRAP_PLATE_READY
Refuse to cease hostilities
+
TRAP_PLATE_PRESSED
Agree to comply with demand
+
TRAP_WEAPON_GENERIC_BOW
Refuse to comply with demand
+
TRAP_WEAPON_GENERIC_BLOWGUN
Refuse to yield
+
TRAP_PLATE_READY_WATER
Express overwhelming suspicion
+
TRAP_PLATE_PRESSED_WATER
outburst
+
TRAP_PLATE_READY_MINECART
fail
+
TRAP_PLATE_PRESSED_MINECART
Fail the struggle against great alarm
+
UPRIGHT_WEAPON_RETRACTED_1
Fail the struggle against great shock
+
UPRIGHT_WEAPON_RETRACTED_2
Fail the struggle against great horror
+
TRAP_PLATE_READY_MAGMA
Fail the struggle against great grief
+
TRAP_PLATE_PRESSED_MAGMA
Bask in great triumph
+
WORN1_STONE_WALL_W_E_3
bask
+
WORN1_STONE_WALL_W_E_4
Fail the struggle against great rage
+
WORN1_STONE_WALL_W_E_1
Bask in great grim satisfaction
+
WORN1_STONE_WALL_W_E_2
Fail the struggle against great fear
+
WORN1_STONE_WALL_N_S_3
Fail the struggle against great sadness
+
WORN1_STONE_WALL_N_S_4
Bask in great satisfaction
+
WORN1_STONE_WALL_N_S_1
Bask in great love
+
WORN1_STONE_WALL_N_S_2
Bask in great bliss
+
WORN2_STONE_WALL_N_3
Bask in great joy
+
WORN2_STONE_WALL_N_4
Bask in great vengefulness
+
WORN2_STONE_WALL_N_1
Fail the struggle against great terror
+
WORN2_STONE_WALL_N_2
State feelings of great suspicion
+
WORN2_STONE_WALL_S_3
Verbally struggle against great alarm
+
WORN2_STONE_WALL_S_4
struggle
+
WORN2_STONE_WALL_S_1
Verbally struggle against great shock
+
WORN2_STONE_WALL_S_2
Verbally struggle against great horror
+
WORN2_STONE_WALL_E_3
Verbally struggle against great grief
+
WORN2_STONE_WALL_E_4
State feelings of great triumph
+
WORN2_STONE_WALL_E_1
State feelings of great grim satisfaction
+
WORN2_STONE_WALL_E_2
Verbally struggle against great fear
+
WORN2_STONE_WALL_W_3
Verbally struggle against great sadness
+
WORN2_STONE_WALL_W_4
State feelings of great satisfaction
+
WORN2_STONE_WALL_W_1
State feelings of great love
+
WORN2_STONE_WALL_W_2
State feelings of great bliss
+
WORN2_STONE_WALL_NE
State feelings of great joy
+
WORN2_STONE_WALL_SW
State feelings of great vengefulness
+
WORN2_STONE_WALL_SE
Verbally struggle against great terror
+
WORN2_STONE_WALL_NW
State feelings of suspicion
+
WORN2_STONE_WALL_S_E
Verbally struggle against alarm
+
WORN2_STONE_WALL_N_E
Verbally struggle against shock
+
WORN2_STONE_WALL_S_W
Verbally struggle against horror
+
WORN2_STONE_WALL_N_W
Verbally struggle against grief
+
WORN2_STONE_WALL_S_W_E
State feelings of triumph
+
WORN2_STONE_WALL_N_S_W
Fail the struggle against rage
+
WORN2_STONE_WALL_N_S_E
State feelings of grim satisfaction
+
WORN2_STONE_WALL_N_W_E
Verbally struggle against fear
+
WORN2_STONE_WALL_N_S_W_E_3
Verbally struggle against sadness
+
WORN2_STONE_WALL_N_S_W_E_4
State feelings of satisfaction
+
WORN2_STONE_WALL_N_S_W_E_1
State feelings of love
+
WORN2_STONE_WALL_N_S_W_E_2
State feelings of bliss
+
WORN2_STONE_WALL_W_E_3
State feelings of joy
+
WORN2_STONE_WALL_W_E_4
State feelings of vengefulness
+
WORN2_STONE_WALL_W_E_1
Verbally struggle against terror
+
WORN2_STONE_WALL_W_E_2
State minor feeling of suspicion
+
WORN2_STONE_WALL_N_S_3
Dismiss minor feeling of alarm
+
WORN2_STONE_WALL_N_S_4
dismiss
+
WORN2_STONE_WALL_N_S_1
Dismiss minor feeling of shock
+
WORN2_STONE_WALL_N_S_2
Dismiss minor feeling of horror
+
WORN3_STONE_WALL_N_3
Dismiss minor feeling of grief
+
WORN3_STONE_WALL_N_4
State minor feeling of triumph
+
WORN3_STONE_WALL_N_1
Dismiss minor feeling of rage
+
WORN3_STONE_WALL_N_2
State minor feeling of grim satisfaction
+
WORN3_STONE_WALL_S_3
Dismiss minor feeling of fear
+
WORN3_STONE_WALL_S_4
Dismiss minor feeling of sadness
+
WORN3_STONE_WALL_S_1
State minor feeling of satisfaction
+
WORN3_STONE_WALL_S_2
State minor feeling of love
+
WORN3_STONE_WALL_E_3
State minor feeling of bliss
+
WORN3_STONE_WALL_E_4
State minor feeling of joy
+
WORN3_STONE_WALL_E_1
State minor feeling of vengefulness
+
WORN3_STONE_WALL_E_2
Dismiss minor feeling of terror
+
WORN3_STONE_WALL_W_3
Acknowledge lack of suspicion
+
WORN3_STONE_WALL_W_4
Acknowledge lack of alarm
+
WORN3_STONE_WALL_W_1
Acknowledge lack of shock
+
WORN3_STONE_WALL_W_2
Acknowledge lack of horror
+
SOIL_WALL_E_3
Acknowledge lack of grief
+
SOIL_WALL_E_4
Acknowledge lack of triumph
+
SOIL_WALL_E_1
Acknowledge lack of rage
+
SOIL_WALL_E_2
Acknowledge lack of grim satisfaction
+
SOIL_WALL_W_3
Acknowledge lack of fear
+
SOIL_WALL_W_4
Acknowledge lack of sadness
+
SOIL_WALL_W_1
Acknowledge lack of satisfaction
+
SOIL_WALL_W_2
Acknowledge lack of love
+
SOIL_WALL_NE
Acknowledge lack of bliss
+
SOIL_WALL_SW
Acknowledge lack of joy
+
SOIL_WALL_SE
Acknowledge lack of vengefulness
+
SOIL_WALL_NW
Acknowledge lack of terror
+
SOIL_WALL_S_E
Make terrified outburst regarding fleeing conflict
+
SOIL_WALL_N_E
State intention to flee conflict
+
SOIL_WALL_S_W
State your age emphatically
+
SOIL_WALL_N_W
Say something about your profession
+
SOIL_WALL_S_W_E
Announce your night creature status
+
SOIL_WALL_N_S_W
announce
+
SOIL_WALL_N_S_E
State your incredulity
+
SOIL_WALL_N_W_E
incredulity
+
SOIL_WALL_N_S_W_E_3
failed to load conflict report incident
+
SOIL_WALL_N_S_W_E_4
vector<bool> too long
+
SOIL_WALL_N_S_W_E_1
!ARG
+
SOIL_WALL_N_S_W_E_2
<SWAP>
+
SOIL_WALL_W_E_3
MATERIAL
+
SOIL_WALL_W_E_4
USE_MATERIAL
+
SOIL_WALL_W_E_1
USE_MATERIAL_TEMPLATE
+
SOIL_WALL_W_E_2
Unrecognized Material Template:
+
SOIL_WALL_N_S_3
SELECT_MATERIAL
+
SOIL_WALL_N_S_4
PLUS_MATERIAL
+
SOIL_WALL_N_S_1
REMOVE_MATERIAL
+
SOIL_WALL_N_S_2
TISSUE
+
WORN1_STONE_WALL_N_3
USE_TISSUE
+
WORN1_STONE_WALL_N_4
USE_TISSUE_TEMPLATE
+
WORN1_STONE_WALL_N_1
Unrecognized Tissue Template:
+
WORN1_STONE_WALL_N_2
SELECT_TISSUE
+
WORN1_STONE_WALL_S_3
REMOVE_TISSUE
+
WORN1_STONE_WALL_S_4
CASTE
+
WORN1_STONE_WALL_S_1
USE_CASTE
+
WORN1_STONE_WALL_S_2
SELECT_CASTE
+
WORN1_STONE_WALL_E_3
SELECT_ADDITIONAL_CASTE
+
WORN1_STONE_WALL_E_4
DEFAULT
+
WORN1_STONE_WALL_E_1
Caste Selection Fails:
+
WORN1_STONE_WALL_E_2
BIOME
+
WORN1_STONE_WALL_W_3
PROFESSION_NAME
+
WORN1_STONE_WALL_W_4
FANCIFUL
+
WORN1_STONE_WALL_W_1
DOES_NOT_EXIST
+
WORN1_STONE_WALL_W_2
LARGE_ROAMING
+
WORN1_STONE_WALL_NE
LOOSE_CLUSTERS
+
WORN1_STONE_WALL_SW
VERMIN_FISH
+
WORN1_STONE_WALL_SE
VERMIN_SOIL
+
WORN1_STONE_WALL_NW
VERMIN_SOIL_COLONY
+
WORN1_STONE_WALL_S_E
ARTIFICIAL_HIVEABLE
+
WORN1_STONE_WALL_N_E
UBIQUITOUS
+
WORN1_STONE_WALL_S_W
HIVE_PRODUCT
+
WORN1_STONE_WALL_N_W
VERMIN_EATER
+
WORN1_STONE_WALL_S_W_E
VERMIN_GROUNDER
+
WORN1_STONE_WALL_N_S_W
VERMIN_ROTTER
+
WORN1_STONE_WALL_N_S_E
MUNDANE
+
WORN1_STONE_WALL_N_W_E
FREQUENCY
+
WORN1_STONE_WALL_N_S_W_E_3
CHANGE_FREQUENCY_PERC
+
WORN1_STONE_WALL_N_S_W_E_4
UNDERGROUND_DEPTH
+
WORN1_STONE_WALL_N_S_W_E_1
POPULATION_NUMBER
+
WORN1_STONE_WALL_N_S_W_E_2
CLUSTER_NUMBER
+
MOSS_WALL_SE
TRIGGERABLE_GROUP
+
MOSS_WALL_NW
GENERAL_BABY_NAME
+
MOSS_WALL_E
GENERAL_CHILD_NAME
+
MOSS_WALL_W
GLOWCOLOR
+
MOSS_WALL_S_W
CREATURE_TILE
+
MOSS_WALL_N_W
CREATURE_SOLDIER_TILE
+
MOSS_WALL_NE
GLOWTILE
+
MOSS_WALL_SW
ALTTILE
+
MOSS_WALL_N_S_E
SOLDIER_ALTTILE
+
MOSS_WALL_N_W_E
GOOD
+
MOSS_WALL_S_E
EVIL
+
MOSS_WALL_N_E
SAVAGE
+
MOSS_WALL_N_S_W_E
EQUIPMENT_WAGON
+
MOSS_WALL_W_E
PREFSTRING
+
MOSS_WALL_S_W_E
SPEECH
+
MOSS_WALL_N_S_W
SPEECH_MALE
+
ROOT_WALL_S
SPEECH_FEMALE
+
ROOT_WALL_E
GENERATED
+
MOSS_WALL_N_S
SOURCE_HFID
+
ROOT_WALL_N
Unrecognized Creature Token:
+
ROOT_WALL_NW
CREATURE
+
ROOT_WALL_NE
COPY_TAGS_FROM
+
ROOT_WALL_W
Unrecognized Creature Copy (Order is important!):
+
ROOT_WALL_SE
APPLY_CREATURE_VARIATION
+
ROOT_WALL_N_W
Unrecognized Creature Variation:
+
ROOT_WALL_S_E
APPLY_CURRENT_CREATURE_VARIATION
+
ROOT_WALL_SW
GO_TO_START
+
ROOT_WALL_S_W
GO_TO_END
+
ROOT_WALL_N_W_E
GO_TO_TAG
+
ROOT_WALL_S_W_E
GO_TO_TAG could not find target, setting to end:
+
ROOT_WALL_N_E
*** Error(s) finalizing the creature
+
ROOT_WALL_N_S_E
Creature Tissue Material Failure:
+
ROOT_WALL_W_E
(empty tissue)
+
ROOT_WALL_N_S
(no mat1)
+
ROOT_WALL_N_S_W
(no mat3)
+
ROOT_WALL_N_S_W_E
Custom tissue shape not found:
+
SAND_WALL_E
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
SAND_WALL_W
: Special attack material missing state -- set to liquid
+
SAND_WALL_N
: Special attack interaction token not recognized :
+
SAND_WALL_S
, layer
+
SAND_WALL_NE
was not found, using first tissue instead
+
SAND_WALL_SW
: Tissue
+
SAND_WALL_SE
: No tissue thickness
+
SAND_WALL_NW
data/speech/
+
SAND_WALL_S_E
Custom butcher object shape not found:
+
SAND_WALL_N_E
: Cannot find SPECIFIC_FOOD:PLANT token
+
SAND_WALL_S_W
: Cannot find SPECIFIC_FOOD:CREATURE token
+
SAND_WALL_N_W
Unrecognized Color Token:
+
SAND_WALL_S_W_E
LOCAL_CREATURE_MAT
+
SAND_WALL_N_S_W
Walk
+
SAND_WALL_N_S_E
Crawl
+
SAND_WALL_N_W_E
Swim
+
SAND_WALL_N_S
Climb
+
SAND_Y_WALL_N
ADD_COLOR
+
SAND_WALL_N_S_W_E
a girl
+
SAND_WALL_W_E
a boy
+
SAND_Y_WALL_W
a child
+
SAND_Y_WALL_SE
twins
+
SAND_Y_WALL_S
triplets
+
SAND_Y_WALL_E
quadruplets
+
SAND_Y_WALL_SW
quintuplets
+
SAND_Y_WALL_S_W
sextuplets
+
SAND_Y_WALL_NW
septuplets
+
SAND_Y_WALL_NE
octuplets
+
WORN3_STONE_WALL_NE
nonuplets
+
WORN3_STONE_WALL_SW
decaplets
+
WORN3_STONE_WALL_SE
undecaplets
+
WORN3_STONE_WALL_NW
duodecaplets
+
WORN3_STONE_WALL_S_E
tredecaplets
+
WORN3_STONE_WALL_N_E
quattuordecaplets
+
WORN3_STONE_WALL_S_W
quindecaplets
+
WORN3_STONE_WALL_N_W
many babies
+
WORN3_STONE_WALL_S_W_E
NUMBERED_NAME
+
WORN3_STONE_WALL_N_S_W
zombie
+
WORN3_STONE_WALL_N_S_E
BODY_APPEARANCE_MODIFIER
+
WORN3_STONE_WALL_N_W_E
SET_BP_GROUP
+
WORN3_STONE_WALL_N_S_W_E_3
PLUS_BP_GROUP
+
WORN3_STONE_WALL_N_S_W_E_4
SET_TL_GROUP
+
WORN3_STONE_WALL_N_S_W_E_1
PLUS_TL_GROUP
+
WORN3_STONE_WALL_N_S_W_E_2
TISSUE_STYLE_UNIT
+
WORN3_STONE_WALL_W_E_3
TSU_NOUN
+
WORN3_STONE_WALL_W_E_4
TISSUE_LAYER_APPEARANCE_MODIFIER
+
WORN3_STONE_WALL_W_E_1
SHEARABLE_TISSUE_LAYER
+
WORN3_STONE_WALL_W_E_2
Shearable Tissue
+
WORN3_STONE_WALL_N_S_3
Was Not Used
+
WORN3_STONE_WALL_N_S_4
BP_APPEARANCE_MODIFIER
+
WORN3_STONE_WALL_N_S_1
BP Mod
+
WORN3_STONE_WALL_N_S_2
APP_MOD_DESC_RANGE
+
SMOOTHED_STONE_WALL_E
APP_MOD_NOUN
+
SMOOTHED_STONE_WALL_W
APP_MOD_IMPORTANCE
+
SMOOTHED_STONE_WALL_N
APP_MOD_RATE
+
SMOOTHED_STONE_WALL_S
NO_END
+
SMOOTHED_STONE_WALL_NE
TL_COLOR_MODIFIER
+
SMOOTHED_STONE_WALL_SW
Color Mod Ending With (
+
SMOOTHED_STONE_WALL_SE
) Was Not Used
+
SMOOTHED_STONE_WALL_NW
TLCM_TIMING
+
SMOOTHED_STONE_WALL_S_E
TLCM_NOUN
+
SMOOTHED_STONE_WALL_N_E
TLCM_IMPORTANCE
+
SMOOTHED_STONE_WALL_S_W
APP_MOD_GENETIC_MODEL
+
SMOOTHED_STONE_WALL_N_W
TLCM_GENETIC_MODEL
+
SMOOTHED_STONE_WALL_S_W_E
CASTE_SPEECH
+
SMOOTHED_STONE_WALL_N_S_W
POP_RATIO
+
SMOOTHED_STONE_WALL_N_S_E
FEATURE_ATTACK_GROUP
+
SMOOTHED_STONE_WALL_N_W_E
CHILD
+
SMOOTHED_STONE_WALL_N_S
BABY
+
ENGRAVED_STONE_WALL_N
CASTE_PROFESSION_NAME
+
SMOOTHED_STONE_WALL_N_S_W_E
CHILDNAME
+
SMOOTHED_STONE_WALL_W_E
BABYNAME
+
ENGRAVED_STONE_WALL_W
AQUATIC
+
ENGRAVED_STONE_WALL_SE
AMPHIBIOUS
+
ENGRAVED_STONE_WALL_S
MOUNT
+
ENGRAVED_STONE_WALL_E
MOUNT_EXOTIC
+
ENGRAVED_STONE_WALL_SW
LIKES_FIGHTING
+
ENGRAVED_STONE_WALL_S_W
LIKESFIGHTING
+
ENGRAVED_STONE_WALL_NW
PEARL
+
ENGRAVED_STONE_WALL_NE
VEGETATION
+
ENGRAVED_STONE_WALL_N_E
MAGICAL
+
ENGRAVED_STONE_WALL_N_S_E
NATURAL
+
ENGRAVED_STONE_WALL_N_W
NATURAL_ANIMAL
+
ENGRAVED_STONE_WALL_S_E
SUPERNATURAL
+
ENGRAVED_STONE_WALL_N_S_W
VERMIN_HATEABLE
+
ENGRAVED_STONE_WALL_N_S_W_E
COLONY_EXTERNAL
+
ENGRAVED_STONE_WALL_N_W_E
DIE_WHEN_VERMIN_BITE
+
ENGRAVED_STONE_WALL_S_W_E
REMAINS_ON_VERMIN_BITE_DEATH
+
MOSS_WALL_N
REMAINS_UNDETERMINED
+
MOSS_WALL_S
BODY
+
ENGRAVED_STONE_WALL_W_E
Duplicate Body Token:
+
ENGRAVED_STONE_WALL_N_S
Unrecognized Creature Caste Body Token:
+
SAND_R_WALL_N_S
Body Token Recognized But Could Not Connect:
+
MAGMA_WALL_N
BODYGLOSS
+
SAND_R_WALL_N_S_W_E
Unrecognized Creature Caste Body Gloss Token:
+
SAND_R_WALL_W_E
RELSIZE
+
MAGMA_WALL_W
RETRACT_INTO_BP
+
MAGMA_WALL_SE
CAN_DO_INTERACTION
+
MAGMA_WALL_S
CDI token precedes any CAN_DO_INTERACTION tag:
+
MAGMA_WALL_E
Unrecognized CDI Token:
+
MAGMA_WALL_SW
EXTRA_BUTCHER_OBJECT
+
MAGMA_WALL_S_W
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
MAGMA_WALL_NW
EBO_ITEM
+
MAGMA_WALL_NE
ANY_HARD_STONE
+
MAGMA_WALL_N_E
EBO_SHAPE
+
MAGMA_WALL_N_S_E
ATTACK
+
MAGMA_WALL_N_W
BODYPART
+
MAGMA_WALL_S_E
TISSUE_LAYER
+
MAGMA_WALL_N_S_W
CHILD_BODYPART_GROUP
+
MAGMA_WALL_N_S_W_E
CHILD_TISSUE_LAYER_GROUP
+
MAGMA_WALL_N_W_E
Attack
+
MAGMA_WALL_S_W_E
seems to have correct format but could not find proper BPs in any caste, so not added
+
ICE_WALL_N
ATTACK_SKILL
+
ICE_WALL_S
ATTACK_VERB
+
MAGMA_WALL_W_E
ATTACK_CONTACT_PERC
+
MAGMA_WALL_N_S
ATTACK_PENETRATION_PERC
+
ICE_WALL_SE
ATTACK_PRIORITY
+
ICE_WALL_NW
MAIN
+
ICE_WALL_E
ATTACK_VELOCITY_MODIFIER
+
ICE_WALL_W
ATTACK_PREPARE_AND_RECOVER
+
ICE_WALL_S_W
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
ICE_WALL_N_W
ATTACK_FLAG_BAD_MULTIATTACK
+
ICE_WALL_NE
ATTACK_FLAG_CANLATCH
+
ICE_WALL_SW
ATTACK_FLAG_WITH
+
ICE_WALL_N_S_E
ATTACK_FLAG_EDGE
+
ICE_WALL_N_W_E
SPECIALATTACK_INTERACTION
+
ICE_WALL_S_E
SPECIALATTACK_INJECT_EXTRACT
+
ICE_WALL_N_E
SPECIALATTACK_SUCK_BLOOD
+
ICE_WALL_N_S_W_E
NOSMELLYROT
+
ICE_WALL_W_E
NATURAL_SKILL
+
ICE_WALL_S_W_E
LAYS_UNUSUAL_EGGS
+
ICE_WALL_N_S_W
ITEMCORPSE
+
SMOOTHED_ICE_WALL_S
ITEMCORPSE_QUALITY
+
SMOOTHED_ICE_WALL_E
BEACH_FREQUENCY
+
ICE_WALL_N_S
UNDERSWIM
+
SMOOTHED_ICE_WALL_N
CANOPENDOORS
+
SMOOTHED_ICE_WALL_NW
GETS_WOUND_INFECTIONS
+
SMOOTHED_ICE_WALL_NE
GETS_INFECTIONS_FROM_ROT
+
SMOOTHED_ICE_WALL_W
NOFEAR
+
SMOOTHED_ICE_WALL_SE
NOSTUCKINS
+
SMOOTHED_ICE_WALL_N_W
PARALYZEIMMUNE
+
SMOOTHED_ICE_WALL_S_E
NOSKULL
+
SMOOTHED_ICE_WALL_SW
NOSKIN
+
SMOOTHED_ICE_WALL_S_W
NOBONES
+
SMOOTHED_ICE_WALL_N_W_E
NOMEAT
+
SMOOTHED_ICE_WALL_S_W_E
HASSHELL
+
SMOOTHED_ICE_WALL_N_E
NOEXERT
+
SMOOTHED_ICE_WALL_N_S_E
NOPAIN
+
SMOOTHED_ICE_WALL_W_E
TENDONS
+
SMOOTHED_ICE_WALL_N_S
HAS_NERVES
+
SMOOTHED_ICE_WALL_N_S_W
LIGAMENTS
+
SMOOTHED_ICE_WALL_N_S_W_E
CAVE_ADAPT
+
ORE_VEIN_WALL_E
NOTHOUGHT
+
ORE_VEIN_WALL_W
ARENA_RESTRICTED
+
ORE_VEIN_WALL_N
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
ORE_VEIN_WALL_S
NO_CONNECTIONS_FOR_MOVEMENT
+
SAND_Y_WALL_N_E
NOEMOTION
+
SAND_Y_WALL_N_S_E
TRANCES
+
SAND_Y_WALL_N_W
NOSTUN
+
SAND_Y_WALL_S_E
NONAUSEA
+
SAND_Y_WALL_N_S_W
SENSE_CREATURE_CLASS
+
SAND_Y_WALL_N_S_W_E
LOW_LIGHT_VISION
+
SAND_Y_WALL_N_W_E
SMELL_TRIGGER
+
SAND_Y_WALL_S_W_E
ODOR_LEVEL
+
SAND_W_WALL_N
ODOR_STRING
+
SAND_W_WALL_S
NO_DIZZINESS
+
SAND_Y_WALL_W_E
NO_FEVERS
+
SAND_Y_WALL_N_S
EXTRAVISION
+
SAND_W_WALL_SE
NO_PHYS_ATT_GAIN
+
SAND_W_WALL_NW
NO_PHYS_ATT_RUST
+
SAND_W_WALL_E
OPPOSED_TO_LIFE
+
SAND_W_WALL_W
CRAZED
+
SAND_W_WALL_S_W
STANCE_CLIMBER
+
SAND_W_WALL_N_W
CANNOT_JUMP
+
SAND_W_WALL_NE
CANNOT_CLIMB
+
SAND_W_WALL_SW
BLOODSUCKER
+
SAND_W_WALL_N_S_E
BONECARN
+
SAND_W_WALL_N_W_E
CARNIVORE
+
SAND_W_WALL_S_E
GOBBLE_VERMIN_CREATURE
+
SAND_W_WALL_N_E
GOBBLE_VERMIN_CLASS
+
SAND_W_WALL_N_S_W_E
ROOT_AROUND
+
SAND_W_WALL_W_E
CREATURE_CLASS
+
SAND_W_WALL_S_W_E
PERSONALITY
+
SAND_W_WALL_N_S_W
LISP
+
SAND_B_WALL_S
MATERIAL_FORCE_MULTIPLIER
+
SAND_B_WALL_E
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
SAND_W_WALL_N_S
SOUND
+
SAND_B_WALL_N
GRAZER
+
SAND_B_WALL_NW
PRONE_TO_RAGE
+
SAND_B_WALL_NE
LAYS_EGGS
+
SAND_B_WALL_W
EGG_SIZE
+
SAND_B_WALL_SE
CLUTCH_SIZE
+
SAND_B_WALL_N_W
VISION_ARC
+
SAND_B_WALL_S_E
INTELLIGENT
+
SAND_B_WALL_SW
CAN_LEARN
+
SAND_B_WALL_S_W
SLOW_LEARNER
+
SAND_B_WALL_N_W_E
CAN_SPEAK
+
SAND_B_WALL_S_W_E
UTTERANCES
+
SAND_B_WALL_N_E
EQUIPS
+
SAND_B_WALL_N_S_E
ALL_ACTIVE
+
SAND_B_WALL_W_E
DIURNAL
+
SAND_B_WALL_N_S
NOCTURNAL
+
SAND_B_WALL_N_S_W
CREPUSCULAR
+
SAND_B_WALL_N_S_W_E
MATUTINAL
+
SAND_R_WALL_E
VESPERTINE
+
SAND_R_WALL_W
POWER
+
SAND_R_WALL_N
MEGABEAST
+
SAND_R_WALL_S
SEMIMEGABEAST
+
SAND_R_WALL_NE
FEATURE_BEAST
+
SAND_R_WALL_SW
TITAN
+
SAND_R_WALL_SE
DEMON
+
SAND_R_WALL_NW
UNIQUE_DEMON
+
SAND_R_WALL_S_E
NIGHT_CREATURE_HUNTER
+
SAND_R_WALL_N_E
NIGHT_CREATURE_BOGEYMAN
+
SAND_R_WALL_S_W
MEANDERER
+
SAND_R_WALL_N_W
MULTIPART_FULL_VISION
+
SAND_R_WALL_S_W_E
ALCOHOL_DEPENDENT
+
SAND_R_WALL_N_S_W
NOBREATHE
+
SAND_R_WALL_N_S_E
AMBUSHPREDATOR
+
SAND_R_WALL_N_W_E
LOCKPICKER
+
METAL_BARS_WALL_N_W_E
TRAPAVOID
+
METAL_BARS_WALL_S_W_E
NOT_BUTCHERABLE
+
METAL_BARS_WALL_N_E
MISCHIEVIOUS
+
METAL_BARS_WALL_N_S_E
MISCHIEVOUS
+
METAL_BARS_WALL_W_E
COOKABLE_LIVE
+
METAL_BARS_WALL_N_S
PATTERNFLIER
+
METAL_BARS_WALL_N_S_W
CURIOUSBEAST_EATER
+
METAL_BARS_WALL_N_S_W_E
CURIOUSBEAST_ITEM
+
GEM_A_WALL_E
CURIOUSBEAST_GUZZLER
+
GEM_A_WALL_W
FLEEQUICK
+
GEM_A_WALL_N
VERMINHUNTER
+
GEM_A_WALL_S
AT_PEACE_WITH_WILDLIFE
+
GEM_A_WALL_NE
RETURNS_VERMIN_KILLS_TO_OWNER
+
GEM_A_WALL_SW
HUNTS_VERMIN
+
GEM_A_WALL_SE
DIVE_HUNTS_VERMIN
+
GEM_A_WALL_NW
ADOPTS_OWNER
+
GEM_A_WALL_S_E
IMMOLATE
+
GEM_A_WALL_N_E
NO_SPRING
+
GEM_A_WALL_S_W
NO_SUMMER
+
GEM_A_WALL_N_W
NO_AUTUMN
+
GEM_A_WALL_S_W_E
NO_WINTER
+
GEM_A_WALL_N_S_W
LARGE_PREDATOR
+
GEM_A_WALL_N_S_E
BENIGN
+
GEM_A_WALL_N_W_E
SMALL_REMAINS
+
GEM_A_WALL_N_S
remains
+
GEM_B_WALL_N
REMAINS
+
GEM_A_WALL_N_S_W_E
SPECIFIC_FOOD
+
GEM_A_WALL_W_E
PLANT
+
GEM_B_WALL_W
CASTE_NAME
+
GEM_B_WALL_SE
CASTE_COLOR
+
GEM_B_WALL_S
CASTE_GLOWCOLOR
+
GEM_B_WALL_E
REMAINS_COLOR
+
GEM_B_WALL_SW
IMMOBILE
+
GEM_B_WALL_S_W
IMMOBILE_LAND
+
GEM_B_WALL_NW
LIGHT_GEN
+
GEM_B_WALL_NE
VERMIN_MICRO
+
GEM_B_WALL_N_E
NOT_LIVING
+
GEM_B_WALL_N_S_E
CANNOT_UNDEAD
+
GEM_B_WALL_N_W
NO_EAT
+
GEM_B_WALL_S_E
NO_DRINK
+
GEM_B_WALL_N_S_W
NO_UNIT_TYPE_COLOR
+
GEM_B_WALL_N_S_W_E
NO_SLEEP
+
GEM_B_WALL_N_W_E
COMMON_DOMESTIC
+
GEM_B_WALL_S_W_E
WAGON_PULLER
+
GEM_C_WALL_N
PACK_ANIMAL
+
GEM_C_WALL_S
FLIER
+
GEM_B_WALL_W_E
PET_EXOTIC
+
GEM_B_WALL_N_S
TRAINABLE
+
GEM_C_WALL_SE
TRAINABLE_HUNTING
+
GEM_C_WALL_NW
TRAINABLE_WAR
+
GEM_C_WALL_E
WEBBER
+
GEM_C_WALL_W
THICKWEB
+
GEM_C_WALL_S_W
WEBIMMUNE
+
GEM_C_WALL_N_W
MULTIPLE_LITTER_RARE
+
GEM_C_WALL_NE
MAGMA_VISION
+
GEM_C_WALL_SW
FIREIMMUNE
+
GEM_C_WALL_N_S_E
FIREIMMUNE_SUPER
+
GEM_C_WALL_N_W_E
FEMALE
+
GEM_C_WALL_S_E
MALE
+
GEM_C_WALL_N_E
NO_GENDER
+
GEM_C_WALL_N_S_W_E
ORIENTATION
+
GEM_C_WALL_W_E
LITTERSIZE
+
GEM_C_WALL_S_W_E
MAXAGE
+
GEM_C_WALL_N_S_W
GNAWER
+
ORE_VEIN_WALL_NE
DESCRIPTION
+
ORE_VEIN_WALL_SW
PETVALUE
+
ORE_VEIN_WALL_SE
PETVALUE_DIVISOR
+
ORE_VEIN_WALL_NW
BODY_SIZE
+
ORE_VEIN_WALL_S_E
GRAVITATE_BODY_SIZE
+
ORE_VEIN_WALL_N_E
CHANGE_BODY_SIZE_PERC
+
ORE_VEIN_WALL_S_W
GAIT
+
ORE_VEIN_WALL_N_W
NO_BUILD_UP
+
ORE_VEIN_WALL_S_W_E
LAYERS_SLOW
+
ORE_VEIN_WALL_N_S_W
STRENGTH
+
ORE_VEIN_WALL_N_S_E
AGILITY
+
ORE_VEIN_WALL_N_W_E
STEALTH_SLOWS
+
ORE_VEIN_WALL_N_S
Unknown GAIT flag
+
ROCK_BLOCKS_WALL_N
WALK
+
ORE_VEIN_WALL_N_S_W_E
SWIM
+
ORE_VEIN_WALL_W_E
CRAWL
+
ROCK_BLOCKS_WALL_W
CLIMB
+
ROCK_BLOCKS_WALL_SE
ATTACK_TRIGGER
+
ROCK_BLOCKS_WALL_S
MODVALUE
+
ROCK_BLOCKS_WALL_E
VIEWRANGE
+
ROCK_BLOCKS_WALL_SW
BUILDINGDESTROYER
+
ROCK_BLOCKS_WALL_S_W
DIFFICULTY
+
ROCK_BLOCKS_WALL_NW
NO_VEGETATION_PERTURB
+
ROCK_BLOCKS_WALL_NE
GRASSTRAMPLE
+
ROCK_BLOCKS_WALL_N_E
SWIMS_LEARNED
+
ROCK_BLOCKS_WALL_N_S_E
SWIMS_INNATE
+
ROCK_BLOCKS_WALL_N_W
TRADE_CAPACITY
+
ROCK_BLOCKS_WALL_S_E
LAIR_HUNTER
+
ROCK_BLOCKS_WALL_N_S_W
LAIR_HUNTER_SPEECH
+
ROCK_BLOCKS_WALL_N_S_W_E
LAIR
+
ROCK_BLOCKS_WALL_N_W_E
LAIR_CHARACTERISTIC
+
ROCK_BLOCKS_WALL_S_W_E
HABIT
+
WOODEN_WALL_N
HABIT_NUM
+
WOODEN_WALL_S
TEST_ALL
+
ROCK_BLOCKS_WALL_W_E
BLOOD
+
ROCK_BLOCKS_WALL_N_S
SECRETION
+
WOODEN_WALL_SE
CONTINUOUS
+
WOODEN_WALL_NW
EXTREME_EMOTION
+
WOODEN_WALL_E
EXERTION
+
WOODEN_WALL_W
EGG_MATERIAL
+
WOODEN_WALL_S_W
CASTE_TILE
+
WOODEN_WALL_N_W
CASTE_SOLDIER_TILE
+
WOODEN_WALL_NE
CASTE_GLOWTILE
+
WOODEN_WALL_SW
CASTE_ALTTILE
+
WOODEN_WALL_N_S_E
CASTE_SOLDIER_ALTTILE
+
WOODEN_WALL_N_W_E
EXTRACT
+
WOODEN_WALL_S_E
MILKABLE
+
WOODEN_WALL_N_E
CONVERTED_SPOUSE
+
WOODEN_WALL_N_S_W_E
SPOUSE_CONVERTER
+
WOODEN_WALL_W_E
SPOUSE_CONVERSION_TARGET
+
WOODEN_WALL_S_W_E
MANNERISM_LAUGH
+
WOODEN_WALL_N_S_W
MANNERISM_SMILE
+
METAL_BARS_WALL_S
MANNERISM_WALK
+
METAL_BARS_WALL_E
MANNERISM_SIT
+
WOODEN_WALL_N_S
MANNERISM_BREATH
+
METAL_BARS_WALL_N
MANNERISM_POSTURE
+
METAL_BARS_WALL_NW
MANNERISM_STRETCH
+
METAL_BARS_WALL_NE
MANNERISM_EYELIDS
+
METAL_BARS_WALL_W
MANNERISM_FINGERS
+
METAL_BARS_WALL_SE
MANNERISM_NOSE
+
METAL_BARS_WALL_N_W
MANNERISM_EAR
+
METAL_BARS_WALL_S_E
MANNERISM_HEAD
+
METAL_BARS_WALL_SW
MANNERISM_EYES
+
METAL_BARS_WALL_S_W
MANNERISM_MOUTH
+
MAGMA_2
MANNERISM_HAIR
+
MAGMA_3
MANNERISM_KNUCKLES
+
HIDDEN_ROCK_5
MANNERISM_LIPS
+
MAGMA_1
MANNERISM_CHEEK
+
UNDERWATER_5
MANNERISM_NAILS
+
UNDERWATER_4
MANNERISM_FEET
+
UNDERWATER_7
MANNERISM_ARMS
+
UNDERWATER_6
MANNERISM_HANDS
+
UNDERWATER_1
MANNERISM_TONGUE
+
UNDERMAGMA_7
MANNERISM_LEG
+
UNDERWATER_3
VERMIN_BITE
+
UNDERWATER_2
PENETRATEPOWER
+
UNDERMAGMA_4
FISHITEM
+
UNDERMAGMA_3
VERMIN_NOROAM
+
UNDERMAGMA_6
VERMIN_NOFISH
+
UNDERMAGMA_5
VERMIN_NOTRAP
+
UNDERWATER_7_LABEL
HOMEOTHERM
+
UNDERWATER_6_LABEL
FIXED_TEMP
+
UNDERMAGMA_2
SKILL_RATE
+
UNDERMAGMA_1
SKILL_RUST_RATE
+
UNDERWATER_3_LABEL
SKILL_LEARN_RATE
+
UNDERWATER_2_LABEL
SKILL_RATES
+
UNDERWATER_5_LABEL
SKILL_LEARN_RATES
+
UNDERWATER_4_LABEL
SKILL_RUST_RATES
+
UNDERMAGMA_6_LABEL
PHYS_ATT_RANGE
+
UNDERMAGMA_5_LABEL
Attribute range not in increasing order, repaired
+
UNDERWATER_1_LABEL
Attribute range less than
+
UNDERMAGMA_7_LABEL
, repaired
+
UNDERMAGMA_2_LABEL
Attribute range greater than
+
UNDERMAGMA_1_LABEL
PHYS_ATT_RATES
+
UNDERMAGMA_4_LABEL
PHYS_ATT_CAP_PERC
+
UNDERMAGMA_3_LABEL
Attribute cap perc less than 100, set to 100
+
UNDERWATER_EDGE_NE
MENT_ATT_RANGE
+
UNDERWATER_EDGE_W
MENT_ATT_RATES
+
UNDERWATER_EDGE_N
MENT_ATT_CAP_PERC
+
UNDERWATER_EDGE_NW
TISSUE_LAYER_UNDER
+
UNDERWATER_EDGE_SW
TISSUE_LAYER_OVER
+
UNDERWATER_EDGE_SE
NORMAL
+
UNDERWATER_EDGE_E
Unknown Body Group/Relation Token(s):
+
UNDERWATER_EDGE_S
Unknown Body Part Position Token:
+
UNDERMAGMA_EDGE_NE
Tissue layer not added because no BP found:
+
UNDERMAGMA_EDGE_W
SELECT_TISSUE_LAYER
+
UNDERMAGMA_EDGE_N
PLUS_TISSUE_LAYER
+
UNDERMAGMA_EDGE_NW
BODY_DETAIL_PLAN
+
UNDERMAGMA_EDGE_SW
Body detail plan not found:
+
UNDERMAGMA_EDGE_SE
ARG1
+
UNDERMAGMA_EDGE_E
ARG2
+
UNDERMAGMA_EDGE_S
ARG3
+
TRACK_CARVED_W
ARG4
+
TRACK_CARVED_E
ARG5
+
TRACK_CARVED_N
SET_LAYER_TISSUE
+
TRACK_CARVED_S
TL_RELATIVE_THICKNESS
+
TRACK_CARVED_NE
TL_CONNECTS
+
TRACK_CARVED_SW
TL_MAJOR_ARTERIES
+
TRACK_CARVED_NS
TL_HEALING_RATE
+
TRACK_CARVED_NW
TL_VASCULAR
+
TRACK_CARVED_NSW
TL_PAIN_RECEPTORS
+
TRACK_CARVED_NSE
TISSUE_NAME
+
TRACK_CARVED_SE
Tissue Definition
+
TRACK_CARVED_WE
missing plural string
+
TRACK_CARVED_NSWE
TISSUE_MATERIAL
+
TRACK_CONSTRUCTED_STONE_N
RELATIVE_THICKNESS
+
TRACK_CARVED_NWE
HEALING_RATE
+
TRACK_CARVED_SWE
VASCULAR
+
GEM_D_WALL_S
PAIN_RECEPTORS
+
GEM_D_WALL_E
THICKENS_ON_STRENGTH
+
GEM_C_WALL_N_S
THICKENS_ON_ENERGY_STORAGE
+
GEM_D_WALL_N
ARTERIES
+
GEM_D_WALL_NW
SCARS
+
GEM_D_WALL_NE
STRUCTURAL
+
GEM_D_WALL_W
CONNECTIVE_TISSUE_ANCHOR
+
GEM_D_WALL_SE
SETTABLE
+
GEM_D_WALL_N_W
SPLINTABLE
+
GEM_D_WALL_S_E
FUNCTIONAL
+
GEM_D_WALL_SW
NERVOUS
+
GEM_D_WALL_S_W
THOUGHT
+
GEM_D_WALL_N_W_E
MUSCULAR
+
GEM_D_WALL_S_W_E
SMELL
+
GEM_D_WALL_N_E
HEAR
+
GEM_D_WALL_N_S_E
FLIGHT
+
GEM_D_WALL_W_E
BREATHE
+
GEM_D_WALL_N_S
SIGHT
+
GEM_D_WALL_N_S_W
CONNECTS
+
GEM_D_WALL_N_S_W_E
MAJOR_ARTERIES
+
STONE_WALL_N_3
INSULATION
+
STONE_WALL_N_4
COSMETIC
+
STONE_WALL_N_1
STYLEABLE
+
STONE_WALL_N_2
TISSUE_SHAPE
+
STONE_WALL_S_3
SUBORDINATE_TO_TISSUE
+
STONE_WALL_S_4
TISSUE_MAT_STATE
+
STONE_WALL_S_1
TISSUE_LEAKS
+
STONE_WALL_S_2
Tissue Template
+
STONE_WALL_E_3
TISSUE_TEMPLATE
+
STONE_WALL_E_4
Unrecognized Tissue Template Token:
+
STONE_WALL_E_1
LOCAL_PLANT_MAT
+
STONE_WALL_E_2
*** Error(s) finalizing the template
+
STONE_WALL_W_3
CV_NEW_TAG
+
STONE_WALL_W_4
CV_ADD_TAG
+
STONE_WALL_W_1
CV_REMOVE_TAG
+
STONE_WALL_W_2
CV_NEW_CTAG
+
STONE_WALL_NE
CV_ADD_CTAG
+
STONE_WALL_SW
CV_REMOVE_CTAG
+
STONE_WALL_SE
CV_CONVERT_TAG
+
STONE_WALL_NW
CV_CONVERT_CTAG
+
STONE_WALL_S_E
CVCT_MASTER
+
STONE_WALL_N_E
CVCT_TARGET
+
STONE_WALL_S_W
CVCT_REPLACEMENT
+
STONE_WALL_N_W
CREATURE_VARIATION
+
STONE_WALL_S_W_E
Unrecognized Creature Variation Token:
+
STONE_WALL_N_S_W
ADD_MATERIAL
+
STONE_WALL_N_S_E
needs 2 tokens:
+
STONE_WALL_N_W_E
ADD_TISSUE
+
STONE_WALL_N_S_W_E_3
BP_POSITION
+
STONE_WALL_N_S_W_E_4
needs 3 tokens:
+
STONE_WALL_N_S_W_E_1
BP_RELATION
+
STONE_WALL_N_S_W_E_2
needs 6 tokens:
+
STONE_WALL_W_E_3
BP_RELSIZE
+
STONE_WALL_W_E_4
BP_LAYERS
+
STONE_WALL_W_E_1
BP_LAYERS_UNDER
+
STONE_WALL_W_E_2
BP_LAYERS_OVER
+
STONE_WALL_N_S_3
Unrecognized Body Detail Plan Token:
+
STONE_WALL_N_S_4
chunk
+
STONE_WALL_N_S_1
chunks
+
STONE_WALL_N_S_2
creature_layer
+
HIDDEN_ROCK_3
[OBJECT:CREATURE]
+
HIDDEN_ROCK_4
[CREATURE:
+
HIDDEN_ROCK_1
UPPERBODY
+
HIDDEN_ROCK_2
LOWERBODY
+
ROLLERS_WOOD_NSE_1
HEAD
+
ROLLERS_WOOD_SWE_1
CON_CAT
+
ROLLERS_WOOD_NW_1
CONTYPE
+
ROLLERS_WOOD_NSW_1
GRASP
+
ROLLERS_WOOD_S_1
STANCE
+
ROLLERS_WOOD_N_1
Unrecognized Creature Bodypart CONTYPE Token:
+
ROLLERS_WOOD_NWE_1
LIMB
+
ROLLERS_WOOD_NSWE_1
THROAT
+
ROLLERS_WOOD_NS_2
JOINT
+
ROLLERS_WOOD_WE_2
SKELETON
+
ROLLERS_WOOD_E_1
UNDER_PRESSURE
+
ROLLERS_WOOD_W_1
TOTEMABLE
+
ROLLERS_WOOD_NE_2
VERMIN_BUTCHER_ITEM
+
ROLLERS_WOOD_NW_2
EMBEDDED
+
ROLLERS_WOOD_SE_2
APERTURE
+
ROLLERS_WOOD_SW_2
SMALL
+
ROLLERS_WOOD_SWE_2
INTERNAL
+
ROLLERS_WOOD_NWE_2
CIRCULATION
+
ROLLERS_WOOD_NSW_2
GUTS
+
ROLLERS_WOOD_NSE_2
RIGHT
+
ROLLERS_WOOD_N_2
LEFT
+
ROLLERS_WOOD_E_2
DIGIT
+
ROLLERS_WOOD_NSWE_2
CONNECTOR
+
ROLLERS_WOOD_S_2
PREVENTS_PARENT_COLLAPSE
+
EERIE_PIT
SOCKET
+
FLOOR_ASHES
MOUTH
+
ROLLERS_WOOD_W_2
CATEGORY
+
FLOOR_STONE_ENGRAVED_PALETTE
DEFAULT_RELSIZE
+
FLOOR_STONE_BLOCK
: number capped at 32
+
FLOOR_STONE_ENGRAVED_NON_PALETTE
INDIVIDUAL_NAME
+
TREE_TRUNK_THICK_E
Unrecognized Creature Bodypart Token:
+
TREE_TRUNK_THICK_W
Unrecognized Creature Body Token:
+
TREE_TRUNK_THICK_N
SOLID
+
TREE_TRUNK_THICK_S
LIQUID
+
TREE_TRUNK_THICK_SW
POWDER
+
TREE_TRUNK_THICK_SE
SOLID_POWDER
+
TREE_TRUNK_THICK_NW
PASTE
+
TREE_TRUNK_THICK_NE
SOLID_PASTE
+
TREE_TRUNK_NWE
PRESSED
+
TREE_TRUNK_SWE
SOLID_PRESSED
+
TREE_TRUNK_WE
ALL_SOLID
+
TRACK_CONSTRUCTED_STONE_E
Unrecognized Material State Token:
+
TRACK_CONSTRUCTED_STONE_NS
IN_WATER
+
TRACK_CONSTRUCTED_STONE_S
IN_MAGMA
+
TRACK_CONSTRUCTED_STONE_W
NO_WATER
+
TRACK_CONSTRUCTED_STONE_SW
NO_MAGMA
+
TRACK_CONSTRUCTED_STONE_SE
Unrecognized Location Hint Token:
+
TRACK_CONSTRUCTED_STONE_NW
MAJOR_CURSE
+
TRACK_CONSTRUCTED_STONE_NE
GREETING
+
TRACK_CONSTRUCTED_STONE_NSE
CLEAN_SELF
+
TRACK_CONSTRUCTED_STONE_NWE
CLEAN_FRIEND
+
TRACK_CONSTRUCTED_STONE_WE
FLEEING
+
TRACK_CONSTRUCTED_STONE_NSW
NEGATIVE_SOCIAL_RESPONSE
+
TRACK_CONSTRUCTED_WOOD_N
TORMENT
+
TRACK_CONSTRUCTED_WOOD_S
Unrecognized Usage Hint Token:
+
TRACK_CONSTRUCTED_STONE_SWE
TRAILING_DUST_FLOW
+
TRACK_CONSTRUCTED_STONE_NSWE
TRAILING_VAPOR_FLOW
+
TRACK_CONSTRUCTED_WOOD_NS
TRAILING_GAS_FLOW
+
TRACK_CONSTRUCTED_WOOD_NW
SOLID_GLOB
+
TRACK_CONSTRUCTED_WOOD_W
LIQUID_GLOB
+
TRACK_CONSTRUCTED_WOOD_E
SPATTER_POWDER
+
TRACK_CONSTRUCTED_WOOD_SE
SPATTER_LIQUID
+
TRACK_CONSTRUCTED_WOOD_WE
UNDIRECTED_GAS
+
TRACK_CONSTRUCTED_WOOD_NE
UNDIRECTED_VAPOR
+
TRACK_CONSTRUCTED_WOOD_SW
UNDIRECTED_DUST
+
TRACK_CONSTRUCTED_WOOD_NWE
WEB_SPRAY
+
TRACK_CONSTRUCTED_WOOD_SWE
DRAGONFIRE
+
TRACK_CONSTRUCTED_WOOD_NSW
FIREJET
+
TRACK_CONSTRUCTED_WOOD_NSE
FIREBALL
+
ROLLERS_STONE_WE_1
WEATHER_CREEPING_GAS
+
ROLLERS_STONE_SE_1
WEATHER_CREEPING_VAPOR
+
TRACK_CONSTRUCTED_WOOD_NSWE
WEATHER_CREEPING_DUST
+
ROLLERS_STONE_NS_1
WEATHER_FALLING_MATERIAL
+
ROLLERS_STONE_NW_1
UNDIRECTED_ITEM_CLOUD
+
ROLLERS_STONE_NSW_1
TRAILING_ITEM_FLOW
+
ROLLERS_STONE_SW_1
Unrecognized Breath Attack Token:
+
ROLLERS_STONE_NE_1
LAW_MAKING
+
ROLLERS_STONE_NWE_1
LAW_ENFORCEMENT
+
ROLLERS_STONE_NSWE_1
RECEIVE_DIPLOMATS
+
ROLLERS_STONE_NSE_1
MEET_WORKERS
+
ROLLERS_STONE_SWE_1
MANAGE_PRODUCTION
+
ROLLERS_STONE_E_1
TRADE
+
ROLLERS_STONE_W_1
ACCOUNTING
+
ROLLERS_STONE_S_1
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
ROLLERS_STONE_N_1
MAKE_INTRODUCTIONS
+
ROLLERS_STONE_SE_2
MAKE_PEACE_AGREEMENTS
+
ROLLERS_STONE_SW_2
MAKE_TOPIC_AGREEMENTS
+
ROLLERS_STONE_NS_2
COLLECT_TAXES
+
ROLLERS_STONE_WE_2
ESCORT_TAX_COLLECTOR
+
ROLLERS_STONE_NSW_2
EXECUTIONS
+
ROLLERS_STONE_NSE_2
TAME_EXOTICS
+
ROLLERS_STONE_NE_2
RELIGION
+
ROLLERS_STONE_NW_2
ATTACK_ENEMIES
+
ROLLERS_STONE_NSWE_2
PATROL_TERRITORY
+
ROLLERS_STONE_S_2
MILITARY_GOALS
+
ROLLERS_STONE_SWE_2
MILITARY_STRATEGY
+
ROLLERS_STONE_NWE_2
UPGRADE_SQUAD_EQUIPMENT
+
ROLLERS_STONE_W_2
EQUIPMENT_MANIFESTS
+
ROLLERS_WOOD_NS_1
SORT_AMMUNITION
+
ROLLERS_STONE_N_2
BUILD_MORALE
+
ROLLERS_STONE_E_2
HEALTH_MANAGEMENT
+
ROLLERS_WOOD_SW_1
Unrecognized Position Responsibility Token:
+
ROLLERS_WOOD_NE_1
LOYALTY
+
ROLLERS_WOOD_WE_1
FAMILY
+
ROLLERS_WOOD_SE_1
FRIENDSHIP
+
TREE_HEAVY_BRANCH_NSW
TRUTH
+
TREE_HEAVY_BRANCH_NSE
CUNNING
+
TREE_HEAVY_BRANCH_SWE
ELOQUENCE
+
TREE_HEAVY_BRANCH_NWE
FAIRNESS
+
TREE_HEAVY_BRANCH_NW
DECORUM
+
TREE_HEAVY_BRANCH_NE
TRADITION
+
TREE_HEAVY_BRANCH_SW
ARTWORK
+
TREE_HEAVY_BRANCH_SE
COOPERATION
+
TREE_H
INDEPENDENCE
+
TREE_HEAVY_BRANCH_NS
STOICISM
+
TREE_HEAVY_BRANCH_WE
INTROSPECTION
+
TREE_HEAVY_BRANCH_N
SELF_CONTROL
+
TREE_HEAVY_BRANCH_S
TRANQUILITY
+
TREE_HEAVY_BRANCH_W
HARMONY
+
TREE_TRUNK_THICK_INTERIOR
MERRIMENT
+
TREE_TRUNK_SLOPE_TO_N
CRAFTSMANSHIP
+
TREE_TRUNK_NSWE
MARTIAL_PROWESS
+
TREE_TRUNK_SLOPE_TO_E
SKILL
+
TREE_TRUNK_SLOPE_NSWE
HARD_WORK
+
TREE_TRUNK_SLOPE_TO_S
SACRIFICE
+
TREE_TRUNK_SLOPE_TO_W
COMPETITION
+
TREE_TRUNK_SLOPE_NWE
PERSEVERANCE
+
TREE_TRUNK_SLOPE_SWE
PERSEVERENCE
+
TREE_TRUNK_SLOPE_NSW
LEISURE_TIME
+
TREE_TRUNK_SLOPE_NSE
COMMERCE
+
TREE_TRUNK_SLOPE_SW
ROMANCE
+
TREE_TRUNK_SLOPE_NE
NATURE
+
TREE_TRUNK_SLOPE_NS
PEACE
+
TREE_TRUNK_SLOPE_NW
Unrecognized Value Token:
+
TREE_TRUNK_SLOPE_N
KILL_ENTITY_MEMBER
+
TREE_TRUNK_SLOPE_S
KILL_NEUTRAL
+
TREE_TRUNK_SLOPE_SE
KILL_ENEMY
+
TREE_TRUNK_SLOPE_WE
KILL_ANIMAL
+
TREE_TRUNK_SLOPE_TOP
EAT_SAPIENT_OTHER
+
TREE_BRANCH
EAT_SAPIENT_KILL
+
TREE_TRUNK_SLOPE_W
MAKE_TROPHY_SAME_RACE
+
TREE_TRUNK_SLOPE_E
MAKE_TROPHY_SAPIENT
+
TREE_BRANCH_W
MAKE_TROPHY_ANIMAL
+
TREE_BRANCH_E
KILL_PLANT
+
TREE_BRANCH_N
TORTURE_AS_EXAMPLE
+
TREE_BRANCH_S
TORTURE_FOR_INFORMATION
+
TREE_BRANCH_SWE
TORTURE_FOR_FUN
+
TREE_BRANCH_NSWE
TORTURE_ANIMALS
+
TREE_BRANCH_WE
TREASON
+
TREE_BRANCH_NWE
OATH_BREAKING
+
TREE_HEAVY_BRANCH
LYING
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE
VANDALISM
+
TREE_TWIGS_FULL1
TRESPASSING
+
TREE_OVERLEAVES_HEAVY_BRANCH_NWE
THEFT
+
TREE_OVERLEAVES_HEAVY_BRANCH_SWE
ASSAULT
+
TREE_TWIGS_FULL4
SLAVERY
+
TREE_TWIGS_FULL_N
Unrecognized Ethic Action Token:
+
TREE_TWIGS_FULL2
NOT_APPLICABLE
+
TREE_TWIGS_FULL3
REQUIRED
+
TREE_TWIGS_FULL_E
ACCEPTABLE
+
TREE_TWIGS_FULL_NW
PERSONAL_MATTER
+
TREE_TWIGS_FULL_S
JUSTIFIED_IF_NO_REPERCUSSIONS
+
TREE_TWIGS_FULL_W
JUSTIFIED_IF_GOOD_REASON
+
TREE_TWIGS_FULL_SE
JUSTIFIED_IF_EXTREME_REASON
+
TREE_TWIGS_NSWE
JUSTIFIED_IF_SELF_DEFENSE
+
TREE_TWIGS_FULL_NE
ONLY_IF_SANCTIONED
+
TREE_TWIGS_FULL_SW
MISGUIDED
+
TREE_TWIGS_NSE
SHUN
+
TREE_TWIGS_NSW
APPALLING
+
TREE_TWIGS_SWE
PUNISH_REPRIMAND
+
TREE_TWIGS_NWE
PUNISH_SERIOUS
+
TREE_TWIGS_NE
PUNISH_EXILE
+
TREE_TWIGS_SW
PUNISH_CAPITAL
+
TREE_TWIGS_NS
UNTHINKABLE
+
TREE_TWIGS_NW
Unrecognized Ethic Response Token:
+
TREE_TWIGS_N
ROAD
+
TREE_TWIGS_S
TUNNEL
+
TREE_TWIGS_SE
BRIDGE
+
TREE_TWIGS_WE
WALL
+
TREE_BASE_TRUNK_NW
Unrecognized World Construction Token:
+
TREE_BASE_TRUNK_N
PANTHEON
+
TREE_TWIGS_W
REGIONAL_FORCE
+
TREE_TWIGS_E
Unrecognized Religion Token:
+
TREE_BASE_TRUNK
SPRING
+
TREE_BASE_TRUNK_E
SUMMER
+
TREE_BASE_TRUNK_NE
AUTUMN
+
TREE_BASE_TRUNK_W
WINTER
+
TREE_BASE_TRUNK_SE
Unrecognized Season Token:
+
TREE_BASE_SHADOW_NW
AGRICULTURE
+
TREE_BASE_TRUNK_SW
ANIMALS
+
TREE_BASE_TRUNK_S
BALANCE
+
TREE_BASE_SHADOW_W
BEAUTY
+
TREE_BASE_SHADOW_E
BIRTH
+
TREE_BASE_SHADOW_N
BLIGHT
+
TREE_BASE_SHADOW_NE
BOUNDARIES
+
TREE_BASE_SHADOW_SE
CAVERNS
+
TREE_CAP_WALL_THICK_N
CHAOS
+
TREE_BASE_SHADOW_SW
CHARITY
+
TREE_BASE_SHADOW_S
CHILDREN
+
TREE_CAP_WALL_THICK_W
COASTS
+
TREE_CAP_WALL_THICK_NW
CONSOLATION
+
TREE_CAP_WALL_THICK_S
COURAGE
+
TREE_CAP_WALL_THICK_E
CRAFTS
+
TREE_CAP_WALL_THICK_SE
CREATION
+
TREE_CAP_WALL_N_S_E
DANCE
+
TREE_CAP_WALL_THICK_NE
DARKNESS
+
TREE_CAP_WALL_THICK_SW
DAWN
+
TREE_CAP_WALL_S_W_E
DEATH
+
TREE_CAP_WALL_N_W
DEFORMITY
+
TREE_CAP_WALL_N_S_W
DEPRAVITY
+
TREE_CAP_WALL_N_W_E
DISCIPLINE
+
TREE_CAP_WALL_S_E
DISEASE
+
TREE_CAP_WALL_N_S
DREAMS
+
TREE_CAP_WALL_N_E
DUSK
+
TREE_CAP_WALL_S_W
DUTY
+
TREE_HEAVY_BRANCH_E
EARTH
+
TREE_LEAFLESS_TWIGS_FULL_S
FAME
+
TREE_LEAFLESS_TWIGS_FULL_W
FATE
+
TREE_HEAVY_BRANCH_NSWE
FERTILITY
+
TREE_LEAFLESS_TWIGS_FULL_N
FESTIVALS
+
TREE_LEAFLESS_TWIGS_FULL_NE
FIRE
+
TREE_LEAFLESS_TWIGS_FULL_SW
FISH
+
TREE_LEAFLESS_TWIGS_FULL_E
FISHING
+
TREE_LEAFLESS_TWIGS_FULL_NW
FOOD
+
TREE_LEAFLESS_TWIGS_SWE
FORGIVENESS
+
TREE_LEAFLESS_TWIGS_NWE
FORTRESSES
+
TREE_LEAFLESS_TWIGS_FULL_SE
FREEDOM
+
TREE_LEAFLESS_TWIGS_NSWE
GAMBLING
+
TREE_LEAFLESS_TWIGS_NS
GAMES
+
TREE_LEAFLESS_TWIGS_NW
GENEROSITY
+
TREE_LEAFLESS_TWIGS_NSE
HAPPINESS
+
TREE_LEAFLESS_TWIGS_NSW
HEALING
+
TREE_LEAFLESS_TWIGS_SE
HOSPITALITY
+
TREE_LEAFLESS_TWIGS_WE
HUNTING
+
TREE_LEAFLESS_TWIGS_NE
INSPIRATION
+
TREE_LEAFLESS_TWIGS_SW
JEALOUSY
+
TREE_LEAFLESS_TWIGS_W
JEWELS
+
TREE_LEAFLESS_TWIGS_E
JUSTICE
+
TREE_LEAFLESS_TWIGS_N
LABOR
+
TREE_LEAFLESS_TWIGS_S
LAKES
+
TREE_OVERLEAVES_TRUNK_NSW
LAWS
+
TREE_OVERLEAVES_TRUNK_NWE
LIES
+
TREE_LEAFLESS_TWIGS
LIGHT
+
TREE_OVERLEAVES_TRUNK_NSE
LIGHTNING
+
TREE_OVERLEAVES_TRUNK_NE
LONGEVITY
+
TREE_OVERLEAVES_TRUNK_SW
LOVE
+
TREE_OVERLEAVES_TRUNK_SWE
LUCK
+
TREE_OVERLEAVES_TRUNK_NW
LUST
+
TREE_OVERLEAVES_TRUNK_WE
MARRIAGE
+
TREE_OVERLEAVES_TRUNK_N
MERCY
+
TREE_OVERLEAVES_TRUNK_SE
METALS
+
TREE_OVERLEAVES_TRUNK_NS
MINERALS
+
TREE_OVERLEAVES_TRUNK_E
MISERY
+
TREE_OVERLEAVES_TRUNK_NSWE
MIST
+
TREE_OVERLEAVES_TRUNK_S
MOON
+
TREE_OVERLEAVES_TRUNK_W
MOUNTAINS
+
TREE_OVERLEAVES_HEAVY_BRANCH_W
MUCK
+
TREE_OVERLEAVES_HEAVY_BRANCH_E
MURDER
+
TREE_OVERLEAVES_HEAVY_BRANCH_N
MUSIC
+
TREE_OVERLEAVES_HEAVY_BRANCH_S
NIGHT
+
TREE_OVERLEAVES_HEAVY_BRANCH_NW
NIGHTMARES
+
TREE_OVERLEAVES_HEAVY_BRANCH_NE
OATHS
+
TREE_OVERLEAVES_HEAVY_BRANCH_NS
OCEANS
+
TREE_OVERLEAVES_HEAVY_BRANCH_WE
ORDER
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
PAINTING
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
PERSUASION
+
TREE_OVERLEAVES_HEAVY_BRANCH_SW
PLANTS
+
TREE_OVERLEAVES_HEAVY_BRANCH_SE
POETRY
+
TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN
PREGNANCY
+
TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN
RAIN
+
TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN
RAINBOWS
+
TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN
REBIRTH
+
TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN
REVELRY
+
TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN
REVENGE
+
TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN
RIVERS
+
TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN
RULERSHIP
+
TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN
RUMORS
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN
SALT
+
TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN
SCHOLARSHIP
+
TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN
SEASONS
+
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN
SILENCE
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN
SONG
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN
STARS
+
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN
STORMS
+
TREE_TWIGS_FULL2_FRUIT
SUICIDE
+
TREE_TWIGS_FULL3_FRUIT
THRALLDOM
+
TREE_TWIGS_FRUIT
THUNDER
+
TREE_TWIGS_FULL1_FRUIT
TORTURE
+
TREE_TWIGS_FULL_S_FRUIT
TRAVELERS
+
TREE_TWIGS_FULL_W_FRUIT
TREACHERY
+
TREE_TWIGS_FULL4_FRUIT
TREES
+
TREE_TWIGS_FULL_N_FRUIT
TRICKERY
+
TREE_TWIGS_FULL_NE_FRUIT
TWILIGHT
+
TREE_TWIGS_FULL_SW_FRUIT
VALOR
+
TREE_TWIGS_FULL_E_FRUIT
VICTORY
+
TREE_TWIGS_FULL_NW_FRUIT
VOLCANOS
+
TREE_TWIGS_SWE_FRUIT
WATER
+
TREE_TWIGS_NWE_FRUIT
WEALTH
+
TREE_TWIGS_FULL_SE_FRUIT
WEATHER
+
TREE_TWIGS_NSWE_FRUIT
WIND
+
TREE_TWIGS_NS_FRUIT
WISDOM
+
TREE_TWIGS_NW_FRUIT
WRITING
+
TREE_TWIGS_NSE_FRUIT
YOUTH
+
TREE_TWIGS_NSW_FRUIT
Unrecognized Sphere Token:
+
TREE_TWIGS_SE_FRUIT
STAY_ALIVE
+
TREE_TWIGS_WE_FRUIT
MAINTAIN_ENTITY_STATUS
+
TREE_TWIGS_NE_FRUIT
START_A_FAMILY
+
TREE_TWIGS_SW_FRUIT
RULE_THE_WORLD
+
TREE_TWIGS_W_FRUIT
CREATE_A_GREAT_WORK_OF_ART
+
TREE_TWIGS_E_FRUIT
CRAFT_A_MASTERWORK
+
TREE_TWIGS_N_FRUIT
BRING_PEACE_TO_THE_WORLD
+
TREE_TWIGS_S_FRUIT
BECOME_A_LEGENDARY_WARRIOR
+
TREE_OVERLEAVES_TRUNK_NWE_FRUIT
MASTER_A_SKILL
+
TREE_OVERLEAVES_TRUNK_SWE_FRUIT
FALL_IN_LOVE
+
TREE_OVERLEAVES_TRUNK_NSE_FRUIT
SEE_THE_GREAT_NATURAL_SITES
+
TREE_OVERLEAVES_TRUNK_NSW_FRUIT
IMMORTALITY
+
TREE_OVERLEAVES_TRUNK_SW_FRUIT
Unrecognized Goal Token:
+
TREE_OVERLEAVES_TRUNK_SE_FRUIT
OWN_RACE
+
TREE_OVERLEAVES_TRUNK_NW_FRUIT
Unrecognized Art Facet Token:
+
TREE_OVERLEAVES_TRUNK_NE_FRUIT
TREE
+
TREE_OVERLEAVES_TRUNK_N_FRUIT
SHAPE
+
TREE_OVERLEAVES_TRUNK_S_FRUIT
ITEM
+
TREE_OVERLEAVES_TRUNK_NS_FRUIT
Unrecognized Art Image Element Token:
 
ART_IMAGE
 
COVERED
 
GLAZED
 
RINGS_HANGING
 
BANDS
 
SPIKES
 
ITEMSPECIFIC
 
THREAD
 
CLOTH
 
SEWN_IMAGE
 
PAGES
 
ILLUSTRATION
 
Unrecognized Item Improvement Token:
 
PLAYER_FORTRESS
 
DARK_FORTRESS
 
CAVE
 
CAVE_DETAILED
 
TREE_CITY
 
CITY
 
FORTRESS
 
MONUMENT
 
Unrecognized Site Token:
 
LAW_ENFORCE
 
TAX_ESCORT
 
ANIMATED
 
GHOST
 
ADVENTURER
 
Unrecognized Creature Texture Token:
 
MOTHER
 
FATHER
 
SPOUSE
 
DEITY
 
LOVER
 
PRISONER
 
IMPRISONER
 
MASTER
 
APPRENTICE
 
COMPANION
 
Unrecognized Historical Figure Hist Fig Link Token:
 
MERCENARY
 
FORMER_MERCENARY
 
ENEMY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
SLAVE
 
FORMER_SLAVE
 
FORMER_PRISONER
 
MINER
 
WOODWORKER
 
CARPENTER
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
MASON
 
RANGER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
ARMORER
 
BLACKSMITH
 
METALCRAFTER
 
JEWELER
 
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
POTTER
 
WAX_WORKER
 
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
STRAND_EXTRACTOR
 
FISHERY_WORKER
 
FISHERMAN
 
FISH_DISSECTOR
 
FISH_CLEANER
 
FARMER
 
CHEESE_MAKER
 
MILKER
 
SHEARER
 
SPINNER
 
COOK
 
THRESHER
 
MILLER
 
BUTCHER
 
TANNER
 
DYER
 
PRESSER
 
BEEKEEPER
 
GLAZER
 
PLANTER
 
HERBALIST
 
BREWER
 
SOAP_MAKER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
ENGINEER
 
MECHANIC
 
SIEGE_ENGINEER
 
SIEGE_OPERATOR
 
PUMP_OPERATOR
 
CLERK
 
ARCHITECT
 
DOCTOR
 
DIAGNOSER
 
BONE_SETTER
 
SUTURER
 
SURGEON
 
ADMINISTRATOR
 
TRADER
 
ALCHEMIST
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MASTER_CROSSBOWMAN
 
WRESTLER
 
MASTER_WRESTLER
 
AXEMAN
 
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
MASTER_THIEF
 
THIEF
 
STANDARD
 
DRUNK
 
LASHER
 
MASTER_LASHER
 
MONSTER_SLAYER
 
SCOUT
 
BEAST_HUNTER
 
SNATCHER
 
MINE
 
HAUL_STONE
 
HAUL_WOOD
 
HAUL_BODY
 
HAUL_FOOD
 
HAUL_REFUSE
 
HAUL_ITEM
 
HAUL_FURNITURE
 
HAUL_ANIMALS
 
CLEAN
 
CUTWOOD
 
DETAIL
 
ANIMALTRAIN
 
ANIMALCARE
 
DIAGNOSE
 
SURGERY
 
BONE_SETTING
 
SUTURING
 
DRESSING_WOUNDS
 
FEED_WATER_CIVILIANS
 
RECOVER_WOUNDED
 
DISSECT_VERMIN
 
LEATHER
 
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
MILK
 
CLEAN_FISH
 
DISSECT_FISH
 
HUNT
 
SMELT
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
METAL_CRAFT
 
CUT_GEM
 
ENCRUST_GEM
 
WOOD_CRAFT
 
POTTERY
 
WAX_WORKING
 
STONE_CRAFT
 
BONE_CARVE
 
EXTRACT_STRAND
 
SIEGECRAFT
 
SIEGEOPERATE
 
POTASH_MAKING
 
LYE_MAKING
 
GLAZING
 
BURN_WOOD
 
OPERATE_PUMP
 
PRESSING
 
BEEKEEPING
 
HANDLE_VEHICLES
 
Unrecognized Labor Token:
 
Unrecognized Unit Type Token:
 
MINING
 
WOODCUTTING
 
CARPENTRY
 
DETAILSTONE
 
MASONRY
 
PROCESSFISH
 
TRAPPING
 
WEAVING
 
BREWING
 
ALCHEMY
 
CLOTHESMAKING
 
MILLING
 
PROCESSPLANTS
 
CHEESEMAKING
 
SHEARING
 
SPINNING
 
HERBALISM
 
CUTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
STONECRAFT
 
METALCRAFT
 
LEATHERWORK
 
BONECARVE
 
SWORD
 
MISC_WEAPON
 
DAGGER
 
MACE
 
HAMMER
 
SPEAR
 
CROSSBOW
 
SHIELD
 
ARMOR
 
PIKE
 
WHIP
 
BLOWGUN
 
THROW
 
MECHANICS
 
MAGIC_NATURE
 
SNEAK
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
SET_BONE
 
SUTURE
 
CRUTCH_WALK
 
WOOD_BURNING
 
SOAP_MAKING
 
SWIMMING
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
PROSE
 
READING
 
SPEAKING
 
COORDINATION
 
LEADERSHIP
 
TEACHING
 
MELEE_COMBAT
 
RANGED_COMBAT
 
WRESTLING
 
BITE
 
GRASP_STRIKE
 
STANCE_STRIKE
 
DODGING
 
KNAPPING
 
MILITARY_TACTICS
 
CLIMBING
 
Unrecognized Skill Token:
 
AMBER
 
CORAL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
POTASH
 
PEARLASH
 
VOMIT
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
STONE
 
METAL
 
INORGANIC
 
COAL
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
BOULDER
 
WOOD
 
DOOR
 
FLOODGATE
 
HATCH_COVER
 
GRATE
 
TRACTION_BENCH
 
CHAIR
 
CHAIN
 
FLASK
 
GOBLET
 
INSTRUMENT
 
TOOL
 
WINDOW
 
CAGE
 
BARREL
 
BUCKET
 
ANIMALTRAP
 
TABLE
 
COFFIN
 
STATUE
 
SLAB
 
BOOK
 
QUERN
 
MILLSTONE
 
CORPSE
 
WEAPON
 
SHOES
 
HELM
 
GLOVES
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
AMMO
 
CROWN
 
RING
 
EARRING
 
BRACELET
 
ANVIL
 
CORPSEPIECE
 
MEAT
 
FISH_RAW
 
VERMIN
 
SEEDS
 
SKIN_TANNED
 
PLANT_GROWTH
 
TOTEM
 
PANTS
 
BACKPACK
 
QUIVER
 
SPLINT
 
ORTHOPEDIC_CAST
 
CRUTCH
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPCOMP
 
DRINK
 
POWDER_MISC
 
CHEESE
 
LIQUID_MISC
 
COIN
 
GLOB
 
ROCK
 
PIPE_SECTION
 
Unrecognized Item Token:
 
VESSEL
 
MILITARY_UNIT
 
TEMPLE
 
BATTLE
 
SIEGE
 
map_rejection_log.txt
 
COKE
 
CHARCOAL
 
USE_LAVA_STONE
 
NO_MATGLOSS
 
Unrecognized Inorganic Token:
 
Unrecognized Coal Token:
 
VEIN
 
CLUSTER
 
CLUSTER_SMALL
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:
 
West
 
East
 
North
 
South
 
Below
 
Above
 
Here
 
/Below
 
/Above
 
Leather
 
Cloth (Plant)
 
Cloth (Silk)
 
Cloth (Yarn)
 
Crafts
 
Wood
 
Pets
 
Drinks
 
Cheeses
 
Powders
 
Extracts
 
Meat
 
Fish
 
Eggs
 
Plants
 
Fruit and Nuts
 
Garden Vegetables
 
Meat/Fish Recipes
 
Other Recipes
 
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Seeds
 
Anvils
 
Weapons
 
Training Weapons
 
Bodywear
 
Ammo
 
Trap Components
 
Digging Implements
 
Headwear
 
Handwear
 
Footwear
 
Legwear
 
Shields
 
Toys
 
Tools
 
Instruments
 
Stone
 
Sand
 
Clay
 
Cages
 
Bags (Leather)
 
Bags (Plant)
 
Bags (Silk)
 
Bags (Yarn)
 
Thread (Plant)
 
Thread (Silk)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Silk)
 
Ropes (Yarn)
 
Barrels
 
Miscellaneous
 
Flasks/Waterskins
 
Quivers
 
Backpacks
 
Buckets
 
Splints
 
Crutches
 
None
 
Dungeon Commander
 
Insane Mood
 
Undead Hunt
 
Sieger Patrol
 
Maraud Target
 
Sieger Basepoint
 
Sieger Mill
 
Ambush Patrol
 
Marauder Mill
 
Wilderness Curious Wander
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Pattern Patrol
 
Inactive Marauder
 
Owner
 
Commander
 
Chained Animal
 
Meeting Location
 
Meeting Location Building
 
Vermin Hunting
 
Seek Commander
 
Return to Base
 
Mill Anywhere
 
Mill Building
 
Move to Site
 
Claim Site
 
Head for Edge
 
Milling Flood
 
Milling Burrow
 
Squad Move
 
Squad Kill List
 
Squad Patrol
 
Squad Defend Burrow
 
Squad Defend Burrow From Target
 
Lair Hunter
 
Graze
 
Guard
 
Alarm
 
Wait Order
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Charge Attack
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Clay Zone
 
Colony to Install
 
Return Colony To Install
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Grab Milk Unit
 
Go to Milk Station
 
Grab Shear Unit
 
Go to Shear Station
 
Lay Egg/Nest Box
 
Go to Cage
 
Grab Animal Trap
 
Cage Vermin
 
Grab Unfill Bucket
 
Seek Fill Bucket
 
Seek Patient for Carry
 
Seek Patient for Diagnosis
 
Seek Patient for Immobilize Break
 
Seek Patient for Crutch
 
Seek Patient for Suturing
 
Seek Patient for Dress Wound
 
Seek Surgery Site
 
Carry Patient to Bed
 
Seek Give Water Bucket
 
Seek Job Item
 
Seek Unit For Item Drop
 
Seek Unit For Job
 
Seek Building For Item Drop
 
Seek Building For Job
 
Seek Splint
 
Seek Crutch
 
Seek Suture Thread
 
Seek Dressing Cloth
 
Go to Give Water Target
 
Seek Food for Target
 
Seek Target for Food
 
Seek Animal for Slaughter
 
Seek Slaughter Building
 
Seek Animal for Chain
 
Seek Chain for Animal
 
Seek Cage for Unchain
 
Seek Animal for Unchain
 
Grab Food for Taming
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Food Item
 
Seek Eating Chair
 
Seek Eating Chair 2
 
Seek Bad Mood Building
 
Set Glass Mood Building
 
Set Mood Building
 
Seek Fell Victim
 
Clean Building Site
 
Reset Priority Goal
 
Main Job Building
 
Drop Off Job Items
 
Grab Job Resources
 
Work at Building
 
Grab Uniform
 
Grab Clothing
 
Grab Weapon
 
Grab Ammunition
 
Grab Shield
 
Grab Armor
 
Grab Helm
 
Grab Boots
 
Grab Gloves
 
Grab Pants
 
Grab Quiver
 
Grab Backpack
 
Grab Waterskin
 
Start Hunt
 
Start Fish
 
Clean
 
Hunt Vermin
 
Patrol
 
Squad Station
 
Seek Infant
 
Shop Specific
 
Mill in Shop
 
Go to Shop
 
Seek Training Ammunition
 
Archery Training Site
 
Sparring Partner
 
Sparring Site
 
Attend Party
 
Seek Artifact
 
Grab Ammunition for Building
 
Seek Building for Ammunition
 
Seek Item for Storage
 
Store Item
 
Grab Kill
 
Grab Execution Weapon
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Go to Beating Target
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Sheriff
 
Seek Hunting Target
 
Seek Target Mechanism
 
Seek Target for Mechanism
 
Seek Mechanism for Trigger
 
Seek Trigger for Mechanism
 
Seek Trap for Vermin Catch
 
Seek Vermin for Catching
 
Seek Vermin Catch Location
 
Wander Vermin Catch Location
 
Seek Vermin for Hunting
 
Seek Vermin Hunting Spot
 
Wander Vermin Hunting Spot
 
Seek Fish Trap
 
Seek Fish Catch Location
 
Seek Well for Water
 
Seek Drink Area for Water
 
Upgrade Squad Equipment
 
Prepare Equipment Manifests
 
Wander Depot
 
Seek Update Office
 
Seek Manage Office
 
Assigned Building Job
 
Chase Opponent
 
Chase Opponent Flood
 
Chase Opponent (Same Square)
 
Flee from Opponent
 
Attack Building
 
Start Bed Carry
 
Start Give Food Water
 
Start Medical Aid
 
Seek Station Flood
 
Seek Station
 
Train Animal
 
Start Water Job Well
 
Start Water Job Drink Area
 
Start Eat Job
 
Scheduled Meal
 
Scheduled Sleep Bed
 
Scheduled Sleep Ground
 
Rest
 
Remove Construction
 
Chop
 
Detail
 
Gather Plant
 
Mischief
 
Rest (Recovered)
 
Rest (Reset)
 
Combat Training
 
Skill Demonstration
 
Individual Skill Drill
 
Guard Path
 
Harass
 
Site Walk
 
Site Walk to Building
 
Army Walk
 
Reunion
 
PRIMITIVE
 
FLOWERY
 
UGLY
 
BOUNDARY
 
NAME_CAVE
 
VIOLENT
 
WILD
 
ASSERTIVE
 
ARTIFICE
 
MYSTERY
 
LEADER
 
DOMESTIC
 
MYTHIC
 
FESTIVAL
 
SUBORDINATE
 
NEGATIVE
 
NEGATOR
 
PROTECT
 
NAME_LAKE
 
RESTRAIN
 
ROMANTIC
 
NAME_MOUNTAINS
 
NAME_OCEAN
 
TRAVEL
 
NAME_FOREST
 
NAME_VOLCANO
 
agricultural
 
animal
 
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beautiful
 
birthing
 
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delineated
 
cavernous
 
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charitable
 
child-like
 
coastal
 
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courageous
 
crafted
 
created
 
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dark
 
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noon-time
 
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depraved
 
disciplined
 
diseased
 
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dusklight
 
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earthen
 
familial
 
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festive
 
fiery
 
fish
 
baked
 
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protected
 
free
 
gambling
 
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generous
 
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hunting
 
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jealous
 
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just
 
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rigid
 
deceitful
 
shining
 
electrical
 
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loyal
 
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lustful
 
married
 
merciful
 
metal
 
crystal
 
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moonlit
 
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muddy
 
murderous
 
lyrical
 
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sworn
 
oceanic
 
ordered
 
painted
 
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rainy
 
colorful
 
reborn
 
joyous
 
vengeful
 
flowing
 
lordly
 
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sacrificial
 
salty
 
scholarly
 
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cloudy
 
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stormy
 
strong
 
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sunny
 
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enslaved
 
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wicked
 
enterprising
 
traveling
 
treacherous
 
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tricky
 
twilight
 
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victorious
 
volcanic
 
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wealthy
 
windy
 
wise
 
lettered
 
young
 
no sphere
 
farming
 
animals
 
balance
 
beauty
 
birth
 
blight
 
boundaries
 
caverns
 
chaos
 
charity
 
children
 
coasts
 
consolation
 
courage
 
crafts
 
creation
 
dance
 
darkness
 
deformity
 
depravity
 
discipline
 
disease
 
dreams
 
dusk
 
earth
 
fame
 
fate
 
fertility
 
festivals
 
fire
 
fishing
 
food
 
forgiveness
 
fortresses
 
freedom
 
games
 
generosity
 
happiness
 
hospitality
 
inspiration
 
jealousy
 
jewels
 
justice
 
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laws
 
lies
 
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lightning
 
longevity
 
loyalty
 
luck
 
lust
 
marriage
 
mercy
 
metals
 
minerals
 
misery
 
mist
 
moon
 
mountains
 
muck
 
music
 
nightmares
 
oaths
 
oceans
 
painting
 
persuasion
 
plants
 
poetry
 
pregnancy
 
rain
 
rainbows
 
rebirth
 
revelry
 
revenge
 
rivers
 
rulership
 
rumors
 
sacrifice
 
salt
 
scholarship
 
seasons
 
silence
 
song
 
speech
 
stars
 
storms
 
strength
 
suicide
 
thralldom
 
thunder
 
travelers
 
treachery
 
trees
 
trickery
 
truth
 
valor
 
victory
 
volcanos
 
water
 
wealth
 
wind
 
wisdom
 
writing
 
youth
 
agriculture
 
paved outdoor area
 
uneven pillars
 
square of pillars
 
pillars on the perimeter
 
upper floors
 
lower floors
 
water pool
 
lava pool
 
stagnant pool
 
open structure
 
paved indoor areas
 
detailed surfaces
 
no architectural element
 
MOUNTAIN
 
GLACIER
 
TUNDRA
 
SWAMP_TEMPERATE_FRESHWATER
 
SWAMP_TEMPERATE_SALTWATER
 
MARSH_TEMPERATE_FRESHWATER
 
MARSH_TEMPERATE_SALTWATER
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_SALTWATER
 
SWAMP_MANGROVE
 
MARSH_TROPICAL_FRESHWATER
 
MARSH_TROPICAL_SALTWATER
 
FOREST_TAIGA
 
TAIGA
 
FOREST_TEMPERATE_CONIFER
 
FOREST_TEMPERATE_BROADLEAF
 
FOREST_TROPICAL_CONIFER
 
FOREST_TROPICAL_DRY_BROADLEAF
 
FOREST_TROPICAL_MOIST_BROADLEAF
 
GRASSLAND_TEMPERATE
 
SAVANNA_TEMPERATE
 
SHRUBLAND_TEMPERATE
 
GRASSLAND_TROPICAL
 
SAVANNA_TROPICAL
 
SHRUBLAND_TROPICAL
 
DESERT_BADLAND
 
DESERT_ROCK
 
DESERT_SAND
 
OCEAN_TROPICAL
 
OCEAN_TEMPERATE
 
OCEAN_ARCTIC
 
POOL_TEMPERATE_FRESHWATER
 
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_SALTWATER
 
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_SALTWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TROPICAL_FRESHWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
LAKE_TROPICAL_SALTWATER
 
RIVER_TEMPERATE_FRESHWATER
 
RIVER_TEMPERATE_BRACKISHWATER
 
RIVER_TEMPERATE_SALTWATER
 
RIVER_TROPICAL_FRESHWATER
 
RIVER_TROPICAL_BRACKISHWATER
 
RIVER_TROPICAL_SALTWATER
 
SUBTERRANEAN_WATER
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_LAVA
 
ALL_MAIN
 
ANY_LAND
 
ANY_OCEAN
 
ANY_LAKE
 
ANY_TEMPERATE_LAKE
 
ANY_TROPICAL_LAKE
 
ANY_RIVER
 
ANY_TEMPERATE_RIVER
 
ANY_TROPICAL_RIVER
 
ANY_POOL
 
NOT_FREEZING
 
ANY_TEMPERATE
 
ANY_TROPICAL
 
ANY_FOREST
 
ANY_SHRUBLAND
 
ANY_GRASSLAND
 
ANY_SAVANNA
 
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_BROADLEAF
 
ANY_WETLAND
 
ANY_TROPICAL_WETLAND
 
ANY_TEMPERATE_WETLAND
 
ANY_TROPICAL_MARSH
 
ANY_TEMPERATE_MARSH
 
ANY_TROPICAL_SWAMP
 
ANY_TEMPERATE_SWAMP
 
ANY_DESERT
 
Unrecognized Biome Token:
 
wives
 
eldest son
 
second eldest son
 
third eldest son
 
fourth eldest son
 
fifth eldest son
 
sixth eldest son
 
seventh eldest son
 
eighth eldest son
 
ninth eldest son
 
tenth eldest son
 
youngest son
 
only son
 
eldest daughter
 
second eldest daughter
 
third eldest daughter
 
fourth eldest daughter
 
fifth eldest daughter
 
sixth eldest daughter
 
seventh eldest daughter
 
eighth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
only daughter
 
youngest daughter
 
eldest child
 
second eldest child
 
third eldest child
 
fourth eldest child
 
fifth eldest child
 
sixth eldest child
 
seventh eldest child
 
eighth eldest child
 
ninth eldest child
 
tenth eldest child
 
youngest child
 
only child
 
paternal grandmother
 
paternal grandfather
 
maternal grandmother
 
maternal grandfather
 
older brother
 
older sister
 
older sibling
 
younger brother
 
younger sister
 
younger sibling
 
no relationship
 
SWAMP
 
DESERT
 
FOREST
 
OCEAN
 
LAKE
 
GRASSLAND
 
HILLS
 
Unrecognized Region Type Token:
 
Wetland
 
Desert
 
Forest
 
Mountains
 
Ocean
 
Lake
 
Glacier
 
Tundra
 
Grassland
 
Hills
 
FIRED_MAT
 
TOUGHNESS
 
ENDURANCE
 
RECUPERATION
 
DISEASE_RESISTANCE
 
Unrecognized Physical Attribute Token:
 
ANALYTICAL_ABILITY
 
FOCUS
 
WILLPOWER
 
CREATIVITY
 
INTUITION
 
PATIENCE
 
MEMORY
 
LINGUISTIC_ABILITY
 
SPATIAL_SENSE
 
MUSICALITY
 
KINESTHETIC_SENSE
 
EMPATHY
 
SOCIAL_AWARENESS
 
Unrecognized Mental Attribute Token:
 
Unrecognized Body Part Flag Token:
 
FRONT
 
BACK
 
SIDES
 
BOTTOM
 
Unrecognized Body Part Position Token:
 
AROUND
 
SURROUNDED_BY
 
ABOVE
 
BELOW
 
IN_FRONT
 
BEHIND
 
CLEANS
 
CLEANED_BY
 
Unrecognized Body Part Relation Token:
 
TYPE
 
TOKEN
 
BY_TYPE
 
BY_TOKEN
 
BY_CATEGORY
 
BYTYPE
 
BYTOKEN
 
BYCATEGORY
 
Unrecognized Body Part Group Token:
 
HEIGHT
 
BROADNESS
 
LENGTH
 
CLOSE_SET
 
DEEP_SET
 
HIGH_POSITION
 
LARGE_IRIS
 
WRINKLY
 
CURLY
 
CONVEX
 
DENSE
 
THICKNESS
 
UPTURNED
 
SPLAYED_OUT
 
HANGING_LOBES
 
GAPS
 
HIGH_CHEEKBONES
 
BROAD_CHIN
 
JUTTING_CHIN
 
SQUARE_CHIN
 
ROUND_VS_NARROW
 
GREASY
 
DEEP_VOICE
 
RASPY_VOICE
 
Unrecognized Appearance Modifier Token:
 
DAILY
 
WEEKLY
 
MONTHLY
 
YEARLY
 
Unrecognized Appearance Modifier Rate Scale Token:
 
FADE
 
ROOT
 
Unrecognized Replacement Method Token:
 
MONOTONE
 
STRIPES
 
IRIS_EYE
 
SPOTS
 
PUPIL_EYE
 
MOTTLED
 
Unrecognized Pattern Token:
 
LAYER
 
STRANDS
 
FEATHERS
 
SCALES
 
CUSTOM
 
Unrecognized Tissue Shape Token:
 
DOMINANT_LESS
 
DOMINANT_MORE
 
Unrecognized Genetic Model Token:
 
REACHED_PEAK
 
ERA_CHANGE
 
ENDGAME_EVENT_1
 
ENDGAME_EVENT_2
 
FEATURE_DISCOVERY
 
STRUCK_DEEP_METAL
 
STRUCK_MINERAL
 
STRUCK_ECONOMIC_MINERAL
 
COMBAT_TWIST_WEAPON
 
COMBAT_LET_ITEM_DROP
 
COMBAT_START_CHARGE
 
COMBAT_SURPRISE_CHARGE
 
COMBAT_JUMP_DODGE_PROJ
 
COMBAT_JUMP_DODGE_STRIKE
 
COMBAT_DODGE
 
COMBAT_COUNTERSTRIKE
 
COMBAT_BLOCK
 
COMBAT_PARRY
 
COMBAT_CHARGE_COLLISION
 
COMBAT_CHARGE_DEFENDER_TUMBLES
 
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 
COMBAT_CHARGE_ATTACKER_TUMBLES
 
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 
COMBAT_CHARGE_TANGLE_TOGETHER
 
COMBAT_CHARGE_TANGLE_TUMBLE
 
COMBAT_CHARGE_RUSH_BY
 
COMBAT_CHARGE_MANAGE_STOP
 
COMBAT_CHARGE_OBSTACLE_SLAM
 
COMBAT_WRESTLE_LOCK
 
COMBAT_WRESTLE_CHOKEHOLD
 
COMBAT_WRESTLE_TAKEDOWN
 
COMBAT_WRESTLE_THROW
 
COMBAT_WRESTLE_RELEASE_LOCK
 
COMBAT_WRESTLE_RELEASE_CHOKE
 
COMBAT_WRESTLE_RELEASE_GRIP
 
COMBAT_WRESTLE_STRUGGLE
 
COMBAT_WRESTLE_RELEASE_LATCH
 
COMBAT_WRESTLE_STRANGLE_KO
 
COMBAT_WRESTLE_ADJUST_GRIP
 
COMBAT_GRAB_TEAR
 
COMBAT_STRIKE_DETAILS
 
COMBAT_STRIKE_DETAILS_2
 
COMBAT_EVENT_ENRAGED
 
COMBAT_EVENT_STUCKIN
 
COMBAT_EVENT_LATCH_BP
 
COMBAT_EVENT_LATCH_GENERAL
 
COMBAT_EVENT_PROPELLED_AWAY
 
COMBAT_EVENT_KNOCKED_OUT
 
COMBAT_EVENT_STUNNED
 
COMBAT_EVENT_WINDED
 
COMBAT_EVENT_NAUSEATED
 
MIGRANT_ARRIVAL_NAMED
 
MIGRANT_ARRIVAL
 
DIG_CANCEL_WARM
 
DIG_CANCEL_DAMP
 
AMBUSH_DEFENDER
 
AMBUSH_RESIDENT
 
AMBUSH_THIEF
 
AMBUSH_THIEF_SUPPORT_SKULKING
 
AMBUSH_THIEF_SUPPORT_NATURE
 
AMBUSH_THIEF_SUPPORT
 
AMBUSH_MISCHIEVIOUS
 
AMBUSH_MISCHIEVOUS
 
AMBUSH_SNATCHER
 
AMBUSH_SNATCHER_SUPPORT
 
AMBUSH_AMBUSHER_NATURE
 
AMBUSH_AMBUSHER
 
AMBUSH_INJURED
 
AMBUSH_OTHER
 
AMBUSH_INCAPACITATED
 
FOUND_TRAP
 
CARAVAN_ARRIVAL
 
NOBLE_ARRIVAL
 
D_MIGRANTS_ARRIVAL
 
D_MIGRANT_ARRIVAL
 
D_MIGRANT_ARRIVAL_DISCOURAGED
 
D_NO_MIGRANT_ARRIVAL
 
ANIMAL_TRAP_CATCH
 
ANIMAL_TRAP_ROBBED
 
MISCHIEF_LEVER
 
MISCHIEF_PLATE
 
MISCHIEF_CAGE
 
MISCHIEF_CHAIN
 
DIPLOMAT_ARRIVAL
 
LIAISON_ARRIVAL
 
TRADE_DIPLOMAT_ARRIVAL
 
CAVE_COLLAPSE
 
BIRTH_CITIZEN
 
BIRTH_ANIMAL
 
STRANGE_MOOD
 
MADE_ARTIFACT
 
NAMED_ARTIFACT
 
ITEM_ATTACHMENT
 
VERMIN_CAGE_ESCAPE
 
TRIGGER_WEB
 
MOOD_BUILDING_CLAIMED
 
ARTIFACT_BEGUN
 
MEGABEAST_ARRIVAL
 
FORT_POSITION_SUCCESSION
 
BERSERK_CITIZEN
 
MAGMA_DEFACES_ENGRAVING
 
ENGRAVING_MELTS
 
MASTERPIECE_ARCHITECTURE
 
MASTERPIECE_CONSTRUCTION
 
MASTER_ARCHITECTURE_LOST
 
MASTER_CONSTRUCTION_LOST
 
ADV_AWAKEN
 
ADV_SLEEP_INTERRUPTED
 
ADV_REACTION_PRODUCTS
 
CANCEL_JOB
 
ADV_CREATURE_DEATH
 
CITIZEN_DEATH
 
PET_DEATH
 
CITIZEN_MISSING
 
PET_MISSING
 
FALL_OVER
 
CAUGHT_IN_FLAMES
 
CAUGHT_IN_WEB
 
UNIT_PROJECTILE_SLAM_BLOW_APART
 
UNIT_PROJECTILE_SLAM
 
UNIT_PROJECTILE_SLAM_INTO_UNIT
 
LOSE_HOLD_OF_ITEM
 
REGAIN_CONSCIOUSNESS
 
FREE_FROM_WEB
 
PARALYZED
 
OVERCOME_PARALYSIS
 
NOT_STUNNED
 
EXHAUSTION
 
PAIN_KO
 
BREAK_GRIP
 
NO_BREAK_GRIP
 
BLOCK_FIRE
 
BREATHE_FIRE
 
SHOOT_WEB
 
PULL_OUT_DROP
 
STAND_UP
 
MARTIAL_TRANCE
 
MAT_BREATH
 
NIGHT_ATTACK_STARTS
 
NIGHT_ATTACK_ENDS
 
NIGHT_ATTACK_TRAVEL
 
GHOST_ATTACK
 
TRAVEL_SITE_DISCOVERY
 
TRAVEL_SITE_BUMP
 
ADVENTURE_INTRO
 
CREATURE_SOUND
 
MECHANISM_SOUND
 
CREATURE_STEALS_OBJECT
 
BODY_TRANSFORMATION
 
INTERACTION_ACTOR
 
INTERACTION_TARGET
 
UNDEAD_ATTACK
 
REGULAR_CONVERSATION
 
CONFLICT_CONVERSATION
 
STRANGE_RAIN_SNOW
 
STRANGE_CLOUD
 
SIMPLE_ANIMAL_ACTION
 
FLOUNDER_IN_LIQUID
 
TRAINING_DOWN_TO_SEMI_WILD
 
TRAINING_FULL_REVERSION
 
ANIMAL_TRAINING_KNOWLEDGE
 
SKIP_ON_LIQUID
 
DODGE_FLYING_OBJECT
 
FLAME_HIT
 
EMBRACE
 
BANDIT_EMPTY_CONTAINER
 
BANDIT_GRAB_ITEM
 
COMBAT_EVENT_ATTACK_INTERRUPTED
 
COMBAT_WRESTLE_CATCH_ATTACK
 
FAIL_TO_GRAB_SURFACE
 
LOSE_HOLD_OF_SURFACE
 
TRAVEL_COMPLAINT
 
LOSE_EMOTION
 
REORGANIZE_POSSESSIONS
 
PUSH_ITEM
 
DRAW_ITEM
 
STRAP_ITEM
 
GAIN_SITE_CONTROL
 
Unrecognized Announcement Token:
 
SINGULAR
 
PLURAL
 
Unrecognized Word Property Token:
 
NEATLY_COMBED
 
BRAIDED
 
DOUBLE_BRAIDS
 
PONY_TAILS
 
CLEAN_SHAVEN
 
STANDARD_HAIR_SHAPINGS
 
STANDARD_BEARD_SHAPINGS
 
STANDARD_MOUSTACHE_SHAPINGS
 
STANDARD_SIDEBURNS_SHAPINGS
 
Unrecognized Tissue Layer Shapings Token:
 
blob
 
quadruped
 
humanoid
 
silverfish
 
mayfly
 
dragonfly
 
damselfly
 
stonefly
 
earwig
 
grasshopper
 
cricket
 
stick insect
 
cockroach
 
termite
 
mantis
 
louse
 
thrips
 
aphid
 
cicada
 
assassin bug
 
wasp
 
hornet
 
tiger beetle
 
ladybug
 
weevil
 
darkling beetle
 
click beetle
 
firefly
 
scarab beetle
 
stag beetle
 
dung beetle
 
rhinoceros beetle
 
rove beetle
 
snakefly
 
lacewing
 
antlion larva
 
mosquito
 
flea
 
scorpionfly
 
caddisfly
 
butterfly
 
moth
 
caterpillar
 
maggot
 
spider
 
tarantula
 
scorpion
 
tick
 
mite
 
shrimp
 
lobster
 
crab
 
nematode
 
snail
 
slug
 
earthworm
 
leech
 
bristleworm
 
ribbon worm
 
flat worm
 
toad
 
frog
 
salamander
 
newt
 
alligator
 
crocodile
 
lizard
 
chameleon
 
iguana
 
gecko
 
skink
 
gila monster
 
monitor
 
serpent
 
viper
 
rattlesnake
 
cobra
 
python
 
anaconda
 
turtle
 
tortoise
 
pterosaur
 
dimetrodon
 
sauropod
 
theropod
 
iguanodont
 
hadrosaurid
 
stegosaurid
 
ceratopsid
 
ankylosaurid
 
duck
 
goose
 
swan
 
turkey
 
grouse
 
chicken
 
quail
 
pheasant
 
gull
 
loon
 
grebe
 
albatross
 
petrel
 
penguin
 
pelican
 
stork
 
vulture
 
flamingo
 
falcon
 
kestrel
 
condor
 
osprey
 
buzzard
 
eagle
 
harrier
 
kite
 
crane
 
dove
 
pigeon
 
parrot
 
cockatoo
 
cuckoo
 
nightjar
 
swift
 
hummingbird
 
kingfisher
 
hornbill
 
quetzal
 
toucan
 
woodpecker
 
lyrebird
 
thornbill
 
honeyeater
 
oriole
 
fantail
 
shrike
 
crow
 
raven
 
magpie
 
kinglet
 
lark
 
swallow
 
martin
 
bushtit
 
warbler
 
thrush
 
oxpecker
 
starling
 
mockingbird
 
wren
 
nuthatch
 
sparrow
 
tanager
 
cardinal
 
bunting
 
finch
 
titmouse
 
chickadee
 
waxwing
 
flycatcher
 
opossum
 
koala
 
wombat
 
kangaroo
 
sloth
 
anteater
 
armadillo
 
squirrel
 
marmot
 
beaver
 
gopher
 
mouse
 
porcupine
 
chinchilla
 
cavy
 
capybara
 
rabbit
 
hare
 
lemur
 
loris
 
monkey
 
hedgehog
 
shrew
 
mole
 
fruit bat
 
wolf
 
coyote
 
jackal
 
raccoon
 
coati
 
weasel
 
otter
 
badger
 
skunk
 
bear
 
panda
 
panther
 
mongoose
 
hyena
 
civet
 
walrus
 
pangolin
 
elephant
 
mammoth
 
horse
 
zebra
 
tapir
 
rhinoceros
 
warthog
 
hippopotamus
 
camel
 
llama
 
giraffe
 
deer
 
moose
 
antelope
 
sheep
 
goat
 
bison
 
buffalo
 
bull
 
Granite
 
Slate
 
Felsite
 
Hematite
 
Malachite
 
Galena
 
Limestone
 
Sandstone
 
Timber
 
Moonstone
 
Opal
 
Obsidian
 
Dabbling
 
Novice
 
Adequate
 
Competent
 
Skilled
 
Proficient
 
Talented
 
Adept
 
Expert
 
Professional
 
Accomplished
 
Master
 
High Master
 
Grand Master
 
Legendary
 
Mining
 
Wood Cutting
 
Carpentry
 
Bowmaking
 
Engraving
 
Masonry
 
Animal Training
 
Animal Caretaking
 
Fish Dissection
 
Animal Dissection
 
Fish Cleaning
 
Butchery
 
Trapping
 
Growing
 
Herbalism
 
Ambush
 
Swimming
 
Persuasion
 
Negotiation
 
Judging Intent
 
Appraisal
 
Organization
 
Record Keeping
 
Lying
 
Intimidation
 
Conversation
 
Comedy
 
Flattery
 
Consoling
 
Pacification
 
Tracking
 
Fishing
 
Furnace Operation
 
Strand Extraction
 
Soap Making
 
Potash Making
 
Lye Making
 
Wood Burning
 
Weaponsmithing
 
Armorsmithing
 
Metalsmithing
 
Gem Cutting
 
Gem Setting
 
Wood Crafting
 
Pottery
 
Wax Working
 
Stone Crafting
 
Metal Crafting
 
Glassmaking
 
Studying
 
Concentration
 
Discipline
 
Observation
 
Writing
 
Prose
 
Poetry
 
Reading
 
Speaking
 
Coordination
 
Balance
 
Leadership
 
Military Tactics
 
Teaching
 
Fighting
 
Archery
 
Wrestling
 
Biting
 
Striking
 
Kicking
 
Dodging
 
Sword
 
Mace
 
Hammer
 
Spear
 
Crossbow
 
Pike
 
Shield
 
Armor
 
Siege Engineering
 
Siege Operation
 
Pump Operation
 
Leatherworking
 
Tanning
 
Dyeing
 
Pressing
 
Beekeeping
 
Glazing
 
Bone Carving
 
Weaving
 
Brewing
 
Clothes Making
 
Milling
 
Threshing
 
Blowgun
 
Throwing
 
Machinery
 
Nature
 
Knife
 
Lash
 
Cooking
 
Alchemy
 
Building Design
 
Cheese Making
 
Milking
 
Shearing
 
Spinning
 
Misc. Object
 
Wound Dressing
 
Diagnostics
 
Surgery
 
Bone Setting
 
Suturing
 
Crutch-walking
 
Knapping
 
Climbing
 
Miner
 
Wood Cutter
 
Carpenter
 
Bowyer
 
Engraver
 
Mason
 
Animal Trainer
 
Animal Caretaker
 
Fish Dissector
 
Animal Dissector
 
Fish Cleaner
 
Butcher
 
Trapper
 
Grower
 
Herbalist
 
Ambusher
 
Swimmer
 
Persuader
 
Negotiator
 
Judge of Intent
 
Appraiser
 
Organizer
 
Record Keeper
 
Liar
 
Intimidator
 
Conversationalist
 
Comedian
 
Flatterer
 
Consoler
 
Pacifier
 
Tracker
 
Fisherman
 
Furnace Operator
 
Strand Extractor
 
Soaper
 
Potash Maker
 
Lye Maker
 
Wood Burner
 
Weaponsmith
 
Armorsmith
 
Metalsmith
 
Gem Cutter
 
Gem Setter
 
Wood Crafter
 
Potter
 
Wax Worker
 
Stone Crafter
 
Metal Crafter
 
Glassmaker
 
Student
 
Observer
 
Wordsmith
 
Writer
 
Poet
 
Reader
 
Speaker
 
Knapper
 
Leader
 
Teacher
 
Fighter
 
Archer
 
Wrestler
 
Biter
 
Striker
 
Kicker
 
Dodger
 
Axeman
 
Swordsman
 
Maceman
 
Hammerman
 
Spearman
 
Crossbowman
 
Pikeman
 
Bowman
 
Shield User
 
Armor User
 
Siege Engineer
 
Siege Operator
 
Pump Operator
 
Leatherworker
 
Tanner
 
Dyer
 
Presser
 
Beekeeper
 
Glazer
 
Bone Carver
 
Weaver
 
Brewer
 
Clothier
 
Miller
 
Thresher
 
Blowgunner
 
Thrower
 
Mechanic
 
Druid
 
Knife User
 
Lasher
 
Cook
 
Alchemist
 
Building Designer
 
Cheese Maker
 
Milker
 
Shearer
 
Spinner
 
Misc. Object User
 
Wound Dresser
 
Diagnostician
 
Surgeon
 
Bone Doctor
 
Suturer
 
Crutch-walker
 
Climber
 
ill-sized art actions (1):
 
ill-sized art actions (2):
 
ill-sized art actions (3):
 
ill-sized art actions (4):
 
ill-sized art actions (5):
 
ill-sized art actions (6):
 
LIQUID_COOKING
 
LIQUID_SCOOP
 
GRIND_POWDER_RECEPTACLE
 
GRIND_POWDER_GRINDER
 
MEAT_CARVING
 
MEAT_BONING
 
MEAT_SLICING
 
MEAT_CLEAVING
 
HOLD_MEAT_FOR_CARVING
 
MEAL_CONTAINER
 
LIQUID_CONTAINER
 
FOOD_STORAGE
 
HIVE
 
NEST_BOX
 
SMALL_OBJECT_STORAGE
 
TRACK_CART
 
HEAVY_OBJECT_HAULING
 
Unrecognized Tool Use Token:
 
SIMPLE_MOUND
 
SIMPLE_BURROW
 
LABYRINTH
 
SHRINE
 
WILDERNESS_LOCATION
 
Unrecognized Lair Token:
 
HAS_DOORS
 
Unrecognized Lair Characteristic Token:
 
GRIND_BONE_MEAL
 
COOK_BLOOD
 
GRIND_VERMIN
 
COOK_VERMIN
 
COOK_PEOPLE
 
COLLECT_TROPHIES
 
EAT_BONE_PORRIDGE
 
USE_ANY_MELEE_WEAPON
 
COLLECT_WEALTH
 
GIANT_NEST
 
Unrecognized Habit Token:
 
ALERT
 
PEACEFUL_INTERMITTENT
 
Unrecognized Creature Sound Token:
 
VOCALIZATION
 
Unrecognized Creature Sound Method Token:
 
Random Buffer Overload
 
data/init/d_init.txt
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
SHOW_EMBARK_TUNNEL
 
ALWAYS
 
FINDER
 
SHOW_FLOW_AMOUNTS
 
SHOW_IMP_QUALITY
 
ENGRAVINGS_START_OBSCURED
 
AUTOSAVE_PAUSE
 
EMBARK_WARNING_ALWAYS
 
INITIAL_SAVE
 
AUTOSAVE
 
SEASONAL
 
AUTOBACKUP
 
PATH_COST
 
WALKING_SPREADS_SPATTER_DWF
 
WALKING_SPREADS_SPATTER_ADV
 
TEMPERATURE
 
CAVEINS
 
ARTIFACTS
 
ECONOMY
 
ZERO_RENT
 
TESTING_ARENA
 
EMBARK_RECTANGLE
 
PAUSE_ON_LOAD
 
LOG_MAP_REJECTS
 
INVADERS
 
VARIED_GROUND_TILES
 
NICKNAME_DWARF
 
REPLACE_FIRST
 
CENTRALIZE
 
REPLACE_ALL
 
NICKNAME_ADVENTURE
 
NICKNAME_LEGENDS
 
CHASM
 
PILLAR_TILE
 
TREE_ROOT_SLOPING
 
TREE_ROOTS
 
TREE_TRUNK_PILLAR
 
TREE_TRUNK_SLOPING
 
TREE_TRUNK_N
 
TREE_TRUNK_S
 
TREE_TRUNK_E
 
TREE_TRUNK_W
 
TREE_TRUNK_NW
 
TREE_TRUNK_NE
 
TREE_TRUNK_SW
 
TREE_TRUNK_SE
 
TREE_TRUNK_BRANCH_N
 
TREE_TRUNK_BRANCH_S
 
TREE_TRUNK_BRANCH_E
 
TREE_TRUNK_BRANCH_W
 
TREE_BRANCH_NS
 
TREE_BRANCH_EW
 
TREE_BRANCH_NW
 
TREE_BRANCH_NE
 
TREE_BRANCH_SW
 
TREE_BRANCH_SE
 
TREE_BRANCH_NSE
 
TREE_BRANCH_NSW
 
TREE_BRANCH_NEW
 
TREE_BRANCH_SEW
 
TREE_BRANCH_NSEW
 
TREE_BRANCHES
 
TREE_SMOOTH_BRANCHES
 
TREE_TWIGS
 
TREE_CAP_RAMP
 
TREE_CAP_PILLAR
 
TREE_CAP_WALL_N
 
TREE_CAP_WALL_S
 
TREE_CAP_WALL_E
 
TREE_CAP_WALL_W
 
TREE_CAP_WALL_NW
 
TREE_CAP_WALL_NE
 
TREE_CAP_WALL_SW
 
TREE_CAP_WALL_SE
 
TREE_CAP_FLOOR1
 
TREE_CAP_FLOOR2
 
TREE_CAP_FLOOR3
 
TREE_CAP_FLOOR4
 
TREE_ROOT_SLOPING_DEAD
 
TREE_ROOTS_DEAD
 
TREE_TRUNK_PILLAR_DEAD
 
TREE_TRUNK_SLOPING_DEAD
 
TREE_TRUNK_N_DEAD
 
TREE_TRUNK_S_DEAD
 
TREE_TRUNK_E_DEAD
 
TREE_TRUNK_W_DEAD
 
TREE_TRUNK_NW_DEAD
 
TREE_TRUNK_NE_DEAD
 
TREE_TRUNK_SW_DEAD
 
TREE_TRUNK_SE_DEAD
 
TREE_TRUNK_BRANCH_N_DEAD
 
TREE_TRUNK_BRANCH_S_DEAD
 
TREE_TRUNK_BRANCH_E_DEAD
 
TREE_TRUNK_BRANCH_W_DEAD
 
TREE_BRANCH_NS_DEAD
 
TREE_BRANCH_EW_DEAD
 
TREE_BRANCH_NW_DEAD
 
TREE_BRANCH_NE_DEAD
 
TREE_BRANCH_SW_DEAD
 
TREE_BRANCH_SE_DEAD
 
TREE_BRANCH_NSE_DEAD
 
TREE_BRANCH_NSW_DEAD
 
TREE_BRANCH_NEW_DEAD
 
TREE_BRANCH_SEW_DEAD
 
TREE_BRANCH_NSEW_DEAD
 
TREE_BRANCHES_DEAD
 
TREE_SMOOTH_BRANCHES_DEAD
 
TREE_TWIGS_DEAD
 
TREE_CAP_RAMP_DEAD
 
TREE_CAP_PILLAR_DEAD
 
TREE_CAP_WALL_N_DEAD
 
TREE_CAP_WALL_S_DEAD
 
TREE_CAP_WALL_E_DEAD
 
TREE_CAP_WALL_W_DEAD
 
TREE_CAP_WALL_NW_DEAD
 
TREE_CAP_WALL_NE_DEAD
 
TREE_CAP_WALL_SW_DEAD
 
TREE_CAP_WALL_SE_DEAD
 
TREE_CAP_FLOOR1_DEAD
 
TREE_CAP_FLOOR2_DEAD
 
TREE_CAP_FLOOR3_DEAD
 
TREE_CAP_FLOOR4_DEAD
 
TREE_TRUNK_NSE
 
TREE_TRUNK_NSW
 
TREE_TRUNK_NEW
 
TREE_TRUNK_SEW
 
TREE_TRUNK_NS
 
TREE_TRUNK_EW
 
TREE_TRUNK_NSEW
 
TREE_TRUNK_INTERIOR
 
TREE_TRUNK_NSE_DEAD
 
TREE_TRUNK_NSW_DEAD
 
TREE_TRUNK_NEW_DEAD
 
TREE_TRUNK_SEW_DEAD
 
TREE_TRUNK_NS_DEAD
 
TREE_TRUNK_EW_DEAD
 
TREE_TRUNK_NSEW_DEAD
 
TREE_TRUNK_INTERIOR_DEAD
 
TRACK_N
 
TRACK_S
 
TRACK_E
 
TRACK_W
 
TRACK_NS
 
TRACK_NE
 
TRACK_NW
 
TRACK_SE
 
TRACK_SW
 
TRACK_EW
 
TRACK_NSE
 
TRACK_NSW
 
TRACK_NEW
 
TRACK_SEW
 
TRACK_NSEW
 
TRACK_RAMP_N
 
TRACK_RAMP_S
 
TRACK_RAMP_E
 
TRACK_RAMP_W
 
TRACK_RAMP_NS
 
TRACK_RAMP_NE
 
TRACK_RAMP_NW
 
TRACK_RAMP_SE
 
TRACK_RAMP_SW
 
TRACK_RAMP_EW
 
TRACK_RAMP_NSE
 
TRACK_RAMP_NSW
 
TRACK_RAMP_NEW
 
TRACK_RAMP_SEW
 
TRACK_RAMP_NSEW
 
WOUND_COLOR_NONE
 
WOUND_COLOR_MINOR
 
WOUND_COLOR_INHIBITED
 
WOUND_COLOR_FUNCTION_LOSS
 
WOUND_COLOR_BROKEN
 
WOUND_COLOR_MISSING
 
IDLERS
 
MORE
 
ADVENTURER_TRAPS
 
ADVENTURER_ALWAYS_CENTER
 
ADVENTURER_Z_VIEWS
 
UNHIDDEN
 
DISPLAY_LENGTH
 
COFFIN_NO_PETS_DEFAULT
 
SET_LABOR_LISTS
 
SKILLS
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_BUCKET_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BIN_COMBINE
 
SPECIFIC_SEED_CAP
 
FORTRESS_SEED_CAP
 
BABY_CHILD_CAP
 
POPULATION_CAP
 
STRICT_POPULATION_CAP
 
Unrecognized Init Option:
 
FATAL ERROR
 
Button
 
Set Building/Item Properties
 
Set Traffic Areas
 
  Dwarf Fortress Options 
 
Ending game...
 
Really retire?  All active saves will be deleted.  (
 
= yes, other = no)
 
You will be saved for later use in the region.
 
Really quit?  All active saves will be deleted.  (
 
The region will be saved for later use, but consider retiring the fort
 
instead if it is not a lost cause.
 
The fortress will become part of the world.  You may reassume control later,
 
but the circumstances will not necessarily be as you leave them now.
 
The region will be saved for later use.
 
Return to Title Screen
 
Return to Game
 
Save Game
 
Key Bindings
 
Export Local Image
 
Music and Sound
 
Abandon the Fortress to Ruin
 
Abort Game
 
Succumb to the Invasion
 
Retire the Fortress (for the time being)
 
Give in to the Night
 
Finish Game
 
Retire at this location (or rest a while)
 
Give in to Starvation
 
(holding another's goods)
 
NULL unit pointer on load
 
NULL play unit on load: id #
 
NULL item pointer on load
 
NULL play item on load: id #
 
NULL job pointer on load
 
NULL building pointer on load
 
NULL play building on load: id #
 
NULL displayed announcement
 
Site
 
Error 1
 
Error 2
 
Nuked Activity Reference
 
Nuked Job Reference
 
Nuked Unit Reference (Worker/Inventory)
 
Nuked Building Reference (Party)
 
Nuked Item Reference (General)
 
Nuked Effect Reference
 
Nuked Vermin Event Reference
 
Nuked Vermin Reference (Escaped Pet)
 
Nuked Entity Reference
 
Nuked Plot Info Reference
 
Nuked Viewscreen Reference
 
Nuked Unit Reference (Item Wrestle)
 
Nuked Hist Fig Reference
 
Nuked Site Reference
 
Nuked Artifact Reference
 
Nuked Item Improvement Reference
 
Nuked Coin Front Reference
 
Nuked Coin Back Reference
 
Nuked Detail Event Reference
 
Nuked Subregion Reference
 
Nuked Feature Layer Reference
 
Nuked Entity Population Reference
 
Nuked Breed Reference
 
Nuked Art Image Reference
 
Nuked Creature Def Reference
 
NULL JOB ITEM (1):
 
NULL JOB ITEM (2):
 
NULL item projectile loaded
 
NULL unit projectile loaded
 
Civ Zone
 
: Null Unit Assignment (Id
 
: Null Item Assignment (Id
 
Cage: Null Unit Assignment
 
Cage: Null Item Assignment
 
NULL Aid Requester
 
current
 
data/save/*.*
 
/world.sav
 
data/save/current/world.sav
 
  Dwarf Fortress Options: Save Game 
 
Initializing...
 
Checking directory structure...
 
Preliminary cleaning...
 
Offloading units...
 
Offloading art...
 
Opening file...
 
Characterizing raw data...
 
Allocating space...
 
Saving items...
 
Saving units...
 
Saving jobs...
 
Saving schedules...
 
Saving projectiles...
 
Saving buildings...
 
Saving machines...
 
Saving flow guides...
 
Saving effects...
 
Saving entities...
 
Saving local animal populations...
 
Saving events...
 
Saving mandates...
 
Saving work quotas...
 
Saving world events...
 
Saving coin information...
 
Saving squads...
 
Saving formations...
 
Saving activities...
 
Saving interactions...
 
Saving written content...
 
Saving identities...
 
Saving incidents...
 
Saving crimes...
 
Saving vehicles...
 
Saving armies...
 
Saving army controllers...
 
Saving tracking information...
 
Saving cultural identities...
 
Saving agreement...
 
Saving announcements...
 
Saving fortress information...
 
Saving world information...
 
Saving artifacts...
 
Saving active historical figures...
 
Saving adventure data...
 
Saving general information...
 
Closing file...
 
Finishing...
 
NO_FILE
 
data/help/
 
: Customize Nickname
 
: Customize Profession Name
 
: Done with string entry
 
: Abort string entry
 
This creature
 
is non-hostile.
 
is a skulking perpetrator of mischief.
 
is a minion of evil.
 
is a brutal enemy of your kind.
 
is of the wilderness.
 
is of the walking dead.
 
is opposed to the living.
 
has returned from beyond the grave.
 
is crazed!
 
is an invader.
 
is from the depths of the underworld.
 
is an uninvited guest.
 
is a current resident.
 
is from
 
is from a mysterious place.
 
Account:
 
Owned Objects:
 
Holdings:
 
Needs:
 
Chest
 
Demands:
 
Throne Room/Office
 
Bedroom
 
Dining Room
 
Tomb
 
Mandates:
 
Export of
 
Make
 
Complete
 
Jobs
 
Prohibited
 
: Thoughts and preferences
 
: Health
 
: Relationships
 
Set Follow Hotkey (
 
etc.):
 
: Kills
 
: Customize
 
[C:7:0:1]
 
The Kills of
 
ecwe
 
hlaas
 
/world.dat
 
** Loading Fortress **
 
** Loading Adventurer **
 
Repairing squad info for Unit #
 
  Dwarf Fortress: Load World 
 
Processing raw data...
 
Loading object files...
 
Languages...
 
Shapes...
 
Colors...
 
Patterns...
 
Material templates...
 
Inorganics...
 
Plants...
 
Tissue templates...
 
Items...
 
Buildings...
 
Body detail plans...
 
Creature bodies...
 
Creature variations...
 
Creatures...
 
Entities...
 
Reactions...
 
Interactions...
 
Sorting material templates...
 
Sorting inorganics...
 
Sorting plants...
 
Sorting tissue templates...
 
Sorting items...
 
Sorting buildings...
 
Sorting body detail plans...
 
Sorting creature bodies...
 
Sorting creature variations...
 
Sorting creatures...
 
Sorting entities...
 
Sorting languages...
 
Sorting descriptors...
 
Sorting reactions...
 
Sorting interactions...
 
Finalizing languages...
 
Finalizing descriptors...
 
Finalizing material templates...
 
Finalizing inorganics...
 
Finalizing plants...
 
Finalizing tissue templates...
 
Finalizing items...
 
Finalizing buildings...
 
Finalizing body detail plans...
 
Finalizing creature variations...
 
Finalizing creatures...
 
Finalizing entities...
 
Finalizing reactions...
 
Finalizing interactions...
 
Preparing material data...
 
Generating inorganics...
 
Generating plants...
 
Generating items...
 
Generating creatures...
 
Generating entities...
 
Generating interactions...
 
Finalizing generated objects...
 
Preparing text objects...
 
Preparing graphics...
 
Loading items...
 
Loading buildings...
 
Loading entities...
 
Loading coin information...
 
Loading map data...
 
Loading civilized populations...
 
Loading history...
 
Loading parameters...
 
Loading artifacts...
 
Loading active historical figures...
 
Loading squads...
 
Loading formations...
 
Loading activities...
 
Loading interactions...
 
Loading written content...
 
Loading identities...
 
Loading incidents...
 
Loading crimes...
 
Loading vehicles...
 
Loading armies...
 
Loading army controllers...
 
Loading tracking information...
 
Loading cultural identities...
 
Loading agreements...
 
Rebuilding temporary information...
 
Preparing game...
 
Failed!
 
  Dwarf Fortress Options: Load Game 
 
Loading units...
 
Loading jobs...
 
Loading schedules...
 
Loading projectiles...
 
Loading machines...
 
Loading flow guides...
 
Loading effects...
 
Loading local animal populations...
 
Loading events...
 
Loading mandates...
 
Loading work quotas...
 
Loading world events...
 
Loading announcements...
 
Loading fortress information...
 
Loading world information...
 
Loading adventure...
 
Loading general information...
 
Rebuilding more temporary information...
 
Preparing game screen...
 
Handling compatibility issues...
 
Unknown Type Error
 
Folder:
 
There are no active games.
 
Mine
 
Channel
 
Remove Up Stairs/Ramps
 
Upward Stairway
 
Downward Stairway
 
Up/Down Stairway
 
Upward Ramp
 
Chop Down Trees
 
Gather Plants
 
Smooth Stone
 
Engrave Stone
 
Carve Fortifications
 
Carve Track
 
Toggle Engravings
 
Remove Designation
 
unprepared
 
Plant Growth (?)
 
large pots/food storage
 
minecarts
 
wheelbarrows
 
other large tools
 
sand bags
 
Plant Cloth
 
Bone
 
Tooth
 
Horn
 
Pearl
 
Shell
 
Silk
 
Yarn
 
Amber
 
Coral
 
Green Glass
 
Clear Glass
 
Crystal Glass
 
Standard
 
Well-crafted
 
Finely-crafted
 
Superior Quality
 
Exceptional
 
Masterwork
 
Artifact
 
Fresh Raw Hide
 
Rotten Raw Hide
 
Coal
 
Potash
 
Pearlash
 
Soap
 
Allow Plant/Animal
 
Allow Non-Plant/Animal
 
Use Seed
 
Random
 
Seed
 
Use History Seed
 
Use Name Seed
 
Use Creature Seed
 
Embark Points
 
End Year
 
Population Cap After Civ Creation
 
No Cap
 
Site Cap After Civ Creation
 
Percentage Beasts Dead For Stoppage
 
Ignore
 
Year to Begin Checking Megabeast Percentage
 
Cull Unimportant Historical Figures
 
Reveal All Historical Events
 
Elevation
 
Rainfall
 
Temperature
 
Drainage
 
Volcanism
 
Savagery
 
Minimum
 
Maximum
 
X-Variance
 
Y-Variance
 
Elevation Mesh Size
 
2 x 2
 
4 x 4
 
8 x 8
 
16 x 16
 
32 x 32
 
Elevation Weighted Range (
 
Rain Mesh Size
 
Rain Weighted Range (
 
Drainage Mesh Size
 
Drainage Weighted Range (
 
Savagery Mesh Size
 
Savagery Weighted Range (
 
Temperature Mesh Size
 
Temperature Weighted Range (
 
Volcanism Mesh Size
 
Volcanism Weighted Range (
 
Minimum Mountain Peak Number
 
Minimum Partial Edge Oceans
 
Minimum Complete Edge Oceans
 
Minimum Volcano Number
 
Mineral Scarcity (Low = More minerals)
 
Max Megabeast Caves
 
No Beasts
 
Max Semimegabeast Caves
 
Titan Number
 
Titan Attack Population Requirement
 
Titan Attack Exported Wealth Requirement
 
Titan Attack Created Wealth Requirement
 
Number of Demon Types
 
Number of Night Troll Types
 
Number of Bogeyman Types
 
Number of Vampire Curse Types
 
Number of Werebeast Curse Types
 
Number of Secret Types
 
Number of Regional Interaction Types
 
Number of Disturbance Interaction Types
 
Number of Evil Cloud Types
 
Number of Evil Rain Types
 
Generate Divine Materials
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Medium Subregions
 
Desired Good Square Count in Large Subregions
 
Desired Evil Square Count in Small Subregions
 
Desired Evil Square Count in Medium Subregions
 
Desired Evil Square Count in Large Subregions
 
Minimum Initial
 
Square Count
 
Region Count
 
Minimum Final
 
Erosion Cycle Count
 
Minimum River Start Locations (Pre-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Periodically Erode Extreme Cliffs
 
Do Orographic Precipitation and Rain Shadows
 
Maximum Number of Subregions
 
Cavern Layer Number
 
Cavern Layer Openness Min
 
Cavern Layer Openness Max
 
Cavern Layer Passage Density Min
 
Cavern Layer Passage Density Max
 
Cavern Layer Water Min
 
Cavern Layer Water Max
 
Magma Layer
 
Bottom Layer (Forces Magma)
 
Z Levels Above Ground
 
Z Levels Above Layer 1
 
Z Levels Above Layer 2
 
Z Levels Above Layer 3
 
Z Levels Above Layer 4
 
Z Levels Above Layer 5
 
Z Levels At Bottom
 
Minimum Natural Cave Size
 
Maximum Natural Cave Size
 
Number of Mountain Caves
 
Number of Non-Mountain Caves
 
Make Caves Visible
 
Allow Init Embark Options to Show Tunnels
 
Always
 
Only in Finder
 
Number of Civilizations
 
Playable Civilization Required
 
Minimum Number of Mid-Elevation Squares
 
Minimum Number of Low-Elevation Squares
 
Minimum Number of High-Elevation Squares
 
Minimum Number of Mid-Rain Squares
 
Minimum Number of Low-Rain Squares
 
Minimum Number of High-Rain Squares
 
Minimum Number of Mid-Drainage Squares
 
Minimum Number of Low-Drainage Squares
 
Minimum Number of High-Drainage Squares
 
Minimum Number of Mid-Savagery Squares
 
Minimum Number of Low-Savagery Squares
 
Minimum Number of High-Savagery Squares
 
Minimum Number of Mid-Volcanism Squares
 
Minimum Number of Low-Volcanism Squares
 
Minimum Number of High-Volcanism Squares
 
Animals
 
Food
 
Furniture/Siege Ammo
 
Corpses
 
Refuse
 
Coins
 
Bars/Blocks
 
Gems
 
Finished Goods
 
Cloth
 
Weapons/Trap Comps
 
Additional Options
 
Unprepared Fish
 
Drink (Plant)
 
Drink (Animal)
 
Cheese (Plant)
 
Cheese (Animal)
 
Fruit/Leaves
 
Milled Plant
 
Bone Meal
 
Paste
 
Pressed Material
 
Extract (Plant)
 
Extract (Animal)
 
Misc. Liquid
 
Item Types
 
Body Parts
 
Skulls
 
Bones
 
Shells
 
Teeth
 
Horns/Hooves
 
Hair/Wool
 
Type
 
Other Materials
 
Stone/Clay
 
Metal
 
Bars: Other Materials
 
Bars: Metal
 
Blocks: Other Materials
 
Blocks: Metal
 
Blocks: Stone/Clay
 
Metal Ores
 
Economic
 
Other Stone
 
Rough Glass
 
Cut Glass
 
Rough Gem
 
Cut Gem
 
Thread (Metal)
 
Cloth (Metal)
 
Body
 
Head
 
Feet
 
Hands
 
Legs
 
Core Quality
 
Total Quality
 
: Toggle
 
: Scroll
 
: Enable
 
: Disable
 
Mill Products
 
Fats
 
Pastes
 
Liquids
 
Types
 
Corpse
 
Materials
 
Silk Thread
 
Yarn Thread
 
Metal Thread
 
Plant Thread
 
Silk Cloth
 
Yarn Cloth
 
Metal Cloth
 
Trap Comps
 
Qualities
 
Empty Cages
 
Empty Animal Traps
 
Prepared Food
 
Usable
 
Unusable
 
: Allow All
 
: Block All
 
: Permit
 
: Forbid
 
: View Biomes
 
Brush Radius
 
Smoothing Brush
 
Normal Brush
 
: Done
 
ELEV
 
TEMP
 
DRAIN
 
VOLC
 
(View)
 
Brush =
 
Painting
 
Not painting
 
Will be saved
 
Randomize at gen
 
: Type Value
 
: Nullify Value
 
: Decrease Value
 
: Increase Value
 
Range:
 
: Set Preset Field Values
 
  Export Local Image 
 
Your Units
 
Buildings
 
: Select
 
: Export Image
 
: Cancel
 
local_map
 
-param-
 
.txt
 
Created in DF
 
  Music and Sound Options 
 
Volume:
 
/255
 
=========
 
or left-click: Change volume. 
 
: Done.
 
  Relationships of
 
Spouse
 
Mother
 
Father
 
Lover
 
Child
 
Bonded
 
Friend
 
Grudge
 
Deity
 
Force
 
Object of Worship
 
Long-term Acquaintance
 
Passing Acquaintance
 
Hero
 
Considers Monster
 
Considers Brigand
 
Considers Bully
 
Considers Violent
 
Considers Psychotic
 
Good for Business
 
Friendly Terms
 
Considers Killer
 
Considers Murderer
 
Comrade
 
Member of Respected Group
 
Member of Hated Group
 
Enemy Fighter
 
Friendly Fighter
 
Loyal Soldier
 
: Back to Main
 
: Zoom
 
: View
 
  Workshop Profile 
 
Permitted Workers
 
: Permit All
 
: Min -
 
: Max -
 
[INITIAL_LOAD]
 
COLOR_PATTERN
 
CP_COLOR
 
PATTERN
 
Unrecognized Colored Pattern Token:
 
WORD
 
GEMS_USE_NOUN
 
GEMS_USE_ADJ
 
GEMS_USE_ADJ_NOUN
 
Unrecognized Shape Token:
 
Gain possession
 
Pull it out
 
Read
 
Encounter
 
Horseplay
 
Training
 
Brawl
 
Non-lethal
 
Lethal
 
No Quarter
 
Ally:
 
Could not locate adventure start square
 
Adventure Starting Site Files Missing/Corrupted
 
The peaceful town of
 
is threatened!  The forces of
 
are on the march. 
 
Commanded by
 
, they
 
The enemy
 
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 
Legends speak of
 
an ancient
 
vault,
 
, where
 
wrested
 
power from the Underworld by invoking
 
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 
The citizens of
 
are plagued by bandits.  The gang
 
has even sent some troublemakers to harass people right here in town.
 
Your wanderings have brought you to this place after a long journey.
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 
In the rush of excitement, you've forgotten where you were going to go.
 
  A foolhardy soul might try to rescue the
 
children that have been kidnapped.
 
child that has been kidnapped.
 
  Perhaps some of the people here will be worth talking to before you continue on your way.
 
  Perhaps some of your friends here have ideas.
 
  Perhaps some of your friends here can remind you.
 
for help.
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
[DONE]
 
[MORE]
 
Would you like to take an action?
 
to view other pages)
 
Do not alter actions
 
What would you like to do?
 
Select your combat preferences.
 
- Current Attack Preference:
 
Strike
 
Charge
 
Close Combat
 
According to Opponent
 
- Current Dodge Preference:
 
Move Around
 
Stand Ground
 
- Current Charge Defense:
 
Dodge Away
 
         
 
You have no companions.
 
Companion
 
Companions
 
   
 
Dead
 
Wrestle
 
Ground
 
Not visible
 
How quickly and quietly will you move?
 
Move
 
: Currently sneaking
 
: Not currently sneaking
 
Visual Stealth Factors
 
Light
 
Darkness
 
Low Light
 
Clear
 
Fog/Rain/Snow
 
By Obstacle
 
Open Area
 
In Vegetation
 
Non-Prone In Vegetation
 
Too Large For Vegetation
 
No Suitable Vegetation
 
Gargantuan Profile
 
Gigantic Profile
 
Huge Profile
 
Very Large Profile
 
Large Profile
 
Gargantuan Non-Prone Profile
 
Gigantic Non-Prone Profile
 
Huge Non-Prone Profile
 
Very Large Non-Prone Profile
 
Large Non-Prone Profile
 
Vanishing Profile
 
Minuscule Profile
 
Tiny Profile
 
Very Small Profile
 
Small Profile
 
Average Profile
 
Average Non-Prone Profile
 
Visual Stealth (w/o Skill)
 
Best Possible
 
Average
 
Poor
 
Awful
 
Terrible
 
Worst Possible
 
Quick movement and other actions decrease stealth.
 
to select.
 
Select your movement preferences.
 
- Current Swimming Preference:
 
When Possible
 
When Necessary
 
What would you like to do with
 
Where would you like to move?
 
Pick up how many? (0-
 
Pick
 
Get
 
Who will you talk to?
 
Start a new conversation
 
Continuing shouting
 
Ongoing conversation with
 
What will you say?
 
What will you say about the insurrection?
 
What will you say about the end of the insurrection?
 
What will you say about the site reclamation?
 
What will you say about the site's foundation?
 
What will you say about the group?
 
What will you say about the army?
 
What will you say about the failed occupation?
 
What will you say about the abduction?
 
What will you say about the incident?
 
What will you say about the occupation?
 
What will you say about the new leadership?
 
What will you say about the beast?
 
What will you say about the trouble?
 
What will you say about tribute agreement?
 
What will you say about the refusal to accept tribute?
 
What will you say about the refusal to give tribute?
 
What will you say about the peace agreement?
 
What will you say about the failed peace agreement?
 
What will you say about the tribute stoppage?
 
What will you say about the claim?
 
What will you say about the gang?
 
What will you say about the refugees?
 
What do you want?
 
What do you want to know?
 
Where do you want to go?
 
How will you respond to the position offer?
 
How will you respond to the adoption request?
 
What will you say about the journey?
 
What will you say about the conflict?
 
How will you ask?
 
How will you respond?
 
What will you say about the rescue?
 
What will you say about the conclusion of the agreement?
 
What will you say about the agreement?
 
What will you say about the trade?
 
What will you say about the surrounding area?
 
What will you say about the site?
 
What will you say about the structure?
 
How will you respond to the invocation?
 
How will you respond to the accusation?
 
How will you respond about your profession?
 
What will you say about your family?
 
How will you respond to the offer of tribute?
 
How will you respond to the tribute cancellation?
 
How will you respond to the offer of peace?
 
How will you respond to the demand for tribute?
 
How will you respond to the request to cease hostilities?
 
How will you respond to the demand to yield?
 
How will you respond to the request for directions?
 
How will you respond to the request for a guide?
 
: Select,
 
: Scroll (Page
 
Current choice's keywords:
 
Filter:
 
to view other pages
 
 
a colony of
 
many
 
a swarm of
 
Miasma
 
Steam
 
Mist
 
An Ocean Wave
 
Sea Foam
 
Lava Mist
 
Magma Mist
 
Vapor
 
Smoke
 
Dragonfire
 
Fire
 
A Web
 
Item Cloud
 
A Fire
 
A Campfire
 
Track/Spoor:
 
broken vegetation
 
print
 
imprint
 
right
 
left
 
unintelligible
 
/yours or companion's
 
Stagnant salt water [
 
Stagnant water [
 
Salt water [
 
Water [
 
Lava [
 
Magma [
 
A spattering of
 
A smear of
 
A pool of
 
A thin layer of
 
A small pile of
 
A pile of
 
A dusting of
 
The vegetation is heavily damaged here.
 
The vegetation is bent here.
 
The vegetation has been slightly perturbed here.
 
The vegetation is broken here.
 
thick
 
light
 
faint
 
deep
 
shallow
 
vague
 
imprint in the
 
is here.
 
This is an unintelligible mess.
 
The signs lead north.
 
The signs lead south.
 
The signs lead east.
 
The signs lead west.
 
The signs lead northeast.
 
The signs lead northwest.
 
The signs lead southeast.
 
The signs lead southwest.
 
They belong to you or a companion.
 
What do you want to aim for?
 
to view other pages.
 
cancels.
 
Impossible strike
 
Difficult strike
 
Tricky strike
 
Normal strike
 
Easy strike
 
Easier strike
 
Simple strike
 
can only graze
 
can't land squarely
 
can't quite connect
 
fairly solid
 
square
 
very square
 
direct hit
 
to go back.
 
Impossible
 
Difficult
 
Tricky
 
Normal
 
Easy
 
Easier
 
Simple
 
VVSlow
 
V Slow
 
Slow
 
Fast
 
V Fast
 
strike
 
No quick attack: enraged
 
Quick attack: faster to strike and recover, but not powerful
 
No heavy attack: enraged
 
Heavy attack: slower to strike and recover, but hits harder
 
Forced wild attack: enraged
 
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 
No precise attack: enraged
 
Precise attack: very slow to strike, improved accuracy
 
No charge attack: no target
 
No charge attack: you are on the ground
 
No charge attack: you are mounted
 
No charge attack: you are chained
 
No charge attack: you are in uncontrolled flight
 
No charge attack: you are on a vehicle
 
No charge attack: you are on a projectile
 
No charge attack: you are climbing
 
No charge attack: target is on the ground
 
No charge attack: target is mounted
 
No charge attack: target is chained
 
No charge attack: target is in uncontrolled flight
 
No charge attack: target is on a vehicle
 
No charge attack: target is on a projectile
 
No charge attack: target is climbing
 
No charge attack: target shares your location
 
No charge attack: target's location inaccessible
 
Charge attack: move toward your opponent
 
Multi-attack: choose another simultaneous action afterward
 
Really attack
 
confirms. 
 
aborts.
 
Which creature will you attack? 
 
pages)
 
You are fighting
 
Parry
 
Block
 
Parry (
 
Block (
 
Dodge (
 
Select
 
selected
 
adjacent only
 
own tile only
 
, range
 
, disturber only
 
move
 
done,
 
remove last
 
cancel,
 
pages
 
cancel
 
this location
 
Who will you shoot? 
 
fires. 
 
Who will you target? 
 
throws. 
 
fires.
 
throws.
 
Move to a creature or press
 
to shoot this direction.
 
to throw this direction.
 
: cannot see dawn.
 
: until dawn.
 
: sleep.
 
: wait.
 
You will sleep as necessary until dawn.
 
You will sleep as necessary for
 
hour
 
You will wait, staying awake until dawn.
 
You will wait, staying awake for
 
aborts. 
 
changes hours.
 
You fail to grab the
 
CUSTOM_LAW_MAKER
 
lord
 
lords
 
lady
 
ladies
 
lord consort
 
lords consort
 
lady consort
 
ladies consort
 
hearthperson
 
hearthpeople
 
cannot jump.
 
You cannot jump while swimming.
 
You cannot jump while prone.
 
You cannot jump while in the air.
 
You are too injured to jump.
 
You cannot jump while wrestling.
 
There are no visible tracks or other signs, aside from yours.
 
There are no visible tracks or other signs.
 
You've already searched this area recently.
 
You've found a colony of
 
and another small creature.
 
and some other small creatures.
 
You've found a small creature.
 
You've found some small creatures.
 
Your intense search turns up nothing.
 
You have nothing with which to interact.
 
You have nothing to examine.
 
You assume a submissive posture.
 
You no longer assume a submissive posture.
 
You strap
 
to your
 
You draw
 
with your
 
You do not have a free grasp for
 
You have nothing left to draw or put away.
 
You have nothing left to remove.
 
You have nothing left to wear.
 
You have nothing left to eat or drink.
 
You have nothing to put inside a container.
 
You have nothing left to drop.
 
There is nothing to pick up here.
 
You have nothing left to throw.
 
You have nothing to fire with.
 
You have nothing left to fire.
 
Things smell bad when you are dead.
 
You smell
 
on the wind.
 
You aren't picking up any odor in particular.
 
There is no sunlight when you are dead.
 
The sky is alive with vortices of purple light and dark, boiling clouds.
 
The area gives off a sickly light.
 
There are no traces of sunlight here.
 
Being dead is cold and clammy.
 
The temperature is as it has been and always will be.
 
The temperature cannot be judged.
 
It is burning.
 
It is deathly cold.
 
The temperature is pleasant.
 
It is scorching.
 
It is warm.
 
It is cool.
 
It is freezing.
 
You've lost track of time since your death.
 
It is the
 
You are still surrounded by cackling.
 
You don't feel safe enough to travel.
 
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
You can't travel until you've stopped the bleeding.
 
You can't travel because you can't breathe.
 
You can't travel because you are dying of thirst.
 
You can't travel because you are starving to death.
 
You can't travel because you are swimming.
 
You must move away from the water before you can travel.
 
You must come down from the mountains before you can travel.
 
You can't travel until you stop riding this vehicle.
 
You can't travel until you stop riding this projectile.
 
You
 

Latest revision as of 20:11, 23 August 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

This string dump is generated with this shell script (using the Windows and OS X versions of DF 0.40.24):

strings df_osx/dwarfort.exe > strings_osx.txt
strings df_win/Dwarf\ Fortress.exe > strings_win.txt
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt

A working windows option is also available: https://learn.microsoft.com/en-us/sysinternals/downloads/strings

String Dump[edit]

Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.