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Difference between revisions of "v0.31:Building designer"

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m (→‎Building quality: above -> below to match page layout)
(→‎Buildings requiring architecture: add the rest of the buildings that need architecture - Shops should also be included, but it's impossible to build them since the Economy never activates)
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== Buildings requiring architecture ==
 
== Buildings requiring architecture ==
  
 +
* {{L|Archery target}}s
 
* {{L|Bridge}}s
 
* {{L|Bridge}}s
 
* {{L|Furnace}}s
 
* {{L|Furnace}}s
 
* Paved {{L|road}}s
 
* Paved {{L|road}}s
* {{L|Pump}}s
+
* {{L|Screw pump}}s
 +
* {{L|Support}}s
 
* {{L|Trade depot}}s
 
* {{L|Trade depot}}s
 +
* {{L|Water wheel}}s
 
* {{L|Well}}s
 
* {{L|Well}}s
 +
* {{L|Windmill}}s
  
 
== Training the building designer skill ==
 
== Training the building designer skill ==

Revision as of 00:09, 28 June 2011

Skill: Building Designer
Association  
Profession Template:L
Job Title Architect
Labor Template:L
Tasks
  • Construct Building
Workshop
None
Attributes
  • Analytical Ability
  • Creativity
  • Spatial Sense
This article is about an older version of DF.

The building designer Template:L is used in the construction of certain Template:Ls. Its corresponding Template:L is architecture. Building designer has no influence on the speed with which such buildings are constructed; its only effect is to influence the Template:L of designed buildings, which has only modest benefits.

Using architecture

When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris. The architect's time can be minimized by placing appropriate Template:L near the selected location and by designating debris for Template:Ling in advance. The building is then built in two stages: the first performed by the architect, and the second by a Template:L (if the building built from Template:L, stone Template:Ls, or Template:L blocks), a Template:L (if it is built from Template:Ls or wood blocks), or a Template:L (if it is built from metal Template:Ls, Template:Ls, or metal ores).

Building quality

Building designer skill influences the Template:L of "designed" buildings (those listed below). The quality of the building is determined by the skill of the architect and the skill of the builder (mason/etc.). The game assigns two values that can be viewed with the Template:L. When determining the overall value of the building, these two values are simply added together to form an overall value multiplier ranging from 2 to 24.

Buildings that do not involve an architect do not have any quality (aside from "built" Template:L -- tables, statues, doors, etc.).

Building quality has only two effects in-game: high-quality buildings can occasionally trigger a happy Template:L in dwarves who notice them, and higher-quality buildings will boost your fort's overall architectural wealth (as displayed in the "created wealth" section of the Template:L screen). The first effect is usually easy to achieve by using high-quality furniture, however, and the second effect is minimal unless you make your buildings out of high-value materials (such as Template:L or Template:L components).

Destroying a masterwork structure (whether via Template:L or Template:L) will give an unhappy Template:L to its designer and/or builder (depending on whether the design or construction are masterful), though dismantling it will not.

Buildings requiring architecture

Training the building designer skill

The fastest way to train the skill seems to be to make a bunch of 1x1 paved Template:Ls.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused