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v0.31:Building token

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These tokens control the functionality of custom buildings.

A good first try at modding buildings is building a bug burning workshop. http://www.bay12forums.com/smf/index.php?topic=54058.0

This works around the bug with critters not rotting by giving you a building to cremate them into ash.

The raw text for the building itself:

start tag and lookup ID for adding the building to entities
[BUILDING_WORKSHOP:MAGMA_CREMATORIUM]

	name to display on menus
	[NAME:Magma Crematorium]

	color to use for name
	[NAME_COLOR:7:0:1]

	dimensions of building
	[DIM:3:3]

	location where your dwarf will stand while working
	[WORK_LOCATION:2:3]

	labor used to construct building (can be hard to guess- try running the .exe through a hex editor)
	[BUILD_LABOR:MASON]

	shortcut in build menu
	[BUILD_KEY:CUSTOM_SHIFT_C]

	which tiles block movement- 1 blocks, 0 is passable; [BLOCK:line number:tile1:tile2...]
	[BLOCK:1:0:0:0]
	[BLOCK:2:0:0:0]
	[BLOCK:3:0:0:0]

	graphics for unbuilt workshop tiles [TILE:build_state:line:tile1:tile2...]
	[TILE:0:1:' ':' ':236]
	[TILE:0:2:' ':236:'/']
	[TILE:0:3:'|':' ':' ']

	color for unbuilt workshop tiles [COLOR:build_state:line:tile1fg:tile1bg:tile1brightness:...]
	[COLOR:0:1:0:0:0:0:0:0:0:0:1]
	[COLOR:0:2:0:0:0:0:0:1:6:0:0]
	[COLOR:0:3:6:0:0:0:0:0:0:0:0]

	graphics for the rest of the build states
	[TILE:1:1:236:' ':227]
	[TILE:1:2:'|':' ':8]
	[TILE:1:3:' ':' ':236]

	[COLOR:1:1:0:0:1:0:0:0:0:0:1]
	[COLOR:1:2:6:0:0:0:0:0:0:0:1]
	[COLOR:1:3:0:0:0:0:0:0:0:0:1]

	[TILE:2:1:201:227:187]
	[TILE:2:2:200:8:188]
	[TILE:2:3:' ':' ':' ']

	[COLOR:2:1:0:0:1:0:0:1:0:0:1]
	[COLOR:2:2:0:0:1:0:0:1:0:0:1]
	[COLOR:2:3:0:0:0:0:0:0:0:0:0]

	[TILE:3:1:201:227:187]
	[TILE:3:2:200:8:188]
	[TILE:3:3:150:210:253]

	[COLOR:3:1:0:0:1:0:0:1:0:0:1] 
	[COLOR:3:2:0:0:1:0:4:1:0:0:1]
	[COLOR:3:3:0:0:1:6:0:0:7:0:1]

	materials used to construct the
	workshop [BUILD_ITEM:quantity:item type:item subtype:mat type:mat subtype] tokens
	[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]


Tokens that are availabe (from hexdump of the exe)

BUILDING_FURNACE
REACTION_CLASS
HAS_MATERIAL_REACTION_PRODUCT
UNROTTEN
CONTAINS_LYE
POTASHABLE
NOT_WEB
WEB_ONLY
EMPTY
NOT_CONTAIN_BARREL_ITEM
BAG
GLASS_MATERIAL
BUILDMAT
FIRE_BUILD_SAFE
MAGMA_BUILD_SAFE
CAN_USE_ARTIFACT
WORTHLESS_STONE_ONLY
ANY_PLANT_MATERIAL
ANY_SILK_MATERIAL
ANY_SOAP_MATERIAL
ANY_LEATHER_MATERIAL
ANY_BONE_MATERIAL
ANY_SHELL_MATERIAL
ANY_TOOTH_MATERIAL
ANY_HORN_MATERIAL.
ANY_PEARL_MATERIAL
USE_BODY_COMPONENT
METAL_ORE
MIN_DIMENSION
BUILD_ITEM
NAME
NAME_COLOR
BUILD_LABOR
DIM
WORK_LOCATION
BUILD_KEY
NEEDS_MAGMA
BLOCK
TILE


I'll come back later to add definitions for these, but many can be found at Reactions