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Difference between revisions of "v0.31:Butcher's shop"

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{{av}}
 
{{av}}
  
The butcher's shop is used to butcher animal. Animals can be designated for butchering either by pressing 'v', moving the curser over the animal and pressing 's', or by going into the animal list by pressing 'z', 'Enter' and then by choosing the animal(s) for buthering by pressing 'b' while they are highlighted.
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The butcher's shop is used to butcher {{L|tame animal}}. {{L|Tame animals}} can be designated for butchering either by pressing 'v', moving the curser over the animal and pressing 's', or by going into the animal list by pressing 'z', 'Enter' and then by choosing the animal(s) for buthering by pressing 'b' while they are highlighted.
  
  
 
An butchered animal results into various items as are:
 
An butchered animal results into various items as are:
  
A prepared brain and a skull (may vary for critters with more than one head).
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A prepared brain and a {{L|skull}} (may vary for critters with more than one head).
An associated number of bones.
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An associated number of {{L|bones}}.
 
An associated number of prepared eyes.
 
An associated number of prepared eyes.
 
A pair of prepared lungs.
 
A pair of prepared lungs.
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A pair of prepared kidneys.
 
A pair of prepared kidneys.
 
An associated number of fat.
 
An associated number of fat.
Nervous tissue.
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{{L|Nervous tissue}}.
 
The skin.
 
The skin.
Hair.
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{{L|Hair}}.
Cartilage.
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{{L|Cartilage}}.
 
An associated number of meat.
 
An associated number of meat.
  
The skull and bones can be used for crafts.
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The {{L|skull}} and {{L|bones}} can be used for {{L|crafts}}.
The fat can be rendered into {{L|tallow}} at a kitchen and then serve various purposes.
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The fat can be rendered into {{L|tallow}} at a {{L|kitchen}} and then serve various purposes.
The purpose of hair, nervous tissue and cartilage is not yet known.
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The purpose of {{L|hair}}, {{L|nervous tissue}} and {{L|cartilage}} is not yet known.
The skin can be made into leather at a {{L|tanner's shop}}
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The skin can be made into {{L|leather}} at a {{L|tanner's shop}}
  
 
All other remains can presumably be eaten.{{verify}}
 
All other remains can presumably be eaten.{{verify}}
  
 
Note that results may vary from creature to creature as, for example, a hairless creature will most likly not produce hair.
 
Note that results may vary from creature to creature as, for example, a hairless creature will most likly not produce hair.

Revision as of 22:17, 1 April 2010

This article is about an older version of DF.

The butcher's shop is used to butcher Template:L. Template:L can be designated for butchering either by pressing 'v', moving the curser over the animal and pressing 's', or by going into the animal list by pressing 'z', 'Enter' and then by choosing the animal(s) for buthering by pressing 'b' while they are highlighted.


An butchered animal results into various items as are:

A prepared brain and a Template:L (may vary for critters with more than one head). An associated number of Template:L. An associated number of prepared eyes. A pair of prepared lungs. A prepared heart. Prepared intestines. Chopped liver. Tripe. Sweetbread. A prepared spleen. A pair of prepared kidneys. An associated number of fat. Template:L. The skin. Template:L. Template:L. An associated number of meat.

The Template:L and Template:L can be used for Template:L. The fat can be rendered into Template:L at a Template:L and then serve various purposes. The purpose of Template:L, Template:L and Template:L is not yet known. The skin can be made into Template:L at a Template:L

All other remains can presumably be eaten.[Verify]

Note that results may vary from creature to creature as, for example, a hairless creature will most likly not produce hair.