v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Finished goods"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Rated article "Fine" using the rating script)
 
(26 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
+
{{quality|Exceptional|19:03, 16 April 2011 (UTC)}}{{av}}
'''Finished Goods''' are a number of products produced mostly by {{L|craftsdwarf|craftsdwarfs}} and the like, such as {{L|leatherworker|leatherworkers}}, {{L|clothier|clothiers}}, {{L|stone crafter|stone crafters}}, etc.. These items are {{L|crafts}}, {{L|instrument|instruments}}, {{L|mug|mugs}}, {{L|toy|toys}}, and {{L|clothes}} (note: this is not a complete list).
+
'''Finished goods''' are items that go to a finished goods [[stockpile]] when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for [[trading]]. They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.
  
Finished goods are typically useful as {{L|export}} items. However, clothes are important for your dwarves after the second year, when the clothes they brought with them have been quite worn out.
+
There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
  
All finished goods go into a finished goods {{L|stockpile}}.
+
Some types of trade goods can be produced in multiples.  It is possible to get up to three crafts from a single resource.  The chance of multiples is increased with more [[experience]] in the craftsdwarf skill.  Mugs will ''always'' be made in threes, so they are more productive in terms of value than other trade goods (unless an import agreement offers a high price for another type of trade good).
  
Should you have a {{L|Bin}} available, the goods will be stacked into the Bin, if the stockpile settings allow Bins to be used. When Finished Goods are in a Bin, the Bin can easily be moved to a trade depot instead of individual items, making hauling goods far faster and more efficient.
+
==Types of trade goods==
  
[[Category:Items]]
+
===Crafts===
 +
Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''scepters'''.  They are the only type of trade good that appears on its own page in the Trade Depot menu.
 +
 
 +
===Goblets===
 +
Goblets have no subtypes, but have different names depending on the material from which they are made: [[metal]] goblets are simply '''goblets''', [[stone]] goblets are called '''mugs''', and [[wood]]en goblets are called '''cups'''. Stone mugs can be found under the 'All' section of the Move Trade Goods interface.
 +
 
 +
Note that dwarves never drink [[booze]] out of mugs, preferring instead to drink straight from the [[barrel]].
 +
 
 +
===Instruments===
 +
Instruments include '''drums''', '''flutes''', '''harps''', '''trumpets''', and '''piccolos'''.
 +
 
 +
===Toys===
 +
Toys include '''mini-forges''', '''toy hammers''', '''toy axes''', '''toy boats''', and '''puzzleboxes'''.
 +
 
 +
===Totems===
 +
Totems are made from skulls by a [[bone carver]] at a [[craftsdwarf's workshop]]. Totems cannot be built as permanent structures, but careful management of custom [[stockpile]]s will allow the player to place totems at artistically pleasing locations around the fortress.
 +
 
 +
Although totems have the same base [[value]] as all other crafts, totems made from the skulls of more valuable animals like [[unicorn]]s will fetch a hefty price.
 +
 
 +
===Large gems===
 +
Large gems have no subtypes.  It is not possible to issue a job order for large gems; instead, cutting any [[gem]] or raw [[glass]] has a chance to produce a large gem instead of ordinary cut gems.  Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a [[glass furnace]], and must be acquired through the processing of raw glass by a gem cutter.
 +
 
 +
==Materials==
 +
Most materials can be used to make trade goods.  On occasion, a [[dwarf]] in a [[strange mood]] will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).
 +
 
 +
{| border = 1 cellspacing="0" cellpadding="5"
 +
| align="center" style="background:#f0f0f0;"|'''Material'''
 +
| align="center" style="background:#f0f0f0;"|'''Labor'''
 +
| align="center" style="background:#f0f0f0;"|'''Workshop'''
 +
| align="center" style="background:#f0f0f0;"|'''Crafts'''
 +
| align="center" style="background:#f0f0f0;"|'''Goblets'''
 +
| align="center" style="background:#f0f0f0;"|'''Instruments'''
 +
| align="center" style="background:#f0f0f0;"|'''Toys'''
 +
| align="center" style="background:#f0f0f0;"|'''Large Gems'''
 +
|-
 +
| [[Stone]]||[[Stonecrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||N
 +
|-
 +
| [[Wood]]||[[Woodcrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||N
 +
|-
 +
| [[Leather]]||[[Leatherworking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Cloth]]||[[Clothesmaking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Bone]]<sup>1</sup>||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Shell]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Horn]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Ivory]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Pearl]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Ceramic]]||[[Pottery]]||[[Kiln]] or [[Magma kiln]]||Y||N||N||N||N
 +
|-
 +
| [[Wax]]||[[Wax working]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Metal]]||[[Metalcrafting]]||[[Metalsmith's forge]] or [[Magma forge]]||Y||Y||Y||Y||N
 +
|-
 +
| [[Glass]]||[[Glassmaking]]||[[Glass furnace]] or [[Magma glass furnace]]||Y<sup>2</sup>||Y||Y||Y||Y<sup>3</sup>
 +
|-
 +
| [[Gems]]||[[Gem cutting]]||[[Jeweler's workshop]]||Y<sup>2</sup>||N||N||N||Y<sup>3</sup>
 +
|}
 +
<sup>1</sup> Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
 +
 
 +
<sup>2</sup> Glass and gems have a small, random chance to be cut into crafts. See the finished goods [[Finished_goods#Glass_Crafts.3F|discussion page]] for details.
 +
 
 +
<sup>3</sup> See [[Trade good#Large gems|Large gems]] above. Large glass gems are cut at a jeweler's workshop, not a glass furnace.
 +
 
 +
 
 +
{{Category|Items}}

Latest revision as of 01:05, 30 June 2012

This article is about an older version of DF.

Finished goods are items that go to a finished goods stockpile when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for trading. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types.

There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.

Some types of trade goods can be produced in multiples. It is possible to get up to three crafts from a single resource. The chance of multiples is increased with more experience in the craftsdwarf skill. Mugs will always be made in threes, so they are more productive in terms of value than other trade goods (unless an import agreement offers a high price for another type of trade good).

Types of trade goods[edit]

Crafts[edit]

Crafts include figurines, rings, earrings, amulets, bracelets, crowns, and scepters. They are the only type of trade good that appears on its own page in the Trade Depot menu.

Goblets[edit]

Goblets have no subtypes, but have different names depending on the material from which they are made: metal goblets are simply goblets, stone goblets are called mugs, and wooden goblets are called cups. Stone mugs can be found under the 'All' section of the Move Trade Goods interface.

Note that dwarves never drink booze out of mugs, preferring instead to drink straight from the barrel.

Instruments[edit]

Instruments include drums, flutes, harps, trumpets, and piccolos.

Toys[edit]

Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes.

Totems[edit]

Totems are made from skulls by a bone carver at a craftsdwarf's workshop. Totems cannot be built as permanent structures, but careful management of custom stockpiles will allow the player to place totems at artistically pleasing locations around the fortress.

Although totems have the same base value as all other crafts, totems made from the skulls of more valuable animals like unicorns will fetch a hefty price.

Large gems[edit]

Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any gem or raw glass has a chance to produce a large gem instead of ordinary cut gems. Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a glass furnace, and must be acquired through the processing of raw glass by a gem cutter.

Materials[edit]

Most materials can be used to make trade goods. On occasion, a dwarf in a strange mood will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).

Material Labor Workshop Crafts Goblets Instruments Toys Large Gems
Stone Stonecrafting Craftsdwarf's workshop Y Y Y Y N
Wood Woodcrafting Craftsdwarf's workshop Y Y Y Y N
Leather Leatherworking Craftsdwarf's workshop Y N N N N
Cloth Clothesmaking Craftsdwarf's workshop Y N N N N
Bone1 Bone carving Craftsdwarf's workshop Y N N N N
Shell Bone carving Craftsdwarf's workshop Y N N N N
Horn Bone carving Craftsdwarf's workshop Y N N N N
Ivory Bone carving Craftsdwarf's workshop Y N N N N
Pearl Bone carving Craftsdwarf's workshop Y N N N N
Ceramic Pottery Kiln or Magma kiln Y N N N N
Wax Wax working Craftsdwarf's workshop Y N N N N
Metal Metalcrafting Metalsmith's forge or Magma forge Y Y Y Y N
Glass Glassmaking Glass furnace or Magma glass furnace Y2 Y Y Y Y3
Gems Gem cutting Jeweler's workshop Y2 N N N Y3

1 Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.

2 Glass and gems have a small, random chance to be cut into crafts. See the finished goods discussion page for details.

3 See Large gems above. Large glass gems are cut at a jeweler's workshop, not a glass furnace.