v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Finished goods"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Hauled over some confirmed text and altered the article some to allow for changes in 2010)
 
(24 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
+
{{quality|Exceptional|19:03, 16 April 2011 (UTC)}}{{av}}
'''Finished goods''' are items that go to a finished goods {{L|stockpile}} when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for {{L|trading}} until after the {{L|dwarven economy}} begins, when they will become wanted trinkets among some {{L|dwarves}}.  They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.   
+
'''Finished goods''' are items that go to a finished goods [[stockpile]] when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for [[trading]].  They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.   
  
 
There is no way to issue a job order for a specific subtype of a good with multiple subtypes.  If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
 
There is no way to issue a job order for a specific subtype of a good with multiple subtypes.  If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
  
Some types of trade goods can be produced in multiples.  It is possible to get up to three crafts from a single resource.  The chance of multiples is increased with more {{L|experience}} in the craftsdwarf skill.  Mugs will ''always'' be made in threes, so they are more productive in terms of value than other trade goods (unless an import agreement offers a high price for another type of trade good).
+
Some types of trade goods can be produced in multiples.  It is possible to get up to three crafts from a single resource.  The chance of multiples is increased with more [[experience]] in the craftsdwarf skill.  Mugs will ''always'' be made in threes, so they are more productive in terms of value than other trade goods (unless an import agreement offers a high price for another type of trade good).
  
 
==Types of trade goods==
 
==Types of trade goods==
  
 
===Crafts===
 
===Crafts===
'''Crafts''' include '''figurines''', '''rings''', '''earrings''', '''amulets''', '''bracelets''', '''scepters''', and '''crowns'''.  They are the only type of trade good that appears on its own page in the Trade Depot menu.
+
Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''scepters'''.  They are the only type of trade good that appears on its own page in the Trade Depot menu.
  
 
===Goblets===
 
===Goblets===
'''Goblets''' have no subtypes, but have different names depending on the material from which they are made: rock goblets are called '''mugs''', and wooden goblets are called '''cups'''.
+
Goblets have no subtypes, but have different names depending on the material from which they are made: [[metal]] goblets are simply '''goblets''', [[stone]] goblets are called '''mugs''', and [[wood]]en goblets are called '''cups'''. Stone mugs can be found under the 'All' section of the Move Trade Goods interface.
 +
 
 +
Note that dwarves never drink [[booze]] out of mugs, preferring instead to drink straight from the [[barrel]].
  
 
===Instruments===
 
===Instruments===
'''Instruments''' include '''drums''', '''flutes''', '''harps''', '''trumpets''', and '''piccolos'''.
+
Instruments include '''drums''', '''flutes''', '''harps''', '''trumpets''', and '''piccolos'''.
  
 
===Toys===
 
===Toys===
'''Toys''' include '''mini-forges''', '''toy hammers''', '''toy axes''', '''toy boats''', and '''puzzleboxes'''.
+
Toys include '''mini-forges''', '''toy hammers''', '''toy axes''', '''toy boats''', and '''puzzleboxes'''.
  
 
===Totems===
 
===Totems===
'''Totems''' have no subtypes.  They are made from {{L|skull}}s.
+
Totems are made from skulls by a [[bone carver]] at a [[craftsdwarf's workshop]]. Totems cannot be built as permanent structures, but careful management of custom [[stockpile]]s will allow the player to place totems at artistically pleasing locations around the fortress.
 +
 
 +
Although totems have the same base [[value]] as all other crafts, totems made from the skulls of more valuable animals like [[unicorn]]s will fetch a hefty price.
  
 
===Large gems===
 
===Large gems===
'''Large gems''' have no subtypes.  It is not possible to issue a job order for large gems; instead, cutting any {{L|gem}} or raw {{L|glass}} has a chance to produce a large gem instead of ordinary cut gems.  Gems and glass also have a chance to be cut into crafts this way.
+
Large gems have no subtypes.  It is not possible to issue a job order for large gems; instead, cutting any [[gem]] or raw [[glass]] has a chance to produce a large gem instead of ordinary cut gems.  Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a [[glass furnace]], and must be acquired through the processing of raw glass by a gem cutter.
  
 
==Materials==
 
==Materials==
Most materials can be used to make trade goods.  On occasion, a {{L|dwarf}} in a {{L|strange mood}} will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).
+
Most materials can be used to make trade goods.  On occasion, a [[dwarf]] in a [[strange mood]] will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).
  
 
{| border = 1 cellspacing="0" cellpadding="5"  
 
{| border = 1 cellspacing="0" cellpadding="5"  
Line 39: Line 43:
 
| align="center" style="background:#f0f0f0;"|'''Large Gems'''
 
| align="center" style="background:#f0f0f0;"|'''Large Gems'''
 
|-
 
|-
| {{L|Stone}}||{{L|Stone_crafter|Stonecrafting}}||{{L|Craftsdwarf's workshop}}||Y||Y||Y||Y||N
+
| [[Stone]]||[[Stonecrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||N
 +
|-
 +
| [[Wood]]||[[Woodcrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||N
 +
|-
 +
| [[Leather]]||[[Leatherworking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Cloth]]||[[Clothesmaking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Bone]]<sup>1</sup>||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 +
|-
 +
| [[Shell]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
|-
 
|-
| {{L|Wood}}||{{L|Woodcrafting}}||{{L|Craftsdwarf's workshop}}||Y||Y||Y||Y||N
+
| [[Horn]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
|-
 
|-
| {{L|Leather}}||{{L|Leatherworking}}||{{L|Craftsdwarf's workshop}}||Y||N||N||N||N
+
| [[Ivory]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
|-
 
|-
| {{L|Cloth}}||{{L|Clothier|Clothesmaking}}||{{L|Craftsdwarf's workshop}}||Y||N||N||N||N
+
| [[Pearl]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
|-
 
|-
| {{L|Bone}}<sup>1</sup>||{{L|Bone carving}}||{{L|Craftsdwarf's workshop}}||Y||N||N||N||N
+
| [[Ceramic]]||[[Pottery]]||[[Kiln]] or [[Magma kiln]]||Y||N||N||N||N
 
|-
 
|-
| {{L|Shell}}||{{L|Bone carving}}||{{L|Craftsdwarf's workshop}}||Y||N||N||N||N
+
| [[Wax]]||[[Wax working]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
|-
 
|-
| {{L|Metal}}||{{L|Metalcrafting}}||{{L|Metalsmith's forge}} or {{L|Magma forge}}||Y||Y||Y||Y||N
+
| [[Metal]]||[[Metalcrafting]]||[[Metalsmith's forge]] or [[Magma forge]]||Y||Y||Y||Y||N
 
|-
 
|-
| {{L|Glass}}||{{L|Glassmaking}}||{{L|Glass furnace}} or {{L|Magma glass furnace}}<sup>2</sup>||N||Y||Y||Y||Y<sup>2</sup>
+
| [[Glass]]||[[Glassmaking]]||[[Glass furnace]] or [[Magma glass furnace]]||Y<sup>2</sup>||Y||Y||Y||Y<sup>3</sup>
 
|-
 
|-
| {{L|Gems}}||{{L|Gem cutting}}||{{L|Jeweler's workshop}}||Y<sup>2</sup>||N||N||N||Y<sup>2</sup>
+
| [[Gems]]||[[Gem cutting]]||[[Jeweler's workshop]]||Y<sup>2</sup>||N||N||N||Y<sup>3</sup>
 
|}
 
|}
 
<sup>1</sup> Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
 
<sup>1</sup> Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
  
<sup>2</sup> See {{L|Trade good#Large gems|Large gems}} above.  Large glass gems are cut at a jeweler's workshop, not a glass furnace.
+
<sup>2</sup> Glass and gems have a small, random chance to be cut into crafts. See the finished goods [[Finished_goods#Glass_Crafts.3F|discussion page]] for details.
 
 
{{L|Stone_crafter|Stonecrafting}} is a timeconsuming but easy to set up way to make {{L|export}} goods early, as your stone crafter will have access to tons of {{L|stone}} in a typical fortress. Stone goods are not that valuable and quite heavy, but many of these can be made and they will be accepted by any {{L|trade}}rs.  A legendary stone crafter with a stockpile of high value stone or ore can make some very valuable crafts.
 
 
 
Making crafts from bone or shell is easy to set up if you have any {{L|dwarves}} hunt or fish, but it is easy for production to outstrip supply with legendary bonecrafters.  Additionally, bones and shell have potentially more important uses, such as producing bone {{L|ammo}} and {{L|crossbow}}s, or shell {{L|armor}}.  Skulls, however, have no uses other than totems, so making totems has essentially no drawback.
 
 
 
Cloth and leather crafts tend to be very light, and can be more {{L|value|valuable}} than stone crafts, but it takes more effort to produce cloth and leather than it does raw stone. Cloth and leather can also be used to make {{L|clothing}}, which is as lightweight as most trade goods and, in some cases, is automatically produced in pairs.
 
 
 
Wooden trade goods have low value, the same value as common, non-economic and non-{{L|obsidian}} stone, and cannot be traded to elves.  Unless you have a highly skilled {{L|wood crafter}} and a surplus of wood, making these is not generally useful.
 
 
 
Metal goods can be highly profitable; however, if metals are scarce on your map you may prefer to save metal for {{L|weapon}}s, {{L|armor}}, and/or {{L|furniture}}.
 
  
Green glass goods are as valuable as those made from {{L|flux}} stone, and clear glass goods are significantly more valuable. However, glass goods are difficult to produce in large quantities unless you have access to either {{L|magma}} or an abundance of wood; as clear glass also requires {{L|pearlash}}, both wood ''and'' magma become essential. Crystal glass is better suited for the creation of furniture rather than crafts due to its dependency on rough {{L|rock crystal}}s, though said goods are equal in value to those made of {{L|iron}} or {{L|silver}}.
+
<sup>3</sup> See [[Trade good#Large gems|Large gems]] above. Large glass gems are cut at a jeweler's workshop, not a glass furnace.
  
{{L|Gem}} crafts and large gems can be very valuable depending on the type of gem, but the most valuable gems are fairly rare and it is impossible to control whether or not a craft is produced.
 
  
[[Category:Items]]
+
{{Category|Items}}

Latest revision as of 01:05, 30 June 2012

This article is about an older version of DF.

Finished goods are items that go to a finished goods stockpile when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for trading. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types.

There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.

Some types of trade goods can be produced in multiples. It is possible to get up to three crafts from a single resource. The chance of multiples is increased with more experience in the craftsdwarf skill. Mugs will always be made in threes, so they are more productive in terms of value than other trade goods (unless an import agreement offers a high price for another type of trade good).

Types of trade goods[edit]

Crafts[edit]

Crafts include figurines, rings, earrings, amulets, bracelets, crowns, and scepters. They are the only type of trade good that appears on its own page in the Trade Depot menu.

Goblets[edit]

Goblets have no subtypes, but have different names depending on the material from which they are made: metal goblets are simply goblets, stone goblets are called mugs, and wooden goblets are called cups. Stone mugs can be found under the 'All' section of the Move Trade Goods interface.

Note that dwarves never drink booze out of mugs, preferring instead to drink straight from the barrel.

Instruments[edit]

Instruments include drums, flutes, harps, trumpets, and piccolos.

Toys[edit]

Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes.

Totems[edit]

Totems are made from skulls by a bone carver at a craftsdwarf's workshop. Totems cannot be built as permanent structures, but careful management of custom stockpiles will allow the player to place totems at artistically pleasing locations around the fortress.

Although totems have the same base value as all other crafts, totems made from the skulls of more valuable animals like unicorns will fetch a hefty price.

Large gems[edit]

Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any gem or raw glass has a chance to produce a large gem instead of ordinary cut gems. Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a glass furnace, and must be acquired through the processing of raw glass by a gem cutter.

Materials[edit]

Most materials can be used to make trade goods. On occasion, a dwarf in a strange mood will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).

Material Labor Workshop Crafts Goblets Instruments Toys Large Gems
Stone Stonecrafting Craftsdwarf's workshop Y Y Y Y N
Wood Woodcrafting Craftsdwarf's workshop Y Y Y Y N
Leather Leatherworking Craftsdwarf's workshop Y N N N N
Cloth Clothesmaking Craftsdwarf's workshop Y N N N N
Bone1 Bone carving Craftsdwarf's workshop Y N N N N
Shell Bone carving Craftsdwarf's workshop Y N N N N
Horn Bone carving Craftsdwarf's workshop Y N N N N
Ivory Bone carving Craftsdwarf's workshop Y N N N N
Pearl Bone carving Craftsdwarf's workshop Y N N N N
Ceramic Pottery Kiln or Magma kiln Y N N N N
Wax Wax working Craftsdwarf's workshop Y N N N N
Metal Metalcrafting Metalsmith's forge or Magma forge Y Y Y Y N
Glass Glassmaking Glass furnace or Magma glass furnace Y2 Y Y Y Y3
Gems Gem cutting Jeweler's workshop Y2 N N N Y3

1 Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.

2 Glass and gems have a small, random chance to be cut into crafts. See the finished goods discussion page for details.

3 See Large gems above. Large glass gems are cut at a jeweler's workshop, not a glass furnace.