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Difference between revisions of "v0.31:Item value"

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! Items
 
! Items
 
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|0||{{L|Severed body part|Body part}}, {{L|Corpse}}, {{L|Remains}}
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|0||{{L|Body parts|Body part}}, {{L|Corpse}}, {{L|Remains}}
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|1||{{L|Vermin}} (untamed), {{L|Glob}}
 
|1||{{L|Vermin}} (untamed), {{L|Glob}}

Revision as of 02:15, 2 December 2011

This article is about an older version of DF.

Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.

The final value of an item is the base value of the form of the object (a Template:L, a Template:L) multiplied by the material multiplier (Template:L, Template:L) and by the quality modifier (fine, masterful) if any, added to any final value for decorations.

Base values of items

The base value of an item is determined by the item itself, not what it is made out of. For example, a Template:L Template:L uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.

Items without quality levels

Value Items
0 Template:L, Template:L, Template:L
1 Template:L (untamed), Template:L
2 Template:L, Template:L, Template:L
3 Template:L (rough), Template:L, Template:L
5 Template:L, Template:L, Template:L (cut), Template:L
6 Template:L
? Unprepared fish, seeds, leaves, ballista arrowhead, cheese, egg, alcohol, powder, extract, tamed vermin

Items with quality levels

Value Items
? Template:L, Template:L[1], Template:L[2], Template:L, Template:L, Template:L, Template:L
1/50 Template:L[5]
1 Template:L
5 Template:L (metal, leather or cloth)
6 Template:L
7 Template:L[3], Template:L
8 Template:L
9 Template:L, Template:L, Template:L
10 Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L[4]
11 Template:L
12 Template:L, Template:L
14 Template:L, Template:L
15 Template:L
16 Template:L
17 Template:L
18 Template:L, Template:L
20 Template:L
21 Template:L
22 Template:L, Template:L
23 Template:L, Template:L
25 Template:L, Template:L
26 Template:L
27 Template:L, Template:L
30 Template:L
33 Template:L
34 Template:L
66 Template:L, Template:L, Template:L
126 Template:L, Template:L
[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about Template:Ls.
[2] Except for Template:L, Template:L, Template:L, Template:L, and Template:L, which are listed separately.
[3] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the Template:L (without quality), and the Template:L (with quality).
[4] Prepared meals always get the value of the ingredients, with quality. The value of a meal is 10 multiplied by quality of "prepared", plus the sum of the ingredients' value multiplied by their "minced" qualities respectively. Template:L can use 2~4 cookable stacks of any size (resulting a stack of prepared food with the same size as the sum of the stack sizes of its components), and the value of a stack of prepared meals is the computing above multiplied by the total quantity, regardless of the proportion.
[5] Coins minted at a forge are always of base quality

Material multipliers

The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. For example, a wood block uses the same material multiplier as a wood Template:L or Template:L - that is the material value for wood which is 1.

Quality

Item value is further increased by applying the Template:L modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12 
Unique Name Artifact ×120