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Difference between revisions of "v0.31:Metal industry"

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{{Quality|Fine}}
 
{{Quality|Fine}}
  
The [[metal]] industry is a catch all phrase for both the smelting of raw [[ore]] into metal bar (as well as [[Metal#Alloys|alloys]]) and turning those bars into crafts, furniture, weapons and armor.  It can be very profitable to produce statues and [[furniture]] for hallways or trade goods as many metals have high value.  It also alloys the production of high-quality weapons and armour for your military.
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The [[metal]] industry is a catch all phrase for both the smelting of raw [[ore]] into metal bar (as well as [[Metal#Alloys|alloys]]) and turning those bars into crafts, furniture, weapons and armor.  It can be very profitable to produce statues and [[furniture]] for hallways or trade goods as many metals have high value.  It also allows the production of high-quality weapons and armour for your military.
  
[[Image:Ores_and_alloys_flowchart.png|thumb|Flowchart of ore refining and common alloy formulas.]]
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[[Image:MetalIndustry3.jpg|thumb|500px|Metal Industry Flowchart.]]
  
==Raw Material==
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==Ore==
===Ore===
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''Requires: A [[Miner]]''
[[Ore]] is the generic term for a mineral that can be refined into metal, ingame this is done at [[smelter]]s and requires a dwarf with the [[Furnace Operator]] labour enabled.
 
  
By default all ore is reserved for smelting, thus unavaliable for use via [[Mason]]s and [[Stonecrafter]]s.
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[[Ore]] is the generic term for a mineral that contains metal. Available ore can vary largely in different areas, [[Iron]] occurs almost exclusively in [[Sedimentary layer]]s while [[Gold]] only occurs in [[Stone|Igneous]] layers. Stone layers should be carefully considered when embarking as ores and bars can only be imported in small quantities.
  
You can adjust which ores are avaliable for use by masons or crafters in the [[Status#Stone status screen|Status menu]]. This may be preferable if you have a mason or craftsdwarf with a higher skill level than any metalsmiths ore wish to quickly produce valuable furniture or crafts.
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By default all ore is reserved for smelting, thus unavailable for use via [[Mason]]s and [[Stone crafter]]s.
  
===Bars===
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You can adjust which ores are available for use by masons or crafters in the [[Status#Stone status screen|Status menu]]. This may be preferable if you have a mason or crafters with a higher skill level than any metalsmiths or wish to quickly produce valuable furniture or crafts. [[Noble]]s may occasionally [[mandate]] the construction of ore-based goods.
Once an ore is refined into metal it becomes a bar. Metal bars are required for some alloys while others may also be created from ore.
 
  
===Spoils of war===
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==Smelting==
The equipment of invaders can be melted down into bars (note: Elves only use wooden equipment). Equipment of fallen enemies must first be [[reclaim]]ed and then marked for melting (d-b-m ?). The equipment of caged enemies can also be taken by mass dumping [d]-[b]-[d] (an accessible [[garbage zone]] is required) a caged creature (manually reclaim the caged creature via the [k] inspect menu to prevent it from being dumped too) and then reclaiming and marking for melting as explained above.
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''Requires: A [[furnace operator]], a [[Smelter]] and ore(s).''
  
Once an object has been marked for melting it will be melted down in a smelter that has an active "Melt Object" job.
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Once an ore is mined it can be turned into a metal bar. Bars do not have the quality and the only advantage of a higher skilled Furnace Op is that tasks will be completed faster. Small ore stockpiles should be established near smelters so Furnace Ops don't have to walk long distances to fetch ore. Smelters are prone to [[Clutter|cluttering]], so free space on your bar stockpiles and plenty of [[bin]]s is vital for efficiency.
  
 
===Powering Furnaces===
 
===Powering Furnaces===
Furnaces requires heats, this comes in two forms [[Fuel]] and [[Magma]]
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Furnaces require heat; this comes in two forms: [[Fuel]] and [[Magma]]
  
 
====Fuel====
 
====Fuel====
Coke/coal/charcoal can be made from [[wood]] at a [[Wood Furnace]], as well as [[Lignite]] and [[Bituminous Coal]] at a Smelter. For all intents and purposes the fuels function identically.
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[[Fuel|Coke/coal/refined coal]] can be made from [[wood]] at a [[wood furnace]], as well as [[lignite]] and [[bituminous coal]] at a Smelter. All fuels are identical. Fuel can also be purchased during embark preparations.
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 +
====Magma====
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Once magma has been encountered [[Magma smelter]]s will become available in the Furnace build menu. Magma smelters are only powered when built 1 z-level above at least one tile of open magma, the magma must be at least 4/7 in depth, if the depth falls below 4/7 all jobs will be canceled.
 +
 
 +
===Alloys===
 +
[[Image:Ores_and_alloys_flowchart.png|thumb|Flowchart of ore refining and common alloy formulas.]]
 +
Pure metals can be combined at smelters to produce [[Metal#alloys|alloys]]. Some alloys such as [[Brass]] can be smelted for a net gain in value, others such as [[Rose gold]] for unique colours.
 +
 
 +
===[[Goblinite]]===
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The equipment of [[invader]]s can be [[Melt|melted]] down into bars (note: Elves do not use metal equipment). Equipment of slain enemies must first be [[reclaim]]ed and then marked for melting (d-b-m ?). The equipment of [[Cage|caged enemies]] can also be taken by mass dumping [d]-[b]-[d] (an accessible [[Zone#Garbage_Dump|garbage zone]] is required) a caged creature (manually reclaim the caged creature via the [k] inspect menu to prevent it from being dumped too) and then reclaiming and marking for melting as explained above.
 +
 
 +
Once an object has been marked for melting it will be melted down in a smelter that has an active "Melt Object" job.
 +
 
 +
When an object is melted a full bar will never be produced, the amount of metal recovered from an item is consistent and varies from 10%-60%. The incomplete bar is stored in the Smelter and a bar will be produced once the recovered meter reaches 100%.
 +
 
 +
==Smithing==
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''Requires: A [[forge]], a [[metalsmith]], metal bar(s).''
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Metal bars can be turned into a variety of products for use by your fortress, for the purpose of [[trade|exporting]] [[weight|low-weight]] items such as [[Finished goods#Craft|craft]]s are suggested.
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===Powering Forges===
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See: [[Metal industry#Smelting#Powering furnaces|Powering Furnaces]].
 +
 
 +
==Summary==
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====Required worker/labor====
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[[Miner]]/[[Mining]]<br>
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[[Furnace operator]]/[[Smelter|Smelting]]<br>
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[[Metalsmith]]/Smithing
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====Required buildings====
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[[Smelter]]<br>
 +
[[Forge]]
 +
 
 +
{{Category|Industry}}

Latest revision as of 21:04, 27 July 2012

This article is about an older version of DF.

The metal industry is a catch all phrase for both the smelting of raw ore into metal bar (as well as alloys) and turning those bars into crafts, furniture, weapons and armor. It can be very profitable to produce statues and furniture for hallways or trade goods as many metals have high value. It also allows the production of high-quality weapons and armour for your military.

Metal Industry Flowchart.

Ore[edit]

Requires: A Miner

Ore is the generic term for a mineral that contains metal. Available ore can vary largely in different areas, Iron occurs almost exclusively in Sedimentary layers while Gold only occurs in Igneous layers. Stone layers should be carefully considered when embarking as ores and bars can only be imported in small quantities.

By default all ore is reserved for smelting, thus unavailable for use via Masons and Stone crafters.

You can adjust which ores are available for use by masons or crafters in the Status menu. This may be preferable if you have a mason or crafters with a higher skill level than any metalsmiths or wish to quickly produce valuable furniture or crafts. Nobles may occasionally mandate the construction of ore-based goods.

Smelting[edit]

Requires: A furnace operator, a Smelter and ore(s).

Once an ore is mined it can be turned into a metal bar. Bars do not have the quality and the only advantage of a higher skilled Furnace Op is that tasks will be completed faster. Small ore stockpiles should be established near smelters so Furnace Ops don't have to walk long distances to fetch ore. Smelters are prone to cluttering, so free space on your bar stockpiles and plenty of bins is vital for efficiency.

Powering Furnaces[edit]

Furnaces require heat; this comes in two forms: Fuel and Magma

Fuel[edit]

Coke/coal/refined coal can be made from wood at a wood furnace, as well as lignite and bituminous coal at a Smelter. All fuels are identical. Fuel can also be purchased during embark preparations.

Magma[edit]

Once magma has been encountered Magma smelters will become available in the Furnace build menu. Magma smelters are only powered when built 1 z-level above at least one tile of open magma, the magma must be at least 4/7 in depth, if the depth falls below 4/7 all jobs will be canceled.

Alloys[edit]

Flowchart of ore refining and common alloy formulas.

Pure metals can be combined at smelters to produce alloys. Some alloys such as Brass can be smelted for a net gain in value, others such as Rose gold for unique colours.

Goblinite[edit]

The equipment of invaders can be melted down into bars (note: Elves do not use metal equipment). Equipment of slain enemies must first be reclaimed and then marked for melting (d-b-m ?). The equipment of caged enemies can also be taken by mass dumping [d]-[b]-[d] (an accessible garbage zone is required) a caged creature (manually reclaim the caged creature via the [k] inspect menu to prevent it from being dumped too) and then reclaiming and marking for melting as explained above.

Once an object has been marked for melting it will be melted down in a smelter that has an active "Melt Object" job.

When an object is melted a full bar will never be produced, the amount of metal recovered from an item is consistent and varies from 10%-60%. The incomplete bar is stored in the Smelter and a bar will be produced once the recovered meter reaches 100%.

Smithing[edit]

Requires: A forge, a metalsmith, metal bar(s).

Metal bars can be turned into a variety of products for use by your fortress, for the purpose of exporting low-weight items such as crafts are suggested.

Powering Forges[edit]

See: Powering Furnaces.

Summary[edit]

Required worker/labor[edit]

Miner/Mining
Furnace operator/Smelting
Metalsmith/Smithing

Required buildings[edit]

Smelter
Forge