v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Reclaim"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(added note about problems with squad refusing to use equipment on reclaim (confirmed by multiple people on the bug tracker - bug 0000882))
Line 13: Line 13:
  
 
==Bugs==
 
==Bugs==
The mud normally found in cave systems is gone on reclaim. This may interfere with your farming and/or wood cutting plans (depending if you rely on the underground forests for wood).
+
*The mud normally found in cave systems is gone on reclaim. This may interfere with your farming and/or wood cutting plans (depending if you rely on the underground forests for wood).
 +
*When reclaiming a lost fortress, soldiers will not use ANY armour or weapons assigned to them, insisting on training and fighting unarmoured and barehanded. This behaviour seems related to the [[arsenal dwarf]] position - when the fortress population becomes high enough and a dwarf is assigned to the position, soldiers will finally use the equipment they have been assigned. It seems that, when reclaiming, the game acts as if you need to have an arsenal dwarf right from the start, despite there not being any way to assign one.

Revision as of 19:32, 28 May 2010

This article is about an older version of DF.

Reclaiming

Sometimes, your forts are extinguished. Sometimes, your forts in totally awesome locations are extinguished. Sometimes, you have to go back. Reclaiming a fortress is a method of doing so.

In order to reclaim a fortress site, you must first have a site to reclaim. If you lose a fortress to a tantrum spiral or invasion, you can select the reclaim option by hitting "R".

After doing so, you will be brought to the embark screen, where you can assign skills and items as normal with 300 points to spend.

What you'll find

Upon arriving, you will find items from the previous colonization attempt are strewn around the area. All map items and workshops start forbidden, so you must unforbid them if you plan on using them. You may also find the source of your fort's downfall, so be careful about picking things up. If your fort was devastated by a berserk dwarf, they are probably still on the map, ready to ambush your gatherers.

Bugs

  • The mud normally found in cave systems is gone on reclaim. This may interfere with your farming and/or wood cutting plans (depending if you rely on the underground forests for wood).
  • When reclaiming a lost fortress, soldiers will not use ANY armour or weapons assigned to them, insisting on training and fighting unarmoured and barehanded. This behaviour seems related to the arsenal dwarf position - when the fortress population becomes high enough and a dwarf is assigned to the position, soldiers will finally use the equipment they have been assigned. It seems that, when reclaiming, the game acts as if you need to have an arsenal dwarf right from the start, despite there not being any way to assign one.