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Difference between revisions of "v0.31:Wear"

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(+wear in glacier biome)
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Clothing and leather items are worn down very rapidly after catching on {{L|fire}}.
 
Clothing and leather items are worn down very rapidly after catching on {{L|fire}}.
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If a {{L|Trade depot|trade depot}} is built outside in a {{L|Glacier}} biome, wood and cloth items will degrade until purchased. This will also happen to items in a {{L|Wagon (embark)|starting wagon}} in a similar location. Walls do not halt the effect.
  
 
== Preventing the Problem ==
 
== Preventing the Problem ==

Revision as of 16:32, 31 May 2011

This article is about an older version of DF.

Wear is the general degradation of materials over time, primarily in the context of Template:L and Template:L. Wear and/or rotting will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely.

Animal-based products can rot given enough time, rendering the product unusable and generating Template:L which gives your dwarves unhappy Template:L. Crops and harvested plants can wither, making them useless but generating no miasma.

Clothing and leather items are worn down very rapidly after catching on Template:L.

If a Template:L is built outside in a Template:L biome, wood and cloth items will degrade until purchased. This will also happen to items in a Template:L in a similar location. Walls do not halt the effect.

Preventing the Problem

The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad.

Template:L and Template:L can be processed into Template:L and Template:L, respectively, neither of which can rot. Template:L and various Template:L can be cooked, prolonging their shelf life. Plants can be brewed or processed into goods which do not wither.

Template:L will accelerate decay; as such, your food stocks should be kept in Template:Ls and guarded by Template:Ls or Template:Ls.

Dealing with Decay

A refuse Template:L will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed.

Some corpses cannot be butchered; most notably, invaders such as Template:Ls and Template:Ls.

Slain dwarves will rot unless put into a Template:L. They are stored in a graveyard stockpile until then.