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v0.31 Talk:Burrow

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Revision as of 03:15, 9 April 2010 by Zombiejustice (talk | contribs)
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Questions

How do I restrict civilian dwarves to a specific burrow? --Markavian 23:47, 4 April 2010 (UTC)

  • Answer: When civilians are added to a burrow [w][c][enter] they are automatically restricted to the burrow's boundaries. --Markavian 09:00, 5 April 2010 (UTC)
  • Answer: You can also restrict civilians to a burrow with an alert state. An active alert specifying a burrow will direct all non-military dwarves to go to that burrow. Doctorzuber 15:24, 6 April 2010 (UTC)

Can burrows overlap? --Zombiejustice 17:05, 7 April 2010 (UTC)

  • Yes. You can even have a burrow which is entirely contained by another burrow. --Soronhen 17:17, 7 April 2010 (UTC)

Can dwarves be assigned to more than one burrow? --Zombiejustice 17:05, 7 April 2010 (UTC)

Yes they can! So you can have assign them to a, say, "Dining hall, dormitory, and stockpile burrow" and an "all you do is make rock toys all day burrow". --Zombiejustice 03:15, 9 April 2010 (UTC)

Pathfinding

with burrows, and many other game features things often don't quite do what they're supposed to do. There are many open threads about pathfinding issues on the bug tracker right now, so far there doesn't seem to much in the way of clear answers as to what exactly is going on. One tactic that does seem to at least temporarily fix many pathing problems is to save, close the game completely, and reload your save. This is believed to be because of some sort of caching behavior. Doctorzuber 15:24, 6 April 2010 (UTC)

Locking and unlocking a door also fixes pathing. Changing the map like this seems to force the connectivity map to recalculate. Vattic 22:45, 7 April 2010 (UTC)