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Difference between revisions of "v0.34:Ammunition"

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== Effectiveness ==
 
== Effectiveness ==
Ammunition made of different [[material]]s have a different level of effectiveness, depending on the situation. Likely factors in this is the [[weight]] of the ammunition, and the strength of the material in edge combat. The type of ammunition and the weapon used to fire the ammunition also have an effect on the potential damage possible.
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Ammunition made of different [[material]]s have a different level of effectiveness, depending on the situation. Likely factors in this is the [[weight]] of the ammunition, and the [[material science|physical properties of the material]] in combat. The type of ammunition and the weapon used to fire the ammunition also have an effect on the potential damage possible.
  
 
==See also==
 
==See also==

Revision as of 20:54, 5 February 2013

This article is about an older version of DF.

Ammunition is fired from ranged weapons such as crossbows and blowguns, and is stored in ammunition stockpiles, sometimes in quivers. Ammunition may also refer to the stones and ballista arrows fired from siege engines; for more information about these weapons, see the siege engine article.

Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress.

All ammunition has the "EDGE" attack type, this means that sharper metal or other sharp materials are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart.

When a dwarf with bolts or arrows stuck in his or her body gets his or her wounds treated, the ammo will be dropped in the Hospital bed.

Ammunition table

There are three types of ammunition in Dwarf Fortress: bolts, arrows, and blowdarts, each fired from a different weapon.

Type Size Contact Area Penetration Skill Used Craftable Used by
Bolt (Crossbow) 150 2 2000 Crossbowman Yes (metal, wood, bone) Dwarf, Goblin, Human
Arrow (Bow) 150 2 2000 Bowman No Elf, Goblin, Human, Kobold
Blowdart (Blowgun) 20 1 50 Blowgunner No

Effectiveness

Ammunition made of different materials have a different level of effectiveness, depending on the situation. Likely factors in this is the weight of the ammunition, and the physical properties of the material in combat. The type of ammunition and the weapon used to fire the ammunition also have an effect on the potential damage possible.

See also