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Difference between revisions of "v0.34:Density"

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(added density examples)
(Added the effect of Density on falling)
 
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{{quality|Fine|20:25, 8 April 2011 (UTC)}}{{av}}
 
{{quality|Fine|20:25, 8 April 2011 (UTC)}}{{av}}
 +
{{Material properties}}
 +
'''Density''' is a [[material]] property that, along with the volume of the object, affects the [[weight]] of an object made from the [[material]].
  
 
+
Density influences weight, and tests show that weight affects how much damage blunt-force [[weapon|weapons]] do. Additionally, lightweight edged weapons or attacking parts made of certain materials seem to have difficulty piercing tissue layers. Apparently, density in dwarf fortress is in kg/m<sup>3</sup>. Density also affects fall damage. DF simulates falling by shooting the ground at you, so denser floors do more damage.
Density is a [[material]] property that affects the [[weight]] of an object made from the [[material]], along with the size of the object.
 
 
 
Tests show that weight affects how much damage blunt-force [[weapon|weapons]] do, of which density is a large factor of. Additionally, lightweight edged weapons or attacking parts made of certain materials seem to have difficulty piercing tissue layers.
 
 
 
 
== Density of some materials ==
 
== Density of some materials ==
  
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! Type
 
! Type
 
! Density
 
! Density
 +
! Notes
 
|-
 
|-
|[[Feather tree]]||Wood||100
+
|[[Feather tree]]||Wood||100||Least dense wood
 +
|-  
 +
|[[Candlenut]]||Wood||140||Second least dense wood
 
|-
 
|-
|[[Adamantine]]||Metal||200
+
|[[Adamantine]]||Metal||200||Least dense metal
 
|-
 
|-
|[[Raw adamantine]]||Stone||200
+
|[[Raw adamantine]]||Stone||200||Least dense stone
|-
+
|-  
|[[Cedar]]||Wood||380
+
|[[Willow]]||Wood||390||Fourth lightest, the most widespread of light wood
 
|-
 
|-
 
|Ordinary [[wood]]||Wood||500
 
|Ordinary [[wood]]||Wood||500
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|[[Yarn]]||Organics||500
 
|[[Yarn]]||Organics||500
 
|-
 
|-
|[[Glumprong]]||Wood||1200
+
|[[Cedar]]||Wood||570
 +
|-
 +
|[[Glumprong]]||Wood||1200||Second most dense wood
 +
|-
 +
|[[Blood thorn]]||Wood||1250||Densest wood
 
|-
 
|-
|[[Saltpeter]]||Stone||1201
+
|[[Lignite]]||Stone||1250
 
|-
 
|-
|[[Blood thorn]]||Wood||1250
+
|[[Jet]]||Stone||1320||Least dense non-economic stone
 
|-
 
|-
 
|[[Earthenware]]||Ceramic||1360
 
|[[Earthenware]]||Ceramic||1360
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|-
 
|-
 
|[[Stoneware]]||Ceramic||2000
 
|[[Stoneware]]||Ceramic||2000
 +
|-
 +
|[[Saltpeter]]||Stone||2105
 +
|-
 +
|[[Gypsum]] relatives||Stone||2300
 +
|-
 +
|[[Gypsum]]||Stone||2320
 
|-
 
|-
 
|[[Porcelain]]||Ceramic||2403
 
|[[Porcelain]]||Ceramic||2403
|-
 
|[[Aluminum]]||Metal||2700
 
 
|-
 
|-
 
|[[Glass]]||Gem||2600
 
|[[Glass]]||Gem||2600
 
|-
 
|-
|Ordinary [[stone]]||Stone||2670
+
|(General) [[stone]]||Stone||2670
 
|-
 
|-
 
|Ordinary [[gem]]||Gem||2670
 
|Ordinary [[gem]]||Gem||2670
 +
|-
 +
|[[Aluminum]]||Metal||2700||Least dense "normal" metal
 +
|-
 +
|[[Limestone]]||Stone||2710
 +
|-
 +
|[[Marble]]||Stone||2780
 +
|-
 +
|[[Dolomite]]||Stone||2850
 +
|-
 +
|[[Calcite]]||Stone||2930
 
|-
 
|-
 
|[[Gem|Diamond]] (any)||Gem||3520
 
|[[Gem|Diamond]] (any)||Gem||3520
 
|-
 
|-
 
|[[Cobaltite]]||Stone||6295
 
|[[Cobaltite]]||Stone||6295
 +
|-
 +
|[[Lay pewter]]||Metal||7280
 +
|-
 +
|[[Pitchblende]]||Stone||7600
 +
|-
 +
|[[Iron]]||Metal||7850
 
|-
 
|-
 
|[[Steel]]||Metal||7850
 
|[[Steel]]||Metal||7850
 +
|-
 +
|[[Cinnabar]]||Stone||8100||Densest non-economic stone
 
|-
 
|-
 
|[[Bronze]]||Metal||8250
 
|[[Bronze]]||Metal||8250
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|[[Gold]]||Metal||19320
 
|[[Gold]]||Metal||19320
 
|-
 
|-
|[[Platinum]]||Metal||21400
+
|[[Platinum]]||Metal||21400||Densest metal
 
|-
 
|-
|[[Native platinum]]||Stone||21400
+
|[[Native platinum]]||Stone||21400||Densest [[economic]] stone (and [[ore]])
 
|-
 
|-
 
|[[Slade]]||Stone||200000
 
|[[Slade]]||Stone||200000
|}
+
||Densest stone
 
 
  
 
{{Category|Physics}}
 
{{Category|Physics}}

Latest revision as of 21:19, 24 March 2014

This article is about an older version of DF.

Density is a material property that, along with the volume of the object, affects the weight of an object made from the material.

Density influences weight, and tests show that weight affects how much damage blunt-force weapons do. Additionally, lightweight edged weapons or attacking parts made of certain materials seem to have difficulty piercing tissue layers. Apparently, density in dwarf fortress is in kg/m3. Density also affects fall damage. DF simulates falling by shooting the ground at you, so denser floors do more damage.

Density of some materials[edit]

Name Type Density Notes
Feather tree Wood 100 Least dense wood
Candlenut Wood 140 Second least dense wood
Adamantine Metal 200 Least dense metal
Raw adamantine Stone 200 Least dense stone
Willow Wood 390 Fourth lightest, the most widespread of light wood
Ordinary wood Wood 500
Bone Organics 500
Leather Organics 500
Silk Organics 500
Yarn Organics 500
Cedar Wood 570
Glumprong Wood 1200 Second most dense wood
Blood thorn Wood 1250 Densest wood
Lignite Stone 1250
Jet Stone 1320 Least dense non-economic stone
Earthenware Ceramic 1360
Plant cloth Organics 1520
Stoneware Ceramic 2000
Saltpeter Stone 2105
Gypsum relatives Stone 2300
Gypsum Stone 2320
Porcelain Ceramic 2403
Glass Gem 2600
(General) stone Stone 2670
Ordinary gem Gem 2670
Aluminum Metal 2700 Least dense "normal" metal
Limestone Stone 2710
Marble Stone 2780
Dolomite Stone 2850
Calcite Stone 2930
Diamond (any) Gem 3520
Cobaltite Stone 6295
Lay pewter Metal 7280
Pitchblende Stone 7600
Iron Metal 7850
Steel Metal 7850
Cinnabar Stone 8100 Densest non-economic stone
Bronze Metal 8250
Copper Metal 8930
Silver Metal 10490
Lead Metal 11340
Gold Metal 19320
Platinum Metal 21400 Densest metal
Native platinum Stone 21400 Densest economic stone (and ore)
Slade Stone 200000 Densest stone