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Difference between revisions of "v0.34:Hammerer"
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− | {{ | + | {{Quality|Superior|23:12, 9 October 2013 (UTC)}} |
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{{Noble | {{Noble | ||
| noble=Hammerer | | noble=Hammerer | ||
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| arrival= | | arrival= | ||
* Appointed by the player | * Appointed by the player | ||
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* [[Justice]] | * [[Justice]] | ||
* Executioner | * Executioner | ||
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+ | The [[Hammerer]] is the executioner of your [[fortress]]. Normally, a dwarf that has committed a crime will be subject to [[justice]] at the hands of your [[Sheriff]] (later the [[Captain of the guard]]), who will imprison the criminal in [[jail]]. However, if the crime was particularly [[fun]], the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer. | ||
− | + | In order for the hammerer to execute criminals, you must have an available [[chain]] in your [[jail]] - a [[cage]] cannot be used. If you have no available chains, the criminal's punishment will be automatically reduced to a Beating. | |
− | + | {{D for dwarf}} | |
+ | There are multiple theories as to why the hammerer has such a huge role in dwarven politics. Experts claim that he serves no real purpose, as [[Main:Armok|Armok]] usually finds a way to punish any delinquent even if no hammerer exists - magma, justice spiders or bridge mistakes usually lead to a criminal's <s>un</s>timely demise. Hammerers do, however, present a sort of a calming factor on a typical fortress, and give any unhappy dwarf a simple, just, and brutal(ly effective) way to let off steam. | ||
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{{Nobles}} | {{Nobles}} | ||
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{{Category|Justice}} | {{Category|Justice}} |
Latest revision as of 23:12, 9 October 2013
Room requirements | ||
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Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
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Function | ||
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This article is about an older version of DF. |
The Hammerer is the executioner of your fortress. Normally, a dwarf that has committed a crime will be subject to justice at the hands of your Sheriff (later the Captain of the guard), who will imprison the criminal in jail. However, if the crime was particularly fun, the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer.
In order for the hammerer to execute criminals, you must have an available chain in your jail - a cage cannot be used. If you have no available chains, the criminal's punishment will be automatically reduced to a Beating.
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This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
There are multiple theories as to why the hammerer has such a huge role in dwarven politics. Experts claim that he serves no real purpose, as Armok usually finds a way to punish any delinquent even if no hammerer exists - magma, justice spiders or bridge mistakes usually lead to a criminal's untimely demise. Hammerers do, however, present a sort of a calming factor on a typical fortress, and give any unhappy dwarf a simple, just, and brutal(ly effective) way to let off steam.
Appointed Nobles | |
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Military Ranks | |
Elected Nobles | |
Aristocrats | |
Other |