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Difference between revisions of "v0.34:Hammerer"

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{{Noble
 
{{Noble
 
| noble=Hammerer
 
| noble=Hammerer
| quarters=None
 
| dining=None
 
| stands=0
 
| racks=0
 
| chests=0
 
| cabinets=0
 
 
| arrival=
 
| arrival=
 
* Appointed by the player
 
* Appointed by the player
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* [[Justice]]
 
* [[Justice]]
 
* Executioner
 
* Executioner
}}
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}}{{av}}
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The [[Hammerer]] is the executioner of your [[fortress]].  Normally, a dwarf that has committed a crime will be subject to [[justice]] at the hands of your [[Sheriff]] (later the [[Captain of the guard]]), who will imprison the criminal in [[jail]].  However, if the crime was particularly [[fun]], the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer.
  
If your [[sheriff]] is busy, your [[jail]] is full, or a particularly heinous crime is committed, the hammerer would deliver a series of hammerstrikes, most likely leading to death or serious injury for the criminal (most often a random metalsmith who couldn't satisfy a noble's [[mandate]] for [[slade]] earrings).
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In order for the hammerer to execute criminals, you must have an available [[chain]] in your [[jail]] - a [[cage]] cannot be used. If you have no available chains, the criminal's punishment will be automatically reduced to a Beating.
  
Notes in the dwarf entity raws suggest that [[Main:Toady One|Toady One]] plans on making the Hammerer's choice of [[weapon]] modifiable in the future.
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{{D for dwarf}}
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There are multiple theories as to why the hammerer has such a huge role in dwarven politics. Experts claim that he serves no real purpose, as [[Main:Armok|Armok]] usually finds a way to punish any delinquent even if no hammerer exists - magma, justice spiders or bridge mistakes usually lead to a criminal's <s>un</s>timely demise. Hammerers do, however, present a sort of a calming factor on a typical fortress, and give any unhappy dwarf a simple, just, and brutal(ly effective) way to let off steam.
  
Toady has fixed the hammerer and made it appointable from the start in the currently version. 
 
 
{{Nobles}}
 
{{Nobles}}
{{Category|Entourage}}
 
 
{{Category|Justice}}
 
{{Category|Justice}}

Latest revision as of 23:12, 9 October 2013

Hammerer
Room requirements  
Office None
Quarters None
Dining room None
Tomb None
Furniture requirements
Chests None
Cabinets None
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
  • Appointed by the player
Function
This article is about an older version of DF.

The Hammerer is the executioner of your fortress. Normally, a dwarf that has committed a crime will be subject to justice at the hands of your Sheriff (later the Captain of the guard), who will imprison the criminal in jail. However, if the crime was particularly fun, the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer.

In order for the hammerer to execute criminals, you must have an available chain in your jail - a cage cannot be used. If you have no available chains, the criminal's punishment will be automatically reduced to a Beating.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


There are multiple theories as to why the hammerer has such a huge role in dwarven politics. Experts claim that he serves no real purpose, as Armok usually finds a way to punish any delinquent even if no hammerer exists - magma, justice spiders or bridge mistakes usually lead to a criminal's untimely demise. Hammerers do, however, present a sort of a calming factor on a typical fortress, and give any unhappy dwarf a simple, just, and brutal(ly effective) way to let off steam.

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