v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.34:Material token

From Dwarf Fortress Wiki
Revision as of 01:16, 9 November 2012 by Putnam3145 (talk | contribs) (Aw, screw it, editing the entire thing to make it a table.)
Jump to navigation Jump to search
This article is about an older version of DF.
You may be looking for Material definition token.

Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:

Token Arguments Description
INORGANIC NAME specifies a raw-defined inorganic material, such as stone or metal. Example: INORGANIC:IRON refers to iron.
CREATURE_MAT CREATURE_ID:MATERIAL_NAME specifies a material associated with a specific creature. Example: CREATURE_MAT:DWARF:SKIN refers to dwarf skin; CREATURE_MAT:COLOSSUS_BRONZE:BRONZE refers to bronze colossus bronze. LOCAL_CREATURE_MAT:MATERIAL_NAME can be used within a creature definition to refer to a material belonging to that same creature.
PLANT_MAT PLANT_ID:MATERIAL_NAME specifies a material associated with a specific plant. Example: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL specifies a plump helmet's main material (I.E what grows out of the ground). LOCAL_PLANT_MAT:MATERIAL_NAME can be used within a plant definition to refer to a material belonging to that same plant.
GET_MATERIAL_FROM_REAGENT REAGENT_ID:REACTION_PRODUCT_ID specifies a material related to a reagent's material within a reaction. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself.
COAL CHARCOAL, COKE or NO_MATGLOSS specifies a material that can be used as fuel--charcoal, coke, and "refined coal", respectively.
MATERIAL NONE specifies one of the hardcoded materials listed below (use material name instead of MATERIAL)

Several types of items expect a creature ID and caste ID (e.g. ANT:SOLDIER) in place of the material token. This currently does not work correctlyBug:4973.

# Token Information
0 INORGANIC Magma when specified with subtype NONE or NO_MATGLOSS, otherwise a user-defined inorganic material.
1 AMBER Amber
2 CORAL Coral
3 GLASS_GREEN Green glass
4 GLASS_CLEAR Clear glass
5 GLASS_CRYSTAL Crystal glass
6 WATER Water, when placed in buckets or when mining out ice.
7 COAL Coal - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
8 POTASH Potash
9 ASH Ash
10 PEARLASH Pearlash
11 LYE Lye
12 MUD Mud
13 VOMIT Vomit
14 SALT Salt
15 FILTH_B Filth (brown, solid)
16 FILTH_Y Filth (yellow, liquid)
17 UNKNOWN_SUBSTANCE Unknown substance (white, liquid)
18 GRIME Grime