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v0.34:Material token

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Revision as of 01:07, 25 January 2013 by Putnam3145 (talk | contribs) (Undo revision 180457 by 71.107.122.174 (talk) [BONE] isn't a material token at all; it's a modifier for use in reactions, and the article for reactions has enough info about that)
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This article is about an older version of DF.
You may be looking for Material definition token.

Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:

Token Arguments Description
INORGANIC MATERIAL_NAME Specifies a standalone inorganic material defined in the raws, generally a stone or metal. For example, INORGANIC:IRON refers to iron, and INORGANIC:CERAMIC_PORCELAIN refers to porcelain.
CREATURE_MAT CREATURE_ID:MATERIAL_NAME Specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to dwarf skin. LOCAL_CREATURE_MAT:MATERIAL_NAME can be used within a creature definition to refer to a material belonging to that same creature.
PLANT_MAT PLANT_ID:MATERIAL_NAME Specifies a material associated with a specific plant. Example: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL specifies a plump helmet's main material (i.e. what grows out of the ground). LOCAL_PLANT_MAT:MATERIAL_NAME can be used within a plant definition to refer to a material belonging to that same plant.
GET_MATERIAL_FROM_REAGENT REAGENT_ID:REACTION_PRODUCT_ID Specifies a material related to a reagent's material within a reaction. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself.
COAL CHARCOAL, COKE or NO_MATGLOSS Specifies a material that can be used as fuel - charcoal or coke. Specifying NO_MATGLOSS will make it accept "refined coal" in general, which matches charcoal, coke, and generic refined coal.
MATERIAL_NAME NONE Specifies one of the hardcoded materials listed below.

Several types of items expect a creature ID and caste ID (e.g. ANT:SOLDIER) in place of the material token. This currently does not work correctlyBug:4973.

# Token Information
0 INORGANIC Magma when specified with subtype NONE or NO_MATGLOSS, otherwise a user-defined inorganic material.
1 AMBER Amber
2 CORAL Coral
3 GLASS_GREEN Green glass
4 GLASS_CLEAR Clear glass
5 GLASS_CRYSTAL Crystal glass
6 WATER Water, when placed in buckets or when mining out ice.
7 COAL Coal - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
8 POTASH Potash
9 ASH Ash
10 PEARLASH Pearlash
11 LYE Lye
12 MUD Mud
13 VOMIT Vomit
14 SALT Salt
15 FILTH_B Filth (brown, solid)
16 FILTH_Y Filth (yellow, liquid)
17 UNKNOWN_SUBSTANCE Unknown substance (white, liquid)
18 GRIME Grime