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Difference between revisions of "v0.34:Seed"

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m (Rated article "Fine" using the rating script)
(→‎Seed Production: All plants grow naturally somewhere?; unsure about "(?)" plants appearing)
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'''Note:''' All "Above Ground" plants will '''not''' be found in freezing environments (tundra, glacier, or mountain [[biome]]s).  Also, the "Subterranean" plants will '''not''' grow randomly underground until a [[cavern]] is breached, then their spores will spread throughout your fortress and they will begin growing on any subterranean [[soil]] or [[mud|muddied rock]].

Revision as of 17:57, 16 May 2012

This article is about an older version of DF.

Looking for information on world generation seeds? See Advanced world generation.

Seeds are used in farming to grow crops. They can be stored in bags (100 seeds per bag), which can in turn be stored in barrels or pots (10 bags per barrel/pot). Different seed types can't be mixed within a bag, so storing 10 seeds, one each of 10 different types, would require 10 different bags.

Seeds can be brought on embark or obtained by trading. They can also be produced from plants (acquired by plant gathering or growing the respective crops). When a plant is eaten or used in brewing, milling or plant processing, it leaves one or two plantable seeds (see below for details). The exceptions are valley herb, bloated tuber, kobold bulb, and muck root, which will not leave behind seeds after processing. Cooking plants in a kitchen will not produce seeds.

There is a cap for number of seeds: once there are 200 seeds for one kind of plant, no seeds will be generated by either eating or processing (saving a number of hauling jobs). Hitting the cap does not prevent player from buying extra seeds from traders.

Seed Production

Most seeds are produced by brewing (at a still), milling (at a millstone or quern), processing (at a farmer's workshop), or by dwarves eating the plants raw (uncooked). Some seeds can also be gained by plant gathering or purchase from traders. Below is a table showing the various seed production method for all seed-producing plants.

Seed Production Methods
Plant Name Type Brewing Eating Raw Milling Gather Plants (Biome) Process Plants
Plump helmet Food/Drink Dwarven wine X Subterranean, Wet (?)
Pig tail Drink/Cloth Dwarven ale Subterranean, Wet X
Cave wheat Food/Drink Dwarven beer X Subterranean, Wet
Sweet pod Food/Drink Dwarven rum X Subterranean, Wet (?) Barrel
Quarry bush Food/Oil Subterranean, Wet (?) Bag
Dimple cup Dye X Subterranean, Wet (?)
Prickle berry Food/Drink Prickle berry wine X Above Ground, Dry
Wild strawberry Food/Drink Strawberry wine X Above Ground, Dry
Longland grass Food/Drink Longland beer X Above Ground, Dry
Rat weed Food/Drink Sewer brew X Above Ground, Wet
Fisher berry Food/Drink Fisher berry wine X Above Ground, Wet
Rope reed Drink/Cloth River spirits Above Ground, Wet X
Blade weed Dye X Above Ground, Dry
Hide root Dye X Above Ground, Dry
Sliver barb Drink/Dye Gutter cruor X Above Ground, Dry, Evil
Sun berry Food/Drink Sunshine X Above Ground, Wet, Good
Whip vine Food/Drink Whip wine X Above Ground, Dry, Savage

Note: All "Above Ground" plants will not be found in freezing environments (tundra, glacier, or mountain biomes). Also, the "Subterranean" plants will not grow randomly underground until a cavern is breached, then their spores will spread throughout your fortress and they will begin growing on any subterranean soil or muddied rock.