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Difference between revisions of "v0.34:Skill"

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{{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}}
 +
''See also: [[Combat skill]]''
  
Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant '''[[experience]]''' in that skill, allowing the dwarf to reach higher skill levels.
+
'''Skills''' are used by dwarves to accomplish almost every task. Higher skills allow dwarves to accomplish tasks more quickly and more effectively (for example, mining and crafting). Whenever a skill is used [[experience]] is gained for that skill, allowing the dwarf to reach higher skill levels.
  
Skills now become '''rusty''' and eventually '''very rusty''' after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for prolonged periods of time will gradually suffer '''permanent''' experience loss.
+
If a dwarf does not use a skill for a prolonged period of time, the skill will be labeled "rusty." If the rusty skill continues to remain unused, it will eventually be labeled "very rusty," or "V rusty" in game. Skills remaining at very rusty for prolonged periods of time will gradually suffer permanent experience loss. It is not possible in-game to know whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill Rust|Rust]] below for more details.
  
To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped in to three toggleable types, {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. The list will include the level of each skill and a note if it is rusty or very rusty in parentheses if applicable.
+
To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped into three toggleable types: {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. Included on the list are the levels of each skill, and, if applicable, "rusty" or "V rusty" notifications.
  
 
Skill levels are as follows:
 
Skill levels are as follows:
Line 27: Line 28:
  
 
==Skill penalties==
 
==Skill penalties==
Dwarves that are [[Status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of [[aluminum]] [[statue]]s, or remove the designation on those diamond or native aluminum clusters if your [[blacksmith]] or [[miner]] is famished and hollow-eyed from lack of sleep.
+
Dwarves that are [[Status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. This is unimportant for some tasks such as wood cutting or furnace operating but you may want to halt construction of [[aluminum]] [[statue]]s if your [[blacksmith]] is famished and hollow-eyed from lack of sleep.
  
 
==Skills==
 
==Skills==
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| valign='top' |
 
| valign='top' |
  
{{Skill Box|[[Military]]|0:1|0:0|
+
{{Skill Box|[[Military]]|0:1|0:0|type=m|
 
* [[Archer]]
 
* [[Archer]]
 
* [[Armor user]]
 
* [[Armor user]]
Line 192: Line 193:
 
* [[Observer]]
 
* [[Observer]]
 
* [[Pacifier]]
 
* [[Pacifier]]
 +
* [[Reader]]
 
* [[Student]]
 
* [[Student]]
 
* [[Teacher]]
 
* [[Teacher]]
Line 199: Line 201:
 
* [[Balance]]
 
* [[Balance]]
 
* [[Coordination]]
 
* [[Coordination]]
 +
* [[Druid]]
 
* [[Discipline]]
 
* [[Discipline]]
* [[Druid]]
+
* [[Military tactics]]
 
* [[Poet]]
 
* [[Poet]]
* [[Reader]]
 
 
* [[Speaker]]
 
* [[Speaker]]
 
* [[Tracker]]
 
* [[Tracker]]
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*avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:
 
*avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:
 
**''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''.
 
**''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''.
*appoint a dwarf with an useful effect given by a [[Personality trait|trait]] to a profession that benefits from it:
+
*appoint a dwarf with a useful effect given by a [[Personality trait|trait]] to a profession that benefits from it:
 
**''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''.
 
**''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''.
 
**''appointing an [[Personality trait|angry]] dwarf to [[soldier]] will result in more [[Status_icon|enraged]] bonuses.
 
**''appointing an [[Personality trait|angry]] dwarf to [[soldier]] will result in more [[Status_icon|enraged]] bonuses.
  
The solution comes in the form of a nice sortable reference table:
 
 
coming soon! work in progress... please don't delete hidden comments... ;)
 
<!--
 
 
There is a certain set of [[Social Skills]] that are relevant for a Broker, there are also certain [[Personality Traits]] that influence if experience is gained in the skill whatsoever, furthermore there are [[Soul Attributes]] that affect the Skills and other Skills that affect the same Attributes [[Cross Training]], the ones relevant for a Broker are as follow:
 
 
The better match with the table Skills, Traits and Attributes the better Broker the Dwarf will be, try to avoid Traits that halt experience gain for a relevant Skill, otherwise time will be lost training a Dwarf that will never get better a that Skill.
 
 
Token Trait
 
ACHIEVEMENT_STRIVING  - Excellence / Mediocrity  - quality levels?
 
ACTIVITY_LEVEL        - Activeness / Relaxedness - slack, sleep, party?
 
ADVENTUROUSNESS        - Adventure      - rusting skills-attr, adv. mode?
 
ALTRUISM              - Helpfulness    - help wounded/? >healthcare
 
ANGER                  - Rage          - enraged/? >military
 
ANXIETY                - Nervousness    - military?
 
ARTISTIC_INTEREST      - Artistic      - noticing furniture, statues?
 
ASSERTIVENESS          - Leadership    - persuader/? >manager, military, leader?
 
CAUTIOUSNESS          - Cautiousness  - leader, manager, military?
 
CHEERFULNESS          - Optimism      - ??
 
COOPERATION            - Compromising  - pacifier/intimidator
 
DEPRESSION            - Depression    - ??
 
DUTIFULNESS            - Lawfulness    - justice??
 
EMOTIONALITY          - Emotion        - ??
 
EXCITEMENT_SEEKING    - Thrillseeking  - adv. mode, military?/
 
FRIENDLINESS          - Company        - party?, social?/working?
 
GREGARIOUSNESS        - Friendly      - Conversationalist/??
 
IMAGINATION            - Imagination    - ?
 
IMMODERATION          - Urge          - stops work??
 
INTELLECTUAL_CURIOSITY - Thinking      - ??
 
LIBERALISM            - Rebelliousness - ?
 
MODESTY                - Modesty        -
 
ORDERLINESS            - Organization  - bookkeeper? military?
 
SELF_CONSCIOUSNESS    - Neurosis      - ?/comedian
 
SELF_DISCIPLINE        - Perseverance  - on_break
 
SELF_EFFICACY          - Confidence    - ?
 
STRAIGHTFORWARDNESS    - Honesty        - consoler/flatterer-liar
 
SYMPATHY              - Compassion    - healthcare?/?
 
TRUST                  - Trusting      - ?
 
VULNERABILITY          - Stress        - ?/military??
 
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
!                                          | Profession
 
! rowspan="2" colspan="2"                  | Skill (relevant for Broker)
 
! rowspan="2" colspan="2"                  | Personality Trait (needed to gain Social Skill)
 
!            colspan="2"                  | Attribute (affected by Social Skill)
 
|-
 
!                        style="width:1em" | Body
 
!                        style="width:1em" | Soul
 
|-
 
|
 
|
 
|
 
|
 
|
 
|-
 
| rowspan="3"            style="width:5em" | Administrator
 
| rowspan="3"            style="width:5em" | Appraiser
 
| rowspan="3" colspan="2"                  |
 
| rowspan="3"            style="width:1em" |
 
|                                            Analytical Ability
 
|-
 
|                                            Intuition
 
|-
 
|                                            Memory
 
|-
 
| rowspan="6" | Social - Other
 
| rowspan="3" | Consoler
 
| rowspan="3" | Straightforwardess
 
| rowspan="3" | < 39
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
|              Empathy
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="3" | Pacifier
 
| rowspan="3" | Cooperation
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
|              Empathy
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="23"                  | Social - Broker
 
| rowspan= "3"                  | Comedian
 
| rowspan= "3" style="width:5em" | Self-consciousness
 
| rowspan= "3" style="width:1em" | < 76
 
| rowspan= "3"                  | Agility
 
|                Creativity
 
|-
 
|                Kinesthetic Sense
 
|-
 
|                Linguistic Ability
 
|-
 
| rowspan="3" | Conversationalist
 
| rowspan="3" | Gregariousness (Reserved)
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
|              Empathy
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="3" | Flatterer
 
| rowspan="6" | Straightforwardess
 
| rowspan="3" | < 61
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
| Empathy
 
|-
 
| Social Awareness
 
|-
 
| rowspan="3" | Liar
 
| rowspan="3" | < 40
 
| rowspan="3" |
 
|              Creativity
 
|-
 
|              Linguistic Ability
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="2" | Intimidator
 
| rowspan="2" | Cooperation
 
| rowspan="2" | < 61
 
| rowspan="2" | Agility
 
|              Kinesthetic Sense
 
|-
 
|              Linguistic Ability
 
|-
 
| rowspan="3"            | Judge of intent
 
| rowspan="3" colspan="2" |
 
| rowspan="3"            |
 
|                          Intuition
 
|-
 
|                          Empathy
 
|-
 
|                          Social Awareness
 
|-
 
| rowspan="3"            | Negotiator
 
| rowspan="3" colspan="2" |
 
| rowspan="3"            |
 
|                          Linguistic Ability
 
|-
 
|                          Empathy
 
|-
 
|                          Social Awareness
 
|-
 
| rowspan="3" | Persuader
 
| rowspan="3" | Assertiveness
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
| Linguistic Ability
 
|-
 
| Empathy
 
|-
 
| Social Awareness
 
|}
 
-->
 
 
==Skills first introduced in version 0.31.01==
 
 
Combat:
 
 
[[Fighter]], [[Archer]], [[Striker]], [[Kicker]], [[Biter]], [[Dodger]]
 
 
Healthcare:
 
 
[[Wound dresser]], [[Diagnostician]], [[Surgeon]], [[Bone doctor|Bone Doctor]], [[Suturer]] ''(stitching wounds)'', [[Crutch walker|Crutch Walker]] ''(this is for patients rather than doctors)''
 
 
Other:
 
 
[[Misc. object user]], [[Student]], [[Concentration]], [[Observer]], [[Leader]], [[Teacher]],
 
 
==Skills first observed in version 0.31.14==
 
Combat:
 
  
[[Military tactics]]
+
==Skill Rust==
 +
Every skill has the following set of improvement and decay counters, which are caste specific:
  
==Skills first introduced in version 0.31.19==
+
{{token|SKILL_RATE|c}} (Default is {{token|SKILL_RATE|cr|100:8:16:16}})
 +
* % of improvement points you get (Default 100)
 +
* unused counter rate (Default 8)
 +
* rust counter rate (Default 16)
 +
* demotion counter rate (Default 16)
  
Farming:
+
The unused counter starts incrementing while a dwarf isn't using a skill. Once it reaches the cap, it will reset to zero, and the rust counter rate will increment by 1. This continues until the rust counter's cap is reached, and then the demotion counter is incremented by 1, and the rust counter is reset to zero. When the demotion counter finally reaches its cap, a 'layer' of rust is added to the skill, and the demotion counter is reset to zero.
  
[[Shearer]], [[Spinner]], [[Presser]], [[Beekeeper]]
+
The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within Dwarf Fortress are determined by the following conditions:
  
Crafting:
+
*Rusty: A skill level greater than 0 and less than 4, and the skill level * 0.5 <= the number of rust layers.
 +
*Very Rusty: A skill level greater than or equal to 4, and the skill level * 0.75 <= the number of rust layers.
  
[[Potter]], [[Glazer]], [[Wax worker]]
+
For example, a level 3 skill with 4 layers of rust: 3 * 0.5 = 1.5 which is less than the 4 layers of rust, so it's a Rusty skill. A level 8 with 6 layers of rust: 8 * 0.75 = 6 which is equal to the layers of rust, so it's a Very Rusty skill.
  
{{Skills}}
+
In testing it appears that the layers of rust are limited to a maximum of 6. If the counters reach the maximum and it attempts to increase to a 7th layer of rust, all counters are stopped, and the 'Rusty' and 'V. Rusty' descriptions are erroneously removed from the skill descriptions within Dwarf Fortress.
{{Category|Skills}}
 

Latest revision as of 17:44, 31 January 2018

This article is about an older version of DF.

See also: Combat skill

Skills are used by dwarves to accomplish almost every task. Higher skills allow dwarves to accomplish tasks more quickly and more effectively (for example, mining and crafting). Whenever a skill is used experience is gained for that skill, allowing the dwarf to reach higher skill levels.

If a dwarf does not use a skill for a prolonged period of time, the skill will be labeled "rusty." If the rusty skill continues to remain unused, it will eventually be labeled "very rusty," or "V rusty" in game. Skills remaining at very rusty for prolonged periods of time will gradually suffer permanent experience loss. It is not possible in-game to know whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level. See Rust below for more details.

To determine what skills a dwarf has, press v and highlight the dwarf, then press g to ensure you are on the general information page. The skills will be grouped into three toggleable types: combat, labor and miscellaneous skills. Included on the list are the levels of each skill, and, if applicable, "rusty" or "V rusty" notifications.

Skill levels are as follows:

  • Dabbling
  • Novice
  • Adequate
  • Competent
  • Skilled
  • Proficient
  • Talented
  • Adept
  • Expert
  • Professional
  • Accomplished
  • Great
  • Master
  • High Master
  • Grand Master
  • Legendary

Skill penalties[edit]

Dwarves that are hungry, tired, or thirsty will work slower and produce lower quality goods. This is unimportant for some tasks such as wood cutting or furnace operating but you may want to halt construction of aluminum statues if your blacksmith is famished and hollow-eyed from lack of sleep.

Skills[edit]

Miner
 
Woodworker
 
Stoneworker
 
Ranger
 
Doctor
 
Farmer
 
Fishery worker
 
Metalsmith
 
Jeweler
 
Craftsdwarf
 
Engineer
 
Other Jobs
 
Administrator
 
Military
 
Broker
 
Miscellaneous
 
Unused
 

Skills, Attributes and Traits[edit]

  • Skills:
    • are trained by being used in some activity.
    • train attributes.
    • the same attribute can be trained by various skills.
    • it's assumed that the skills also use some of the attributes that they train.
    • certain skills are required or important for certain noble, military and civilian professions.
    • certain professions require several skills.
    • the same skill can be used by various professions.
    • are increased by Preferences, but capped, so the dwarf will make items beyond its skill level but won't affect the chances of making more high value items at the highest skill level.
  • Traits:
    • cannot be modified in-game.[Verify]
    • affect which social skills gain experience (if the dwarf has X trait it will not gain experience in X skill) at all.
    • have other in-game effects that can be useful for certain professions.
    • give thoughts when performing certain activities.

To summarize it goes like this:

Trait --> Skill <--> Attribute
  |         ^
  v         |
effect      |
  |         v
  '-->  Profession

Since the same skills can be used by various professions, and the same attributes are trained by various skills, this allows for cross-training.

Being traits the unmodifiable[Verify], limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:


Skill Rust[edit]

Every skill has the following set of improvement and decay counters, which are caste specific:

[SKILL_RATE] (Default is [SKILL_RATE:100:8:16:16])

* % of improvement points you get (Default 100)
* unused counter rate (Default 8)
* rust counter rate (Default 16)
* demotion counter rate (Default 16)

The unused counter starts incrementing while a dwarf isn't using a skill. Once it reaches the cap, it will reset to zero, and the rust counter rate will increment by 1. This continues until the rust counter's cap is reached, and then the demotion counter is incremented by 1, and the rust counter is reset to zero. When the demotion counter finally reaches its cap, a 'layer' of rust is added to the skill, and the demotion counter is reset to zero.

The Rusty and V.Rusty descriptions which are appended to a skill within Dwarf Fortress are determined by the following conditions:

  • Rusty: A skill level greater than 0 and less than 4, and the skill level * 0.5 <= the number of rust layers.
  • Very Rusty: A skill level greater than or equal to 4, and the skill level * 0.75 <= the number of rust layers.

For example, a level 3 skill with 4 layers of rust: 3 * 0.5 = 1.5 which is less than the 4 layers of rust, so it's a Rusty skill. A level 8 with 6 layers of rust: 8 * 0.75 = 6 which is equal to the layers of rust, so it's a Very Rusty skill.

In testing it appears that the layers of rust are limited to a maximum of 6. If the counters reach the maximum and it attempts to increase to a 7th layer of rust, all counters are stopped, and the 'Rusty' and 'V. Rusty' descriptions are erroneously removed from the skill descriptions within Dwarf Fortress.