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v0.34:Announcement

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This article is about an older version of DF.

An announcement is a message displayed at the bottom of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list (a) lists all game announcements in dated order; some (but not all) can be zoomed to. Announcements are not to be confused with reports, which detail combat results.

Controlling which announcements pause and recenter[edit]

Main article: announcements.txt

You can control which types of announcements do and don't pause and/or recenter the game by editing the announcements.txt file, found at Dwarf Fortress/data/init/announcements.txt. An announcement type containing P will pause when that announcement type is made, and one containing R will re-center when that announcement type is made. For example,

[MIGRANT_ARRIVAL:A_D:D_D:P:R]

means that the game will pause and recenter upon the announcement of migrants arriving. You could change it to

[MIGRANT_ARRIVAL:A_D:D_D:R]

to cause the game to recenter on the arriving migrants, but to not pause the game.

Minor announcements[edit]

These are the simplest and most common announcements, and will flicker through the announcements window very quickly:

  • Job cancellation with a stated reason (building site submerged, item blocking site, dangerous terrain, needs rough picture jaspers, etc.), followed by a suspension notice if the job is furniture placement or building a construction. The standing orders menu (o) allows you to filter job cancellation spam, between none, some, most, and all (default is some).
  • Normal changes in weather: "It has started raining," "The weather has cleared," or "A snow storm has arrived."
  • Changes in season. In certain tropical biomes, a "wet/dry" message will be displayed in addition to a "spring/fall/etc." message.
  • Freakish rain in evil biomes.
  • Creatures and dwarves (and apparently ghosts as well) growing up and progressing from baby to child to adult. Animals jump straight from babies to adults.
  • The creation of masterpieces. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.
  • Striking new types of stones, gems, or ores when mining (you don't want to dig through a vein of gold and fail to notice, do you?)
  • Changes in profession, for both civilian and military dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type.
  • When an animal is slaughtered or a tame animal or dwarf struck down within view of other dwarves.
  • Animals giving birth.
  • Dwarves getting spooked by hostile creatures and cancelling their jobs. Interruptions by crows are bothersome, interruptions by goblin crossbowmen extremely dangerous (and seldom survivable).
  • The promotion of your humble abode to a barony/county/duchy.
  • The raising of a ghost.
  • Putting a dwarf (and an associated ghost) to rest with a memorial slab or a coffin.
  • The announcement of the missing (after one week) or dead (after a dwarf sees their corpse) status of a dwarf or tame creature.
  • Dwarves growing attached to their weapons or armor.

Major announcements[edit]

These announcements are more important than minor announcements, and in addition to playing their message will pause the screen and zoom to the place of the event.

  • A tame creature going semi-wild (feral), the last stage before becoming wild again. Time to train your dragon again.
  • The arrival of a caravan. Best to get ready for thieves and ambushes as well.
  • The arrival of the outpost liaison, although this always happens at the same time as the arrival of the dwarven caravan.
  • The arrival of migrants.
  • Uncovering of a thief. Quick, kill it!
  • Uncovering an ambush. Very nasty if the dwarf in question is just a poor old wood cutter out doing his job.
  • Discovering a gremlin.
  • A dwarf entering a strange mood, claiming a workshop, setting to work, and either completing a legendary artifact or going insane in the attempt. (Each step gets its own announcement.)
  • The birth of a dwarven baby, closely followed by "Urist McMom cancels Everything: seeking Infant."
  • The arrival of the king or queen.
  • The arrival of a semi-megabeast.
  • The appearance of a creeping cloud in evil biomes.

Game-changing announcements[edit]

Spoiler be3406.png This article or section contains minor spoilers. You may want to avoid reading it.

These announcements pause the game, zoom to the location, and present a message box detailing the occurrence, in addition to repeating the message contained therein in the main feed after you close the box, for good measure.