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DF2014:Descriptor pattern token
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This article is about an older version of DF. |
Modding |
---|
Tokens |
Biome · Building · Entity · Ethic · Interaction · Labor · Language · Personality · Plant · Position · Reaction · Skill · Syndrome · Tissue definition · Unit type · World |
Body tokens |
Body · Body detail plan · Bodygloss |
Creature tokens |
Creature · Creature mannerism · Creature texture · Creature variation |
Descriptor tokens |
Descriptor color · Descriptor pattern · Descriptor shape |
Item tokens |
Item · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material · Material definition · Inorganic material definition |
Tokens used to define descriptor patterns, that may be used instead of descriptor colors. As an example, the descriptor pattern STRIPES_ORANGE_BLACK is what gives tigers their stripes.
Tokens[edit]
Token | Arguments | Usage | Description |
---|---|---|---|
PATTERN | SPOTS, STRIPES, MOTTLED, IRIS_EYE or PUPIL_EYE | Required | The type of pattern, deciding the description.
An undefined pattern type causes the description to simply not show up. |
CP_COLOR | color token | Required (mostly) | A color to be used in the pattern. See PATTERN for how many CP_COLOR tokens are needed, and how they are used. Modded color tokens may be used. |