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Standing orders
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- Standing orders are non-military orders that apply to the entire fortress, including civilians. If you were looking for information on how to get your military to patrol or defend areas without actively managing them, see Scheduling. If you were looking for information on how to order your squads to move around on command and attack designated creatures, see Squads.
Standing orders that apply to the whole fortress can be accessed by opening the Labor menu with y and then clicking on the Standing orders tab.
Automated Workshops[edit]
- Automatically weave all thread toggles whether looms will automatically weave available thread (or available dyed thread) into cloth
- Use any cloth toggles whether clothier's shops will use only dyed cloth or all cloth. Since finished clothing cannot be dyed, this is one way to make sure the clothing is of the best quality possible.
- Automatically collect webs toggles whether weavers will automatically go out and collect spider webs
- Slaughter any marked animal toggles whether animals marked for slaughter will automatically add slaughter tasks to butcher's shops
- Automatically butcher carcasses toggles whether butcherable corpses will have butcher tasks automatically generated at butcher's shops
- Automatically clean fish toggles whether "prepare raw fish" tasks will be automatically added to fisherys after raw fish are caught
- Automate kitchen toggles whether automatic reactions ("render fat") will be added at kitchens
- Automate tannery toggles whether automatic reactions ("tan a hide") will be added at tanner's shops
Hauling[edit]
- Workers gather animals toggles whether dwarves will move caged animals to a stockpile
- Workers gather food toggles whether dwarves will move food to a stockpile
- Workers gather furniture toggles whether dwarves will move furniture to a stockpile
- Workers gather bodies toggles whether dwarves will move corpses to a stockpile
- Workers gather minerals toggles whether dwarves will move stone to a stockpile
- Workers gather wood toggles whether dwarves will move wood to a stockpile
Refuse and dumping[edit]
Dwarves can do different things with different types of refuse.
You can tell them to ignore refuse altogether by toggling off Workers gather refuse for a smelly fort, or toggle on Workers gather outdoor refuse which is mainly useful for collecting animals killed by military dwarves.
Various refuse types can be toggled between "save" (bring to a stockpile) and "dump" (throw in a garbage dump activity zone). Setting a type of refuse as "dump" will make dwarves start automatically dumping refuse of that type, even ones pre-stored in a refuse stockpile.
NOTE: If you have outdoor refuse stockpiles set up with give and take chains (to shift garbage away from your fortress, for example,) you must turn on collecting outdoor refuse if you want your dwarves to move the piles.
- Workers gather refuse toggles whether dwarves will ignore refuse completely
- Workers gather outdoor refuse toggles whether dwarves will gather refuse outside
- Workers ignore outdoor vermin remails toggles whether dwarves will gather vermin remains from outside (only available when Workers gather outdoor refuse is on)
- Workers save corpses toggles whether corpses, body parts, and other parts not applied to the options below are stored or dumped, including ivory/teeth, horns, nervous tissue, and cartilage
- Workers save skulls toggles whether skulls are stored or dumped
- Workers save bones bones are stored or dumped
- Workers save shells shells are stored or dumped
- Workers save skins toggles whether skins, chitin or scales are stored or dumped
- Workers save hair and wool toggles whether hair or wool are stored or dumped
- Workers save other objects toggles other refuse not mentioned above, including vermin remains, rotten products, withered plants, damaged furniture, or tattered clothes ("Gather Vermin Remains" must be on for outdoor vermin remains to be collected)
Sieges and forbidding[edit]
Dwarves can automatically forbid certain types of items, automatically forbid these items only during sieges, or not automatically forbid them at all.
- Forbid used ammunition toggles whether shot ammunition is automatically forbidden
- Claim your dead toggles whether dead citizens are automatically forbidden
- Forbid your death items toggles whether dead citizens' items are automatically forbidden
- Claim other dead toggles whether other dead creatures are automatically forbidden
- Claim other death items toggles whether other dead creatures' items are automatically forbidden
- Forbid floor/wall cleaning toggles when dwarves will clean contaminants such as vomit and blood from floors and walls.
- Forbid trap cleaning toggles when dwarves will clean traps.
- Forbid trap rearming toggles when dwarves will rearm traps.
Chores[edit]
The Chores tab allows you to select what tasks children will automatically do. You can select Children don't do chores to forbid all children from doing work tasks or toggle tasks from the list of "Feeding Patients/Prisoners," "Milking," hauling tasks, "Cleaning," and "Lever Operation." The tab lists all of the children in your fort and you can also select individual children to do either all or none of the tasks you've selected.
Other[edit]
- Announce some job cancellations adjusts the level of job cancellation announcements that are shown
- Everybody harvests toggles who will harvest plants from farm plots - if set to "Everybody harvests", all dwarves will participate, including nobles and children.
- Mix similar foods in barrels toggles whether different types of food can be put in one barrel at a stockpile
- Prefer zones for water drinking toggles whether dwarves can drink at water sources not marked as zones.
- Prefer zones for fishing toggles whether fisherdwarves can fish at water sources not marked as zones.
"Standing orders" in other Languages
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Creatures u | |
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Tasks t | |
Places P | |
Labor y | |
Work orders o | |
Nobles and Administrators n | |
Objects O | |
Justice j |