- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Ivory
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Ivory and teeth are resources used to create or decorate crafts at the craftsdwarf's workshop with the bone carving skill. The exact material category is "ivory/tooth", signifying that either ivory (the tusks of large animals) or sufficiently large teeth are needed for the job.
Ivory tusks are obtained from butchering certain animals at the butcher's shop: elephants, hippos, narwhals, walruses, warthogs, and wild boars. Some intelligent creatures like trolls and gorlaks also have tusks, but dwarves will not butcher them.
Usable teeth may be harvested by butchering many of the largest animals (roughly grizzly bear-size or larger). Although combat may knock teeth loose from the mouths of dwarves, animals and invaders, such knocked-out teeth are almost always too small for crafting. As a rule, if a creature does not drop teeth or ivory when butchered, its teeth are too small for crafting, especially when divided into 30 pieces.
Goblins will often wear jewelry made of troll ivory. Dwarves (and others) may carry "trophies" made from otherwise uncraftable materials (e.g. an elf tooth amulet).
"Ivory" in other Languages
|
[MATERIAL_TEMPLATE:TOOTH_TEMPLATE]
[STATE_COLOR:ALL_SOLID:IVORY]
[STATE_NAME:ALL_SOLID:tooth]
[STATE_ADJ:ALL_SOLID:tooth]
[STATE_COLOR:LIQUID:IVORY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:IVORY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:1000]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:200000] copied bone, no data
[IMPACT_FRACTURE:200000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:200000]
[COMPRESSIVE_FRACTURE:200000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:115000]
[TENSILE_FRACTURE:130000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:115000]
[TORSION_FRACTURE:130000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:115000]
[SHEAR_FRACTURE:130000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:115000]
[BENDING_FRACTURE:130000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[TOOTH]
[ITEMS_HARD] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |