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DF2012:Screw pump

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Screw pump

b-M-s

÷
÷
X
X
Job Requirement

Pump operator

Construction
Materials Jobs
Power

Needs 10 power.

v0.34.09 · v0.31.25 · v0.28.181.40d · v0.23.130.23a
This article is about the current version of DF.

A screw pump is a small building that can lift liquids (water or magma) from one level below onto the same Z-level as the pump. It is two tiles by one tile in size, and it can be either manually operated by a dwarf with the pump operator job or by being powered by water wheels and/or windmills.

The direction you want the fluid to travel must be chosen at the time of construction. Pumping only occurs in a straight line, and involves a total of 4 tiles in a row - the liquid source, two for the pump, and the output. The "rise" in levels occurs on the first tile, the intake side, from one level below up to the level of the pump*. Pumped fluids can and will flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a pressure equal to the exit z-level - a pump never "forces" water to a higher z-level than the output tile.

(* A DF pump can best be imagined as a simple archimedes screw.)

Salt water pumped through a pump will desalinate and become drinkable, but only if the cistern has never contained salty water. Stagnant water pumped through a pump will become clean, letting dwarves drink it without getting an unhappy thought and letting doctors clean wounds without causing an infection. As with desalination, this only works if the cistern has never contained stagnant water.

For a basic overview of how the different machine parts work and work together, see machinery.

Contents

[edit] Construction

Building a screw pump requires an enormous corkscrew, a block, and a pipe section. The construction itself is completed in two stages. First a dwarf with the architect labor must design it. Then a dwarf (the same or a different one) with the appropriate labor must complete the building. This could be carpentry, metalsmithing, or masonry, depending on the material of the block.

To select pump, use keys b-M-s. It's important to choose the proper orientation for your pump, where it will draw water from and where it will deliver the water. This is determined before placement with the u, m, k, or h keys, and the text at the top of the sub-menu will change to confirm your choice. The default (as shown above in the sidebar), "pumps from the north" (top). The light green X must be next to the liquid source and the dark green X is where the liquid exits the pump.

Basic Side View of a Pump.
This pump "pumps from the west", from left to right. The area to the right may fill to the top of that level, but no more (See pressure; see Pump stack). Note that the entire space required is 4 tiles long by 1 tile wide, not including any retaining walls for the outflow. If pumped manually, the pump operator stands in the light-colored area, as the dark-colored is impassable to both fluid and movement.

(Although the "liquid" is shown as blue, this can work for magma as well, with the appropriate precautions.)

The example shown in the infobox above "pumps from the north" (top) to the south (bottom). If pumped manually, the dwarf stands on the light-colored tile, as the dark-colored is impassable.

The orientation is visible after placement by using query over or near that pump or during placement, using UMKH to select the direction of input. Orientation of a pump cannot be changed after being constructed, but, as with any building, it can be deconstructed into its component parts and rebuilt as and where desired.

Having specified the direction of travel, you must ensure that the source side of the pump is placed adjacent to and above (in the z-axis) a liquid. The screw pump will draw the liquid up from below its level, and distribute it out of the other side of the pump.

[edit] Notes

[edit] Common mistakes

[edit] Example layouts

[edit] Single pump

A screw pump delivers from the level below to the tile in front. This pump pumps from the right to the left. The "dark tile" would be on the left - that entire tile is impassible to movement and fluids.

[edit] Pump stack

Illustrated Side View of a Pump Stack.
Illustrated Top View of a Pump Stack Layer.
Animation showing the general construction using an isometric projection.

A Pump stack is a method used to draw water or magma vertically across multiple z-levels requiring a minimum of parts. The basic functionality is possible because the Output (dark) side of the pump can be built over open space with a machine component located directly below, in this case another Screw Pump. Note that for power to properly transfer the intake (light) side of the pump must line up with the output (dark) side of the pump on the floor above it through a space in the floor, as in the illustration.

A pump stack minimizes the amount of machinery required to lift water or magma by allowing for power to be supplied directly to only the most accessible pump (typically the topmost) which in turn allows the player to operate a stack limited only by how many windmills/water wheels they can fit into the area. The price of optimal parts density is fragility: each pump relies on the pump below it for support. If anything breaks a pump in your stack, every pump above it will be disassembled. This means that a single pump accidentally assembled with non-magma-safe parts can cause an entire magma pump stack to spontaneously disassemble.

Typical applications for a pump stack include moving magma from a lower level (often the magma sea) up to a convenient level for forges and furnaces, extracting water from a flooded fort, raising water for a decorative waterfall (and extracting it afterwards), or any other purpose that requires water/magma on a z-level significantly above its current location.

The Illustrated Top View of a Pump Stack Layer shows a basic section of a pump stack. Only the door (or a floodgate) on the Containment side is strictly necessary in order to prevent flooding. Two doorways are used here, each lining up with the solid ground within the pump assembly, in order to prevent workers from trapping themselves after digging channels or assembling the pump.

Be warned: pump stacks move water fast. If you are pumping from a large reservoir into an open area, be prepared for a huge outflow, roughly akin to the kind of water dump you'd get if the whole reservoir was balanced above the pump output and then released. If you are using pumps to empty a large underground reservoir (or, say, a flooded fortress) onto open land, use an aqueduct or some other method to make sure the pump system outlet is a good distance away from anything you wouldn't want to get drenched.

As an alternative to a large reservoir, it is also possible to combine a Dwarven Atom Smasher with the top layer of the Pump Stack to create a "vacuum cleaner" of sorts.

[edit] Tips

[edit] Improved Magma Pump Stack

Because a pump stack pumping magma is known to cause significant lag, a new type of pump stack was developed by NecroRebel that causes a much smaller drop in FPS. Changing the single tile magma chamber at the output of every pump from a 1 by 1 to a 3 by 3 area reduces the lag to 1/15th of that caused by the original pump stack. The designer hypothesizes that the larger chamber requires many fewer temperature calculations when magma is pumped in or out; that also implies that there will be no improvement for water pumps.

[edit] Newer Magma Pump Breakthroughs

Newer breakthroughs in magma pump design has since made the 3x3 reservoir design obsolete. NecroRebel has tested a 1x3 head-over-tail variation (which is very similar to the typical 1 by 1 pump stack) as well as a 2x3 head-over-head variation. Both of these new designs require less space and work as effective as his original 3x3 reservoir head-over-head design, with no significant drop in FPS. The 1x3 head-over-tail design has the advantages of requiring the least amount of space and being simple to refit from the standard 1 by 1 water pump stack.


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