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  • <type>creature devoured</type> <type>changed creature type</type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • The pages are blank. It has no pages.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...fic citations and quotes being a notable exception). Edits made on public pages are exactly that, "public", so no "ownership" is attached to any text. Edit ! Side & Creature !! Number !! Skills !! Items
    102 KB (15,169 words) - 19:37, 12 August 2023
  • ...helpful and copy it to the other one either, that's what the modding help pages are for.) CREATURE
    311 KB (47,240 words) - 11:27, 4 October 2011
  • Accuse of being a night creature Not far from here, a fearsome creature has made its home.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...on.png|120px|right]]This section serves as a portal to all modding-related pages on the wiki. ...formatting the displayed text (like [[Utilities#DF_RAW_Language_server|DF RAW Language server]])
    70 KB (11,108 words) - 11:28, 19 March 2024
  • ...on.png|120px|right]]This section serves as a portal to all modding-related pages on the wiki. * [[Raw file]]
    63 KB (9,874 words) - 03:43, 20 December 2022
  • Unrecognized Creature Texture Token: Unrecognized Creature Token:
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...e referenced by the graphics file. Just like all other [[Raw file]]s, Tile Pages must be defined from within a properly named "tile_page_<name>.txt" file an After the object type is defined as above, any number of tile pages can be defined according to the format below.
    23 KB (3,712 words) - 06:48, 24 April 2024
  • CREATURE Unrecognized Creature Texture Token:
    237 KB (33,753 words) - 21:06, 23 June 2017
  • The sword slid through the goblin's throat and the dying creature fell At once, a creature leapt from behind the block and faced Doran. It was a
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...the base creature a sprite. This would cause the game to keep looking for creature definitions, allowing you to, for example, define custom professions in one ...e ''creatures'' folder etc. For more information on this, see the specific pages on content configuration.
    18 KB (2,732 words) - 16:24, 27 July 2023
  • ...need to be modified to list new details from this version. It also lists pages about entirely new subjects introduced in this version, such as [[burrow]]s ...any material. These are mainly linked with poisons, and when inhaled by a creature, they will become poisoned.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainl === [http://www.bay12forums.com/smf/index.php?topic=103360 Raw Explorer] ===
    22 KB (3,393 words) - 17:16, 10 April 2023
  • ...|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainl === [https://gitlab.com/df-modding-tools/df-raw-language-server DF RAW Language server] ===
    22 KB (3,312 words) - 08:45, 18 November 2023
  • ...s. For more extended treatment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki. ...evil'' areas have a multitude of [[undead]] and some of the most vicious [[creature]]s in the game, which need no provocation to tear your dwarves limb from li
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...'reaction identifier'' may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix * Any custom (raw-defined) building, such as:
    64 KB (9,458 words) - 16:24, 2 April 2024
  • ...thin plants and creatures) as well as in [[:Category:material template raw pages|material templates]]. ...the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.'''
    32 KB (4,815 words) - 16:17, 2 April 2024
  • ...you're using a graphical tile set, you will need to copy over the modified raw files. If you're using the [[Lazy Newb Pack]] there's an automatic save upd ...to activate the '''look mode'''. This pauses the game, and puts a yellow {{Raw Tile|X|6:0:1}} in the middle of the screen. That X is your cursor. Use the
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...you locate dwarves. Hit {{K|u}}, select a dwarf, hit {{K|z}} for "zoom to creature" and you'll automatically be placed in view mode on that dwarf. (Then use { ...d and drink is available. Luckily, your dwarves will eat almost everything raw, including plants.
    94 KB (16,288 words) - 19:50, 3 January 2023

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