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  • This is a list of '''random creature profiles''' ('''RCPs''') which are used by procedurally generated ...ed [[raw]] text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stre
    22 KB (3,060 words) - 07:54, 8 December 2023
  • This is a list of '''random creature profiles''' ('''RCPs''') which are used by procedurally generated ...ed [[raw]] text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stre
    9 KB (1,085 words) - 16:44, 23 July 2023

Page text matches

  • ** a random type of [[stone]] ** a random type of [[metal]]
    7 KB (1,066 words) - 22:56, 12 April 2024
  • ** a random type of [[stone]] ** a random type of [[metal]]
    7 KB (1,061 words) - 22:55, 12 April 2024
  • ** a random type of [[stone]], [[soil]], or [[ore]] ** a random type of [[metal]]
    8 KB (1,357 words) - 23:01, 12 April 2024
  • ** a random gray [[stone]], light stone, or dark stone ** 1/2 chance of a random ornamental, semi-precious, precious, or rare gem
    9 KB (1,365 words) - 23:37, 27 July 2020
  • Random Buffer Overload : Random Name
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...eas and civilizations with eyes on expanding entity definitions and future random generation. Includes adding entity definitions and tags for more primitive ...eplacement of all existing raw objects. In worlds with random objects, the random objects need to be introduced to the player in such a way that familiarity
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...particular name for your world using {{K|n}} or set it back to the default random setting using {{K|N}}. | For a random name, simply don't use this token.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...particular name for your world using {{K|n}} or set it back to the default random setting using {{K|N}}. | For a random name, simply don't use this token.
    71 KB (11,322 words) - 02:54, 7 March 2022
  • ...particular name for your world using {{K|n}} or set it back to the default random setting using {{K|N}}. | For a random name, simply don't use this token.
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...particular name for your world using {{K|n}} or set it back to the default random setting using {{K|N}}. | For a random name, simply don't use this token.
    63 KB (9,936 words) - 15:59, 13 July 2017
  • * '''[[#Seed|Seed]]''' - A random or predetermined number to be used in the process of world creation. * '''Random Name''' - The name of your world. In this example, the world's name will be
    12 KB (1,958 words) - 20:30, 23 June 2017
  • ...'10''''':'''''THREAD''''':NONE:NONE:NONE is an extremely tiny portion of a random spool of thread. One can see which items have what size quantities in the d For products, this can also be set to CRAFTS:NONE to produce up to three random [[craft]] items. This value cannot be used in any other context.
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...':'''''THREAD''''':NONE:NONE:NONE thread is an extremely tiny portion of a random spool of thread, REAGENT:A:'''''10''''':'''''TOY''''':NONE:NONE:NONE is ten For products, this can also be set to CRAFTS:NONE to produce up to three random [[craft]] items. This value cannot be used in any other context.
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were original ...he same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...are too tall for effective strikes at the head. Fighting such beasts with random attacks will prove mostly futile until the monster has been knocked over, e ...hrow any random object in the same manner. Random objects appear to make a random attack if they happen to have more than one possible type.{{Verify}} For ex
    68 KB (11,828 words) - 13:20, 3 December 2023
  • Random RANDOM
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...are too tall for effective strikes at the head. Fighting such beasts with random attacks will prove mostly futile until the monster has been knocked over, e ...hrow any random object in the same manner. Random objects appear to make a random attack if they happen to have more than one possible type.{{Verify}} For ex
    84 KB (14,686 words) - 13:21, 3 December 2023
  • | random | random
    18 KB (2,922 words) - 10:56, 3 March 2012
  • RANDOM Random Buffer Overload
    248 KB (37,728 words) - 00:28, 8 August 2013
  • This is a list of '''random creature profiles''' ('''RCPs''') which are used by procedurally generated ...ed [[raw]] text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stre
    22 KB (3,060 words) - 07:54, 8 December 2023

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