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|This article is about an older version of DF.|
Take note that the entire left column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built.
- Because of the ubiquity of ores and fuel, and thus metal in v0.31, it is usually easier to make crossbows at a metalsmith's forge, as it does not require an otherwise useless workshop. However, moody dwarves will occasionally require a Bowyer's workshop, and will eventually go insane if one is not available.
- Use of a Crossbow also requires Bolts, which are made in a Craftsdwarf's workshop, and a Quiver, made in a Leather works.
|Workshops & Furnaces|
|Workshops||Ashery - Bowyer - Butcher - Carpenter - Clothier - Craftsdwarf - Dyer - Farmer - Fishery - Jeweler - Kitchen - Leather - Loom - Magma forge - Mason - Mechanic - Metalsmith's forge - Millstone - Quern - Screw press - Siege - Still - Soap - Tanner|
|Furnaces||Glass furnace - Kiln - Magma glass furnace - Magma kiln - Magma smelter - Smelter - Wood furnace|
|Related Articles||Clutter - Kennel - Shop - Trade depot|