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v0.31:General
From Dwarf Fortress Wiki
| Room requirements | ||
|---|---|---|
| Office | Decent Office | |
| Quarters | Quarters | |
| Dining room | Dining Room | |
| Tomb | Grave | |
| Furniture requirements | ||
| Chests | 2 | |
| Cabinets | 1 | |
| Weapon racks | 3 | |
| Armor stands | 3 | |
| Other | ||
| Mandates | None | |
| Demands | 2 | |
| Arrival conditions | ||
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None
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| Function | ||
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None
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v0.34.11 · v0.31.25 · v0.28.181.40d · v0.23.130.23a This article is about an older version of DF. |
The general is the highest-ranking member of the mostly unrealized civilization-wide dwarven army, responsible for determining military strategy as well as the appointment of Lieutenants and Captains. The general commands the lieutenants, who in turn command the captains. If they were present at the fortress, they could lead a squad of ten.
Human and goblin civilizations occasionally have generals as one of their variable positions, but they aren't guaranteed.
| Nobles | |
|---|---|
| Appointed Nobles | Arsenal dwarf - Bookkeeper - Broker - Chief medical dwarf - Manager |
| Military Ranks | Militia captain - Militia commander - Sheriff - Captain of the Guard |
| Elected Nobles | Mayor - Expedition leader - Champion |
| Aristocrats | Monarch - Baron - Count - Duke |
| Entourage | Tax collector - Hammerer - Dungeon master |
| Others | Captain - Diplomat - General - Lieutenant - Outpost liaison |