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v0.31:Noble

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This article is about an older version of DF.

Nobles are dwarves appointed to office and rule over your fortress. They can make demands and set mandates which get in the way of the running of your fort, and get upset that other dwarves have nice rooms, but can also serve vital managerial roles.

Contents

[edit] Needs

Below are the room demands made by each Position. For details on Room values see: Room. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of demands and mandates they can issue at any given point.

Position Quarters Dining Room Office Tomb Chests Cabinets Racks Stands Demands Mandates
Baron 4Decent Quarters 4Decent Dining Room 4Decent Office 4Tomb 2 1 1 1 2 1
Bookkeeper 0 0 1Meager Office 0 0 0 0 0 0 0
Broker 0 0 0 0 0 0 0 0 0 0
Captain 1Meager Quarters 1Meager Dining Room 1Meager Office 0 1 1 1 1 0 0
Captain of the Guard 3Quarters 3Dining Room 3Office 0 1 1 1 1 0 0
Champion 0 0 0 0 0 0 0 0 1 0
Chief medical dwarf 0 0 0 0 0 0 0 0 0 0
Count 6Great Bedroom 6Great Dining Room 6Throne Room 6Mausoleum 3 2 2 2 3 2
Diplomat 6Great Bedroom 6Great Dining Room 6Throne Room 0 3 2 2 2 3 0
Duke 7Grand Bedroom 7Grand Dining Room 7Opulent Throne Room 7Grand Mausoleum 5 3 3 3 5 3
Dungeon master 3Quarters 3Dining Room 3Office 3Burial Chamber 1 1 1 1 1 0
Expedition leader 0 0 0 0 0 0 0 0 0 0
Forced administrator 0 0 0 0 0 0 0 0 3 2
General 3Quarters 3Dining Room 4Decent Office 1Grave 2 1 3 3 2 0
Hammerer 2Modest Quarters 3Dining Room 0 0 1 1 1 1 2 0
Lieutenant 2Modest Quarters 2Modest Dining Room 2Modest Office 0 1 1 2 2 1 0
Manager 0 0 1Meager Office 0 0 0 0 0 0 0
Mayor 4Decent Quarters 4Decent Dining Room 4Decent Office 0 2 1 1 1 2 1
Militia captain 0 0 0 0 0 0 0 0 0 0
Militia commander 0 0 0 0 0 0 0 0 0 0
Monarch 8Royal Bedroom 8Royal Dining Room 8Royal Throne Room 8Royal Mausoleum 910 5 5 5 910 5
Outpost liaison 6Great Bedroom 6Great Dining Room 6Throne Room 0 3 2 2 2 3 0
Sheriff 2Modest Quarters 2Modest Dining Room 2Modest Office 0 1 1 1 1 0 0
Tax collector 2Modest Quarters 2Modest Dining Room 3Office 0 2 1 1 1 1 1

[edit] Notes

This shows various notes for each position taken from the raws.

  • # - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one.
  • Squad - Lists the number and type of dwarf that this position leads
  • Spouse - Is this noble's spouse also considered a noble?
  • Heir - Is this individual replaced by an heir when they die?
  • Appointed By - Which position appoints this person initially? Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is necessary before the player can make the appointment.
  • Replaced By - What position replaces this one?
  • Elected - Is this dwarf elected?
  • Lazy - If this dwarf is lazy they won't do any regular work aside from pulling levers, deconstructing walls, and some other things. In all 0.31.xx versions, this appears to be broken - lazy nobles can still be assigned to perform any labor.
  • Immunity - Immune dwarves aren't punished for any crimes.
  • Econ Exempt - These dwarves don't need money to pay for goods or rooms after the Economy arrives.
  • Military Screen Only - This position is only listed on the military screen.
  • Jealous - These dwarves will become upset if "lesser" dwarves have better rooms than they do. They don't have to see the rooms to become upset, since they somehow just know such rooms exist.
Position # Squad Spouse Heir Appointed By Replaced By Pop Req Elected Lazy Immunity Econ Exempt Military Screen Only Jealous
Baron - - Yes Yes Monarch Count - Yes Yes Yes Yes
Bookkeeper 1 - Exp.Leader/Mayor - -
Broker 1 - Exp.Leader/Mayor - -
Captain 1+ 10:Soldier General - - Yes
Captain of the Guard 1 10:Fortress Guard Exp.Leader/Mayor - 50 Yes
Champion 1 - Duke/Count/Baron - - Yes Yes Yes
Chief Medical Dwarf 1 - Exp.Leader/Mayor - -
Count - - Yes Yes Monarch Duke - Yes Yes Yes Yes
Diplomat* 1 - Monarch - - Yes Yes Yes Yes
Duke - - Yes Yes Monarch - - Yes Yes Yes Yes
Dungeon Master* 1 - Duke/Count/Baron - - Yes Yes Yes Yes
Expedition Leader 1 - - Mayor - Yes
Forced Administrator* 1 - - - - Yes Yes Yes Yes
General 1 10:Soldier Monarch - - Yes Yes Yes Yes
Hammerer* 1 10:Royal Guard Duke/Count/Baron - - Yes Yes Yes Yes
Lieutenant 1+ 10:Soldier General - - Yes Yes Yes
Manager 1 - Exp.Leader/Mayor - -
Mayor 1 - - - 50 Yes Yes
Militia Captain 1+ 10:Militia-dwarf Militia Commander - - Yes
Militia Commander 1 10:Militia-dwarf Exp.Leader/Mayor - -
Monarch 1 - Yes Yes Armok - - Yes Yes Yes Yes
Outpost Liaison* 1 - Monarch - - Yes Yes Yes Yes
Sheriff 1 - Exp.Leader/Mayor Captain of the Guard - Yes
Tax Collector* 1 - Duke/Count/Baron - - Yes Yes Yes Yes

* Not currently implemented.

[edit] Appointed Nobles Selection

Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position:

[edit] Bugs

Nobles appointed by the Duke, Count, or Baron cannot be manually assigned, and they never immigrate to your fortress - as a result, it is not possible to get a dungeon master, tax collector, or hammerer without modifying the raws.

Nobles may have impossible demands, like cardinal leather items (although this is not necessarily a bug. After all, dwarves are stupid).

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