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Difference between revisions of "40d:Goblin"
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Goblins do not possess the aptitude for {{L|grower|growing}}, tending more towards {{L|fishing}}, {{L|hunting}}, and {{L|butcher}}ing livestock for their food sources. Fortunately for goblins their digestive systems can derive as much sustenance from {{L|bone}}s as from the {{L|meat}} that came on it. | Goblins do not possess the aptitude for {{L|grower|growing}}, tending more towards {{L|fishing}}, {{L|hunting}}, and {{L|butcher}}ing livestock for their food sources. Fortunately for goblins their digestive systems can derive as much sustenance from {{L|bone}}s as from the {{L|meat}} that came on it. | ||
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{{Creatures}} | {{Creatures}} | ||
{{Category|Races}} | {{Category|Races}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Revision as of 17:22, 12 May 2010
This article is about an older version of DF. |
Goblins are intelligent Template:L Template:L that live in dark fortresses in the Template:Ls. They are primarily interested in killing Template:L. They will Template:L any sufficiently populous or wealthy fortress, and frequently employ Template:Ls in their armies to destroy Template:Ls and other Template:Ls.
Occasionally, one or more goblin "snatchers" may arrive if you have Template:Lren in your fortress. They are cowardly Template:L, stealthy like Template:Ls, but their target is not your valued items, but the children of the fortress. Detecting them is announced by "Snatcher! Protect the children!". They will attempt to kidnap any children they come across and carry a Template:L with them for this purpose. After a few attempts, goblin master Template:L may start showing up. Besides being generally more competent, these can also evade Template:Ls. There is also a small chance of getting the goblin ruler with these thieves, if he is a thief himself. Toady stated in a RPPR interview that these children will be raised by the goblins and can eventually show up in future goblin armies. Dwarven, Elven and Human converts are confirmed, though whether or not a child can return and siege his own fortress remains undetected.
Independent of this goblins will Template:L your fortress, sending squads of different soldier types. Later, the sieges begin: your primary adversary in an invasion, goblin numbers increase every year once they start attacking, and eventually begin besieging your fortress more than once a year. Fortunately, they are not very bright, and will walk into traps by the hundreds. They may sometimes come riding Template:Ls as cavalry. It is rare for goblin sieges to last until all of them die - the last few uncaged, un-eviscerated goblins will generally run for their lives rather than continue their attack.
Goblins carry somewhat valuable gear. They often wear Template:L Template:L Template:Ling, Template:L Template:L, even Template:L armor (that can be melted down) and steel Template:Ls. Crossbowmen will carry dwarf-usable Template:Ls. Goblin clothing is considered "Template:L" and dwarves cannot wear it, though it can be used as Template:L goods or Template:L. Goblin Template:Ls and Template:Ls are not particularly valuable, although - as with all bones and skulls - the bones can be crafted into bolts and the skulls crafted into Template:Ls.
Unlike other races, goblin "roads" are underground, and if you get in to one, be sure you are ready — it can be a long walk to the other side, and you cannot enter the travel map when walking one. Being underground, they do not show up on the map[Verify].
Living among them
Starting a fortress with a goblin stronghold in the local area is not for the faint of heart. In the current version of the game, the goblins will begin as friends to you. Be aware though, this is but a temporary ceasefire.
Because the goblin master thieves can avoid your traps, it's useful to chain a few war Template:Ls at the entrance. Template:L also seem to be more effective than other traps at catching those sneaking goblin masters.
As with Kobolds, it is possible to start next to a friendly goblin tower. This will add a great amount of wealth to your fortress, as well as provide you with potentially powerful allies.
In v40d, however, as soon as an invading force sieges you they will ALL turn hostile towards you, and will run out of their towers to slaughter you entirely.
Starting Equipment
If starting in a goblin fort you should definitely ditch your Template:L. If you have a Template:L level you can probably get by bringing less Template:L and less Template:L, thus allowing you to bring lots of dogs; a large enough pack of dogs should allow you to escape the goblin fort with few casualties, and start building your own army. The dogs will also provide you with a nice source of Template:L.
Goblin society
Goblin society has few laws. Slavery, assault, oath-breaking, and murder are all considered a personal matter between the parties involved. Additionally goblins view all forms of torture as acceptable (and fun).
Goblins, like elves, are immortal.
Goblins do not possess the aptitude for Template:L, tending more towards Template:L, Template:L, and Template:Ling livestock for their food sources. Fortunately for goblins their digestive systems can derive as much sustenance from Template:Ls as from the Template:L that came on it.
[CREATURE:GOBLIN]
[NAME:goblin:goblins:goblin]
[TILE:'g'][COLOR:7:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[GENPOWER:2]
[EVIL]
[INTELLIGENT][LIKES_FIGHTING]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[SIZE:6]
[FAT:2]
[EQUIPS]
[NOCTURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:ANGER:25:75:100]
[PERSONALITY:IMMODERATION:50:75:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
[PERSONALITY:CHEERFULNESS:0:40:90]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:MODESTY:0:40:90]
[PERSONALITY:SYMPATHY:0:25:50] |