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Difference between revisions of "Still"

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(→‎Bugs: fixed in 0.40.07)
(bug fixed in 0.40.15)
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*[[Alcohol]]
 
*[[Alcohol]]
 
*[[Gnomeblight]]
 
*[[Gnomeblight]]
}}{{av}}{{buggy}}
+
}}{{av}}
  
 
The '''still''' is the source of all home-made [[alcohol]] for a fort and is an essential workshop for any fortress. A still also allows dwarves to extract [[Gnomeblight]] from [[kobold bulb|Kobold Bulbs]] into a [[glass]] [[vial]]. A dwarf must have the [[brewer]] [[labor]] activated in order to use a still.
 
The '''still''' is the source of all home-made [[alcohol]] for a fort and is an essential workshop for any fortress. A still also allows dwarves to extract [[Gnomeblight]] from [[kobold bulb|Kobold Bulbs]] into a [[glass]] [[vial]]. A dwarf must have the [[brewer]] [[labor]] activated in order to use a still.
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Every unit of plant, fruit, or honey brewed at a still produces 5 units of alcohol. A single [[stack]] of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of ''Plump helmet [5]'' will produce ''Dwarven wine [25]'' and will only occupy a single barrel. Skilled [[grower]]s, who tend to plant [[seed]]s  more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Note, however, that plant stacks of 7 or larger are currently unable to fit into a barrel or pot after brewing due to a [[#Bugs|bug]]. Brewing produces [[seeds]] for plants that can be planted and is under the hard-coded limit of 200 seeds for each kind, with 3000 maximum.  This number can be edited in the d_init file.
 
Every unit of plant, fruit, or honey brewed at a still produces 5 units of alcohol. A single [[stack]] of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of ''Plump helmet [5]'' will produce ''Dwarven wine [25]'' and will only occupy a single barrel. Skilled [[grower]]s, who tend to plant [[seed]]s  more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Note, however, that plant stacks of 7 or larger are currently unable to fit into a barrel or pot after brewing due to a [[#Bugs|bug]]. Brewing produces [[seeds]] for plants that can be planted and is under the hard-coded limit of 200 seeds for each kind, with 3000 maximum.  This number can be edited in the d_init file.
  
== Bugs ==
 
 
* Brewing stacks of 7 or more plants produces alcohol stacks too large to fit in barrels and pots; the oversized stacks will be stuck in the still. Disable [[fertilization]] for farms feeding your brewing industry to avoid this problem.{{bug|6057}}
 
  
 
{{gamedata}}
 
{{gamedata}}
  
 
{{Workshops}}
 
{{Workshops}}

Revision as of 21:16, 8 November 2014

Still

b-w-l

÷
o ~
~ o
X X X
X X X
X X X
Job Requirement

Brewer

Construction
Materials Jobs
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

The still is the source of all home-made alcohol for a fort and is an essential workshop for any fortress. A still also allows dwarves to extract Gnomeblight from Kobold Bulbs into a glass vial. A dwarf must have the brewer labor activated in order to use a still.

The four tasks available at a still are:

  • e Extract from Plants
  • b Brew drink from plant
  • m Brew drink from fruit
  • m Make mead

Brewing alcohol requires an available empty barrel and something to brew, either a brewable plant, fruit, or honey. You may set specific plants and fruits to be used or not used through the Status menu under Kitchen. (z-k) Note that you are unable to set Honey Bee honey to be brewed or not brewed because making mead is a different task than brewing.

Every unit of plant, fruit, or honey brewed at a still produces 5 units of alcohol. A single stack of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of Plump helmet [5] will produce Dwarven wine [25] and will only occupy a single barrel. Skilled growers, who tend to plant seeds more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Note, however, that plant stacks of 7 or larger are currently unable to fit into a barrel or pot after brewing due to a bug. Brewing produces seeds for plants that can be planted and is under the hard-coded limit of 200 seeds for each kind, with 3000 maximum. This number can be edited in the d_init file.


Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other