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Difference between revisions of "DF2014:Nervous tissue"
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LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Nervous tissue to Nervous tissue: Migrating v50 page (2894/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (2894/4618) (content)) Tag: Removed redirect |
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+ | '''Nervous tissue''' is a byproduct of [[butcher]]ing most creatures. This item [[refuse|has no known use]] and can fill your butchery with [[miasma]] if it is not removed before it rots. In most living creatures, it controls many bodily functions and movements by sending signals around the body. | ||
+ | |||
+ | [[File:Nervous Tissue Spinal Cord Motor Neuron (41850850342).jpg|thumb|292px|center|Nervous tissue in relation to the spinal cord.]] | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{materials}} | ||
+ | |||
+ | {{Category|Body parts}} | ||
+ | [[ru:Nervous tissue]] |
Latest revision as of 03:45, 20 December 2022
This article is about an older version of DF. |
Nervous tissue is a byproduct of butchering most creatures. This item has no known use and can fill your butchery with miasma if it is not removed before it rots. In most living creatures, it controls many bodily functions and movements by sending signals around the body.
[MATERIAL_TEMPLATE:NERVE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:nervous tissue]
[STATE_ADJ:ALL_SOLID:nervous tissue]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000] copied human skin (no data)
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant | |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |