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Difference between revisions of "Procedural graphics layer"
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Putnam3145 (talk | contribs) (Created page with "{{Quality|Unrated}} {{av}} {{Modding}} A list of all '''procedural graphics layer tokens''', used for PCG_LAYERING tokens. {| {{prettytable}}...") |
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{{Category|Modding}} | {{Category|Modding}} | ||
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+ | [[ru:Procedural graphics layer]] |
Latest revision as of 12:58, 9 March 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
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Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
A list of all procedural graphics layer tokens, used for PCG_LAYERING tokens.