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Difference between revisions of "Hammerer"

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(Oh the justice page has this info, nice)
 
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{{Migrated_article}}
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{{Quality|Superior}}
{{Quality|Superior|23:12, 9 October 2013 (UTC)}}
 
 
{{Noble
 
{{Noble
 
| noble=Hammerer
 
| noble=Hammerer
 
| arrival=
 
| arrival=
* Appointed by the player
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* Appointed on the [[nobles screen]]
 
| function=
 
| function=
 
* [[Justice]]
 
* [[Justice]]
 
* Executioner
 
* Executioner
}}{{av}}
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}}
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{{av}}
 +
{{Buggy}}
  
The [[Hammerer]] is the executioner of your [[fortress]].  Normally, a dwarf that has committed a crime will be subject to [[justice]] at the hands of your [[Sheriff]] (later the [[Captain of the guard]]), who will imprison the criminal in [[jail]].  However, if the crime was particularly [[fun]], the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer.
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The '''hammerer''' is a [[noble]] who serves as the executioner of your [[fortress]], possessing no [[room]] or [[furniture]] requirements.
  
In order for the hammerer to execute criminals, you must have an available [[chain]] in your [[jail]] - a [[cage]] cannot be used. If you have no available chains, the criminal's punishment will be automatically reduced to a Beating.
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Normally, a [[dwarf]] that has committed a crime will be subject to [[justice]] at the hands of your [[sheriff]] (later, the [[captain of the guard]]), who will imprison the criminal in [[jail]]. However, if the crime was particularly [[fun]], the hammerer will execute the criminal by using a [[chain]] to restrain them, and then, using a [[weapon]] that uses the Hammerman [[combat skill]], will deliver 50 hammerstrikes; in most cases, a [[war hammer]] is used. While this typically results in the death of the criminal, it is possible for a particularly lucky and tough dwarf to survive the hammering, in which case they are released.
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The hammerer is reserved for crimes considered "capital" according to dwarven [[ethic]]s, which would be oathbreaking, treason, slavery and killing another member of your [[civilization]] - out of these, only the last one applies to [[fortress mode]]. Hammerers will also be responsible for (attempts at) dealing with discovered [[vampire]]s. Hammerers are an ineffective way of killing vampires, however, as most non-military dwarves are not strong or skilled enough to kill one due to their enhanced toughness, leading them to free the vampire back into the fortress where it can murder innocents again.
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If you are not willing to get your dwarves potentially killed by the justice force, it's better to simply not assign a hammerer at all. If you want a hammerer but would prefer to up the chances of dwarves surviving hammerstrikes, avoid letting them get their hands on a war hammer that's of high quality and made of some good metal like [[steel]] or [[silver]], and give them something of poorer ([[Main:Adamantine|or better]]) quality instead.
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==Bugs==
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*In order for the hammerer to execute criminals, you must have an available chain in your jail - a [[cage]] cannot be used. If you have no available chains, the criminal's punishment will be automatically reduced to a beating.{{bug|5172}}
  
 
{{D for dwarf}}
 
{{D for dwarf}}
 
There are multiple theories as to why the hammerer has such a huge role in dwarven politics. Experts claim that he serves no real purpose, as [[Main:Armok|Armok]] usually finds a way to punish any delinquent even if no hammerer exists - magma, [[Giant cave spider|justice spiders]] or [[Dwarven atom smasher|bridge mistakes]] usually lead to a criminal's <s>un</s>timely demise. Hammerers do, however, present a sort of a calming factor on a typical fortress, and give any unhappy dwarf a simple, just, and brutal(ly effective) way to let off steam.
 
There are multiple theories as to why the hammerer has such a huge role in dwarven politics. Experts claim that he serves no real purpose, as [[Main:Armok|Armok]] usually finds a way to punish any delinquent even if no hammerer exists - magma, [[Giant cave spider|justice spiders]] or [[Dwarven atom smasher|bridge mistakes]] usually lead to a criminal's <s>un</s>timely demise. Hammerers do, however, present a sort of a calming factor on a typical fortress, and give any unhappy dwarf a simple, just, and brutal(ly effective) way to let off steam.
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{{Translation
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| dwarven = ùnil
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| elvish  = alara
 +
| goblin  = spar
 +
| human  = gibam
 +
}}
  
 
{{gamedata| [POSITION:HAMMERER]
 
{{gamedata| [POSITION:HAMMERER]
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{{Nobles}}
 
{{Nobles}}
 
{{Category|Justice}}
 
{{Category|Justice}}
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{{Category|Appointed Nobles}}

Latest revision as of 15:52, 26 April 2024

Hammerer
Room requirements  
Office None
Quarters None
Dining room None
Tomb None
Furniture requirements
Chests None
Cabinets None
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
Function
This article is about the current version of DF.
Note that some content may still need to be updated.

The hammerer is a noble who serves as the executioner of your fortress, possessing no room or furniture requirements.

Normally, a dwarf that has committed a crime will be subject to justice at the hands of your sheriff (later, the captain of the guard), who will imprison the criminal in jail. However, if the crime was particularly fun, the hammerer will execute the criminal by using a chain to restrain them, and then, using a weapon that uses the Hammerman combat skill, will deliver 50 hammerstrikes; in most cases, a war hammer is used. While this typically results in the death of the criminal, it is possible for a particularly lucky and tough dwarf to survive the hammering, in which case they are released.

The hammerer is reserved for crimes considered "capital" according to dwarven ethics, which would be oathbreaking, treason, slavery and killing another member of your civilization - out of these, only the last one applies to fortress mode. Hammerers will also be responsible for (attempts at) dealing with discovered vampires. Hammerers are an ineffective way of killing vampires, however, as most non-military dwarves are not strong or skilled enough to kill one due to their enhanced toughness, leading them to free the vampire back into the fortress where it can murder innocents again.

If you are not willing to get your dwarves potentially killed by the justice force, it's better to simply not assign a hammerer at all. If you want a hammerer but would prefer to up the chances of dwarves surviving hammerstrikes, avoid letting them get their hands on a war hammer that's of high quality and made of some good metal like steel or silver, and give them something of poorer (or better) quality instead.

Bugs[edit]

  • In order for the hammerer to execute criminals, you must have an available chain in your jail - a cage cannot be used. If you have no available chains, the criminal's punishment will be automatically reduced to a beating.Bug:5172
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There are multiple theories as to why the hammerer has such a huge role in dwarven politics. Experts claim that he serves no real purpose, as Armok usually finds a way to punish any delinquent even if no hammerer exists - magma, justice spiders or bridge mistakes usually lead to a criminal's untimely demise. Hammerers do, however, present a sort of a calming factor on a typical fortress, and give any unhappy dwarf a simple, just, and brutal(ly effective) way to let off steam.

"Hammerer" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: ùnil
Elven: alara
Goblin: spar
Human: gibam
Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven