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Difference between revisions of "Company"

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(Created page with "Trade '''companies''' are mostly world-gen only entities focused on lucrative trade. Their counting houses can be found in towns. In worldgen, traveling merchants and comp...")
 
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Trade '''companies''' are mostly world-gen only entities focused on lucrative trade. Their counting houses can be found in [[town]]s. In worldgen, traveling merchants and companies piggy-back on the more abstract industry/trade simulation that links most sites. At their peak, the companies will form multiple trade outposts in other civs along the trade routes to facilitate more cross-civ link formation.
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Trade '''companies''' are mostly world-gen only entities focused on lucrative trade. Their [[counting house]]s can be found in [[town]]s. In worldgen, traveling merchants and companies piggy-back on the more abstract industry/trade simulation that links most sites. At their peak, the companies will form multiple trade outposts in other civs along the trade routes to facilitate more cross-civ link formation.
  
 
Trade companies are distinct from [[mercenary]] orders, although these are sometimes also called companies.
 
Trade companies are distinct from [[mercenary]] orders, although these are sometimes also called companies.
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[[ru:Company]]

Latest revision as of 03:39, 14 November 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Trade companies are mostly world-gen only entities focused on lucrative trade. Their counting houses can be found in towns. In worldgen, traveling merchants and companies piggy-back on the more abstract industry/trade simulation that links most sites. At their peak, the companies will form multiple trade outposts in other civs along the trade routes to facilitate more cross-civ link formation.

Trade companies are distinct from mercenary orders, although these are sometimes also called companies.

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