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Difference between revisions of "Maul"
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A '''maul''' is a [[blunt]] [[weapon]] that is essentially a very large [[war hammer]] (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10× larger contact area and greatly increased penetration, but cannot be swung with nearly as much velocity. Their great size grants them a large amount of momentum however, and they easily bend and mangle joints when striking limbs and other extremities. | A '''maul''' is a [[blunt]] [[weapon]] that is essentially a very large [[war hammer]] (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10× larger contact area and greatly increased penetration, but cannot be swung with nearly as much velocity. Their great size grants them a large amount of momentum however, and they easily bend and mangle joints when striking limbs and other extremities. | ||
| − | Mauls use and train the [[hammerdwarf]] skill. Being foreign weapons, dwarves cannot [[forge]] mauls, limiting supply to whatever specimens can be traded from human [[caravan]]s (which can never be [[steel]] ones, but can be of masterwork [[quality]] if you're lucky) or scavenged from invaders | + | Mauls use and train the [[hammerdwarf]] skill. Being foreign weapons, dwarves cannot [[forge]] mauls, limiting supply to whatever specimens can be traded from human [[caravan]]s (which can never be [[steel]] ones, but can be of masterwork [[quality]] if you're lucky) or scavenged from invaders. |
| − | [[Weapon#Size|Due to the size of mauls]], all dwarves are unable to equip them, but they can work inside a [[weapon trap]]. Alternatively, you can grant residency to human [[visitors]] and have them wield them for you. | + | [[Weapon#Size|Due to the size of mauls]], all dwarves are unable to equip them, but they can work inside a [[weapon trap]]. |
| + | Alternatively, you can grant residency to human [[visitors]] and have them wield them for you. | ||
{{gamedata}} | {{gamedata}} | ||
{{Weapons}} | {{Weapons}} | ||
{{Category|Weapons}} | {{Category|Weapons}} | ||
Latest revision as of 15:27, 28 October 2026
v53.16 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For a comparison of different weapons, see Weapon.
A maul is a blunt weapon that is essentially a very large war hammer (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10× larger contact area and greatly increased penetration, but cannot be swung with nearly as much velocity. Their great size grants them a large amount of momentum however, and they easily bend and mangle joints when striking limbs and other extremities.
Mauls use and train the hammerdwarf skill. Being foreign weapons, dwarves cannot forge mauls, limiting supply to whatever specimens can be traded from human caravans (which can never be steel ones, but can be of masterwork quality if you're lucky) or scavenged from invaders.
Due to the size of mauls, all dwarves are unable to equip them, but they can work inside a weapon trap. Alternatively, you can grant residency to human visitors and have them wield them for you.
[ITEM_WEAPON:ITEM_WEAPON_MAUL]
[NAME:maul:mauls]
[SIZE:1300]
[SKILL:HAMMER]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3] |
| Ranged and ammunition | |
|---|---|
| Blunt | |
| Edged (slashing) | |
| Edged (piercing) | |
| Digging | |
| See also: Attack types · Tool · Material science | |