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Difference between revisions of "Maul"

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(this "bug" is intentional at the moment)
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A '''maul''' is a [[blunt]] [[weapon]] that is essentially a very large [[war hammer]] (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10× larger contact area and greatly increased penetration, but cannot be swung with nearly as much velocity. Their great size grants them a large amount of momentum however, and they easily bend and mangle joints when striking limbs and other extremities.
 
A '''maul''' is a [[blunt]] [[weapon]] that is essentially a very large [[war hammer]] (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10× larger contact area and greatly increased penetration, but cannot be swung with nearly as much velocity. Their great size grants them a large amount of momentum however, and they easily bend and mangle joints when striking limbs and other extremities.
  
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Mauls use and train the [[hammerdwarf]] skill. Being foreign weapons, dwarves cannot [[forge]] mauls, limiting supply to whatever specimens can be traded from human [[caravan]]s (which can never be [[steel]] ones, but can be of masterwork [[quality]] if you're lucky) or scavenged from invaders; although, it is possible that a dwarf in a [[strange mood]] craft a maul as a [[legendary artifact]].
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Mauls use and train the [[hammerdwarf]] skill. Being foreign weapons, dwarves cannot [[forge]] mauls, limiting supply to whatever specimens can be traded from human [[caravan]]s (which can never be [[steel]] ones, but can be of masterwork [[quality]] if you're lucky) or scavenged from invaders.
  
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[[Weapon#Size|Due to the size of mauls]], all dwarves are unable to equip them, but they can work inside a [[weapon trap]]. Alternatively, you can grant residency to human [[visitors]] and have them wield them for you.
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[[Weapon#Size|Due to the size of mauls]], all dwarves are unable to equip them, but they can work inside a [[weapon trap]].  
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Alternatively, you can grant residency to human [[visitors]] and have them wield them for you.
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Weapons}}
 
{{Weapons}}
 
{{Category|Weapons}}
 
{{Category|Weapons}}

Latest revision as of 15:27, 28 October 2026

This article is about the current version of DF.
Note that some content may still need to be updated.

For a comparison of different weapons, see Weapon.
Maul sprite preview.png

A maul is a blunt weapon that is essentially a very large war hammer (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10× larger contact area and greatly increased penetration, but cannot be swung with nearly as much velocity. Their great size grants them a large amount of momentum however, and they easily bend and mangle joints when striking limbs and other extremities.

Mauls use and train the hammerdwarf skill. Being foreign weapons, dwarves cannot forge mauls, limiting supply to whatever specimens can be traded from human caravans (which can never be steel ones, but can be of masterwork quality if you're lucky) or scavenged from invaders.

Due to the size of mauls, all dwarves are unable to equip them, but they can work inside a weapon trap. Alternatively, you can grant residency to human visitors and have them wield them for you.

Ranged and ammunition
Blowgun and blowdart · Bow and arrow · Crossbow and bolt
Blunt
Edged (slashing)
Edged (piercing)
Digging
See also: Attack types · Tool · Material science