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Difference between revisions of "40d:Metalsmith's forge"

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m (removing spaces forcing preformatting)
(Changing what it says after Blacksmithing to be correct.)
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*[[Weaponsmith|Weaponsmithing]] -- weapons
 
*[[Weaponsmith|Weaponsmithing]] -- weapons
 
*[[Armorsmith|Armoring]] -- armor
 
*[[Armorsmith|Armoring]] -- armor
*[[Metalsmith|Blacksmithing]] -- [[Iron]] working
 
 
*[[Metal crafter|Metalcrafting]] -- [[Craft|Crafts]] and [[Coins]]
 
*[[Metal crafter|Metalcrafting]] -- [[Craft|Crafts]] and [[Coins]]
 
*[[Crossbow-making]] -- crossbows{{Verify}}
 
*[[Crossbow-making]] -- crossbows{{Verify}}
 +
*[[Metalsmith|Blacksmithing]] -- All other items
  
 
==Finished goods==
 
==Finished goods==

Revision as of 01:34, 31 December 2007

This page should be merged with Metalsmith. Please see talk page for more information.


Metalsmith's forge

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X X X
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Job Requirement

Weaponsmith, Armorsmith, Metalsmith, Crossbow-making

Construction
Materials Jobs
Materials Used
Goods Created

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil which you start with by default, using 1000 starting points. If you don't bring an anvil, you may be able to trade with dwarven and human caravans, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. You may request one from the dwarven liaison or human guild representative if you are willing to pay an increased price to guarantee that at least one anvil arrives. Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.v0.27.169.33a


Workshop Skills

The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:

Finished goods

Workshops
Furnaces
Related articles