v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Glass"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Rated article "Tattered" using the rating script)
m
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}
+
{{quality|Fine|23:57, 13 August 2010 (UTC)}}{{av}}
{{L|Glass}} is a {{L|material}} that items can be made of, like {{L|stone}} or {{L|wood}}.  But although a material, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished products made of glass, and also "raw glass", which functions like an uncut {{L|gem}}.  
+
[[Glass]] is a [[material]] that items can be made of, like [[stone]] or [[wood]].  But although a material, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished products made of glass, and also "raw glass", which functions like an uncut [[gem]].  
  
All glass items are manufactured at a {{L|glass furnace}} or {{L|magma glass furnace}} by a {{L|glassmaker}}. There are three sub-types of glass: '''Green''', '''Clear''' and '''Crystal''', each with different colour and value, but all with the same uses.
+
All glass items are manufactured at a [[glass furnace]] or [[magma glass furnace]] by a [[glassmaker]]. There are three sub-types of glass: '''Green''', '''Clear''' and '''Crystal''', each with different colour and value, but all with the same uses.
  
Green glass can be churned out in massive amounts if produced at a magma furnace, because there are no ingredients other than {{L|sand}} used and sand sources cannot be depleted. This makes it a valuable resource for construction; it is as valuable as dark and light {{L|stone}} (excluding {{L|obsidian}}, but can create a {{L|glass industry#Glass Industry Flowchart|wider variety}} of final products, and some unique, such as {{L|gem}}s and {{L|aquarium}}s.
+
Green glass can be churned out in massive amounts if produced at a magma furnace, because there are no ingredients other than [[sand]] used and sand sources cannot be depleted. This makes it a valuable resource for construction; it is as valuable as dark and light [[stone]] (excluding [[obsidian]]), but can create a [[glass industry#Glass Industry Flowchart|wider variety]] of final products, and some unique ones, such as [[gem]]s and [[aquarium]]s.
  
 
==Making glass items==
 
==Making glass items==
The raw material components of glass (depending on the sub-type of glass item you are making) are {{L|sand}}, {{L|pearlash}} and/or rough {{L|rock crystal}}s mined from the mountain.
+
The raw material components of glass (depending on the sub-type of glass item you are making) are [[sand]], [[pearlash]] and/or rough [[rock crystal]]s mined from the mountain.
  
:*'''Green glass''' goods are manufactured from one {{L|bag}} of any {{L|sand}}.
+
:*'''Green glass''' goods are manufactured from one [[bag]] of [[sand]].
:*'''Clear glass''' uses both a bag of sand and one {{L|pearlash}}.
+
:*'''Clear glass''' uses both a bag of sand and one [[pearlash]].
:*'''Crystal glass''' is manufactured from one rough {{L|rock crystal}} and one {{L|bar}} of {{L|pearlash}} - it uses no sand.   
+
:*'''Crystal glass''' is manufactured from one rough [[rock crystal]] and one [[bar]] of [[pearlash]] - it uses no sand.   
  
In order to produce glass, sand must first be gathered in bags using the Collect Sand task at any glass furnace.  Sand will be gathered from the side of the {{L|cave river}} or the outdoor river (if your biome has one).  Collecting sand requires the "item {{L|haul}}ing" labor, whilst moving sand bags to stockpiles requires furniture hauling.  You will need spare bags in order to collect sand. Note that although Collect Sand does not utilize the furnace itself, or the skills of a glassmaking dwarf, it will block any subsequent tasks at that furnace until it is finished. Therefore, when entering mass production, it is more efficient to have extra glass furnaces strictly set to Collect Sand while the main furnaces run true glassmaking jobs - since collecting sand is generally slower than producing a glass item, a ratio of at least 3:1 is recommended.  The "Collect Sand" task consumes no {{L|fuel}}.
+
In order to produce glass, sand must first be gathered in bags using the Collect Sand task at any glass furnace.  Sand will be gathered from the side of the [[cave river]] or the outdoor river (if your biome has one).  Collecting sand requires the "item [[haul]]ing" labor, whilst moving sand bags to stockpiles requires furniture hauling.  You will need spare bags in order to collect sand. Note that although Collect Sand does not utilize the furnace itself, or the skills of a glassmaking dwarf, it will block any subsequent tasks at that furnace until it is finished. Therefore, when entering mass production, it is more efficient to have extra glass furnaces strictly set to Collect Sand while the main furnaces run true glassmaking jobs - since collecting sand is generally slower than producing a glass item, a ratio of at least 3:1 is recommended.  The "Collect Sand" task consumes no [[fuel]].
  
See also {{L|Glass industry}}.
+
See also [[Glass industry]].
  
 
==Products==
 
==Products==
 
Glass can be manufactured into a wide variety of products:   
 
Glass can be manufactured into a wide variety of products:   
  
* Raw glass is handled by the game like a {{L|gem|rough (uncut) gem}}; thus, raw green glass makes an excellent training material for practicing the {{L|gem cutting}} skill.
+
* Raw glass is handled by the game like a [[gem|rough (uncut) gem]]; thus, raw green glass makes an excellent training material for practicing the [[Gem cutter]] skill.
* Raw glass is also a frequent request of dwarves undergoing a {{L|strange mood}}.
+
* Raw glass is also a frequent request of dwarves undergoing a [[strange mood]].
* Glass can be formed into {{L|block}}s which can then be used for most building purposes.
+
* Glass can be formed into [[block]]s which can then be used for most building purposes.
* Glass can be used to manufacture a number of {{L|furniture}} items, including {{L|armor stand}}s, {{L|chest|boxes}}, {{L|floodgate}}s, {{L|door|portals}}, {{L|statue}}s, {{L|table}}s, {{L|throne}}s and {{L|weapon rack}}s.
+
* Glass can be used to manufacture a number of [[furniture]] items, including [[armor stand]]s, [[chest|boxes]], [[floodgate]]s, [[door|portals]], [[statue]]s, [[table]]s, [[throne]]s and [[weapon rack]]s.
* Glass windows can be made at a {{L|glass furnace}} as an alternative to making windows from gems.
+
* Glass windows can be made at a [[glass furnace]] as an alternative to making windows from gems.
* {{L|Cage}}s may be made from glass.  A glass cage is called a terrarium, and is unique among cages in that it may be converted into an {{L|aquarium}}.  Terraria may not be used for justice applications.
+
* [[Cage]]s may be made from glass.  A glass cage is called a terrarium, and is unique among cages in that it may be converted into an [[aquarium]].  Terraria may not be used for justice applications.
* Glass {{L|vial}}s are used in some types of plant processing, making extracts, and three clear glass vials are required to build an {{L|alchemist's laboratory}}. This makes the {{L|glass industry}} essential before a {{L|soap industry}} can be established.
+
* Glass [[vial]]s are used in some types of plant processing, making extracts, and three clear glass vials are required to build an [[alchemist's laboratory]]. This makes the [[glass industry]] essential before a [[soap industry]] can be established.
* Glass can be formed into various {{L|toy}}s and {{L|instrument}}s (but not actual {{L|crafts}}).
+
* Glass can be formed into various [[toy]]s and [[instrument]]s; though you cannot directly produce glass [[crafts]], they will occasionally be produced when cutting raw glass at a [[jeweler's workshop]].
  
 
Glass items often have unique names:
 
Glass items often have unique names:
* A glass {{L|chest}} is called a box.
+
* A glass [[chest]] is called a box.
* A glass {{L|door}} is called a {{L|portal}}.  
+
* A glass [[door]] is called a [[portal]].  
* A glass {{L|cage}} is called a terrarium.
+
* A glass [[cage]] is called a terrarium.
 +
* A glass [[flask]] is called a [[vial]].
  
 
==Material value==
 
==Material value==
Line 38: Line 39:
 
* Clear glass has a value of 5.
 
* Clear glass has a value of 5.
 
* Crystal glass has a value of 10.
 
* Crystal glass has a value of 10.
 
<!-- The damage value of green glass weapons is 50%. -->
 
  
 
==See also==
 
==See also==
  
*'''{{L|Glass industry|Glass Industry}}'''
+
*[[Glass industry|Glass Industry]]
  
 
{{Category|Materials}}
 
{{Category|Materials}}

Latest revision as of 10:50, 19 December 2018

This article is about an older version of DF.

Glass is a material that items can be made of, like stone or wood. But although a material, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished products made of glass, and also "raw glass", which functions like an uncut gem.

All glass items are manufactured at a glass furnace or magma glass furnace by a glassmaker. There are three sub-types of glass: Green, Clear and Crystal, each with different colour and value, but all with the same uses.

Green glass can be churned out in massive amounts if produced at a magma furnace, because there are no ingredients other than sand used and sand sources cannot be depleted. This makes it a valuable resource for construction; it is as valuable as dark and light stone (excluding obsidian), but can create a wider variety of final products, and some unique ones, such as gems and aquariums.

Making glass items[edit]

The raw material components of glass (depending on the sub-type of glass item you are making) are sand, pearlash and/or rough rock crystals mined from the mountain.

  • Green glass goods are manufactured from one bag of sand.
  • Clear glass uses both a bag of sand and one pearlash.
  • Crystal glass is manufactured from one rough rock crystal and one bar of pearlash - it uses no sand.

In order to produce glass, sand must first be gathered in bags using the Collect Sand task at any glass furnace. Sand will be gathered from the side of the cave river or the outdoor river (if your biome has one). Collecting sand requires the "item hauling" labor, whilst moving sand bags to stockpiles requires furniture hauling. You will need spare bags in order to collect sand. Note that although Collect Sand does not utilize the furnace itself, or the skills of a glassmaking dwarf, it will block any subsequent tasks at that furnace until it is finished. Therefore, when entering mass production, it is more efficient to have extra glass furnaces strictly set to Collect Sand while the main furnaces run true glassmaking jobs - since collecting sand is generally slower than producing a glass item, a ratio of at least 3:1 is recommended. The "Collect Sand" task consumes no fuel.

See also Glass industry.

Products[edit]

Glass can be manufactured into a wide variety of products:

Glass items often have unique names:

Material value[edit]

  • Green glass has a value of 2.
  • Clear glass has a value of 5.
  • Crystal glass has a value of 10.

See also[edit]