|This article is about an older version of DF.|
Statues are buildings which can be built from the uild menu under tatue. They can be made using one stone at the mason's workshop, one bag of sand at a glass furnace, or three bars of metal of the same type at a metalsmith's forge (using the metalsmith skill).
Statues have a base value of 25, compared to 10 for all other types of furniture. This makes them a good choice for raising the value of room — to create a legendary dining room, for instance, or to meet nobles' requirements for rooms of a certain value. The final value of a statue can vary greatly depending on its quality and material; a no-quality regular stone statue is worth only 25☼, whereas a masterpiece platinum statue is worth 12,000☼.
You can create a sculpture garden from a statue's uery menu. Dwarves will spend time at a statue garden appreciating the statues (which generates a happy thought) and may even organize parties there. For the purposes of building appreciation, it is the overall value of the statue that is important: a base-quality platinum statue will generate a happier thought than a masterpiece stone one. Furthermore, the highest value a dwarf will perceive is 20000☼, so there is a point at which additional decorations will have no added effect.
Be careful when placing statues, because dwarves cannot move through the same square they occupy. (This will also prevent dwarves from smoothing or engraving the floor underneath a statue.) A poorly placed statue can potentially seal off parts of your fortress.
Due to a bug, dwarves build statues directly beneath themselves, causing them to get stuck. Sometimes, dwarves will begin to wander around and free themselves, though others will be unable to free themselves and begin to spam Drink job cancellations with "Could not find path" until they die of thirst or starvation. The easiest way to free a stuck dwarf is to activate them into the military and station them a few steps away, then deactivate them. Note that this will cause unhappy thoughts if your builders have no military experience (and a further unhappy thought if they happen to be peasants).
 Statues versus mechanisms
As an alternative to building statues to increase a room's value, you can use mechanism-based structures such as traps and levers, which have a base value of 30, versus 25 for statues. An additional advantage is that these structures, unlike statues, do not block the passage of dwarves. And levers are useful for, you know, controlling stuff. Be careful exactly what you control, though. You wouldn't want to go to the trouble of boosting up the value of the Duke's room just for him to be mesmerized by his diamond-encrusted masterwork lever, pull it, and blunder into some sort of unfortunate accident, now would you?
To build high-quality levers and traps, you will need to make high-quality mechanisms, which requires a mechanic instead of a mason. Since mechanisms can only be made of base-value gray stone (aside from those made by strange moods), however, the effectiveness of this method is limited.
|Workshops • Furnaces|
|Rooms||Barracks • Bedroom • Dining room • Jail • Meeting hall • Office • Sculpture garden • Tomb • Zoo|
|Furniture||Animal trap • Anvil • Armor stand • Bag • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack|
|Access||Door • Floodgate • Aqueduct • Bridge • Road • Window|
|Trap parts||Lever • Pressure plate • Trap • Support|
|Other Buildings||Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well|
|Related Articles||Design strategies • Bedroom design • Cave-in • Furniture industry|