- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Metalsmith's forge"
(20 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Quality|Exceptional}} |
+ | {{V50 workshop|name=Metalsmith's forge|key=i | ||
+ | |icon=[[File:metalsmith_icon.png]] | ||
|job= | |job= | ||
* [[Weaponsmith|Weaponsmithing]] | * [[Weaponsmith|Weaponsmithing]] | ||
Line 6: | Line 8: | ||
* [[Metal crafter|Metalcrafting]] | * [[Metal crafter|Metalcrafting]] | ||
* [[Trapper]] | * [[Trapper]] | ||
− | * [[ | + | * [[Mechanic]] |
|construction= | |construction= | ||
* [[Fire-safe]] [[building material]] (non-[[economic]]) | * [[Fire-safe]] [[building material]] (non-[[economic]]) | ||
Line 24: | Line 26: | ||
*[[Crafts]] - X3 from one metal bar. | *[[Crafts]] - X3 from one metal bar. | ||
*[[Furniture]] | *[[Furniture]] | ||
+ | *[[Mechanism]]s | ||
}}{{av}} | }}{{av}} | ||
+ | {{distinguish|Magma forge}} | ||
− | The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon|weapons]], [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow|crossbows]], [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe]] materials and an [[anvil]]. Every use of the forge, except for [[stud]]ding, consumes one unit of [[fuel]] ([[coke]] or [[charcoal]]). | + | [[File:blacksmith_dwarf.jpg|thumb|222px|right|The lack of height helps him focus.]]The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon|weapons]], [[armor]], [[furniture]], [[Currency|coins]], [[ammunition]] for [[siege]] equipment and [[crossbow|crossbows]], [[trap component]]s, and other [[finished goods]]. Depending on the generated world, musical [[instrument]] components may or may not be built here. To build a forge, you must have [[fire-safe]] materials and an [[anvil]]. Every use of the forge, except for [[Decoration|stud]]ding, consumes one unit of [[fuel]] ([[coke]] or [[charcoal]]). |
− | Note that the anvil used to build a metalsmith's forge ''does'' need to be fire-safe—normally anvils can only be made from fire-safe materials, but [[strange mood]]s can create artifact anvils out of metals like [[tin]] which are entirely unusable. | + | Note that the anvil used to build a metalsmith's forge ''does'' need to be fire-safe—normally anvils can only be made from fire-safe materials, but [[strange mood]]s can create artifact anvils out of metals like [[tin]], which are entirely unusable. |
==Workshop labors and skills== | ==Workshop labors and skills== | ||
Line 34: | Line 38: | ||
* [[Weaponsmith]]s can create [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s | * [[Weaponsmith]]s can create [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s | ||
* [[Armorsmith]]s create [[armor]] | * [[Armorsmith]]s create [[armor]] | ||
− | * [[Metal crafter]]s create [[chain]]s and "Other Objects" ([[craft]]s, [[coins]], [[goblet]]s), as well as performing [[stud]]ding | + | * [[Metal crafter]]s create [[chain]]s and "Other Objects" ([[craft]]s, [[Currency|coins]], [[goblet]]s), musical [[instrument]] components, as well as performing [[Decoration|stud]]ding |
* [[Blacksmith]]s create [[anvil]]s, [[block]]s, and all [[furniture]] except chains | * [[Blacksmith]]s create [[anvil]]s, [[block]]s, and all [[furniture]] except chains | ||
* [[Trapping|Trappers]] create animal traps. | * [[Trapping|Trappers]] create animal traps. | ||
Line 40: | Line 44: | ||
==Cost of Items== | ==Cost of Items== | ||
− | The cost of a [[weapon]] or piece of [[armor]] in metal [[bar]]s can be calculated by | + | The cost of a [[weapon]] or piece of [[armor]] in metal [[bar]]s can be calculated by using material size/3 and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the [[Metal crafter]]. The table on the [[Melt item]] page lists the cost of common items and their yields when melted. |
+ | ==Size{{version|0.42.01}}== | ||
+ | To create differently sized armor for non-dwarf residents, request it to be made from the workshop as usual. Afterwards, go back to the main workshop menu and look at the {{k|d}}etails of the issued job. {{k|f}}ilter for the race you want to make the item for and press {{k|enter}} twice. | ||
==See also== | ==See also== | ||
*[[Magma forge]] | *[[Magma forge]] | ||
+ | *[[Metal industry]] | ||
{{Workshops}} | {{Workshops}} |
Latest revision as of 20:58, 21 February 2024
Shortcut: b-o-i | |
Icon | |
---|---|
Job Requirement | |
Construction | |
Materials | Labors |
Materials Used | |
Goods Created | |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. Depending on the generated world, musical instrument components may or may not be built here. To build a forge, you must have fire-safe materials and an anvil. Every use of the forge, except for studding, consumes one unit of fuel (coke or charcoal).
Note that the anvil used to build a metalsmith's forge does need to be fire-safe—normally anvils can only be made from fire-safe materials, but strange moods can create artifact anvils out of metals like tin, which are entirely unusable.
Workshop labors and skills[edit]
All metallic end products are created at a metalsmith's forge, using four of the five metalsmithing skills (the exception being smelting):
- Weaponsmiths can create weapons, trap components, bolts, and ballista arrowheads
- Armorsmiths create armor
- Metal crafters create chains and "Other Objects" (crafts, coins, goblets), musical instrument components, as well as performing studding
- Blacksmiths create anvils, blocks, and all furniture except chains
- Trappers create animal traps.
- Mechanics create mechanisms.
Cost of Items[edit]
The cost of a weapon or piece of armor in metal bars can be calculated by using material size/3 and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt item page lists the cost of common items and their yields when melted.
Sizev0.42.01[edit]
To create differently sized armor for non-dwarf residents, request it to be made from the workshop as usual. Afterwards, go back to the main workshop menu and look at the details of the issued job. filter for the race you want to make the item for and press enter twice.
See also[edit]
Workshops bo |
Ashery · Bowyer · Carpenter · Crafts · Jeweler · Stoneworker · Mechanic · Metalsmith's forge (Magma) · Screw press · Siege workshop · Soap shop |
---|---|
Clothing and Leather bol | |
Farming bof | |
Furnaces bou | |
Other |